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Merge pull request #11964 from SamGondelman/memFix
Remove unneeded getDedicatedMemory
This commit is contained in:
commit
e5a4f077c9
3 changed files with 0 additions and 52 deletions
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@ -40,10 +40,6 @@ static bool disableOpenGL45 = QProcessEnvironment::systemEnvironment().contains(
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static GLBackend* INSTANCE{ nullptr };
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BackendPointer GLBackend::createBackend() {
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// The ATI memory info extension only exposes 'free memory' so we want to force it to
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// cache the value as early as possible
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getDedicatedMemory();
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// FIXME provide a mechanism to override the backend for testing
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// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
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auto version = QOpenGLContextWrapper::currentContextVersion();
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@ -88,53 +88,6 @@ gpu::Size getFreeDedicatedMemory() {
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return result;
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}
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gpu::Size getDedicatedMemory() {
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static Size dedicatedMemory { 0 };
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static std::once_flag once;
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std::call_once(once, [&] {
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#ifdef Q_OS_WIN
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if (!dedicatedMemory && wglGetGPUIDsAMD && wglGetGPUInfoAMD) {
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UINT maxCount = wglGetGPUIDsAMD(0, 0);
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std::vector<UINT> ids;
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ids.resize(maxCount);
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wglGetGPUIDsAMD(maxCount, &ids[0]);
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GLuint memTotal;
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wglGetGPUInfoAMD(ids[0], WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(GLuint), &memTotal);
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dedicatedMemory = MB_TO_BYTES(memTotal);
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}
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#endif
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if (!dedicatedMemory) {
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GLint atiGpuMemory[4];
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// not really total memory, but close enough if called early enough in the application lifecycle
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, atiGpuMemory);
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if (GL_NO_ERROR == glGetError()) {
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dedicatedMemory = KB_TO_BYTES(atiGpuMemory[0]);
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}
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}
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if (!dedicatedMemory) {
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GLint nvGpuMemory { 0 };
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &nvGpuMemory);
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if (GL_NO_ERROR == glGetError()) {
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dedicatedMemory = KB_TO_BYTES(nvGpuMemory);
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}
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}
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if (!dedicatedMemory) {
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auto gpuIdent = GPUIdent::getInstance();
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if (gpuIdent && gpuIdent->isValid()) {
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dedicatedMemory = MB_TO_BYTES(gpuIdent->getMemory());
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}
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}
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});
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return dedicatedMemory;
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}
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ComparisonFunction comparisonFuncFromGL(GLenum func) {
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if (func == GL_NEVER) {
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return NEVER;
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@ -28,7 +28,6 @@ void serverWait();
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// Create a fence and synchronously wait on the fence
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void clientWait();
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gpu::Size getDedicatedMemory();
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gpu::Size getFreeDedicatedMemory();
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ComparisonFunction comparisonFuncFromGL(GLenum func);
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State::StencilOp stencilOpFromGL(GLenum stencilOp);
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