This commit is contained in:
Stephen Birarda 2014-05-16 15:07:00 -07:00
commit e5c0d712c4
13 changed files with 292 additions and 65 deletions

View file

@ -21,9 +21,9 @@ var roll = 0.0;
var rotation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll)
var originalProperties = {
position: { x: 10,
y: 0,
z: 0 },
position: { x: MyAvatar.position.x,
y: MyAvatar.position.y,
z: MyAvatar.position.z },
radius : 1,
@ -56,11 +56,11 @@ function moveModel(deltaTime) {
if (count % adjustFPSEveryWhile == 0) {
if (animationFPS == 30) {
animationFPS = 10;
} else if (animationFPS == 10) {
animationFPS = 60;
} else if (animationFPS == 60) {
animationFPS = 30;
} else if (animationFPS == 10) {
animationFPS = 10;
} else if (animationFPS == 60) {
animationFPS = 60;
}
print("animationFPS=" + animationFPS);
isPlaying = true;

View file

@ -25,7 +25,7 @@ function printVector(string, vector) {
}
var CHANCE_OF_MOVING = 0.005;
var CHANCE_OF_SOUND = 0.000;
var CHANCE_OF_SOUND = 0.005;
var CHANCE_OF_HEAD_TURNING = 0.05;
var CHANCE_OF_BIG_MOVE = 0.1;
var CHANCE_OF_WAVING = 0.009;
@ -41,11 +41,11 @@ var isWaving = false;
var waveFrequency = 0.0;
var waveAmplitude = 0.0;
var X_MIN = 20.0;
var X_MAX = 25.0;
var Z_MIN = 20.0;
var Z_MAX = 25.0;
var Y_PELVIS = 2.5;
var X_MIN = 5.0;
var X_MAX = 15.0;
var Z_MIN = 5.0;
var Z_MAX = 15.0;
var Y_PELVIS = 1.0;
var SPINE_JOINT_NUMBER = 13;
var SHOULDER_JOINT_NUMBER = 17;
var ELBOW_JOINT_NUMBER = 18;

View file

@ -39,7 +39,7 @@ var impactSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-pub
var targetHitSound = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Space%20Invaders/shoot.raw");
var gunModel = "http://highfidelity-public.s3-us-west-1.amazonaws.com/models/attachments/Raygun2.fst";
var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";
var audioOptions = new AudioInjectionOptions();
audioOptions.volume = 0.9;
@ -199,7 +199,7 @@ function playLoadSound() {
Audio.playSound(loadSound, audioOptions);
}
MyAvatar.attach(gunModel, "RightHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
//MyAvatar.attach(gunModel, "RightHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
MyAvatar.attach(gunModel, "LeftHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
// Give a bit of time to load before playing sound
@ -320,7 +320,6 @@ function scriptEnding() {
Overlays.deleteOverlay(reticle);
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
MyAvatar.detachOne(gunModel);
}
Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);

View file

@ -50,6 +50,13 @@ var LEFT_BUTTON_4 = 4;
var RIGHT_PALM = 2;
var RIGHT_BUTTON_4 = 10;
function printVector(text, v, decimals) {
print(text + " " + v.x.toFixed(decimals) + ", " + v.y.toFixed(decimals) + ", " + v.z.toFixed(decimals));
}
var debug = false;
// Used by handleGrabBehavior() for managing the grab position changes
function getAndResetGrabDelta() {
var HAND_GRAB_SCALE_DISTANCE = 2.0;
@ -60,24 +67,12 @@ function getAndResetGrabDelta() {
return result;
}
// Used by handleGrabBehavior() for managing the grab velocity feature
function getAndResetGrabDeltaVelocity() {
var HAND_GRAB_SCALE_VELOCITY = 50.0;
var delta = Vec3.multiply(grabDeltaVelocity, (MyAvatar.scale * HAND_GRAB_SCALE_VELOCITY));
grabDeltaVelocity = { x: 0, y: 0, z: 0};
var avatarRotation = MyAvatar.orientation;
var result = Quat.multiply(avatarRotation, Vec3.multiply(delta, -1));
return result;
}
// Used by handleGrabBehavior() for managing the grab rotation feature
function getAndResetGrabRotation() {
function getGrabRotation() {
var quatDiff = Quat.multiply(grabCurrentRotation, Quat.inverse(grabStartRotation));
grabStartRotation = grabCurrentRotation;
return quatDiff;
}
// handles all the grab related behavior: position (crawl), velocity (flick), and rotate (twist)
// When move button is pressed, process results
function handleGrabBehavior(deltaTime) {
// check for and handle grab behaviors
grabbingWithRightHand = Controller.isButtonPressed(RIGHT_BUTTON_4);
@ -88,9 +83,11 @@ function handleGrabBehavior(deltaTime) {
if (grabbingWithRightHand && !wasGrabbingWithRightHand) {
// Just starting grab, capture starting rotation
grabStartRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM);
grabStartPosition = Controller.getSpatialControlPosition(RIGHT_PALM);
if (debug) printVector("start position", grabStartPosition, 3);
}
if (grabbingWithRightHand) {
grabDelta = Vec3.sum(grabDelta, Vec3.multiply(Controller.getSpatialControlVelocity(RIGHT_PALM), deltaTime));
grabDelta = Vec3.subtract(Controller.getSpatialControlPosition(RIGHT_PALM), grabStartPosition);
grabCurrentRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM);
}
if (!grabbingWithRightHand && wasGrabbingWithRightHand) {
@ -102,10 +99,12 @@ function handleGrabBehavior(deltaTime) {
if (grabbingWithLeftHand && !wasGrabbingWithLeftHand) {
// Just starting grab, capture starting rotation
grabStartRotation = Controller.getSpatialControlRawRotation(LEFT_PALM);
grabStartPosition = Controller.getSpatialControlPosition(LEFT_PALM);
if (debug) printVector("start position", grabStartPosition, 3);
}
if (grabbingWithLeftHand) {
grabDelta = Vec3.sum(grabDelta, Vec3.multiply(Controller.getSpatialControlVelocity(LEFT_PALM), deltaTime));
grabDelta = Vec3.subtract(Controller.getSpatialControlPosition(LEFT_PALM), grabStartPosition);
grabCurrentRotation = Controller.getSpatialControlRawRotation(LEFT_PALM);
}
if (!grabbingWithLeftHand && wasGrabbingWithLeftHand) {
@ -119,44 +118,57 @@ function handleGrabBehavior(deltaTime) {
if (grabbing) {
// move position
var moveFromGrab = getAndResetGrabDelta();
if (Vec3.length(moveFromGrab) > EPSILON) {
MyAvatar.position = Vec3.sum(MyAvatar.position, moveFromGrab);
velocity = { x: 0, y: 0, z: 0};
}
// add some rotation...
var deltaRotation = getAndResetGrabRotation();
var GRAB_CONTROLLER_TURN_SCALING = 0.5;
var euler = Vec3.multiply(Quat.safeEulerAngles(deltaRotation), GRAB_CONTROLLER_TURN_SCALING);
var headOrientation = MyAvatar.headOrientation;
var front = Quat.getFront(headOrientation);
var right = Quat.getRight(headOrientation);
var up = Quat.getUp(headOrientation);
// Adjust body yaw by yaw from controller
var orientation = Quat.multiply(Quat.angleAxis(-euler.y, {x:0, y: 1, z:0}), MyAvatar.orientation);
grabDelta = Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.multiply(grabDelta, -1));
if (debug) {
printVector("grabDelta: ", grabDelta, 3);
}
var THRUST_GRAB_SCALING = 0.0;
var thrustFront = Vec3.multiply(front, MyAvatar.scale * grabDelta.z * THRUST_GRAB_SCALING * deltaTime);
MyAvatar.addThrust(thrustFront);
var thrustRight = Vec3.multiply(right, MyAvatar.scale * grabDelta.x * THRUST_GRAB_SCALING * deltaTime);
MyAvatar.addThrust(thrustRight);
var thrustUp = Vec3.multiply(up, MyAvatar.scale * grabDelta.y * THRUST_GRAB_SCALING * deltaTime);
MyAvatar.addThrust(thrustUp);
// add some rotation...
var deltaRotation = getGrabRotation();
var PITCH_SCALING = 2.0;
var PITCH_DEAD_ZONE = 2.0;
var YAW_SCALING = 2.0;
var ROLL_SCALING = 2.0;
var euler = Quat.safeEulerAngles(deltaRotation);
// Adjust body yaw by roll from controller
var orientation = Quat.multiply(Quat.angleAxis(((euler.y * YAW_SCALING) +
(euler.z * ROLL_SCALING)) * deltaTime, {x:0, y: 1, z:0}), MyAvatar.orientation);
MyAvatar.orientation = orientation;
// Adjust head pitch from controller
MyAvatar.headPitch = MyAvatar.headPitch - euler.x;
var pitch = 0.0;
if (Math.abs(euler.x) > PITCH_DEAD_ZONE) {
pitch = (euler.x < 0.0) ? (euler.x + PITCH_DEAD_ZONE) : (euler.x - PITCH_DEAD_ZONE);
}
MyAvatar.headPitch = MyAvatar.headPitch + (pitch * PITCH_SCALING * deltaTime);
// TODO: Add some camera roll proportional to the rate of turn (so it feels like an airplane or roller coaster)
}
// add some velocity...
if (stoppedGrabbing) {
velocity = Vec3.sum(velocity, getAndResetGrabDeltaVelocity());
}
// handle residual velocity
if(Vec3.length(velocity) > EPSILON) {
MyAvatar.position = Vec3.sum(MyAvatar.position, Vec3.multiply(velocity, deltaTime));
// damp velocity
velocity = Vec3.multiply(velocity, damping);
}
wasGrabbingWithRightHand = grabbingWithRightHand;
wasGrabbingWithLeftHand = grabbingWithLeftHand;
}
// Main update function that handles flying and grabbing behaviort
// Update for joysticks and move button
function flyWithHydra(deltaTime) {
var thrustJoystickPosition = Controller.getJoystickPosition(THRUST_CONTROLLER);

View file

@ -136,6 +136,7 @@ find_package(Faceplus)
find_package(Faceshift)
find_package(LibOVR)
find_package(PrioVR)
find_package(SDL)
find_package(Sixense)
find_package(Visage)
find_package(ZLIB)
@ -193,6 +194,13 @@ if (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
target_link_libraries(${TARGET_NAME} "${PRIOVR_LIBRARIES}")
endif (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
# and with SDL for joysticks
if (SDL_FOUND AND NOT DISABLE_SDL)
add_definitions(-DHAVE_SDL)
include_directories(SYSTEM "${SDL_INCLUDE_DIR}")
target_link_libraries(${TARGET_NAME} "${SDL_LIBRARY}")
endif (SDL_FOUND AND NOT DISABLE_SDL)
# and with qxmpp for chat
if (QXMPP_FOUND AND NOT DISABLE_QXMPP)
add_definitions(-DHAVE_QXMPP -DQXMPP_STATIC)

View file

@ -1990,7 +1990,8 @@ void Application::update(float deltaTime) {
_myAvatar->updateLookAtTargetAvatar();
updateMyAvatarLookAtPosition();
_sixenseManager.update(deltaTime);
_prioVR.update();
_joystickManager.update();
_prioVR.update(deltaTime);
updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...

View file

@ -58,6 +58,7 @@
#include "avatar/MyAvatar.h"
#include "devices/Faceplus.h"
#include "devices/Faceshift.h"
#include "devices/JoystickManager.h"
#include "devices/PrioVR.h"
#include "devices/SixenseManager.h"
#include "devices/Visage.h"
@ -196,6 +197,7 @@ public:
FaceTracker* getActiveFaceTracker();
SixenseManager* getSixenseManager() { return &_sixenseManager; }
PrioVR* getPrioVR() { return &_prioVR; }
JoystickManager* getJoystickManager() { return &_joystickManager; }
BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
QUndoStack* getUndoStack() { return &_undoStack; }
@ -449,6 +451,7 @@ private:
SixenseManager _sixenseManager;
PrioVR _prioVR;
JoystickManager _joystickManager;
Camera _myCamera; // My view onto the world
Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode

View file

@ -0,0 +1,64 @@
//
// JoystickManager.cpp
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <limits>
#include <QtDebug>
#include <glm/glm.hpp>
#include "JoystickManager.h"
using namespace std;
JoystickManager::JoystickManager() {
#ifdef HAVE_SDL
SDL_Init(SDL_INIT_JOYSTICK);
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_Joystick* joystick = SDL_JoystickOpen(i);
if (joystick) {
JoystickState state = { SDL_JoystickName(i), QVector<float>(SDL_JoystickNumAxes(joystick)),
QVector<bool>(SDL_JoystickNumButtons(joystick)) };
_joystickStates.append(state);
_joysticks.append(joystick);
}
}
#endif
}
JoystickManager::~JoystickManager() {
#ifdef HAVE_SDL
foreach (SDL_Joystick* joystick, _joysticks) {
SDL_JoystickClose(joystick);
}
SDL_Quit();
#endif
}
void JoystickManager::update() {
#ifdef HAVE_SDL
SDL_JoystickUpdate();
for (int i = 0; i < _joystickStates.size(); i++) {
SDL_Joystick* joystick = _joysticks.at(i);
JoystickState& state = _joystickStates[i];
for (int j = 0; j < state.axes.size(); j++) {
float value = glm::round(SDL_JoystickGetAxis(joystick, j) + 0.5f) / numeric_limits<short>::max();
const float DEAD_ZONE = 0.1f;
state.axes[j] = glm::abs(value) < DEAD_ZONE ? 0.0f : value;
}
for (int j = 0; j < state.buttons.size(); j++) {
state.buttons[j] = SDL_JoystickGetButton(joystick, j);
}
}
#endif
}

View file

@ -0,0 +1,53 @@
//
// JoystickManager.h
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_JoystickManager_h
#define hifi_JoystickManager_h
#include <QObject>
#include <QVector>
#ifdef HAVE_SDL
#include <SDL.h>
#undef main
#endif
class JoystickState;
/// Handles joystick input through SDL.
class JoystickManager : public QObject {
Q_OBJECT
public:
JoystickManager();
virtual ~JoystickManager();
const QVector<JoystickState>& getJoystickStates() const { return _joystickStates; }
void update();
private:
QVector<JoystickState> _joystickStates;
#ifdef HAVE_SDL
QVector<SDL_Joystick*> _joysticks;
#endif
};
class JoystickState {
public:
QString name;
QVector<float> axes;
QVector<bool> buttons;
};
#endif // hifi_JoystickManager_h

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QTimer>
#include <QtDebug>
#include <FBXReader.h>
@ -17,6 +18,7 @@
#include "PrioVR.h"
#include "ui/TextRenderer.h"
#ifdef HAVE_PRIOVR
const unsigned int SERIAL_LIST[] = { 0x00000001, 0x00000000, 0x00000008, 0x00000009, 0x0000000A,
0x0000000C, 0x0000000D, 0x0000000E, 0x00000004, 0x00000005, 0x00000010, 0x00000011 };
const unsigned char AXIS_LIST[] = { 9, 43, 37, 37, 37, 13, 13, 13, 52, 52, 28, 28 };
@ -25,7 +27,6 @@ const int LIST_LENGTH = sizeof(SERIAL_LIST) / sizeof(SERIAL_LIST[0]);
const char* JOINT_NAMES[] = { "Neck", "Spine", "LeftArm", "LeftForeArm", "LeftHand", "RightArm",
"RightForeArm", "RightHand", "LeftUpLeg", "LeftLeg", "RightUpLeg", "RightLeg" };
#ifdef HAVE_PRIOVR
static int indexOfHumanIKJoint(const char* jointName) {
for (int i = 0;; i++) {
QByteArray humanIKJoint = HUMANIK_JOINTS[i];
@ -37,6 +38,87 @@ static int indexOfHumanIKJoint(const char* jointName) {
}
}
}
static void setPalm(float deltaTime, int index) {
MyAvatar* avatar = Application::getInstance()->getAvatar();
Hand* hand = avatar->getHand();
PalmData* palm;
bool foundHand = false;
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == index) {
palm = &(hand->getPalms()[j]);
foundHand = true;
}
}
if (!foundHand) {
PalmData newPalm(hand);
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(index);
}
palm->setActive(true);
// Read controller buttons and joystick into the hand
if (!Application::getInstance()->getJoystickManager()->getJoystickStates().isEmpty()) {
const JoystickState& state = Application::getInstance()->getJoystickManager()->getJoystickStates().at(0);
if (state.axes.size() >= 4 && state.buttons.size() >= 4) {
if (index == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
palm->setControllerButtons(state.buttons.at(1) ? BUTTON_FWD : 0);
palm->setTrigger(state.buttons.at(0) ? 1.0f : 0.0f);
palm->setJoystick(state.axes.at(0), -state.axes.at(1));
} else {
palm->setControllerButtons(state.buttons.at(3) ? BUTTON_FWD : 0);
palm->setTrigger(state.buttons.at(2) ? 1.0f : 0.0f);
palm->setJoystick(state.axes.at(2), -state.axes.at(3));
}
}
}
glm::vec3 position;
glm::quat rotation;
Model* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
int jointIndex;
glm::quat inverseRotation = glm::inverse(Application::getInstance()->getAvatar()->getOrientation());
if (index == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
jointIndex = skeletonModel->getLeftHandJointIndex();
skeletonModel->getJointRotation(jointIndex, rotation, true);
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
} else {
jointIndex = skeletonModel->getRightHandJointIndex();
skeletonModel->getJointRotation(jointIndex, rotation, true);
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, -PI_OVER_TWO, 0.0f));
}
skeletonModel->getJointPosition(jointIndex, position);
position = inverseRotation * (position - skeletonModel->getTranslation());
palm->setRawRotation(rotation);
// Compute current velocity from position change
glm::vec3 rawVelocity;
if (deltaTime > 0.f) {
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
} else {
rawVelocity = glm::vec3(0.0f);
}
palm->setRawVelocity(rawVelocity);
palm->setRawPosition(position);
// Store the one fingertip in the palm structure so we can track velocity
const float FINGER_LENGTH = 0.3f; // meters
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
glm::vec3 oldTipPosition = palm->getTipRawPosition();
if (deltaTime > 0.f) {
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
} else {
palm->setTipVelocity(glm::vec3(0.f));
}
palm->setTipPosition(newTipPosition);
}
#endif
PrioVR::PrioVR() {
@ -78,7 +160,7 @@ glm::quat PrioVR::getTorsoRotation() const {
return _jointRotations.size() > TORSO_ROTATION_INDEX ? _jointRotations.at(TORSO_ROTATION_INDEX) : glm::quat();
}
void PrioVR::update() {
void PrioVR::update(float deltaTime) {
#ifdef HAVE_PRIOVR
if (!_skeletalDevice) {
return;
@ -96,6 +178,10 @@ void PrioVR::update() {
_lastJointRotations[i] = _jointRotations.at(i);
_jointRotations[i] = safeMix(lastRotation, _jointRotations.at(i), 0.5f);
}
// convert the joysticks into palm data
setPalm(deltaTime, SIXENSE_CONTROLLER_ID_LEFT_HAND);
setPalm(deltaTime, SIXENSE_CONTROLLER_ID_RIGHT_HAND);
#endif
}

View file

@ -43,7 +43,7 @@ public:
const QVector<int>& getHumanIKJointIndices() const { return _humanIKJointIndices; }
const QVector<glm::quat>& getJointRotations() const { return _jointRotations; }
void update();
void update(float deltaTime);
void reset();
private slots:

View file

@ -74,7 +74,7 @@ bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
return true;
}
}
return false;
}

View file

@ -585,6 +585,7 @@ const char* HUMANIK_JOINTS[] = {
"LeftArm",
"LeftForeArm",
"LeftHand",
"Neck",
"Spine",
"Hips",
"RightUpLeg",