mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 20:44:14 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi
This commit is contained in:
commit
e5c0d712c4
13 changed files with 292 additions and 65 deletions
|
@ -21,9 +21,9 @@ var roll = 0.0;
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|||
var rotation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll)
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||||
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var originalProperties = {
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position: { x: 10,
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y: 0,
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z: 0 },
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position: { x: MyAvatar.position.x,
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y: MyAvatar.position.y,
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z: MyAvatar.position.z },
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radius : 1,
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@ -56,11 +56,11 @@ function moveModel(deltaTime) {
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if (count % adjustFPSEveryWhile == 0) {
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if (animationFPS == 30) {
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animationFPS = 10;
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} else if (animationFPS == 10) {
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animationFPS = 60;
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} else if (animationFPS == 60) {
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animationFPS = 30;
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} else if (animationFPS == 10) {
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animationFPS = 10;
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} else if (animationFPS == 60) {
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animationFPS = 60;
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}
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print("animationFPS=" + animationFPS);
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isPlaying = true;
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|
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@ -25,7 +25,7 @@ function printVector(string, vector) {
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}
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var CHANCE_OF_MOVING = 0.005;
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var CHANCE_OF_SOUND = 0.000;
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var CHANCE_OF_SOUND = 0.005;
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var CHANCE_OF_HEAD_TURNING = 0.05;
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var CHANCE_OF_BIG_MOVE = 0.1;
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var CHANCE_OF_WAVING = 0.009;
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@ -41,11 +41,11 @@ var isWaving = false;
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var waveFrequency = 0.0;
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var waveAmplitude = 0.0;
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var X_MIN = 20.0;
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var X_MAX = 25.0;
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var Z_MIN = 20.0;
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var Z_MAX = 25.0;
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var Y_PELVIS = 2.5;
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var X_MIN = 5.0;
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var X_MAX = 15.0;
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var Z_MIN = 5.0;
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var Z_MAX = 15.0;
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var Y_PELVIS = 1.0;
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var SPINE_JOINT_NUMBER = 13;
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var SHOULDER_JOINT_NUMBER = 17;
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var ELBOW_JOINT_NUMBER = 18;
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@ -39,7 +39,7 @@ var impactSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-pub
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var targetHitSound = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Space%20Invaders/hit.raw");
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var targetLaunchSound = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Space%20Invaders/shoot.raw");
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var gunModel = "http://highfidelity-public.s3-us-west-1.amazonaws.com/models/attachments/Raygun2.fst";
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var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.9;
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@ -199,7 +199,7 @@ function playLoadSound() {
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Audio.playSound(loadSound, audioOptions);
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}
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MyAvatar.attach(gunModel, "RightHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
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//MyAvatar.attach(gunModel, "RightHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
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MyAvatar.attach(gunModel, "LeftHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
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// Give a bit of time to load before playing sound
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@ -320,7 +320,6 @@ function scriptEnding() {
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Overlays.deleteOverlay(reticle);
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Overlays.deleteOverlay(text);
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MyAvatar.detachOne(gunModel);
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MyAvatar.detachOne(gunModel);
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}
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Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
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@ -50,6 +50,13 @@ var LEFT_BUTTON_4 = 4;
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var RIGHT_PALM = 2;
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var RIGHT_BUTTON_4 = 10;
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function printVector(text, v, decimals) {
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print(text + " " + v.x.toFixed(decimals) + ", " + v.y.toFixed(decimals) + ", " + v.z.toFixed(decimals));
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}
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var debug = false;
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// Used by handleGrabBehavior() for managing the grab position changes
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function getAndResetGrabDelta() {
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var HAND_GRAB_SCALE_DISTANCE = 2.0;
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@ -60,24 +67,12 @@ function getAndResetGrabDelta() {
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return result;
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}
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// Used by handleGrabBehavior() for managing the grab velocity feature
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function getAndResetGrabDeltaVelocity() {
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var HAND_GRAB_SCALE_VELOCITY = 50.0;
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var delta = Vec3.multiply(grabDeltaVelocity, (MyAvatar.scale * HAND_GRAB_SCALE_VELOCITY));
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grabDeltaVelocity = { x: 0, y: 0, z: 0};
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var avatarRotation = MyAvatar.orientation;
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var result = Quat.multiply(avatarRotation, Vec3.multiply(delta, -1));
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return result;
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}
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// Used by handleGrabBehavior() for managing the grab rotation feature
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function getAndResetGrabRotation() {
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function getGrabRotation() {
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var quatDiff = Quat.multiply(grabCurrentRotation, Quat.inverse(grabStartRotation));
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grabStartRotation = grabCurrentRotation;
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return quatDiff;
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}
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// handles all the grab related behavior: position (crawl), velocity (flick), and rotate (twist)
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// When move button is pressed, process results
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function handleGrabBehavior(deltaTime) {
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// check for and handle grab behaviors
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grabbingWithRightHand = Controller.isButtonPressed(RIGHT_BUTTON_4);
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@ -88,9 +83,11 @@ function handleGrabBehavior(deltaTime) {
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if (grabbingWithRightHand && !wasGrabbingWithRightHand) {
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// Just starting grab, capture starting rotation
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grabStartRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM);
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grabStartPosition = Controller.getSpatialControlPosition(RIGHT_PALM);
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if (debug) printVector("start position", grabStartPosition, 3);
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}
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if (grabbingWithRightHand) {
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grabDelta = Vec3.sum(grabDelta, Vec3.multiply(Controller.getSpatialControlVelocity(RIGHT_PALM), deltaTime));
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grabDelta = Vec3.subtract(Controller.getSpatialControlPosition(RIGHT_PALM), grabStartPosition);
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grabCurrentRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM);
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}
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if (!grabbingWithRightHand && wasGrabbingWithRightHand) {
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@ -102,10 +99,12 @@ function handleGrabBehavior(deltaTime) {
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if (grabbingWithLeftHand && !wasGrabbingWithLeftHand) {
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// Just starting grab, capture starting rotation
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grabStartRotation = Controller.getSpatialControlRawRotation(LEFT_PALM);
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grabStartPosition = Controller.getSpatialControlPosition(LEFT_PALM);
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if (debug) printVector("start position", grabStartPosition, 3);
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}
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if (grabbingWithLeftHand) {
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grabDelta = Vec3.sum(grabDelta, Vec3.multiply(Controller.getSpatialControlVelocity(LEFT_PALM), deltaTime));
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grabDelta = Vec3.subtract(Controller.getSpatialControlPosition(LEFT_PALM), grabStartPosition);
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grabCurrentRotation = Controller.getSpatialControlRawRotation(LEFT_PALM);
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}
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if (!grabbingWithLeftHand && wasGrabbingWithLeftHand) {
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@ -119,44 +118,57 @@ function handleGrabBehavior(deltaTime) {
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if (grabbing) {
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// move position
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var moveFromGrab = getAndResetGrabDelta();
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if (Vec3.length(moveFromGrab) > EPSILON) {
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MyAvatar.position = Vec3.sum(MyAvatar.position, moveFromGrab);
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velocity = { x: 0, y: 0, z: 0};
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}
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// add some rotation...
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var deltaRotation = getAndResetGrabRotation();
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var GRAB_CONTROLLER_TURN_SCALING = 0.5;
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var euler = Vec3.multiply(Quat.safeEulerAngles(deltaRotation), GRAB_CONTROLLER_TURN_SCALING);
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var headOrientation = MyAvatar.headOrientation;
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var front = Quat.getFront(headOrientation);
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var right = Quat.getRight(headOrientation);
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var up = Quat.getUp(headOrientation);
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// Adjust body yaw by yaw from controller
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var orientation = Quat.multiply(Quat.angleAxis(-euler.y, {x:0, y: 1, z:0}), MyAvatar.orientation);
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grabDelta = Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.multiply(grabDelta, -1));
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if (debug) {
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printVector("grabDelta: ", grabDelta, 3);
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}
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var THRUST_GRAB_SCALING = 0.0;
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var thrustFront = Vec3.multiply(front, MyAvatar.scale * grabDelta.z * THRUST_GRAB_SCALING * deltaTime);
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MyAvatar.addThrust(thrustFront);
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var thrustRight = Vec3.multiply(right, MyAvatar.scale * grabDelta.x * THRUST_GRAB_SCALING * deltaTime);
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MyAvatar.addThrust(thrustRight);
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var thrustUp = Vec3.multiply(up, MyAvatar.scale * grabDelta.y * THRUST_GRAB_SCALING * deltaTime);
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MyAvatar.addThrust(thrustUp);
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// add some rotation...
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var deltaRotation = getGrabRotation();
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var PITCH_SCALING = 2.0;
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var PITCH_DEAD_ZONE = 2.0;
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var YAW_SCALING = 2.0;
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var ROLL_SCALING = 2.0;
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var euler = Quat.safeEulerAngles(deltaRotation);
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// Adjust body yaw by roll from controller
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var orientation = Quat.multiply(Quat.angleAxis(((euler.y * YAW_SCALING) +
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(euler.z * ROLL_SCALING)) * deltaTime, {x:0, y: 1, z:0}), MyAvatar.orientation);
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MyAvatar.orientation = orientation;
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// Adjust head pitch from controller
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MyAvatar.headPitch = MyAvatar.headPitch - euler.x;
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var pitch = 0.0;
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if (Math.abs(euler.x) > PITCH_DEAD_ZONE) {
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pitch = (euler.x < 0.0) ? (euler.x + PITCH_DEAD_ZONE) : (euler.x - PITCH_DEAD_ZONE);
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}
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MyAvatar.headPitch = MyAvatar.headPitch + (pitch * PITCH_SCALING * deltaTime);
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// TODO: Add some camera roll proportional to the rate of turn (so it feels like an airplane or roller coaster)
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}
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// add some velocity...
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if (stoppedGrabbing) {
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velocity = Vec3.sum(velocity, getAndResetGrabDeltaVelocity());
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}
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// handle residual velocity
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if(Vec3.length(velocity) > EPSILON) {
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MyAvatar.position = Vec3.sum(MyAvatar.position, Vec3.multiply(velocity, deltaTime));
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// damp velocity
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velocity = Vec3.multiply(velocity, damping);
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}
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|
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wasGrabbingWithRightHand = grabbingWithRightHand;
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wasGrabbingWithLeftHand = grabbingWithLeftHand;
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}
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// Main update function that handles flying and grabbing behaviort
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// Update for joysticks and move button
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function flyWithHydra(deltaTime) {
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var thrustJoystickPosition = Controller.getJoystickPosition(THRUST_CONTROLLER);
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|
|
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@ -136,6 +136,7 @@ find_package(Faceplus)
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find_package(Faceshift)
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find_package(LibOVR)
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find_package(PrioVR)
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find_package(SDL)
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find_package(Sixense)
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find_package(Visage)
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find_package(ZLIB)
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|
@ -193,6 +194,13 @@ if (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
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target_link_libraries(${TARGET_NAME} "${PRIOVR_LIBRARIES}")
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endif (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
|
||||
|
||||
# and with SDL for joysticks
|
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if (SDL_FOUND AND NOT DISABLE_SDL)
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add_definitions(-DHAVE_SDL)
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include_directories(SYSTEM "${SDL_INCLUDE_DIR}")
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target_link_libraries(${TARGET_NAME} "${SDL_LIBRARY}")
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endif (SDL_FOUND AND NOT DISABLE_SDL)
|
||||
|
||||
# and with qxmpp for chat
|
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if (QXMPP_FOUND AND NOT DISABLE_QXMPP)
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add_definitions(-DHAVE_QXMPP -DQXMPP_STATIC)
|
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|
|
|
@ -1990,7 +1990,8 @@ void Application::update(float deltaTime) {
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_myAvatar->updateLookAtTargetAvatar();
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updateMyAvatarLookAtPosition();
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_sixenseManager.update(deltaTime);
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_prioVR.update();
|
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_joystickManager.update();
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_prioVR.update(deltaTime);
|
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updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
|
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
|
||||
|
|
|
@ -58,6 +58,7 @@
|
|||
#include "avatar/MyAvatar.h"
|
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#include "devices/Faceplus.h"
|
||||
#include "devices/Faceshift.h"
|
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#include "devices/JoystickManager.h"
|
||||
#include "devices/PrioVR.h"
|
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#include "devices/SixenseManager.h"
|
||||
#include "devices/Visage.h"
|
||||
|
@ -196,6 +197,7 @@ public:
|
|||
FaceTracker* getActiveFaceTracker();
|
||||
SixenseManager* getSixenseManager() { return &_sixenseManager; }
|
||||
PrioVR* getPrioVR() { return &_prioVR; }
|
||||
JoystickManager* getJoystickManager() { return &_joystickManager; }
|
||||
BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
|
||||
QUndoStack* getUndoStack() { return &_undoStack; }
|
||||
|
||||
|
@ -449,6 +451,7 @@ private:
|
|||
|
||||
SixenseManager _sixenseManager;
|
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PrioVR _prioVR;
|
||||
JoystickManager _joystickManager;
|
||||
|
||||
Camera _myCamera; // My view onto the world
|
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Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
|
||||
|
|
64
interface/src/devices/JoystickManager.cpp
Normal file
64
interface/src/devices/JoystickManager.cpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
//
|
||||
// JoystickManager.cpp
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <limits>
|
||||
|
||||
#include <QtDebug>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "JoystickManager.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
JoystickManager::JoystickManager() {
|
||||
#ifdef HAVE_SDL
|
||||
SDL_Init(SDL_INIT_JOYSTICK);
|
||||
int joystickCount = SDL_NumJoysticks();
|
||||
for (int i = 0; i < joystickCount; i++) {
|
||||
SDL_Joystick* joystick = SDL_JoystickOpen(i);
|
||||
if (joystick) {
|
||||
JoystickState state = { SDL_JoystickName(i), QVector<float>(SDL_JoystickNumAxes(joystick)),
|
||||
QVector<bool>(SDL_JoystickNumButtons(joystick)) };
|
||||
_joystickStates.append(state);
|
||||
_joysticks.append(joystick);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
JoystickManager::~JoystickManager() {
|
||||
#ifdef HAVE_SDL
|
||||
foreach (SDL_Joystick* joystick, _joysticks) {
|
||||
SDL_JoystickClose(joystick);
|
||||
}
|
||||
SDL_Quit();
|
||||
#endif
|
||||
}
|
||||
|
||||
void JoystickManager::update() {
|
||||
#ifdef HAVE_SDL
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
for (int i = 0; i < _joystickStates.size(); i++) {
|
||||
SDL_Joystick* joystick = _joysticks.at(i);
|
||||
JoystickState& state = _joystickStates[i];
|
||||
for (int j = 0; j < state.axes.size(); j++) {
|
||||
float value = glm::round(SDL_JoystickGetAxis(joystick, j) + 0.5f) / numeric_limits<short>::max();
|
||||
const float DEAD_ZONE = 0.1f;
|
||||
state.axes[j] = glm::abs(value) < DEAD_ZONE ? 0.0f : value;
|
||||
}
|
||||
for (int j = 0; j < state.buttons.size(); j++) {
|
||||
state.buttons[j] = SDL_JoystickGetButton(joystick, j);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
53
interface/src/devices/JoystickManager.h
Normal file
53
interface/src/devices/JoystickManager.h
Normal file
|
@ -0,0 +1,53 @@
|
|||
//
|
||||
// JoystickManager.h
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_JoystickManager_h
|
||||
#define hifi_JoystickManager_h
|
||||
|
||||
#include <QObject>
|
||||
#include <QVector>
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
#include <SDL.h>
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
class JoystickState;
|
||||
|
||||
/// Handles joystick input through SDL.
|
||||
class JoystickManager : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
||||
JoystickManager();
|
||||
virtual ~JoystickManager();
|
||||
|
||||
const QVector<JoystickState>& getJoystickStates() const { return _joystickStates; }
|
||||
|
||||
void update();
|
||||
|
||||
private:
|
||||
QVector<JoystickState> _joystickStates;
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
QVector<SDL_Joystick*> _joysticks;
|
||||
#endif
|
||||
};
|
||||
|
||||
class JoystickState {
|
||||
public:
|
||||
QString name;
|
||||
QVector<float> axes;
|
||||
QVector<bool> buttons;
|
||||
};
|
||||
|
||||
#endif // hifi_JoystickManager_h
|
|
@ -9,6 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QTimer>
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#include <QtDebug>
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||||
#include <FBXReader.h>
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|
@ -17,6 +18,7 @@
|
|||
#include "PrioVR.h"
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#include "ui/TextRenderer.h"
|
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|
||||
#ifdef HAVE_PRIOVR
|
||||
const unsigned int SERIAL_LIST[] = { 0x00000001, 0x00000000, 0x00000008, 0x00000009, 0x0000000A,
|
||||
0x0000000C, 0x0000000D, 0x0000000E, 0x00000004, 0x00000005, 0x00000010, 0x00000011 };
|
||||
const unsigned char AXIS_LIST[] = { 9, 43, 37, 37, 37, 13, 13, 13, 52, 52, 28, 28 };
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|
@ -25,7 +27,6 @@ const int LIST_LENGTH = sizeof(SERIAL_LIST) / sizeof(SERIAL_LIST[0]);
|
|||
const char* JOINT_NAMES[] = { "Neck", "Spine", "LeftArm", "LeftForeArm", "LeftHand", "RightArm",
|
||||
"RightForeArm", "RightHand", "LeftUpLeg", "LeftLeg", "RightUpLeg", "RightLeg" };
|
||||
|
||||
#ifdef HAVE_PRIOVR
|
||||
static int indexOfHumanIKJoint(const char* jointName) {
|
||||
for (int i = 0;; i++) {
|
||||
QByteArray humanIKJoint = HUMANIK_JOINTS[i];
|
||||
|
@ -37,6 +38,87 @@ static int indexOfHumanIKJoint(const char* jointName) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void setPalm(float deltaTime, int index) {
|
||||
MyAvatar* avatar = Application::getInstance()->getAvatar();
|
||||
Hand* hand = avatar->getHand();
|
||||
PalmData* palm;
|
||||
bool foundHand = false;
|
||||
for (size_t j = 0; j < hand->getNumPalms(); j++) {
|
||||
if (hand->getPalms()[j].getSixenseID() == index) {
|
||||
palm = &(hand->getPalms()[j]);
|
||||
foundHand = true;
|
||||
}
|
||||
}
|
||||
if (!foundHand) {
|
||||
PalmData newPalm(hand);
|
||||
hand->getPalms().push_back(newPalm);
|
||||
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
|
||||
palm->setSixenseID(index);
|
||||
}
|
||||
|
||||
palm->setActive(true);
|
||||
|
||||
// Read controller buttons and joystick into the hand
|
||||
if (!Application::getInstance()->getJoystickManager()->getJoystickStates().isEmpty()) {
|
||||
const JoystickState& state = Application::getInstance()->getJoystickManager()->getJoystickStates().at(0);
|
||||
if (state.axes.size() >= 4 && state.buttons.size() >= 4) {
|
||||
if (index == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
|
||||
palm->setControllerButtons(state.buttons.at(1) ? BUTTON_FWD : 0);
|
||||
palm->setTrigger(state.buttons.at(0) ? 1.0f : 0.0f);
|
||||
palm->setJoystick(state.axes.at(0), -state.axes.at(1));
|
||||
|
||||
} else {
|
||||
palm->setControllerButtons(state.buttons.at(3) ? BUTTON_FWD : 0);
|
||||
palm->setTrigger(state.buttons.at(2) ? 1.0f : 0.0f);
|
||||
palm->setJoystick(state.axes.at(2), -state.axes.at(3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 position;
|
||||
glm::quat rotation;
|
||||
|
||||
Model* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
|
||||
int jointIndex;
|
||||
glm::quat inverseRotation = glm::inverse(Application::getInstance()->getAvatar()->getOrientation());
|
||||
if (index == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
|
||||
jointIndex = skeletonModel->getLeftHandJointIndex();
|
||||
skeletonModel->getJointRotation(jointIndex, rotation, true);
|
||||
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
|
||||
|
||||
} else {
|
||||
jointIndex = skeletonModel->getRightHandJointIndex();
|
||||
skeletonModel->getJointRotation(jointIndex, rotation, true);
|
||||
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, -PI_OVER_TWO, 0.0f));
|
||||
}
|
||||
skeletonModel->getJointPosition(jointIndex, position);
|
||||
position = inverseRotation * (position - skeletonModel->getTranslation());
|
||||
|
||||
palm->setRawRotation(rotation);
|
||||
|
||||
// Compute current velocity from position change
|
||||
glm::vec3 rawVelocity;
|
||||
if (deltaTime > 0.f) {
|
||||
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
|
||||
} else {
|
||||
rawVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
palm->setRawVelocity(rawVelocity);
|
||||
palm->setRawPosition(position);
|
||||
|
||||
// Store the one fingertip in the palm structure so we can track velocity
|
||||
const float FINGER_LENGTH = 0.3f; // meters
|
||||
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
|
||||
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
|
||||
glm::vec3 oldTipPosition = palm->getTipRawPosition();
|
||||
if (deltaTime > 0.f) {
|
||||
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
|
||||
} else {
|
||||
palm->setTipVelocity(glm::vec3(0.f));
|
||||
}
|
||||
palm->setTipPosition(newTipPosition);
|
||||
}
|
||||
#endif
|
||||
|
||||
PrioVR::PrioVR() {
|
||||
|
@ -78,7 +160,7 @@ glm::quat PrioVR::getTorsoRotation() const {
|
|||
return _jointRotations.size() > TORSO_ROTATION_INDEX ? _jointRotations.at(TORSO_ROTATION_INDEX) : glm::quat();
|
||||
}
|
||||
|
||||
void PrioVR::update() {
|
||||
void PrioVR::update(float deltaTime) {
|
||||
#ifdef HAVE_PRIOVR
|
||||
if (!_skeletalDevice) {
|
||||
return;
|
||||
|
@ -96,6 +178,10 @@ void PrioVR::update() {
|
|||
_lastJointRotations[i] = _jointRotations.at(i);
|
||||
_jointRotations[i] = safeMix(lastRotation, _jointRotations.at(i), 0.5f);
|
||||
}
|
||||
|
||||
// convert the joysticks into palm data
|
||||
setPalm(deltaTime, SIXENSE_CONTROLLER_ID_LEFT_HAND);
|
||||
setPalm(deltaTime, SIXENSE_CONTROLLER_ID_RIGHT_HAND);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ public:
|
|||
const QVector<int>& getHumanIKJointIndices() const { return _humanIKJointIndices; }
|
||||
const QVector<glm::quat>& getJointRotations() const { return _jointRotations; }
|
||||
|
||||
void update();
|
||||
void update(float deltaTime);
|
||||
void reset();
|
||||
|
||||
private slots:
|
||||
|
|
|
@ -74,7 +74,7 @@ bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
|
|||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -585,6 +585,7 @@ const char* HUMANIK_JOINTS[] = {
|
|||
"LeftArm",
|
||||
"LeftForeArm",
|
||||
"LeftHand",
|
||||
"Neck",
|
||||
"Spine",
|
||||
"Hips",
|
||||
"RightUpLeg",
|
||||
|
|
Loading…
Reference in a new issue