Merge pull request #1130 from ey6es/master

Temporary fix for Mavericks: ignore the per-vertex color on skinned meshes (they don't yet need them).
This commit is contained in:
Andrzej Kapolka 2013-10-25 14:44:34 -07:00
commit e5c7e69c9c

View file

@ -32,7 +32,7 @@ void main(void) {
normal = normalize(gl_ModelViewMatrix * normal);
// pass along the vertex color
gl_FrontColor = gl_Color;
gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);
// and the texture coordinates
gl_TexCoord[0] = gl_MultiTexCoord0;