Merge branch 'master' of https://github.com/highfidelity/hifi into pop_dynamicTests

This commit is contained in:
Zach Fox 2017-10-06 09:47:21 -07:00
commit e5e6d84e07
43 changed files with 908 additions and 590 deletions

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@ -1,28 +1,28 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only OS X specific instructions are found in this file.
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only macOS specific instructions are found in this file.
### Homebrew
[Homebrew](https://brew.sh/) is an excellent package manager for OS X. It makes install of some High Fidelity dependencies very simple.
[Homebrew](https://brew.sh/) is an excellent package manager for macOS. It makes install of some High Fidelity dependencies very simple.
brew install cmake openssl
brew install cmake openssl qt
### OpenSSL
Assuming you've installed OpenSSL using the homebrew instructions above, you'll need to set OPENSSL_ROOT_DIR so CMake can find your installations.
For OpenSSL installed via homebrew, set OPENSSL_ROOT_DIR:
export OPENSSL_ROOT_DIR=/usr/local/Cellar/openssl/1.0.2h_1/
export OPENSSL_ROOT_DIR=/usr/local/Cellar/openssl/1.0.2l
Note that this uses the version from the homebrew formula at the time of this writing, and the version in the path will likely change.
### Qt
Download and install the [Qt 5.6.2 for macOS](http://download.qt.io/official_releases/qt/5.6/5.6.2/qt-opensource-mac-x64-clang-5.6.2.dmg).
Assuming you've installed Qt using the homebrew instructions above, you'll need to set QT_CMAKE_PREFIX_PATH so CMake can find your installations.
For Qt installed via homebrew, set QT_CMAKE_PREFIX_PATH:
Keep the default components checked when going through the installer.
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt/5.9.1/lib/cmake
Once Qt is installed, you need to manually configure the following:
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt5.6.2/5.6/clang_64/lib/cmake/` directory.
Note that this uses the version from the homebrew formula at the time of this writing, and the version in the path will likely change.
### Xcode

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@ -1162,7 +1162,8 @@ void AssetServer::handleFailedBake(QString originalAssetHash, QString assetPath,
_pendingBakes.remove(originalAssetHash);
}
void AssetServer::handleCompletedBake(QString originalAssetHash, QString originalAssetPath, QVector<QString> bakedFilePaths) {
void AssetServer::handleCompletedBake(QString originalAssetHash, QString originalAssetPath,
QString bakedTempOutputDir, QVector<QString> bakedFilePaths) {
bool errorCompletingBake { false };
QString errorReason;
@ -1234,6 +1235,16 @@ void AssetServer::handleCompletedBake(QString originalAssetHash, QString origina
}
}
for (auto& filePath : bakedFilePaths) {
QFile file(filePath);
if (!file.remove()) {
qWarning() << "Failed to remove temporary file:" << filePath;
}
}
if (!QDir(bakedTempOutputDir).rmdir(".")) {
qWarning() << "Failed to remove temporary directory:" << bakedTempOutputDir;
}
if (!errorCompletingBake) {
// create the meta file to store which version of the baking process we just completed
writeMetaFile(originalAssetHash);

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@ -100,7 +100,8 @@ private:
void bakeAsset(const AssetHash& assetHash, const AssetPath& assetPath, const QString& filePath);
/// Move baked content for asset to baked directory and update baked status
void handleCompletedBake(QString originalAssetHash, QString assetPath, QVector<QString> bakedFilePaths);
void handleCompletedBake(QString originalAssetHash, QString assetPath, QString bakedTempOutputDir,
QVector<QString> bakedFilePaths);
void handleFailedBake(QString originalAssetHash, QString assetPath, QString errors);
void handleAbortedBake(QString originalAssetHash, QString assetPath);

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@ -24,20 +24,39 @@ BakeAssetTask::BakeAssetTask(const AssetHash& assetHash, const AssetPath& assetP
}
void cleanupTempFiles(QString tempOutputDir, std::vector<QString> files) {
for (const auto& filename : files) {
QFile f { filename };
if (!f.remove()) {
qDebug() << "Failed to remove:" << filename;
}
}
if (!tempOutputDir.isEmpty()) {
QDir dir { tempOutputDir };
if (!dir.rmdir(".")) {
qDebug() << "Failed to remove temporary directory:" << tempOutputDir;
}
}
};
void BakeAssetTask::run() {
_isBaking.store(true);
qRegisterMetaType<QVector<QString> >("QVector<QString>");
TextureBakerThreadGetter fn = []() -> QThread* { return QThread::currentThread(); };
QString tempOutputDir;
if (_assetPath.endsWith(".fbx")) {
tempOutputDir = PathUtils::generateTemporaryDir();
_baker = std::unique_ptr<FBXBaker> {
new FBXBaker(QUrl("file:///" + _filePath), fn, PathUtils::generateTemporaryDir())
new FBXBaker(QUrl("file:///" + _filePath), fn, tempOutputDir)
};
} else {
tempOutputDir = PathUtils::generateTemporaryDir();
_baker = std::unique_ptr<TextureBaker> {
new TextureBaker(QUrl("file:///" + _filePath), image::TextureUsage::CUBE_TEXTURE,
PathUtils::generateTemporaryDir())
tempOutputDir)
};
}
@ -52,6 +71,8 @@ void BakeAssetTask::run() {
_wasAborted.store(true);
cleanupTempFiles(tempOutputDir, _baker->getOutputFiles());
emit bakeAborted(_assetHash, _assetPath);
} else if (_baker->hasErrors()) {
qDebug() << "Failed to bake: " << _assetHash << _assetPath << _baker->getErrors();
@ -60,6 +81,8 @@ void BakeAssetTask::run() {
_didFinish.store(true);
cleanupTempFiles(tempOutputDir, _baker->getOutputFiles());
emit bakeFailed(_assetHash, _assetPath, errors);
} else {
auto vectorOutputFiles = QVector<QString>::fromStdVector(_baker->getOutputFiles());
@ -68,7 +91,7 @@ void BakeAssetTask::run() {
_didFinish.store(true);
emit bakeComplete(_assetHash, _assetPath, vectorOutputFiles);
emit bakeComplete(_assetHash, _assetPath, tempOutputDir, vectorOutputFiles);
}
}

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@ -35,7 +35,7 @@ public:
bool didFinish() const { return _didFinish.load(); }
signals:
void bakeComplete(QString assetHash, QString assetPath, QVector<QString> outputFiles);
void bakeComplete(QString assetHash, QString assetPath, QString tempOutputDir, QVector<QString> outputFiles);
void bakeFailed(QString assetHash, QString assetPath, QString errors);
void bakeAborted(QString assetHash, QString assetPath);

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@ -1,3 +1,3 @@
// Here you can put a script that will be run by an assignment-client (AC)
// For examples, please go to http://public.highfidelity.io/scripts
// For examples, please go to https://github.com/highfidelity/hifi/tree/master/script-archive/acScripts
// The directory named acScripts contains assignment-client specific scripts you can try.

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@ -171,7 +171,7 @@ ScrollingWindow {
}
function handleGetMappingsError(errorString) {
errorMessageBox("There was a problem retreiving the list of assets from your Asset Server.\n" + errorString);
errorMessageBox("There was a problem retrieving the list of assets from your Asset Server.\n" + errorString);
}
function addToWorld() {

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@ -167,6 +167,9 @@ Rectangle {
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
width: margins.sizeText + margins.sizeLevel
anchors.left: parent.left
anchors.leftMargin: margins.sizeCheckBox
size: 16;
color: hifi.colors.lightGrayText;
text: qsTr("CHOOSE INPUT DEVICE");

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@ -893,6 +893,10 @@ Rectangle {
} else {
root.activeView = "checkoutSuccess";
}
root.balanceReceived = false;
root.purchasesReceived = false;
commerce.inventory();
commerce.balance();
}
//

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@ -39,7 +39,7 @@ Item {
sendToParent({method: "needsLogIn"});
} else if (walletStatus === 3) {
commerce.getSecurityImage();
} else {
} else if (walletStatus > 3) {
console.log("ERROR in EmulatedMarketplaceHeader.qml: Unknown wallet status: " + walletStatus);
}
}

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@ -36,6 +36,8 @@ Item {
property string itemHref;
property int displayedItemCount;
property int itemEdition;
property int numberSold;
property int limitedRun;
property string originalStatusText;
property string originalStatusColor;
@ -50,7 +52,6 @@ Item {
statusText.text = "CONFIRMED!";
statusText.color = hifi.colors.blueAccent;
confirmedTimer.start();
root.purchaseStatusChanged = false;
}
}
@ -60,6 +61,7 @@ Item {
onTriggered: {
statusText.text = root.originalStatusText;
statusText.color = root.originalStatusColor;
root.purchaseStatusChanged = false;
}
}
@ -203,7 +205,7 @@ Item {
Item {
id: statusContainer;
visible: root.purchaseStatus === "pending" || root.purchaseStatus === "invalidated";
visible: root.purchaseStatus === "pending" || root.purchaseStatus === "invalidated" || root.purchaseStatusChanged;
anchors.left: itemName.left;
anchors.top: certificateContainer.bottom;
anchors.topMargin: 8;
@ -222,6 +224,8 @@ Item {
"PENDING..."
} else if (root.purchaseStatus === "invalidated") {
"INVALIDATED"
} else if (root.numberSold !== -1) {
("Sales: " + root.numberSold + "/" + (root.limitedRun === -1 ? "INFTY" : root.limitedRun))
} else {
""
}

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@ -81,8 +81,10 @@ Rectangle {
if (result.status !== 'success') {
console.log("Failed to get purchases", result.message);
} else {
var inventoryResult = processInventoryResult(result.data.assets);
purchasesModel.clear();
purchasesModel.append(result.data.assets);
purchasesModel.append(inventoryResult);
if (previousPurchasesModel.count !== 0) {
checkIfAnyItemStatusChanged();
@ -93,7 +95,7 @@ Rectangle {
purchasesModel.setProperty(i, "statusChanged", false);
}
}
previousPurchasesModel.append(result.data.assets);
previousPurchasesModel.append(inventoryResult);
buildFilteredPurchasesModel();
@ -428,6 +430,8 @@ Rectangle {
purchaseStatus: status;
purchaseStatusChanged: statusChanged;
itemEdition: model.edition_number;
numberSold: model.number_sold;
limitedRun: model.limited_run;
displayedItemCount: model.displayedItemCount;
anchors.topMargin: 12;
anchors.bottomMargin: 12;
@ -590,6 +594,17 @@ Rectangle {
// FUNCTION DEFINITIONS START
//
function processInventoryResult(inventory) {
for (var i = 0; i < inventory.length; i++) {
if (inventory[i].status.length > 1) {
console.log("WARNING: Inventory result index " + i + " has a status of length >1!")
}
inventory[i].status = inventory[i].status[0];
inventory[i].categories = inventory[i].categories.join(';');
}
return inventory;
}
function populateDisplayedItemCounts() {
var itemCountDictionary = {};
var currentItemId;

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@ -197,6 +197,8 @@ Item {
height: 50;
echoMode: TextInput.Password;
placeholderText: "passphrase";
activeFocusOnPress: true;
activeFocusOnTab: true;
onFocusChanged: {
root.keyboardRaised = focus;
@ -206,8 +208,8 @@ Item {
anchors.fill: parent;
onClicked: {
parent.focus = true;
root.keyboardRaised = true;
mouse.accepted = false;
}
}

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@ -172,7 +172,7 @@ Rectangle {
}
function handleGetMappingsError(errorString) {
errorMessageBox("There was a problem retreiving the list of assets from your Asset Server.\n" + errorString);
errorMessageBox("There was a problem retrieving the list of assets from your Asset Server.\n" + errorString);
}
function addToWorld() {

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@ -189,7 +189,6 @@
#include "InterfaceParentFinder.h"
#include "ui/OctreeStatsProvider.h"
#include "FrameTimingsScriptingInterface.h"
#include <GPUIdent.h>
#include <gl/GLHelpers.h>
#include <src/scripting/LimitlessVoiceRecognitionScriptingInterface.h>
@ -798,8 +797,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
installNativeEventFilter(&MyNativeEventFilter::getInstance());
#endif
_logger = new FileLogger(this); // After setting organization name in order to get correct directory
_logger = new FileLogger(this);
qInstallMessageHandler(messageHandler);
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf");
@ -815,6 +814,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
(new DeadlockWatchdogThread())->start();
}
// Set File Logger Session UUID
auto avatarManager = DependencyManager::get<AvatarManager>();
auto myAvatar = avatarManager ? avatarManager->getMyAvatar() : nullptr;
auto accountManager = DependencyManager::get<AccountManager>();
_logger->setSessionID(accountManager->getSessionID());
if (steamClient) {
qCDebug(interfaceapp) << "[VERSION] SteamVR buildID:" << steamClient->getSteamVRBuildID();
}
@ -931,8 +937,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// send a location update immediately
discoverabilityManager->updateLocation();
auto myAvatar = getMyAvatar();
connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded);
connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled);
connect(nodeList.data(), &NodeList::nodeActivated, this, &Application::nodeActivated);
@ -943,9 +947,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// you might think we could just do this in NodeList but we only want this connection for Interface
connect(nodeList.data(), &NodeList::limitOfSilentDomainCheckInsReached, nodeList.data(), &NodeList::reset);
// connect to appropriate slots on AccountManager
auto accountManager = DependencyManager::get<AccountManager>();
auto dialogsManager = DependencyManager::get<DialogsManager>();
connect(accountManager.data(), &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
connect(accountManager.data(), &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
@ -2023,7 +2024,8 @@ void Application::cleanupBeforeQuit() {
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
// removal of the items.
// See https://highfidelity.fogbugz.com/f/cases/5328
_main3DScene->processTransactionQueue();
_main3DScene->enqueueFrame(); // flush all the transactions
_main3DScene->processTransactionQueue(); // process and apply deletions
// first stop all timers directly or by invokeMethod
// depending on what thread they run in
@ -2100,7 +2102,6 @@ Application::~Application() {
_octreeProcessor.terminate();
_entityEditSender.terminate();
DependencyManager::destroy<AvatarManager>();
DependencyManager::destroy<AnimationCache>();
DependencyManager::destroy<FramebufferCache>();
@ -2221,8 +2222,6 @@ void Application::initializeGL() {
update(0);
}
FrameTimingsScriptingInterface _frameTimingsScriptingInterface;
extern void setupPreferences();
void Application::initializeUi() {
@ -2383,301 +2382,105 @@ void Application::initializeUi() {
offscreenSurfaceCache->reserve(Web3DOverlay::QML, 2);
}
void Application::paintGL() {
// Some plugins process message events, allowing paintGL to be called reentrantly.
if (_aboutToQuit || _window->isMinimized()) {
return;
}
_renderFrameCount++;
_lastTimeRendered.start();
auto lastPaintBegin = usecTimestampNow();
PROFILE_RANGE_EX(render, __FUNCTION__, 0xff0000ff, (uint64_t)_renderFrameCount);
PerformanceTimer perfTimer("paintGL");
if (nullptr == _displayPlugin) {
return;
}
DisplayPluginPointer displayPlugin;
{
PROFILE_RANGE(render, "/getActiveDisplayPlugin");
displayPlugin = getActiveDisplayPlugin();
}
{
PROFILE_RANGE(render, "/pluginBeginFrameRender");
// If a display plugin loses it's underlying support, it
// needs to be able to signal us to not use it
if (!displayPlugin->beginFrameRender(_renderFrameCount)) {
updateDisplayMode();
return;
}
}
// update the avatar with a fresh HMD pose
{
PROFILE_RANGE(render, "/updateAvatar");
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
}
auto lodManager = DependencyManager::get<LODManager>();
RenderArgs renderArgs;
float sensorToWorldScale = getMyAvatar()->getSensorToWorldScale();
{
PROFILE_RANGE(render, "/buildFrustrumAndArgs");
{
QMutexLocker viewLocker(&_viewMutex);
// adjust near clip plane to account for sensor scaling.
auto adjustedProjection = glm::perspective(_viewFrustum.getFieldOfView(),
_viewFrustum.getAspectRatio(),
DEFAULT_NEAR_CLIP * sensorToWorldScale,
_viewFrustum.getFarClip());
_viewFrustum.setProjection(adjustedProjection);
_viewFrustum.calculate();
}
renderArgs = RenderArgs(_gpuContext, lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
{
QMutexLocker viewLocker(&_viewMutex);
renderArgs.setViewFrustum(_viewFrustum);
}
}
{
PROFILE_RANGE(render, "/resizeGL");
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
}
{
PROFILE_RANGE(render, "/gpuContextReset");
_gpuContext->beginFrame(getHMDSensorPose());
// Reset the gpu::Context Stages
// Back to the default framebuffer;
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
batch.resetStages();
});
}
{
PROFILE_RANGE(render, "/renderOverlay");
PerformanceTimer perfTimer("renderOverlay");
// NOTE: There is no batch associated with this renderArgs
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
QSize size = getDeviceSize();
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
_applicationOverlay.renderOverlay(&renderArgs);
}
void Application::updateCamera(RenderArgs& renderArgs) {
PROFILE_RANGE(render, "/updateCamera");
PerformanceTimer perfTimer("CameraUpdates");
glm::vec3 boomOffset;
{
PROFILE_RANGE(render, "/updateCamera");
{
PerformanceTimer perfTimer("CameraUpdates");
auto myAvatar = getMyAvatar();
boomOffset = myAvatar->getModelScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
auto myAvatar = getMyAvatar();
boomOffset = myAvatar->getModelScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
// Always use the default eye position, not the actual head eye position.
// Using the latter will cause the camera to wobble with idle animations,
// or with changes from the face tracker
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
if (isHMDMode()) {
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setPosition(extractTranslation(camMat));
_myCamera.setOrientation(glmExtractRotation(camMat));
} else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setOrientation(glm::normalize(glmExtractRotation(hmdWorldMat)));
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
myAvatar->getOrientation() * boomOffset);
} else {
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ _myCamera.getOrientation() * boomOffset);
} else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ myAvatar->getOrientation() * boomOffset);
}
}
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (isHMDMode()) {
auto mirrorBodyOrientation = myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
// Mirror HMD yaw and roll
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
mirrorHmdEulers.y = -mirrorHmdEulers.y;
mirrorHmdEulers.z = -mirrorHmdEulers.z;
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
_myCamera.setOrientation(worldMirrorRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
// Mirror HMD lateral offsets
hmdOffset.x = -hmdOffset.x;
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getModelScale(), 0)
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ mirrorBodyOrientation * hmdOffset);
} else {
_myCamera.setOrientation(myAvatar->getOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getModelScale(), 0)
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
}
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
} else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
if (cameraEntity != nullptr) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
} else {
_myCamera.setOrientation(cameraEntity->getRotation());
_myCamera.setPosition(cameraEntity->getPosition());
}
}
// Always use the default eye position, not the actual head eye position.
// Using the latter will cause the camera to wobble with idle animations,
// or with changes from the face tracker
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
if (isHMDMode()) {
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setPosition(extractTranslation(camMat));
_myCamera.setOrientation(glmExtractRotation(camMat));
}
else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
}
}
else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setOrientation(glm::normalize(glmExtractRotation(hmdWorldMat)));
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
myAvatar->getOrientation() * boomOffset);
}
else {
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ _myCamera.getOrientation() * boomOffset);
}
// Update camera position
if (!isHMDMode()) {
_myCamera.update();
else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ myAvatar->getOrientation() * boomOffset);
}
}
}
else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (isHMDMode()) {
auto mirrorBodyOrientation = myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
{
PROFILE_RANGE(render, "/updateCompositor");
getApplicationCompositor().setFrameInfo(_renderFrameCount, _myCamera.getTransform(), getMyAvatar()->getSensorToWorldMatrix());
}
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
// Mirror HMD yaw and roll
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
mirrorHmdEulers.y = -mirrorHmdEulers.y;
mirrorHmdEulers.z = -mirrorHmdEulers.z;
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
gpu::FramebufferPointer finalFramebuffer;
QSize finalFramebufferSize;
{
PROFILE_RANGE(render, "/getOutputFramebuffer");
// Primary rendering pass
auto framebufferCache = DependencyManager::get<FramebufferCache>();
finalFramebufferSize = framebufferCache->getFrameBufferSize();
// Final framebuffer that will be handled to the display-plugin
finalFramebuffer = framebufferCache->getFramebuffer();
}
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
float ipdScale = hmdInterface->getIPDScale();
_myCamera.setOrientation(worldMirrorRotation);
// scale IPD by sensorToWorldScale, to make the world seem larger or smaller accordingly.
ipdScale *= sensorToWorldScale;
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
// Mirror HMD lateral offsets
hmdOffset.x = -hmdOffset.x;
{
PROFILE_RANGE(render, "/mainRender");
PerformanceTimer perfTimer("mainRender");
renderArgs._boomOffset = boomOffset;
// FIXME is this ever going to be different from the size previously set in the render args
// in the overlay render?
// Viewport is assigned to the size of the framebuffer
renderArgs._viewport = ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height());
auto baseProjection = renderArgs.getViewFrustum().getProjection();
if (displayPlugin->isStereo()) {
// Stereo modes will typically have a larger projection matrix overall,
// so we ask for the 'mono' projection matrix, which for stereo and HMD
// plugins will imply the combined projection for both eyes.
//
// This is properly implemented for the Oculus plugins, but for OpenVR
// and Stereo displays I'm not sure how to get / calculate it, so we're
// just relying on the left FOV in each case and hoping that the
// overall culling margin of error doesn't cause popping in the
// right eye. There are FIXMEs in the relevant plugins
_myCamera.setProjection(displayPlugin->getCullingProjection(baseProjection));
renderArgs._context->enableStereo(true);
mat4 eyeOffsets[2];
mat4 eyeProjections[2];
// FIXME we probably don't need to set the projection matrix every frame,
// only when the display plugin changes (or in non-HMD modes when the user
// changes the FOV manually, which right now I don't think they can.
for_each_eye([&](Eye eye) {
// For providing the stereo eye views, the HMD head pose has already been
// applied to the avatar, so we need to get the difference between the head
// pose applied to the avatar and the per eye pose, and use THAT as
// the per-eye stereo matrix adjustment.
mat4 eyeToHead = displayPlugin->getEyeToHeadTransform(eye);
// Grab the translation
vec3 eyeOffset = glm::vec3(eyeToHead[3]);
// Apply IPD scaling
mat4 eyeOffsetTransform = glm::translate(mat4(), eyeOffset * -1.0f * ipdScale);
eyeOffsets[eye] = eyeOffsetTransform;
eyeProjections[eye] = displayPlugin->getEyeProjection(eye, baseProjection);
});
renderArgs._context->setStereoProjections(eyeProjections);
renderArgs._context->setStereoViews(eyeOffsets);
// Configure the type of display / stereo
renderArgs._displayMode = (isHMDMode() ? RenderArgs::STEREO_HMD : RenderArgs::STEREO_MONITOR);
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getModelScale(), 0)
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ mirrorBodyOrientation * hmdOffset);
}
renderArgs._blitFramebuffer = finalFramebuffer;
displaySide(&renderArgs, _myCamera);
else {
_myCamera.setOrientation(myAvatar->getOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getModelScale(), 0)
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
}
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
}
else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
if (cameraEntity != nullptr) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
}
else {
_myCamera.setOrientation(cameraEntity->getRotation());
_myCamera.setPosition(cameraEntity->getPosition());
}
}
}
// Update camera position
if (!isHMDMode()) {
_myCamera.update();
}
gpu::Batch postCompositeBatch;
{
PROFILE_RANGE(render, "/postComposite");
PerformanceTimer perfTimer("postComposite");
renderArgs._batch = &postCompositeBatch;
renderArgs._batch->setViewportTransform(ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height()));
renderArgs._batch->setViewTransform(renderArgs.getViewFrustum().getView());
_overlays.render3DHUDOverlays(&renderArgs);
}
auto frame = _gpuContext->endFrame();
frame->frameIndex = _renderFrameCount;
frame->framebuffer = finalFramebuffer;
frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer){
DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
};
frame->overlay = _applicationOverlay.getOverlayTexture();
frame->postCompositeBatch = postCompositeBatch;
// deliver final scene rendering commands to the display plugin
{
PROFILE_RANGE(render, "/pluginOutput");
PerformanceTimer perfTimer("pluginOutput");
_renderLoopCounter.increment();
displayPlugin->submitFrame(frame);
}
// Reset the framebuffer and stereo state
renderArgs._blitFramebuffer.reset();
renderArgs._context->enableStereo(false);
{
Stats::getInstance()->setRenderDetails(renderArgs._details);
}
uint64_t lastPaintDuration = usecTimestampNow() - lastPaintBegin;
_frameTimingsScriptingInterface.addValue(lastPaintDuration);
renderArgs._cameraMode = (int8_t)_myCamera.getMode();
}
void Application::runTests() {
@ -5225,6 +5028,7 @@ void Application::update(float deltaTime) {
avatarManager->postUpdate(deltaTime, getMain3DScene());
{
PROFILE_RANGE_EX(app, "PreRenderLambdas", 0xffff0000, (uint64_t)0);
@ -5235,9 +5039,123 @@ void Application::update(float deltaTime) {
_postUpdateLambdas.clear();
}
editRenderArgs([this](AppRenderArgs& appRenderArgs) {
appRenderArgs._headPose= getHMDSensorPose();
auto myAvatar = getMyAvatar();
// update the avatar with a fresh HMD pose
{
PROFILE_RANGE(render, "/updateAvatar");
myAvatar->updateFromHMDSensorMatrix(appRenderArgs._headPose);
}
auto lodManager = DependencyManager::get<LODManager>();
float sensorToWorldScale = getMyAvatar()->getSensorToWorldScale();
appRenderArgs._sensorToWorldScale = sensorToWorldScale;
{
PROFILE_RANGE(render, "/buildFrustrumAndArgs");
{
QMutexLocker viewLocker(&_viewMutex);
// adjust near clip plane to account for sensor scaling.
auto adjustedProjection = glm::perspective(_viewFrustum.getFieldOfView(),
_viewFrustum.getAspectRatio(),
DEFAULT_NEAR_CLIP * sensorToWorldScale,
_viewFrustum.getFarClip());
_viewFrustum.setProjection(adjustedProjection);
_viewFrustum.calculate();
}
appRenderArgs._renderArgs = RenderArgs(_gpuContext, lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
appRenderArgs._renderArgs._scene = getMain3DScene();
{
QMutexLocker viewLocker(&_viewMutex);
appRenderArgs._renderArgs.setViewFrustum(_viewFrustum);
}
}
{
PROFILE_RANGE(render, "/resizeGL");
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
}
this->updateCamera(appRenderArgs._renderArgs);
appRenderArgs._isStereo = false;
{
auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
float ipdScale = hmdInterface->getIPDScale();
// scale IPD by sensorToWorldScale, to make the world seem larger or smaller accordingly.
ipdScale *= sensorToWorldScale;
auto baseProjection = appRenderArgs._renderArgs.getViewFrustum().getProjection();
if (getActiveDisplayPlugin()->isStereo()) {
// Stereo modes will typically have a larger projection matrix overall,
// so we ask for the 'mono' projection matrix, which for stereo and HMD
// plugins will imply the combined projection for both eyes.
//
// This is properly implemented for the Oculus plugins, but for OpenVR
// and Stereo displays I'm not sure how to get / calculate it, so we're
// just relying on the left FOV in each case and hoping that the
// overall culling margin of error doesn't cause popping in the
// right eye. There are FIXMEs in the relevant plugins
_myCamera.setProjection(getActiveDisplayPlugin()->getCullingProjection(baseProjection));
appRenderArgs._isStereo = true;
auto& eyeOffsets = appRenderArgs._eyeOffsets;
auto& eyeProjections = appRenderArgs._eyeProjections;
// FIXME we probably don't need to set the projection matrix every frame,
// only when the display plugin changes (or in non-HMD modes when the user
// changes the FOV manually, which right now I don't think they can.
for_each_eye([&](Eye eye) {
// For providing the stereo eye views, the HMD head pose has already been
// applied to the avatar, so we need to get the difference between the head
// pose applied to the avatar and the per eye pose, and use THAT as
// the per-eye stereo matrix adjustment.
mat4 eyeToHead = getActiveDisplayPlugin()->getEyeToHeadTransform(eye);
// Grab the translation
vec3 eyeOffset = glm::vec3(eyeToHead[3]);
// Apply IPD scaling
mat4 eyeOffsetTransform = glm::translate(mat4(), eyeOffset * -1.0f * ipdScale);
eyeOffsets[eye] = eyeOffsetTransform;
eyeProjections[eye] = getActiveDisplayPlugin()->getEyeProjection(eye, baseProjection);
});
// Configure the type of display / stereo
appRenderArgs._renderArgs._displayMode = (isHMDMode() ? RenderArgs::STEREO_HMD : RenderArgs::STEREO_MONITOR);
}
}
// HACK
// load the view frustum
// FIXME: This preDisplayRender call is temporary until we create a separate render::scene for the mirror rendering.
// Then we can move this logic into the Avatar::simulate call.
myAvatar->preDisplaySide(&appRenderArgs._renderArgs);
{
QMutexLocker viewLocker(&_viewMutex);
_myCamera.loadViewFrustum(_displayViewFrustum);
}
{
QMutexLocker viewLocker(&_viewMutex);
appRenderArgs._renderArgs.setViewFrustum(_displayViewFrustum);
}
});
AnimDebugDraw::getInstance().update();
DependencyManager::get<LimitlessVoiceRecognitionScriptingInterface>()->update();
// Game loop is done, mark the end of the frame for the scene transactions and the render loop to take over
getMain3DScene()->enqueueFrame();
}
void Application::sendAvatarViewFrustum() {
@ -5296,7 +5214,6 @@ int Application::sendNackPackets() {
}
});
return packetsSent;
}
@ -5527,116 +5444,6 @@ void Application::copyDisplayViewFrustum(ViewFrustum& viewOut) const {
viewOut = _displayViewFrustum;
}
void Application::copyShadowViewFrustum(ViewFrustum& viewOut) const {
QMutexLocker viewLocker(&_viewMutex);
viewOut = _shadowViewFrustum;
}
// WorldBox Render Data & rendering functions
class WorldBoxRenderData {
public:
typedef render::Payload<WorldBoxRenderData> Payload;
typedef Payload::DataPointer Pointer;
int _val = 0;
static render::ItemID _item; // unique WorldBoxRenderData
};
render::ItemID WorldBoxRenderData::_item { render::Item::INVALID_ITEM_ID };
namespace render {
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
PerformanceTimer perfTimer("worldBox");
auto& batch = *args->_batch;
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch);
renderWorldBox(args, batch);
}
}
}
void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool selfAvatarOnly) {
// FIXME: This preDisplayRender call is temporary until we create a separate render::scene for the mirror rendering.
// Then we can move this logic into the Avatar::simulate call.
auto myAvatar = getMyAvatar();
myAvatar->preDisplaySide(renderArgs);
PROFILE_RANGE(render, __FUNCTION__);
PerformanceTimer perfTimer("display");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
// load the view frustum
{
QMutexLocker viewLocker(&_viewMutex);
theCamera.loadViewFrustum(_displayViewFrustum);
}
// TODO fix shadows and make them use the GPU library
// The pending changes collecting the changes here
render::Transaction transaction;
// Assuming nothing gets rendered through that
if (!selfAvatarOnly) {
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
// render models...
PerformanceTimer perfTimer("entities");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... entities...");
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
renderDebugFlags = static_cast<RenderArgs::DebugFlags>(renderDebugFlags |
static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
}
renderArgs->_debugFlags = renderDebugFlags;
//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, transaction);
}
}
// FIXME: Move this out of here!, WorldBox should be driven by the entity content just like the other entities
// Make sure the WorldBox is in the scene
if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
auto worldBoxRenderData = make_shared<WorldBoxRenderData>();
auto worldBoxRenderPayload = make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
WorldBoxRenderData::_item = _main3DScene->allocateID();
transaction.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
} else {
transaction.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
[](WorldBoxRenderData& payload) {
payload._val++;
});
}
{
_main3DScene->enqueueTransaction(transaction);
}
// For now every frame pass the renderContext
{
PerformanceTimer perfTimer("EngineRun");
{
QMutexLocker viewLocker(&_viewMutex);
renderArgs->setViewFrustum(_displayViewFrustum);
}
renderArgs->_cameraMode = (int8_t)theCamera.getMode(); // HACK
renderArgs->_scene = getMain3DScene();
_renderEngine->getRenderContext()->args = renderArgs;
// Before the deferred pass, let's try to use the render engine
_renderEngine->run();
}
}
void Application::resetSensors(bool andReload) {
DependencyManager::get<DdeFaceTracker>()->reset();
DependencyManager::get<EyeTracker>()->reset();
@ -7677,5 +7484,4 @@ void Application::setAvatarOverrideUrl(const QUrl& url, bool save) {
_avatarOverrideUrl = url;
_saveAvatarOverrideUrl = save;
}
#include "Application.moc"

View file

@ -76,6 +76,7 @@
#include <procedural/ProceduralSkybox.h>
#include <model/Skybox.h>
#include <ModelScriptingInterface.h>
#include "FrameTimingsScriptingInterface.h"
#include "Sound.h"
@ -147,6 +148,8 @@ public:
void initializeGL();
void initializeUi();
void updateCamera(RenderArgs& renderArgs);
void paintGL();
void resizeGL();
@ -173,7 +176,6 @@ public:
// which might be different from the viewFrustum, i.e. shadowmap
// passes, mirror window passes, etc
void copyDisplayViewFrustum(ViewFrustum& viewOut) const;
void copyShadowViewFrustum(ViewFrustum& viewOut) const override;
const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
QSharedPointer<EntityTreeRenderer> getEntities() const { return DependencyManager::get<EntityTreeRenderer>(); }
QUndoStack* getUndoStack() { return &_undoStack; }
@ -467,8 +469,6 @@ private:
void queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions);
void renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool isZoomed);
int sendNackPackets();
void sendAvatarViewFrustum();
@ -478,7 +478,7 @@ private:
void initializeAcceptedFiles();
void displaySide(RenderArgs* renderArgs, Camera& whichCamera, bool selfAvatarOnly = false);
void runRenderFrame(RenderArgs* renderArgs/*, Camera& whichCamera, bool selfAvatarOnly = false*/);
bool importJSONFromURL(const QString& urlString);
bool importSVOFromURL(const QString& urlString);
@ -535,6 +535,8 @@ private:
RateCounter<500> _renderLoopCounter;
RateCounter<500> _gameLoopCounter;
FrameTimingsScriptingInterface _frameTimingsScriptingInterface;
QTimer _minimizedWindowTimer;
QElapsedTimer _timerStart;
QElapsedTimer _lastTimeUpdated;
@ -550,7 +552,6 @@ private:
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
ViewFrustum _displayViewFrustum;
ViewFrustum _shadowViewFrustum;
quint64 _lastQueriedTime;
OctreeQuery _octreeQuery; // NodeData derived class for querying octee cells from octree servers
@ -621,6 +622,24 @@ private:
render::EnginePointer _renderEngine{ new render::Engine() };
gpu::ContextPointer _gpuContext; // initialized during window creation
mutable QMutex _renderArgsMutex{ QMutex::Recursive };
struct AppRenderArgs {
render::Args _renderArgs;
glm::mat4 _eyeToWorld;
glm::mat4 _eyeOffsets[2];
glm::mat4 _eyeProjections[2];
glm::mat4 _headPose;
glm::mat4 _sensorToWorld;
float _sensorToWorldScale { 1.0f };
bool _isStereo{ false };
};
AppRenderArgs _appRenderArgs;
using RenderArgsEditor = std::function <void (AppRenderArgs&)>;
void editRenderArgs(RenderArgsEditor editor);
Overlays _overlays;
ApplicationOverlay _applicationOverlay;
OverlayConductor _overlayConductor;

View file

@ -0,0 +1,240 @@
//
// Application_render.cpp
// interface/src
//
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include <MainWindow.h>
#include <display-plugins/CompositorHelper.h>
#include <FramebufferCache.h>
#include "ui/Stats.h"
#include <SceneScriptingInterface.h>
#include "Util.h"
// Statically provided display and input plugins
extern DisplayPluginList getDisplayPlugins();
void Application::editRenderArgs(RenderArgsEditor editor) {
QMutexLocker renderLocker(&_renderArgsMutex);
editor(_appRenderArgs);
}
void Application::paintGL() {
// Some plugins process message events, allowing paintGL to be called reentrantly.
if (_aboutToQuit || _window->isMinimized()) {
return;
}
_renderFrameCount++;
_lastTimeRendered.start();
auto lastPaintBegin = usecTimestampNow();
PROFILE_RANGE_EX(render, __FUNCTION__, 0xff0000ff, (uint64_t)_renderFrameCount);
PerformanceTimer perfTimer("paintGL");
if (nullptr == _displayPlugin) {
return;
}
DisplayPluginPointer displayPlugin;
{
PROFILE_RANGE(render, "/getActiveDisplayPlugin");
displayPlugin = getActiveDisplayPlugin();
}
{
PROFILE_RANGE(render, "/pluginBeginFrameRender");
// If a display plugin loses it's underlying support, it
// needs to be able to signal us to not use it
if (!displayPlugin->beginFrameRender(_renderFrameCount)) {
updateDisplayMode();
return;
}
}
RenderArgs renderArgs;
glm::mat4 HMDSensorPose;
glm::mat4 eyeToWorld;
glm::mat4 sensorToWorld;
bool isStereo;
glm::mat4 stereoEyeOffsets[2];
glm::mat4 stereoEyeProjections[2];
{
QMutexLocker viewLocker(&_renderArgsMutex);
renderArgs = _appRenderArgs._renderArgs;
HMDSensorPose = _appRenderArgs._headPose;
eyeToWorld = _appRenderArgs._eyeToWorld;
sensorToWorld = _appRenderArgs._sensorToWorld;
isStereo = _appRenderArgs._isStereo;
for_each_eye([&](Eye eye) {
stereoEyeOffsets[eye] = _appRenderArgs._eyeOffsets[eye];
stereoEyeProjections[eye] = _appRenderArgs._eyeProjections[eye];
});
}
{
PROFILE_RANGE(render, "/gpuContextReset");
_gpuContext->beginFrame(HMDSensorPose);
// Reset the gpu::Context Stages
// Back to the default framebuffer;
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
batch.resetStages();
});
}
{
PROFILE_RANGE(render, "/renderOverlay");
PerformanceTimer perfTimer("renderOverlay");
// NOTE: There is no batch associated with this renderArgs
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
QSize size = getDeviceSize();
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
_applicationOverlay.renderOverlay(&renderArgs);
}
{
PROFILE_RANGE(render, "/updateCompositor");
getApplicationCompositor().setFrameInfo(_renderFrameCount, eyeToWorld, sensorToWorld);
}
gpu::FramebufferPointer finalFramebuffer;
QSize finalFramebufferSize;
{
PROFILE_RANGE(render, "/getOutputFramebuffer");
// Primary rendering pass
auto framebufferCache = DependencyManager::get<FramebufferCache>();
finalFramebufferSize = framebufferCache->getFrameBufferSize();
// Final framebuffer that will be handled to the display-plugin
finalFramebuffer = framebufferCache->getFramebuffer();
}
{
if (isStereo) {
renderArgs._context->enableStereo(true);
renderArgs._context->setStereoProjections(stereoEyeProjections);
renderArgs._context->setStereoViews(stereoEyeOffsets);
}
renderArgs._blitFramebuffer = finalFramebuffer;
runRenderFrame(&renderArgs);
}
gpu::Batch postCompositeBatch;
{
PROFILE_RANGE(render, "/postComposite");
PerformanceTimer perfTimer("postComposite");
renderArgs._batch = &postCompositeBatch;
renderArgs._batch->setViewportTransform(ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height()));
renderArgs._batch->setViewTransform(renderArgs.getViewFrustum().getView());
_overlays.render3DHUDOverlays(&renderArgs);
}
auto frame = _gpuContext->endFrame();
frame->frameIndex = _renderFrameCount;
frame->framebuffer = finalFramebuffer;
frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer) {
DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
};
frame->overlay = _applicationOverlay.getOverlayTexture();
frame->postCompositeBatch = postCompositeBatch;
// deliver final scene rendering commands to the display plugin
{
PROFILE_RANGE(render, "/pluginOutput");
PerformanceTimer perfTimer("pluginOutput");
_renderLoopCounter.increment();
displayPlugin->submitFrame(frame);
}
// Reset the framebuffer and stereo state
renderArgs._blitFramebuffer.reset();
renderArgs._context->enableStereo(false);
{
Stats::getInstance()->setRenderDetails(renderArgs._details);
}
uint64_t lastPaintDuration = usecTimestampNow() - lastPaintBegin;
_frameTimingsScriptingInterface.addValue(lastPaintDuration);
}
// WorldBox Render Data & rendering functions
class WorldBoxRenderData {
public:
typedef render::Payload<WorldBoxRenderData> Payload;
typedef Payload::DataPointer Pointer;
int _val = 0;
static render::ItemID _item; // unique WorldBoxRenderData
};
render::ItemID WorldBoxRenderData::_item{ render::Item::INVALID_ITEM_ID };
namespace render {
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
PerformanceTimer perfTimer("worldBox");
auto& batch = *args->_batch;
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch);
renderWorldBox(args, batch);
}
}
}
void Application::runRenderFrame(RenderArgs* renderArgs) {
PROFILE_RANGE(render, __FUNCTION__);
PerformanceTimer perfTimer("display");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::runRenderFrame()");
// The pending changes collecting the changes here
render::Transaction transaction;
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
// render models...
PerformanceTimer perfTimer("entities");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::runRenderFrame() ... entities...");
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
renderDebugFlags = static_cast<RenderArgs::DebugFlags>(renderDebugFlags |
static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
}
renderArgs->_debugFlags = renderDebugFlags;
}
// Make sure the WorldBox is in the scene
// For the record, this one RenderItem is the first one we created and added to the scene.
// We could meoee that code elsewhere but you know...
if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
auto worldBoxRenderData = std::make_shared<WorldBoxRenderData>();
auto worldBoxRenderPayload = std::make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
WorldBoxRenderData::_item = _main3DScene->allocateID();
transaction.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
_main3DScene->enqueueTransaction(transaction);
}
{
PerformanceTimer perfTimer("EngineRun");
_renderEngine->getRenderContext()->args = renderArgs;
_renderEngine->run();
}
}

View file

@ -49,11 +49,13 @@ LaserPointer::~LaserPointer() {
}
void LaserPointer::enable() {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->enableRayPick(_rayPickUID);
_renderingEnabled = true;
}
void LaserPointer::disable() {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->disableRayPick(_rayPickUID);
_renderingEnabled = false;
if (!_currentRenderState.empty()) {
@ -67,6 +69,7 @@ void LaserPointer::disable() {
}
void LaserPointer::setRenderState(const std::string& state) {
QWriteLocker lock(getLock());
if (!_currentRenderState.empty() && state != _currentRenderState) {
if (_renderStates.find(_currentRenderState) != _renderStates.end()) {
disableRenderState(_renderStates[_currentRenderState]);
@ -79,6 +82,7 @@ void LaserPointer::setRenderState(const std::string& state) {
}
void LaserPointer::editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) {
QWriteLocker lock(getLock());
updateRenderStateOverlay(_renderStates[state].getStartID(), startProps);
updateRenderStateOverlay(_renderStates[state].getPathID(), pathProps);
updateRenderStateOverlay(_renderStates[state].getEndID(), endProps);
@ -92,6 +96,11 @@ void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant&
}
}
const RayPickResult LaserPointer::getPrevRayPickResult() {
QReadLocker lock(getLock());
return DependencyManager::get<RayPickScriptingInterface>()->getPrevRayPickResult(_rayPickUID);
}
void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const PickRay& pickRay, const bool defaultState) {
if (!renderState.getStartID().isNull()) {
QVariantMap startProps;
@ -183,6 +192,8 @@ void LaserPointer::disableRenderState(const RenderState& renderState) {
}
void LaserPointer::update() {
// This only needs to be a read lock because update won't change any of the properties that can be modified from scripts
QReadLocker lock(getLock());
RayPickResult prevRayPickResult = DependencyManager::get<RayPickScriptingInterface>()->getPrevRayPickResult(_rayPickUID);
if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_objectLockEnd.first.isNull())) {
@ -198,6 +209,51 @@ void LaserPointer::update() {
}
}
void LaserPointer::setPrecisionPicking(const bool precisionPicking) {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->setPrecisionPicking(_rayPickUID, precisionPicking);
}
void LaserPointer::setLaserLength(const float laserLength) {
QWriteLocker lock(getLock());
_laserLength = laserLength;
}
void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay) {
QWriteLocker lock(getLock());
_objectLockEnd = std::pair<QUuid, bool>(objectID, isOverlay);
}
void LaserPointer::setIgnoreEntities(const QScriptValue& ignoreEntities) {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->setIgnoreEntities(_rayPickUID, ignoreEntities);
}
void LaserPointer::setIncludeEntities(const QScriptValue& includeEntities) {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->setIncludeEntities(_rayPickUID, includeEntities);
}
void LaserPointer::setIgnoreOverlays(const QScriptValue& ignoreOverlays) {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->setIgnoreOverlays(_rayPickUID, ignoreOverlays);
}
void LaserPointer::setIncludeOverlays(const QScriptValue& includeOverlays) {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->setIncludeOverlays(_rayPickUID, includeOverlays);
}
void LaserPointer::setIgnoreAvatars(const QScriptValue& ignoreAvatars) {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->setIgnoreAvatars(_rayPickUID, ignoreAvatars);
}
void LaserPointer::setIncludeAvatars(const QScriptValue& includeAvatars) {
QWriteLocker lock(getLock());
DependencyManager::get<RayPickScriptingInterface>()->setIncludeAvatars(_rayPickUID, includeAvatars);
}
RenderState::RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID) :
_startID(startID), _pathID(pathID), _endID(endID)
{

View file

@ -58,22 +58,24 @@ public:
QUuid getRayUID() { return _rayPickUID; }
void enable();
void disable();
const RayPickResult getPrevRayPickResult() { return DependencyManager::get<RayPickScriptingInterface>()->getPrevRayPickResult(_rayPickUID); }
const RayPickResult getPrevRayPickResult();
void setRenderState(const std::string& state);
// You cannot use editRenderState to change the overlay type of any part of the laser pointer. You can only edit the properties of the existing overlays.
void editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps);
void setPrecisionPicking(const bool precisionPicking) { DependencyManager::get<RayPickScriptingInterface>()->setPrecisionPicking(_rayPickUID, precisionPicking); }
void setLaserLength(const float laserLength) { _laserLength = laserLength; }
void setIgnoreEntities(const QScriptValue& ignoreEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreEntities(_rayPickUID, ignoreEntities); }
void setIncludeEntities(const QScriptValue& includeEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIncludeEntities(_rayPickUID, includeEntities); }
void setIgnoreOverlays(const QScriptValue& ignoreOverlays) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreOverlays(_rayPickUID, ignoreOverlays); }
void setIncludeOverlays(const QScriptValue& includeOverlays) { DependencyManager::get<RayPickScriptingInterface>()->setIncludeOverlays(_rayPickUID, includeOverlays); }
void setIgnoreAvatars(const QScriptValue& ignoreAvatars) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreAvatars(_rayPickUID, ignoreAvatars); }
void setIncludeAvatars(const QScriptValue& includeAvatars) { DependencyManager::get<RayPickScriptingInterface>()->setIncludeAvatars(_rayPickUID, includeAvatars); }
void setPrecisionPicking(const bool precisionPicking);
void setLaserLength(const float laserLength);
void setLockEndUUID(QUuid objectID, const bool isOverlay);
void setLockEndUUID(QUuid objectID, const bool isOverlay) { _objectLockEnd = std::pair<QUuid, bool>(objectID, isOverlay); }
void setIgnoreEntities(const QScriptValue& ignoreEntities);
void setIncludeEntities(const QScriptValue& includeEntities);
void setIgnoreOverlays(const QScriptValue& ignoreOverlays);
void setIncludeOverlays(const QScriptValue& includeOverlays);
void setIgnoreAvatars(const QScriptValue& ignoreAvatars);
void setIncludeAvatars(const QScriptValue& includeAvatars);
QReadWriteLock* getLock() { return &_lock; }
void update();
@ -89,6 +91,7 @@ private:
std::pair<QUuid, bool> _objectLockEnd { std::pair<QUuid, bool>(QUuid(), false)};
QUuid _rayPickUID;
QReadWriteLock _lock;
void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
void updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const PickRay& pickRay, const bool defaultState);

View file

@ -17,7 +17,6 @@ QUuid LaserPointerManager::createLaserPointer(const QVariant& rayProps, const La
QWriteLocker containsLock(&_containsLock);
QUuid id = QUuid::createUuid();
_laserPointers[id] = laserPointer;
_laserPointerLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
return QUuid();
@ -26,46 +25,45 @@ QUuid LaserPointerManager::createLaserPointer(const QVariant& rayProps, const La
void LaserPointerManager::removeLaserPointer(const QUuid uid) {
QWriteLocker lock(&_containsLock);
_laserPointers.remove(uid);
_laserPointerLocks.remove(uid);
}
void LaserPointerManager::enableLaserPointer(const QUuid uid) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->enable();
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->enable();
}
}
void LaserPointerManager::disableLaserPointer(const QUuid uid) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->disable();
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->disable();
}
}
void LaserPointerManager::setRenderState(QUuid uid, const std::string& renderState) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setRenderState(renderState);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setRenderState(renderState);
}
}
void LaserPointerManager::editRenderState(QUuid uid, const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->editRenderState(state, startProps, pathProps, endProps);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->editRenderState(state, startProps, pathProps, endProps);
}
}
const RayPickResult LaserPointerManager::getPrevRayPickResult(const QUuid uid) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QReadLocker laserLock(_laserPointerLocks[uid].get());
return _laserPointers[uid]->getPrevRayPickResult();
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
return laserPointer.value()->getPrevRayPickResult();
}
return RayPickResult();
}
@ -73,80 +71,79 @@ const RayPickResult LaserPointerManager::getPrevRayPickResult(const QUuid uid) {
void LaserPointerManager::update() {
QReadLocker lock(&_containsLock);
for (QUuid& uid : _laserPointers.keys()) {
// This only needs to be a read lock because update won't change any of the properties that can be modified from scripts
QReadLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->update();
auto laserPointer = _laserPointers.find(uid);
laserPointer.value()->update();
}
}
void LaserPointerManager::setPrecisionPicking(QUuid uid, const bool precisionPicking) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setPrecisionPicking(precisionPicking);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setPrecisionPicking(precisionPicking);
}
}
void LaserPointerManager::setLaserLength(QUuid uid, const float laserLength) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setLaserLength(laserLength);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setLaserLength(laserLength);
}
}
void LaserPointerManager::setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setIgnoreEntities(ignoreEntities);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setIgnoreEntities(ignoreEntities);
}
}
void LaserPointerManager::setIncludeEntities(QUuid uid, const QScriptValue& includeEntities) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setIncludeEntities(includeEntities);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setIncludeEntities(includeEntities);
}
}
void LaserPointerManager::setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setIgnoreOverlays(ignoreOverlays);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setIgnoreOverlays(ignoreOverlays);
}
}
void LaserPointerManager::setIncludeOverlays(QUuid uid, const QScriptValue& includeOverlays) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setIncludeOverlays(includeOverlays);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setIncludeOverlays(includeOverlays);
}
}
void LaserPointerManager::setIgnoreAvatars(QUuid uid, const QScriptValue& ignoreAvatars) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setIgnoreAvatars(ignoreAvatars);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setIgnoreAvatars(ignoreAvatars);
}
}
void LaserPointerManager::setIncludeAvatars(QUuid uid, const QScriptValue& includeAvatars) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setIncludeAvatars(includeAvatars);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setIncludeAvatars(includeAvatars);
}
}
void LaserPointerManager::setLockEndUUID(QUuid uid, QUuid objectID, const bool isOverlay) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setLockEndUUID(objectID, isOverlay);
auto laserPointer = _laserPointers.find(uid);
if (laserPointer != _laserPointers.end()) {
laserPointer.value()->setLockEndUUID(objectID, isOverlay);
}
}

View file

@ -13,7 +13,6 @@
#include <memory>
#include <glm/glm.hpp>
#include <QReadWriteLock>
#include "LaserPointer.h"
@ -46,7 +45,6 @@ public:
private:
QHash<QUuid, std::shared_ptr<LaserPointer>> _laserPointers;
QHash<QUuid, std::shared_ptr<QReadWriteLock>> _laserPointerLocks;
QReadWriteLock _containsLock;
};

View file

@ -16,3 +16,47 @@ RayPick::RayPick(const RayPickFilter& filter, const float maxDistance, const boo
_enabled(enabled)
{
}
void RayPick::enable() {
QWriteLocker lock(getLock());
_enabled = true;
}
void RayPick::disable() {
QWriteLocker lock(getLock());
_enabled = false;
}
const RayPickResult& RayPick::getPrevRayPickResult() {
QReadLocker lock(getLock());
return _prevResult;
}
void RayPick::setIgnoreEntities(const QScriptValue& ignoreEntities) {
QWriteLocker lock(getLock());
_ignoreEntities = qVectorEntityItemIDFromScriptValue(ignoreEntities);
}
void RayPick::setIncludeEntities(const QScriptValue& includeEntities) {
QWriteLocker lock(getLock());
_includeEntities = qVectorEntityItemIDFromScriptValue(includeEntities);
}
void RayPick::setIgnoreOverlays(const QScriptValue& ignoreOverlays) {
QWriteLocker lock(getLock());
_ignoreOverlays = qVectorOverlayIDFromScriptValue(ignoreOverlays);
}
void RayPick::setIncludeOverlays(const QScriptValue& includeOverlays) {
QWriteLocker lock(getLock());
_includeOverlays = qVectorOverlayIDFromScriptValue(includeOverlays);
}
void RayPick::setIgnoreAvatars(const QScriptValue& ignoreAvatars) {
QWriteLocker lock(getLock());
_ignoreAvatars = qVectorEntityItemIDFromScriptValue(ignoreAvatars);
}
void RayPick::setIncludeAvatars(const QScriptValue& includeAvatars) {
QWriteLocker lock(getLock());
_includeAvatars = qVectorEntityItemIDFromScriptValue(includeAvatars);
}

View file

@ -16,6 +16,7 @@
#include "EntityItemID.h"
#include "ui/overlays/Overlay.h"
#include <QReadWriteLock>
class RayPickFilter {
public:
@ -102,13 +103,13 @@ public:
virtual const PickRay getPickRay(bool& valid) const = 0;
void enable() { _enabled = true; }
void disable() { _enabled = false; }
void enable();
void disable();
const RayPickFilter& getFilter() { return _filter; }
float getMaxDistance() { return _maxDistance; }
bool isEnabled() { return _enabled; }
const RayPickResult& getPrevRayPickResult() { return _prevResult; }
const RayPickResult& getPrevRayPickResult();
void setPrecisionPicking(bool precisionPicking) { _filter.setFlag(RayPickFilter::PICK_COURSE, !precisionPicking); }
@ -120,12 +121,14 @@ public:
const QVector<OverlayID>& getIncludeOverlays() { return _includeOverlays; }
const QVector<EntityItemID>& getIgnoreAvatars() { return _ignoreAvatars; }
const QVector<EntityItemID>& getIncludeAvatars() { return _includeAvatars; }
void setIgnoreEntities(const QScriptValue& ignoreEntities) { _ignoreEntities = qVectorEntityItemIDFromScriptValue(ignoreEntities); }
void setIncludeEntities(const QScriptValue& includeEntities) { _includeEntities = qVectorEntityItemIDFromScriptValue(includeEntities); }
void setIgnoreOverlays(const QScriptValue& ignoreOverlays) { _ignoreOverlays = qVectorOverlayIDFromScriptValue(ignoreOverlays); }
void setIncludeOverlays(const QScriptValue& includeOverlays) { _includeOverlays = qVectorOverlayIDFromScriptValue(includeOverlays); }
void setIgnoreAvatars(const QScriptValue& ignoreAvatars) { _ignoreAvatars = qVectorEntityItemIDFromScriptValue(ignoreAvatars); }
void setIncludeAvatars(const QScriptValue& includeAvatars) { _includeAvatars = qVectorEntityItemIDFromScriptValue(includeAvatars); }
void setIgnoreEntities(const QScriptValue& ignoreEntities);
void setIncludeEntities(const QScriptValue& includeEntities);
void setIgnoreOverlays(const QScriptValue& ignoreOverlays);
void setIncludeOverlays(const QScriptValue& includeOverlays);
void setIgnoreAvatars(const QScriptValue& ignoreAvatars);
void setIncludeAvatars(const QScriptValue& includeAvatars);
QReadWriteLock* getLock() { return &_lock; }
private:
RayPickFilter _filter;
@ -139,6 +142,8 @@ private:
QVector<OverlayID> _includeOverlays;
QVector<EntityItemID> _ignoreAvatars;
QVector<EntityItemID> _includeAvatars;
QReadWriteLock _lock;
};
#endif // hifi_RayPick_h

View file

@ -47,6 +47,7 @@ void RayPickManager::update() {
RayPickCache results;
for (auto& uid : _rayPicks.keys()) {
std::shared_ptr<RayPick> rayPick = _rayPicks[uid];
QWriteLocker lock(rayPick->getLock());
if (!rayPick->isEnabled() || rayPick->getFilter().doesPickNothing() || rayPick->getMaxDistance() < 0.0f) {
continue;
}
@ -114,7 +115,6 @@ void RayPickManager::update() {
}
}
QWriteLocker lock(_rayPickLocks[uid].get());
if (rayPick->getMaxDistance() == 0.0f || (rayPick->getMaxDistance() > 0.0f && res.distance < rayPick->getMaxDistance())) {
rayPick->setRayPickResult(res);
} else {
@ -127,7 +127,6 @@ QUuid RayPickManager::createRayPick(const std::string& jointName, const glm::vec
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicks[id] = std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
@ -135,7 +134,6 @@ QUuid RayPickManager::createRayPick(const RayPickFilter& filter, const float max
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicks[id] = std::make_shared<MouseRayPick>(filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
@ -143,93 +141,91 @@ QUuid RayPickManager::createRayPick(const glm::vec3& position, const glm::vec3&
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicks[id] = std::make_shared<StaticRayPick>(position, direction, filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
void RayPickManager::removeRayPick(const QUuid uid) {
QWriteLocker lock(&_containsLock);
_rayPicks.remove(uid);
_rayPickLocks.remove(uid);
}
void RayPickManager::enableRayPick(const QUuid uid) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker rayPickLock(_rayPickLocks[uid].get());
_rayPicks[uid]->enable();
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->enable();
}
}
void RayPickManager::disableRayPick(const QUuid uid) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker rayPickLock(_rayPickLocks[uid].get());
_rayPicks[uid]->disable();
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->disable();
}
}
const RayPickResult RayPickManager::getPrevRayPickResult(const QUuid uid) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QReadLocker lock(_rayPickLocks[uid].get());
return _rayPicks[uid]->getPrevRayPickResult();
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
return rayPick.value()->getPrevRayPickResult();
}
return RayPickResult();
}
void RayPickManager::setPrecisionPicking(QUuid uid, const bool precisionPicking) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker lock(_rayPickLocks[uid].get());
_rayPicks[uid]->setPrecisionPicking(precisionPicking);
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->setPrecisionPicking(precisionPicking);
}
}
void RayPickManager::setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker lock(_rayPickLocks[uid].get());
_rayPicks[uid]->setIgnoreEntities(ignoreEntities);
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->setIgnoreEntities(ignoreEntities);
}
}
void RayPickManager::setIncludeEntities(QUuid uid, const QScriptValue& includeEntities) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker lock(_rayPickLocks[uid].get());
_rayPicks[uid]->setIncludeEntities(includeEntities);
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->setIncludeEntities(includeEntities);
}
}
void RayPickManager::setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker lock(_rayPickLocks[uid].get());
_rayPicks[uid]->setIgnoreOverlays(ignoreOverlays);
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->setIgnoreOverlays(ignoreOverlays);
}
}
void RayPickManager::setIncludeOverlays(QUuid uid, const QScriptValue& includeOverlays) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker lock(_rayPickLocks[uid].get());
_rayPicks[uid]->setIncludeOverlays(includeOverlays);
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->setIncludeOverlays(includeOverlays);
}
}
void RayPickManager::setIgnoreAvatars(QUuid uid, const QScriptValue& ignoreAvatars) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker lock(_rayPickLocks[uid].get());
_rayPicks[uid]->setIgnoreAvatars(ignoreAvatars);
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->setIgnoreAvatars(ignoreAvatars);
}
}
void RayPickManager::setIncludeAvatars(QUuid uid, const QScriptValue& includeAvatars) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
QWriteLocker lock(_rayPickLocks[uid].get());
_rayPicks[uid]->setIncludeAvatars(includeAvatars);
auto rayPick = _rayPicks.find(uid);
if (rayPick != _rayPicks.end()) {
rayPick.value()->setIncludeAvatars(includeAvatars);
}
}

View file

@ -15,7 +15,6 @@
#include <memory>
#include <QtCore/QObject>
#include <QReadWriteLock>
#include "RegisteredMetaTypes.h"
@ -47,7 +46,6 @@ public:
private:
QHash<QUuid, std::shared_ptr<RayPick>> _rayPicks;
QHash<QUuid, std::shared_ptr<QReadWriteLock>> _rayPickLocks;
QReadWriteLock _containsLock;
typedef QHash<QPair<glm::vec3, glm::vec3>, std::unordered_map<RayPickFilter::Flags, RayPickResult>> RayPickCache;

View file

@ -265,7 +265,6 @@ void Base3DOverlay::parentDeleted() {
}
void Base3DOverlay::update(float duration) {
// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
// then the correct transform used for rendering is computed in the update transaction and assigned.
if (_renderTransformDirty) {

View file

@ -40,6 +40,7 @@
#include "scripting/HMDScriptingInterface.h"
#include "scripting/AssetMappingsScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/SettingsScriptingInterface.h"
#include <Preferences.h>
#include <ScriptEngines.h>
#include "FileDialogHelper.h"
@ -243,6 +244,7 @@ void Web3DOverlay::setupQmlSurface() {
_webSurface->getSurfaceContext()->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());
_webSurface->getSurfaceContext()->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
_webSurface->getSurfaceContext()->setContextProperty("MenuInterface", MenuScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("Settings", SettingsScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("pathToFonts", "../../");

View file

@ -31,6 +31,9 @@
#define MULQ31(a,b) ((int32_t)(MUL64(a, b) >> 31))
#define MULDIV64(a,b,c) (int32_t)(MUL64(a, b) / (c))
#define ADDMOD32(a,b) (int32_t)((uint32_t)(a) + (uint32_t)(b))
#define SUBMOD32(a,b) (int32_t)((uint32_t)(a) - (uint32_t)(b))
//
// on x86 architecture, assume that SSE2 is present
//
@ -394,19 +397,21 @@ public:
// Fast FIR attack/lowpass filter using a 2-stage CIC filter.
// The step response reaches final value after N-1 samples.
// NOTE: CIC integrators intentionally overflow, using modulo arithmetic.
// See E. B. Hogenauer, "An economical class of digital filters for decimation and interpolation"
const int32_t CICGAIN = 0xffffffff / (CIC1 * CIC2); // Q32
x = MULHI(x, CICGAIN);
_buffer[i] = _acc1;
_acc1 += x; // integrator
_acc1 = ADDMOD32(_acc1, x); // integrator
i = (i + CIC1 - 1) & MASK;
x = _acc1 - _buffer[i]; // comb
x = SUBMOD32(_acc1, _buffer[i]); // comb
_buffer[i] = _acc2;
_acc2 += x; // integrator
_acc2 = ADDMOD32(_acc2, x); // integrator
i = (i + CIC2 - 1) & MASK;
x = _acc2 - _buffer[i]; // comb
x = SUBMOD32(_acc2, _buffer[i]); // comb
_index = (i + 1) & MASK; // skip unused tap
return x;
@ -459,19 +464,21 @@ public:
// Fast FIR attack/lowpass filter using a 2-stage CIC filter.
// The step response reaches final value after N-1 samples.
// NOTE: CIC integrators intentionally overflow, using modulo arithmetic.
// See E. B. Hogenauer, "An economical class of digital filters for decimation and interpolation"
const int32_t CICGAIN = 0xffffffff / (CIC1 * CIC2); // Q32
x = MULHI(x, CICGAIN);
_buffer[i] = _acc1;
_acc1 += x; // integrator
_acc1 = ADDMOD32(_acc1, x); // integrator
i = (i + CIC1 - 1) & MASK;
x = _acc1 - _buffer[i]; // comb
x = SUBMOD32(_acc1, _buffer[i]); // comb
_buffer[i] = _acc2;
_acc2 += x; // integrator
_acc2 = ADDMOD32(_acc2, x); // integrator
i = (i + CIC2 - 1) & MASK;
x = _acc2 - _buffer[i]; // comb
x = SUBMOD32(_acc2, _buffer[i]); // comb
_index = (i + 1) & MASK; // skip unused tap
return x;

View file

@ -6,12 +6,12 @@
// Copyright 2017 High Fidelity, Inc.
//
#include "AudioGate.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <cstdlib>
#include "AudioDynamics.h"
#include "AudioGate.h"
// log2 domain headroom bits above 0dB (int32_t)
static const int LOG2_HEADROOM_Q30 = 1;
@ -418,7 +418,7 @@ void GateMono<N>::process(int16_t* input, int16_t* output, int numFrames) {
_dc.process(x);
// peak detect
int32_t peak = std::abs(x);
int32_t peak = abs(x);
// convert to log2 domain
peak = fixlog2(peak);

View file

@ -381,7 +381,7 @@ class AvatarData : public QObject, public SpatiallyNestable {
Q_PROPERTY(QStringList jointNames READ getJointNames)
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID NOTIFY sessionUUIDChanged)
Q_PROPERTY(glm::mat4 sensorToWorldMatrix READ getSensorToWorldMatrix)
Q_PROPERTY(glm::mat4 controllerLeftHandMatrix READ getControllerLeftHandMatrix)
@ -670,13 +670,19 @@ public:
signals:
void displayNameChanged();
void lookAtSnappingChanged(bool enabled);
void sessionUUIDChanged();
public slots:
void sendAvatarDataPacket();
void sendIdentityPacket();
void setJointMappingsFromNetworkReply();
void setSessionUUID(const QUuid& sessionUUID) { setID(sessionUUID); }
void setSessionUUID(const QUuid& sessionUUID) {
if (sessionUUID != getID()) {
setID(sessionUUID);
emit sessionUUIDChanged();
}
}
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;

View file

@ -18,6 +18,8 @@ class Baker : public QObject {
Q_OBJECT
public:
virtual ~Baker() = default;
bool shouldStop();
bool hasErrors() const { return !_errorList.isEmpty(); }

View file

@ -56,6 +56,17 @@ FBXBaker::FBXBaker(const QUrl& fbxURL, TextureBakerThreadGetter textureThreadGet
}
FBXBaker::~FBXBaker() {
if (_tempDir.exists()) {
if (!_tempDir.remove(_originalFBXFilePath)) {
qCWarning(model_baking) << "Failed to remove temporary copy of fbx file:" << _originalFBXFilePath;
}
if (!_tempDir.rmdir(".")) {
qCWarning(model_baking) << "Failed to remove temporary directory:" << _tempDir;
}
}
}
void FBXBaker::abort() {
Baker::abort();

View file

@ -35,6 +35,7 @@ class FBXBaker : public Baker {
public:
FBXBaker(const QUrl& fbxURL, TextureBakerThreadGetter textureThreadGetter,
const QString& bakedOutputDir, const QString& originalOutputDir = "");
~FBXBaker() override;
QUrl getFBXUrl() const { return _fbxURL; }
QString getBakedFBXFilePath() const { return _bakedFBXFilePath; }

View file

@ -260,12 +260,24 @@ void EntityTreeRenderer::update(bool simulate) {
}
}
auto scene = _viewState->getMain3DScene();
if (scene) {
render::Transaction transaction;
addPendingEntities(scene, transaction);
updateChangedEntities(scene, transaction);
scene->enqueueTransaction(transaction);
{
PerformanceTimer sceneTimer("scene");
auto scene = _viewState->getMain3DScene();
if (scene) {
render::Transaction transaction;
{
PerformanceTimer pt("add");
addPendingEntities(scene, transaction);
}
{
PerformanceTimer pt("change");
updateChangedEntities(scene, transaction);
}
{
PerformanceTimer pt("enqueue");
scene->enqueueTransaction(transaction);
}
}
}
}
}
@ -1078,4 +1090,4 @@ void EntityTreeRenderer::onEntityChanged(const EntityItemID& id) {
_changedEntitiesGuard.withWriteLock([&] {
_changedEntities.insert(id);
});
}
}

View file

@ -31,9 +31,6 @@ public:
/// copies the current view frustum for rendering the view state
virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const = 0;
/// copies the shadow view frustum for rendering the view state
virtual void copyShadowViewFrustum(ViewFrustum& viewOut) const = 0;
virtual QThread* getMainThread() = 0;
virtual PickRay computePickRay(float x, float y) const = 0;

View file

@ -144,6 +144,7 @@ void AnimDebugDraw::shutdown() {
if (scene && _itemID) {
render::Transaction transaction;
transaction.removeItem(_itemID);
render::Item::clearID(_itemID);
scene->enqueueTransaction(transaction);
}
}
@ -316,7 +317,9 @@ void AnimDebugDraw::update() {
if (!scene) {
return;
}
if (!render::Item::isValidID(_itemID)) {
return;
}
render::Transaction transaction;
transaction.updateItem<AnimDebugDrawData>(_itemID, [&](AnimDebugDrawData& data) {

View file

@ -241,7 +241,7 @@ void Model::updateRenderItems() {
if (model && model->isLoaded()) {
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == model->_deleteGeometryCounter) {
const Model::MeshState& state = model->getMeshState(data._meshIndex);
Transform renderTransform = modelTransform;
if (state.clusterMatrices.size() == 1) {

View file

@ -15,9 +15,6 @@
#include "Logging.h"
#include "TransitionStage.h"
// Comment this to disable transitions (fades)
#define SCENE_ENABLE_TRANSITIONS
using namespace render;
void Transaction::resetItem(ItemID id, const PayloadPointer& payload) {
@ -101,16 +98,46 @@ void consolidateTransaction(TransactionQueue& queue, Transaction& singleBatch) {
queue.pop();
};
}
void Scene::processTransactionQueue() {
uint32_t Scene::enqueueFrame() {
PROFILE_RANGE(render, __FUNCTION__);
Transaction consolidatedTransaction;
{
std::unique_lock<std::mutex> lock(_transactionQueueMutex);
consolidateTransaction(_transactionQueue, consolidatedTransaction);
}
uint32_t frameNumber = 0;
{
std::unique_lock<std::mutex> lock(_transactionFramesMutex);
_transactionFrames.push_back(consolidatedTransaction);
_transactionFrameNumber++;
frameNumber = _transactionFrameNumber;
}
return frameNumber;
}
void Scene::processTransactionQueue() {
PROFILE_RANGE(render, __FUNCTION__);
TransactionFrames queuedFrames;
{
// capture the queued frames and clear the queue
std::unique_lock<std::mutex> lock(_transactionFramesMutex);
queuedFrames = _transactionFrames;
_transactionFrames.clear();
}
// go through the queue of frames and process them
for (auto& frame : queuedFrames) {
processTransactionFrame(frame);
}
}
void Scene::processTransactionFrame(const Transaction& transaction) {
PROFILE_RANGE(render, __FUNCTION__);
{
std::unique_lock<std::mutex> lock(_itemsMutex);
// Here we should be able to check the value of last ItemID allocated
@ -123,32 +150,31 @@ void Scene::processTransactionQueue() {
// capture anything coming from the transaction
// resets and potential NEW items
resetItems(consolidatedTransaction._resetItems);
resetItems(transaction._resetItems);
// Update the numItemsAtomic counter AFTER the reset changes went through
_numAllocatedItems.exchange(maxID);
// updates
updateItems(consolidatedTransaction._updatedItems);
updateItems(transaction._updatedItems);
// removes
removeItems(consolidatedTransaction._removedItems);
removeItems(transaction._removedItems);
#ifdef SCENE_ENABLE_TRANSITIONS
// add transitions
transitionItems(consolidatedTransaction._addedTransitions);
reApplyTransitions(consolidatedTransaction._reAppliedTransitions);
queryTransitionItems(consolidatedTransaction._queriedTransitions);
#endif
transitionItems(transaction._addedTransitions);
reApplyTransitions(transaction._reAppliedTransitions);
queryTransitionItems(transaction._queriedTransitions);
// Update the numItemsAtomic counter AFTER the pending changes went through
_numAllocatedItems.exchange(maxID);
}
if (consolidatedTransaction.touchTransactions()) {
if (transaction.touchTransactions()) {
std::unique_lock<std::mutex> lock(_selectionsMutex);
// resets and potential NEW items
resetSelections(consolidatedTransaction._resetSelections);
resetSelections(transaction._resetSelections);
}
}

View file

@ -117,6 +117,9 @@ public:
// Enqueue transaction to the scene
void enqueueTransaction(const Transaction& transaction);
// Enqueue end of frame transactions boundary
uint32_t enqueueFrame();
// Process the pending transactions queued
void processTransactionQueue();
@ -162,6 +165,15 @@ protected:
std::mutex _transactionQueueMutex;
TransactionQueue _transactionQueue;
std::mutex _transactionFramesMutex;
using TransactionFrames = std::list<Transaction>;
TransactionFrames _transactionFrames;
uint32_t _transactionFrameNumber{ 0 };
// Process one transaction frame
void processTransactionFrame(const Transaction& transaction);
// The actual database
// database of items is protected for editing by a mutex
std::mutex _itemsMutex;

View file

@ -26,7 +26,6 @@ class FilePersistThread : public GenericQueueThread < QString > {
Q_OBJECT
public:
FilePersistThread(const FileLogger& logger);
signals:
void rollingLogFile(QString newFilename);
@ -42,12 +41,14 @@ private:
static const QString FILENAME_FORMAT = "hifi-log_%1_%2.txt";
static const QString FILENAME_FORMAT = "hifi-log_%1%2.txt";
static const QString DATETIME_FORMAT = "yyyy-MM-dd_hh.mm.ss";
static const QString LOGS_DIRECTORY = "Logs";
static const QString IPADDR_WILDCARD = "[0-9]*.[0-9]*.[0-9]*.[0-9]*";
static const QString DATETIME_WILDCARD = "20[0-9][0-9]-[0,1][0-9]-[0-3][0-9]_[0-2][0-9].[0-6][0-9].[0-6][0-9]";
static const QString FILENAME_WILDCARD = "hifi-log_" + IPADDR_WILDCARD + "_" + DATETIME_WILDCARD + ".txt";
static QUuid SESSION_ID;
// Max log size is 512 KB. We send log files to our crash reporter, so we want to keep this relatively
// small so it doesn't go over the 2MB zipped limit for all of the files we send.
static const qint64 MAX_LOG_SIZE = 512 * 1024;
@ -62,7 +63,13 @@ QString getLogRollerFilename() {
QString result = FileUtils::standardPath(LOGS_DIRECTORY);
QHostAddress clientAddress = getGuessedLocalAddress();
QDateTime now = QDateTime::currentDateTime();
result.append(QString(FILENAME_FORMAT).arg(clientAddress.toString(), now.toString(DATETIME_FORMAT)));
QString fileSessionID;
if (!SESSION_ID.isNull()) {
fileSessionID = "_" + SESSION_ID.toString().replace("{", "").replace("}", "");
}
result.append(QString(FILENAME_FORMAT).arg(now.toString(DATETIME_FORMAT), fileSessionID));
return result;
}
@ -142,6 +149,12 @@ FileLogger::~FileLogger() {
_persistThreadInstance->terminate();
}
void FileLogger::setSessionID(const QUuid& message) {
// This is for the output of log files. Once the application is first started,
// this function runs and grabs the AccountManager Session ID and saves it here.
SESSION_ID = message;
}
void FileLogger::addMessage(const QString& message) {
_persistThreadInstance->queueItem(message);
emit logReceived(message);

View file

@ -26,6 +26,7 @@ public:
QString getFilename() const { return _fileName; }
virtual void addMessage(const QString&) override;
virtual void setSessionID(const QUuid&);
virtual QString getLogData() override;
virtual void locateLog() override;
virtual void sync() override;

View file

@ -114,8 +114,14 @@
this.run = function(controllerData, deltaTime) {
var now = Date.now();
if (this.mouseActivity.expired(now) || this.triggersPressed(controllerData, now)) {
Reticle.visible = false;
var hmdActive = HMD.active;
if (this.mouseActivity.expired(now) || this.triggersPressed(controllerData, now) || !hmdActive) {
if (!hmdActive) {
Reticle.visible = true;
} else {
Reticle.visible = false;
}
return ControllerDispatcherUtils.makeRunningValues(false, [], []);
}
this.adjustReticleDepth(controllerData);

View file

@ -443,10 +443,6 @@ protected:
viewOut = _viewFrustum;
}
void copyShadowViewFrustum(ViewFrustum& viewOut) const override {
viewOut = _shadowViewFrustum;
}
QThread* getMainThread() override {
return QThread::currentThread();
}
@ -1118,7 +1114,6 @@ private:
RenderThread _renderThread;
QWindowCamera _camera;
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
ViewFrustum _shadowViewFrustum; // current state of view frustum, perspective, orientation, etc.
model::SunSkyStage _sunSkyStage;
model::LightPointer _globalLight { std::make_shared<model::Light>() };
bool _ready { false };