From e6844e246884a5181e016746b7df2c41771e71f8 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Sat, 4 Jun 2016 21:11:31 -0700 Subject: [PATCH] use world-UP rather than head-UP --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index ca9bbec6ff..074cef865e 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1217,7 +1217,7 @@ void MyAvatar::updateMotors() { // non-hovering = walking: follow camera twist about vertical but not lift // so we decompose camera's rotation and store the twist part in motorRotation glm::quat liftRotation; - swingTwistDecomposition(getHead()->getCameraOrientation(), getHead()->getUpDirection(), liftRotation, motorRotation); + swingTwistDecomposition(getHead()->getCameraOrientation(), _worldUpDirection, liftRotation, motorRotation); } const float DEFAULT_MOTOR_TIMESCALE = 0.2f; const float INVALID_MOTOR_TIMESCALE = 1.0e6f;