mirror of
https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/highfidelity/hifi into chessgame
This commit is contained in:
commit
e58664d418
23 changed files with 5920 additions and 3794 deletions
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@ -141,11 +141,6 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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return 0;
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return 0;
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}
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}
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||||||
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||||||
// if the stream should be muted, bail
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|
||||||
if (shouldMute(streamToAdd->getQuietestFrameLoudness())) {
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||||||
return 0;
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||||||
}
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||||||
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||||||
float bearingRelativeAngleToSource = 0.0f;
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float bearingRelativeAngleToSource = 0.0f;
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||||||
float attenuationCoefficient = 1.0f;
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float attenuationCoefficient = 1.0f;
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int numSamplesDelay = 0;
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int numSamplesDelay = 0;
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@ -722,6 +717,29 @@ void AudioMixer::run() {
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// That's how the popped audio data will be read for mixing (but only if the pop was successful)
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// That's how the popped audio data will be read for mixing (but only if the pop was successful)
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nodeData->checkBuffersBeforeFrameSend();
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nodeData->checkBuffersBeforeFrameSend();
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// if the stream should be muted, send mute packet
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if (shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
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static const int TIME_BETWEEN_MUTES = 5; // in secs
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if (usecTimestampNow() - nodeData->getAvatarAudioStream()->getLastMuted() >
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TIME_BETWEEN_MUTES * USECS_PER_SECOND) {
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int headerSize = numBytesForPacketHeaderGivenPacketType(PacketTypeMuteEnvironment);
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int packetSize = headerSize + sizeof(glm::vec3) + sizeof(float);
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// Fake data to force mute
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glm::vec3 position = nodeData->getAvatarAudioStream()->getPosition();
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float radius = 1.0f;
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char* packet = (char*)malloc(packetSize);
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populatePacketHeader(packet, PacketTypeMuteEnvironment);
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memcpy(packet + headerSize, &position, sizeof(glm::vec3));
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memcpy(packet + headerSize + sizeof(glm::vec3), &radius, sizeof(float));
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nodeList->writeDatagram(packet, packetSize, node);
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nodeData->getAvatarAudioStream()->setLastMutedNow();
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free(packet);
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}
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}
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if (node->getType() == NodeType::Agent && node->getActiveSocket()
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if (node->getType() == NodeType::Agent && node->getActiveSocket()
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&& nodeData->getAvatarAudioStream()) {
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&& nodeData->getAvatarAudioStream()) {
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@ -14,7 +14,8 @@
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#include "AvatarAudioStream.h"
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#include "AvatarAudioStream.h"
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AvatarAudioStream::AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings) :
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AvatarAudioStream::AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings) :
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PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings)
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PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings),
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_lastMuted(usecTimestampNow())
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{
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{
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}
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}
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@ -19,13 +19,18 @@
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class AvatarAudioStream : public PositionalAudioStream {
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class AvatarAudioStream : public PositionalAudioStream {
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public:
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public:
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AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings);
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AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings);
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qint64 getLastMuted() const { return _lastMuted; }
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void setLastMutedNow() { _lastMuted = usecTimestampNow(); }
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private:
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private:
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// disallow copying of AvatarAudioStream objects
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// disallow copying of AvatarAudioStream objects
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AvatarAudioStream(const AvatarAudioStream&);
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AvatarAudioStream(const AvatarAudioStream&);
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AvatarAudioStream& operator= (const AvatarAudioStream&);
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AvatarAudioStream& operator= (const AvatarAudioStream&);
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|
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int parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples);
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int parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples);
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qint64 _lastMuted;
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};
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};
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#endif // hifi_AvatarAudioStream_h
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#endif // hifi_AvatarAudioStream_h
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412
examples/libraries/walkApi.js
Normal file
412
examples/libraries/walkApi.js
Normal file
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@ -0,0 +1,412 @@
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//
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// walkObjects.js
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//
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// version 1.001
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//
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// Created by David Wooldridge, Autumn 2014
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//
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// Motion, state and Transition objects for use by the walk.js script v1.1
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// constructor for the Motion object
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Motion = function() {
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||||||
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this.setGender = function(gender) {
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||||||
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this.avatarGender = gender;
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||||||
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switch(this.avatarGender) {
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|
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||||||
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case MALE:
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|
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this.selWalk = walkAssets.maleStandardWalk;
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this.selStand = walkAssets.maleStandOne;
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this.selFlyUp = walkAssets.maleFlyingUp;
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this.selFly = walkAssets.maleFlying;
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this.selFlyDown = walkAssets.maleFlyingDown;
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this.selSideStepLeft = walkAssets.maleSideStepLeft;
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this.selSideStepRight = walkAssets.maleSideStepRight;
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this.curAnim = this.selStand;
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return;
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case FEMALE:
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this.selWalk = walkAssets.femaleStandardWalk;
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this.selStand = walkAssets.femaleStandOne;
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this.selFlyUp = walkAssets.femaleFlyingUp;
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||||||
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this.selFly = walkAssets.femaleFlying;
|
||||||
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this.selFlyDown = walkAssets.femaleFlyingDown;
|
||||||
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this.selSideStepLeft = walkAssets.femaleSideStepLeft;
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this.selSideStepRight = walkAssets.femaleSideStepRight;
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||||||
|
this.curAnim = this.selStand;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.hydraCheck = function() {
|
||||||
|
|
||||||
|
// function courtesy of Thijs Wenker, frisbee.js
|
||||||
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var numberOfButtons = Controller.getNumberOfButtons();
|
||||||
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var numberOfTriggers = Controller.getNumberOfTriggers();
|
||||||
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var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
|
||||||
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var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
|
||||||
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hydrasConnected = (numberOfButtons == 12 && numberOfTriggers == 2 && controllersPerTrigger == 2);
|
||||||
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return hydrasConnected;
|
||||||
|
}
|
||||||
|
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||||||
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// settings
|
||||||
|
this.armsFree = this.hydraCheck(); // automatically sets true for Hydra support - temporary fix
|
||||||
|
this.makesFootStepSounds = true;
|
||||||
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this.avatarGender = MALE;
|
||||||
|
this.motionPitchMax = 60;
|
||||||
|
this.motionRollMax = 40;
|
||||||
|
|
||||||
|
// timing
|
||||||
|
this.frameStartTime = 0; // used for measuring frame execution times
|
||||||
|
this.frameExecutionTimeMax = 0; // keep track of the longest frame execution time
|
||||||
|
this.cumulativeTime = 0.0;
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||||||
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this.lastWalkStartTime = 0;
|
||||||
|
|
||||||
|
// selected animations
|
||||||
|
this.selWalk = walkAssets.maleStandardWalk;
|
||||||
|
this.selStand = walkAssets.maleStandOne;
|
||||||
|
this.selFlyUp = walkAssets.maleFlyingUp;
|
||||||
|
this.selFly = walkAssets.maleFlying;
|
||||||
|
this.selFlyDown = walkAssets.maleFlyingDown;
|
||||||
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this.selSideStepLeft = walkAssets.maleSideStepLeft;
|
||||||
|
this.selSideStepRight = walkAssets.maleSideStepRight;
|
||||||
|
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||||||
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// the currently selected animation, joint and transition
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||||||
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this.curAnim = this.selStand;
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||||||
|
this.curJointIndex = 0;
|
||||||
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this.curTransition = null;
|
||||||
|
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||||||
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// zero out avi's joints, curl the fingers nicely then take some measurements
|
||||||
|
this.avatarJointNames = MyAvatar.getJointNames();
|
||||||
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if (!this.armsFree) {
|
||||||
|
|
||||||
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for (var i = 0; i < this.avatarJointNames.length; i++) {
|
||||||
|
|
||||||
|
if (i > 17 || i < 34) {
|
||||||
|
// left hand fingers
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||||||
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MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(16, 0, 0));
|
||||||
|
} else if (i > 33 || i < 38) {
|
||||||
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// left hand thumb
|
||||||
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MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(4, 0, 0));
|
||||||
|
} else if (i > 41 || i < 58) {
|
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// right hand fingers
|
||||||
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MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(16, 0, 0));
|
||||||
|
} else if (i > 57 || i < 62) {
|
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// right hand thumb
|
||||||
|
MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(4, 0, 0));
|
||||||
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} else {
|
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// zero out the remaining joints
|
||||||
|
MyAvatar.clearJointData(this.avatarJointNames[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.footRPos = MyAvatar.getJointPosition("RightFoot");
|
||||||
|
this.hipsToFeet = MyAvatar.getJointPosition("Hips").y - this.footRPos.y;
|
||||||
|
|
||||||
|
// walkwheel (foot / ground speed matching)
|
||||||
|
this.direction = FORWARDS;
|
||||||
|
this.nextStep = RIGHT;
|
||||||
|
this.nFrames = 0;
|
||||||
|
this.strideLength = this.selWalk.calibration.strideLengthForwards;
|
||||||
|
this.walkWheelPos = 0;
|
||||||
|
|
||||||
|
this.advanceWalkWheel = function(angle){
|
||||||
|
this.walkWheelPos += angle;
|
||||||
|
if (motion.walkWheelPos >= 360) {
|
||||||
|
this.walkWheelPos = this.walkWheelPos % 360;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// last frame history
|
||||||
|
this.lastDirection = 0;
|
||||||
|
this.lastVelocity = 0;
|
||||||
|
this.lastStrideLength = 0; // kept for use during transitions
|
||||||
|
|
||||||
|
}; // end Motion constructor
|
||||||
|
|
||||||
|
// finite state machine
|
||||||
|
state = (function () {
|
||||||
|
|
||||||
|
return {
|
||||||
|
|
||||||
|
// the finite list of states
|
||||||
|
STANDING: 1,
|
||||||
|
WALKING: 2,
|
||||||
|
SIDE_STEP: 3,
|
||||||
|
FLYING: 4,
|
||||||
|
EDIT_WALK_STYLES: 5,
|
||||||
|
EDIT_WALK_TWEAKS: 6,
|
||||||
|
EDIT_WALK_JOINTS: 7,
|
||||||
|
EDIT_STANDING: 8,
|
||||||
|
EDIT_FLYING: 9,
|
||||||
|
EDIT_FLYING_UP: 10,
|
||||||
|
EDIT_FLYING_DOWN: 11,
|
||||||
|
EDIT_SIDESTEP_LEFT: 12,
|
||||||
|
EDIT_SIDESTEP_RIGHT: 14,
|
||||||
|
currentState: this.STANDING,
|
||||||
|
|
||||||
|
// status vars
|
||||||
|
powerOn: true,
|
||||||
|
minimised: true,
|
||||||
|
editing: false,
|
||||||
|
editingTranslation: false,
|
||||||
|
|
||||||
|
setInternalState: function(newInternalState) {
|
||||||
|
|
||||||
|
switch (newInternalState) {
|
||||||
|
|
||||||
|
case this.WALKING:
|
||||||
|
|
||||||
|
this.currentState = this.WALKING;
|
||||||
|
this.editing = false;
|
||||||
|
motion.lastWalkStartTime = new Date().getTime();
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.FLYING:
|
||||||
|
|
||||||
|
this.currentState = this.FLYING;
|
||||||
|
this.editing = false;
|
||||||
|
motion.lastWalkStartTime = 0;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.SIDE_STEP:
|
||||||
|
|
||||||
|
this.currentState = this.SIDE_STEP;
|
||||||
|
this.editing = false;
|
||||||
|
motion.lastWalkStartTime = new Date().getTime();
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_WALK_STYLES:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_WALK_STYLES;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = new Date().getTime();
|
||||||
|
motion.curAnim = motion.selWalk;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_WALK_TWEAKS:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_WALK_TWEAKS;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = new Date().getTime();
|
||||||
|
motion.curAnim = motion.selWalk;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_WALK_JOINTS:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_WALK_JOINTS;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = new Date().getTime();
|
||||||
|
motion.curAnim = motion.selWalk;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_STANDING:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_STANDING;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = 0;
|
||||||
|
motion.curAnim = motion.selStand;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_SIDESTEP_LEFT:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_SIDESTEP_LEFT;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = new Date().getTime();
|
||||||
|
motion.curAnim = motion.selSideStepLeft;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_SIDESTEP_RIGHT:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_SIDESTEP_RIGHT;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = new Date().getTime();
|
||||||
|
motion.curAnim = motion.selSideStepRight;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_FLYING:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_FLYING;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = 0;
|
||||||
|
motion.curAnim = motion.selFly;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_FLYING_UP:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_FLYING_UP;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = 0;
|
||||||
|
motion.curAnim = motion.selFlyUp;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.EDIT_FLYING_DOWN:
|
||||||
|
|
||||||
|
this.currentState = this.EDIT_FLYING_DOWN;
|
||||||
|
this.editing = true;
|
||||||
|
motion.lastWalkStartTime = 0;
|
||||||
|
motion.curAnim = motion.selFlyDown;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case this.STANDING:
|
||||||
|
default:
|
||||||
|
|
||||||
|
this.currentState = this.STANDING;
|
||||||
|
this.editing = false;
|
||||||
|
motion.lastWalkStartTime = 0;
|
||||||
|
motion.curAnim = motion.selStand;
|
||||||
|
walkInterface.updateMenu();
|
||||||
|
|
||||||
|
// initialisation - runs at script startup only
|
||||||
|
if (motion.strideLength === 0) {
|
||||||
|
|
||||||
|
motion.setGender(MALE);
|
||||||
|
if (motion.direction === BACKWARDS) {
|
||||||
|
motion.strideLength = motion.selWalk.calibration.strideLengthBackwards;
|
||||||
|
} else {
|
||||||
|
motion.strideLength = motion.selWalk.calibration.strideLengthForwards;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})(); // end state object literal
|
||||||
|
|
||||||
|
// constructor for animation Transition
|
||||||
|
Transition = function(lastAnimation, nextAnimation, reachPoses, transitionDuration, easingLower, easingUpper) {
|
||||||
|
|
||||||
|
this.lastAnim = lastAnimation; // name of last animation
|
||||||
|
this.nextAnimation = nextAnimation; // name of next animation
|
||||||
|
if (lastAnimation === motion.selWalk ||
|
||||||
|
nextAnimation === motion.selSideStepLeft ||
|
||||||
|
nextAnimation === motion.selSideStepRight) {
|
||||||
|
// boolean - is the last animation a walking animation?
|
||||||
|
this.walkingAtStart = true;
|
||||||
|
} else {
|
||||||
|
this.walkingAtStart = false;
|
||||||
|
}
|
||||||
|
if (nextAnimation === motion.selWalk ||
|
||||||
|
nextAnimation === motion.selSideStepLeft ||
|
||||||
|
nextAnimation === motion.selSideStepRight) {
|
||||||
|
// boolean - is the next animation a walking animation?
|
||||||
|
this.walkingAtEnd = true;
|
||||||
|
} else {
|
||||||
|
this.walkingAtEnd = false;
|
||||||
|
}
|
||||||
|
this.reachPoses = reachPoses; // placeholder / stub: array of reach poses for squash and stretch techniques
|
||||||
|
this.transitionDuration = transitionDuration; // length of transition (seconds)
|
||||||
|
this.easingLower = easingLower; // Bezier curve handle (normalised)
|
||||||
|
this.easingUpper = easingUpper; // Bezier curve handle (normalised)
|
||||||
|
this.startTime = new Date().getTime(); // Starting timestamp (seconds)
|
||||||
|
this.progress = 0; // how far are we through the transition?
|
||||||
|
this.walkWheelIncrement = 3; // how much to turn the walkwheel each frame when transitioning to / from walking
|
||||||
|
this.walkWheelAdvance = 0; // how many degrees the walk wheel has been advanced during the transition
|
||||||
|
this.walkStopAngle = 0; // what angle should we stop the walk cycle?
|
||||||
|
|
||||||
|
}; // end Transition constructor
|
||||||
|
|
||||||
|
|
||||||
|
walkAssets = (function () {
|
||||||
|
|
||||||
|
// path to the sounds used for the footsteps
|
||||||
|
var _pathToSounds = 'https://s3.amazonaws.com/hifi-public/sounds/Footsteps/';
|
||||||
|
|
||||||
|
// read in the sounds
|
||||||
|
var _footsteps = [];
|
||||||
|
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Left-12db.wav"));
|
||||||
|
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Right-12db.wav"));
|
||||||
|
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Left-12db.wav"));
|
||||||
|
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Right-12db.wav"));
|
||||||
|
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Left-12db.wav"));
|
||||||
|
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Right-12db.wav"));
|
||||||
|
|
||||||
|
// load the animation datafiles
|
||||||
|
Script.include(pathToAssets+"animations/dd-female-standard-walk-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-female-flying-up-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-female-flying-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-female-flying-down-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-female-standing-one-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-female-sidestep-left-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-female-sidestep-right-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-male-standard-walk-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-male-flying-up-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-male-flying-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-male-flying-down-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-male-standing-one-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-male-sidestep-left-animation.js");
|
||||||
|
Script.include(pathToAssets+"animations/dd-male-sidestep-right-animation.js");
|
||||||
|
|
||||||
|
// read in the animation files
|
||||||
|
var _FemaleStandardWalkFile = new FemaleStandardWalk();
|
||||||
|
var _femaleStandardWalk = _FemaleStandardWalkFile.loadAnimation();
|
||||||
|
var _FemaleFlyingUpFile = new FemaleFlyingUp();
|
||||||
|
var _femaleFlyingUp = _FemaleFlyingUpFile.loadAnimation();
|
||||||
|
var _FemaleFlyingFile = new FemaleFlying();
|
||||||
|
var _femaleFlying = _FemaleFlyingFile.loadAnimation();
|
||||||
|
var _FemaleFlyingDownFile = new FemaleFlyingDown();
|
||||||
|
var _femaleFlyingDown = _FemaleFlyingDownFile.loadAnimation();
|
||||||
|
var _FemaleStandOneFile = new FemaleStandingOne();
|
||||||
|
var _femaleStandOne = _FemaleStandOneFile.loadAnimation();
|
||||||
|
var _FemaleSideStepLeftFile = new FemaleSideStepLeft();
|
||||||
|
var _femaleSideStepLeft = _FemaleSideStepLeftFile.loadAnimation();
|
||||||
|
var _FemaleSideStepRightFile = new FemaleSideStepRight();
|
||||||
|
var _femaleSideStepRight = _FemaleSideStepRightFile.loadAnimation();
|
||||||
|
var _MaleStandardWalkFile = new MaleStandardWalk(filter);
|
||||||
|
var _maleStandardWalk = _MaleStandardWalkFile.loadAnimation();
|
||||||
|
var _MaleFlyingUpFile = new MaleFlyingUp();
|
||||||
|
var _maleFlyingUp = _MaleFlyingUpFile.loadAnimation();
|
||||||
|
var _MaleFlyingFile = new MaleFlying();
|
||||||
|
var _maleFlying = _MaleFlyingFile.loadAnimation();
|
||||||
|
var _MaleFlyingDownFile = new MaleFlyingDown();
|
||||||
|
var _maleFlyingDown = _MaleFlyingDownFile.loadAnimation();
|
||||||
|
var _MaleStandOneFile = new MaleStandingOne();
|
||||||
|
var _maleStandOne = _MaleStandOneFile.loadAnimation();
|
||||||
|
var _MaleSideStepLeftFile = new MaleSideStepLeft();
|
||||||
|
var _maleSideStepLeft = _MaleSideStepLeftFile.loadAnimation();
|
||||||
|
var _MaleSideStepRightFile = new MaleSideStepRight();
|
||||||
|
var _maleSideStepRight = _MaleSideStepRightFile.loadAnimation();
|
||||||
|
|
||||||
|
return {
|
||||||
|
|
||||||
|
// expose the sound assets
|
||||||
|
footsteps: _footsteps,
|
||||||
|
|
||||||
|
// expose the animation assets
|
||||||
|
femaleStandardWalk: _femaleStandardWalk,
|
||||||
|
femaleFlyingUp: _femaleFlyingUp,
|
||||||
|
femaleFlying: _femaleFlying,
|
||||||
|
femaleFlyingDown: _femaleFlyingDown,
|
||||||
|
femaleStandOne: _femaleStandOne,
|
||||||
|
femaleSideStepLeft: _femaleSideStepLeft,
|
||||||
|
femaleSideStepRight: _femaleSideStepRight,
|
||||||
|
maleStandardWalk: _maleStandardWalk,
|
||||||
|
maleFlyingUp: _maleFlyingUp,
|
||||||
|
maleFlying: _maleFlying,
|
||||||
|
maleFlyingDown: _maleFlyingDown,
|
||||||
|
maleStandOne: _maleStandOne,
|
||||||
|
maleSideStepLeft: _maleSideStepLeft,
|
||||||
|
maleSideStepRight: _maleSideStepRight,
|
||||||
|
}
|
||||||
|
})();
|
225
examples/libraries/walkFilters.js
Normal file
225
examples/libraries/walkFilters.js
Normal file
|
@ -0,0 +1,225 @@
|
||||||
|
//
|
||||||
|
// walkFilters.js
|
||||||
|
//
|
||||||
|
// version 1.001
|
||||||
|
//
|
||||||
|
// Created by David Wooldridge, Autumn 2014
|
||||||
|
//
|
||||||
|
// Provides a variety of filters for use by the walk.js script v1.1
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
AveragingFilter = function(length) {
|
||||||
|
|
||||||
|
//this.name = name;
|
||||||
|
this.pastValues = [];
|
||||||
|
|
||||||
|
for(var i = 0; i < length; i++) {
|
||||||
|
this.pastValues.push(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// single arg is the nextInputValue
|
||||||
|
this.process = function() {
|
||||||
|
|
||||||
|
if (this.pastValues.length === 0 && arguments[0]) {
|
||||||
|
return arguments[0];
|
||||||
|
} else if (arguments[0]) {
|
||||||
|
// apply quick and simple LP filtering
|
||||||
|
this.pastValues.push(arguments[0]);
|
||||||
|
this.pastValues.shift();
|
||||||
|
var nextOutputValue = 0;
|
||||||
|
for (var ea in this.pastValues) nextOutputValue += this.pastValues[ea];
|
||||||
|
return nextOutputValue / this.pastValues.length;
|
||||||
|
} else {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// 2nd order Butterworth LP filter - calculate coeffs here: http://www-users.cs.york.ac.uk/~fisher/mkfilter/trad.html
|
||||||
|
// provides LP filtering with a more stable frequency / phase response
|
||||||
|
ButterworthFilter = function(cutOff) {
|
||||||
|
|
||||||
|
// cut off frequency = 5Hz
|
||||||
|
this.gain = 20.20612010;
|
||||||
|
this.coeffOne = -0.4775922501;
|
||||||
|
this.coeffTwo = 1.2796324250;
|
||||||
|
|
||||||
|
// initialise the arrays
|
||||||
|
this.xv = [];
|
||||||
|
this.yv = [];
|
||||||
|
for(var i = 0; i < 3; i++) {
|
||||||
|
this.xv.push(0);
|
||||||
|
this.yv.push(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// process values
|
||||||
|
this.process = function(nextInputValue) {
|
||||||
|
|
||||||
|
this.xv[0] = this.xv[1];
|
||||||
|
this.xv[1] = this.xv[2];
|
||||||
|
this.xv[2] = nextInputValue / this.gain;
|
||||||
|
|
||||||
|
this.yv[0] = this.yv[1];
|
||||||
|
this.yv[1] = this.yv[2];
|
||||||
|
this.yv[2] = (this.xv[0] + this.xv[2]) +
|
||||||
|
2 * this.xv[1] +
|
||||||
|
(this.coeffOne * this.yv[0]) +
|
||||||
|
(this.coeffTwo * this.yv[1]);
|
||||||
|
|
||||||
|
return this.yv[2];
|
||||||
|
};
|
||||||
|
}; // end Butterworth filter contructor
|
||||||
|
|
||||||
|
// Add harmonics to a given sine wave to form square, sawtooth or triangle waves
|
||||||
|
// Geometric wave synthesis fundamentals taken from: http://hyperphysics.phy-astr.gsu.edu/hbase/audio/geowv.html
|
||||||
|
WaveSynth = function(waveShape, numHarmonics, smoothing) {
|
||||||
|
|
||||||
|
this.numHarmonics = numHarmonics;
|
||||||
|
this.waveShape = waveShape;
|
||||||
|
this.averagingFilter = new AveragingFilter(smoothing);
|
||||||
|
|
||||||
|
// NB: frequency in radians
|
||||||
|
this.shapeWave = function(frequency) {
|
||||||
|
|
||||||
|
// make some shapes
|
||||||
|
var harmonics = 0;
|
||||||
|
var multiplier = 0;
|
||||||
|
var iterations = this.numHarmonics * 2 + 2;
|
||||||
|
if (this.waveShape === TRIANGLE) {
|
||||||
|
iterations++;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(var n = 2; n < iterations; n++) {
|
||||||
|
|
||||||
|
switch(this.waveShape) {
|
||||||
|
|
||||||
|
case SAWTOOTH: {
|
||||||
|
|
||||||
|
multiplier = 1 / n;
|
||||||
|
harmonics += multiplier * Math.sin(n * frequency);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case TRIANGLE: {
|
||||||
|
|
||||||
|
if (n % 2 === 1) {
|
||||||
|
var mulitplier = 1 / (n * n);
|
||||||
|
// multiply (4n-1)th harmonics by -1
|
||||||
|
if (n === 3 || n === 7 || n === 11 || n === 15) {
|
||||||
|
mulitplier *= -1;
|
||||||
|
}
|
||||||
|
harmonics += mulitplier * Math.sin(n * frequency);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SQUARE: {
|
||||||
|
|
||||||
|
if (n % 2 === 1) {
|
||||||
|
multiplier = 1 / n;
|
||||||
|
harmonics += multiplier * Math.sin(n * frequency);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// smooth the result and return
|
||||||
|
return this.averagingFilter.process(harmonics);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Create a wave shape by summing pre-calcualted sinusoidal harmonics
|
||||||
|
HarmonicsFilter = function(magnitudes, phaseAngles) {
|
||||||
|
|
||||||
|
this.magnitudes = magnitudes;
|
||||||
|
this.phaseAngles = phaseAngles;
|
||||||
|
|
||||||
|
this.calculate = function(twoPiFT) {
|
||||||
|
|
||||||
|
var harmonics = 0;
|
||||||
|
var numHarmonics = magnitudes.length;
|
||||||
|
|
||||||
|
for(var n = 0; n < numHarmonics; n++) {
|
||||||
|
harmonics += this.magnitudes[n] * Math.cos(n * twoPiFT - this.phaseAngles[n]);
|
||||||
|
}
|
||||||
|
return harmonics;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// the main filter object literal
|
||||||
|
filter = (function() {
|
||||||
|
|
||||||
|
// Bezier private functions
|
||||||
|
function _B1(t) { return t * t * t };
|
||||||
|
function _B2(t) { return 3 * t * t * (1 - t) };
|
||||||
|
function _B3(t) { return 3 * t * (1 - t) * (1 - t) };
|
||||||
|
function _B4(t) { return (1 - t) * (1 - t) * (1 - t) };
|
||||||
|
|
||||||
|
return {
|
||||||
|
|
||||||
|
// helper methods
|
||||||
|
degToRad: function(degrees) {
|
||||||
|
|
||||||
|
var convertedValue = degrees * Math.PI / 180;
|
||||||
|
return convertedValue;
|
||||||
|
},
|
||||||
|
|
||||||
|
radToDeg: function(radians) {
|
||||||
|
|
||||||
|
var convertedValue = radians * 180 / Math.PI;
|
||||||
|
return convertedValue;
|
||||||
|
},
|
||||||
|
|
||||||
|
// these filters need instantiating, as they hold arrays of previous values
|
||||||
|
createAveragingFilter: function(length) {
|
||||||
|
|
||||||
|
var newAveragingFilter = new AveragingFilter(length);
|
||||||
|
return newAveragingFilter;
|
||||||
|
},
|
||||||
|
|
||||||
|
createButterworthFilter: function(cutoff) {
|
||||||
|
|
||||||
|
var newButterworthFilter = new ButterworthFilter(cutoff);
|
||||||
|
return newButterworthFilter;
|
||||||
|
},
|
||||||
|
|
||||||
|
createWaveSynth: function(waveShape, numHarmonics, smoothing) {
|
||||||
|
|
||||||
|
var newWaveSynth = new WaveSynth(waveShape, numHarmonics, smoothing);
|
||||||
|
return newWaveSynth;
|
||||||
|
},
|
||||||
|
|
||||||
|
createHarmonicsFilter: function(magnitudes, phaseAngles) {
|
||||||
|
|
||||||
|
var newHarmonicsFilter = new HarmonicsFilter(magnitudes, phaseAngles);
|
||||||
|
return newHarmonicsFilter;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
// the following filters do not need separate instances, as they hold no previous values
|
||||||
|
bezier: function(percent, C1, C2, C3, C4) {
|
||||||
|
|
||||||
|
// Bezier functions for more natural transitions
|
||||||
|
// based on script by Dan Pupius (www.pupius.net) http://13thparallel.com/archive/bezier-curves/
|
||||||
|
var pos = {x: 0, y: 0};
|
||||||
|
pos.x = C1.x * _B1(percent) + C2.x * _B2(percent) + C3.x * _B3(percent) + C4.x * _B4(percent);
|
||||||
|
pos.y = C1.y * _B1(percent) + C2.y * _B2(percent) + C3.y * _B3(percent) + C4.y * _B4(percent);
|
||||||
|
return pos;
|
||||||
|
},
|
||||||
|
|
||||||
|
// simple clipping filter (clips bottom of wave only, special case for hips y-axis skeleton offset)
|
||||||
|
clipTrough: function(inputValue, peak, strength) {
|
||||||
|
|
||||||
|
var outputValue = inputValue * strength;
|
||||||
|
if (outputValue < -peak) {
|
||||||
|
outputValue = -peak;
|
||||||
|
}
|
||||||
|
return outputValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
})();
|
2690
examples/libraries/walkInterface.js
Normal file
2690
examples/libraries/walkInterface.js
Normal file
File diff suppressed because it is too large
Load diff
6177
examples/walk.js
6177
examples/walk.js
File diff suppressed because it is too large
Load diff
|
@ -724,11 +724,11 @@ void Application::paintGL() {
|
||||||
displaySide(*whichCamera);
|
displaySide(*whichCamera);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
||||||
renderRearViewMirror(_mirrorViewRect);
|
|
||||||
|
|
||||||
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
||||||
_rearMirrorTools->render(true);
|
_rearMirrorTools->render(true);
|
||||||
|
|
||||||
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
||||||
|
renderRearViewMirror(_mirrorViewRect);
|
||||||
}
|
}
|
||||||
|
|
||||||
_glowEffect.render();
|
_glowEffect.render();
|
||||||
|
@ -786,7 +786,7 @@ void Application::updateProjectionMatrix(Camera& camera, bool updateViewFrustum)
|
||||||
// Tell our viewFrustum about this change, using the application camera
|
// Tell our viewFrustum about this change, using the application camera
|
||||||
if (updateViewFrustum) {
|
if (updateViewFrustum) {
|
||||||
loadViewFrustum(camera, _viewFrustum);
|
loadViewFrustum(camera, _viewFrustum);
|
||||||
computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
||||||
|
|
||||||
// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
|
// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
|
||||||
// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
|
// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
|
||||||
|
@ -2009,25 +2009,17 @@ void Application::init() {
|
||||||
|
|
||||||
void Application::closeMirrorView() {
|
void Application::closeMirrorView() {
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
||||||
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
|
Menu::getInstance()->triggerOption(MenuOption::Mirror);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::restoreMirrorView() {
|
void Application::restoreMirrorView() {
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
||||||
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
||||||
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::shrinkMirrorView() {
|
void Application::shrinkMirrorView() {
|
||||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
||||||
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
||||||
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
||||||
}
|
}
|
||||||
|
@ -4314,8 +4306,6 @@ bool Application::isVSyncOn() const {
|
||||||
if (wglewGetExtension("WGL_EXT_swap_control")) {
|
if (wglewGetExtension("WGL_EXT_swap_control")) {
|
||||||
int swapInterval = wglGetSwapIntervalEXT();
|
int swapInterval = wglGetSwapIntervalEXT();
|
||||||
return (swapInterval > 0);
|
return (swapInterval > 0);
|
||||||
} else {
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
#elif defined(Q_OS_LINUX)
|
#elif defined(Q_OS_LINUX)
|
||||||
// TODO: write the poper code for linux
|
// TODO: write the poper code for linux
|
||||||
|
@ -4326,10 +4316,9 @@ bool Application::isVSyncOn() const {
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
#else
|
|
||||||
return true;
|
|
||||||
#endif
|
#endif
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Application::isVSyncEditable() const {
|
bool Application::isVSyncEditable() const {
|
||||||
|
@ -4344,7 +4333,6 @@ bool Application::isVSyncEditable() const {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
#else
|
|
||||||
#endif
|
#endif
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -97,6 +97,9 @@ Audio::Audio(QObject* parent) :
|
||||||
_muted(false),
|
_muted(false),
|
||||||
_reverb(false),
|
_reverb(false),
|
||||||
_reverbOptions(&_scriptReverbOptions),
|
_reverbOptions(&_scriptReverbOptions),
|
||||||
|
_gverb(NULL),
|
||||||
|
_iconColor(1.0f),
|
||||||
|
_iconPulseTimeReference(usecTimestampNow()),
|
||||||
_processSpatialAudio(false),
|
_processSpatialAudio(false),
|
||||||
_spatialAudioStart(0),
|
_spatialAudioStart(0),
|
||||||
_spatialAudioFinish(0),
|
_spatialAudioFinish(0),
|
||||||
|
@ -544,7 +547,7 @@ void Audio::addReverb(int16_t* samplesData, int numSamples, QAudioFormat& audioF
|
||||||
gverb_do(_gverb, value, &lValue, &rValue);
|
gverb_do(_gverb, value, &lValue, &rValue);
|
||||||
|
|
||||||
// Mix, accounting for clipping, the left and right channels. Ignore the rest.
|
// Mix, accounting for clipping, the left and right channels. Ignore the rest.
|
||||||
for (unsigned int j = sample; j < sample + audioFormat.channelCount(); j++) {
|
for (int j = sample; j < sample + audioFormat.channelCount(); j++) {
|
||||||
if (j == sample) {
|
if (j == sample) {
|
||||||
// left channel
|
// left channel
|
||||||
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction), -32768, 32767);
|
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction), -32768, 32767);
|
||||||
|
@ -1342,8 +1345,11 @@ void Audio::handleAudioByteArray(const QByteArray& audioByteArray, const AudioIn
|
||||||
QAudioOutput* localSoundOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName), localFormat, this);
|
QAudioOutput* localSoundOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName), localFormat, this);
|
||||||
|
|
||||||
QIODevice* localIODevice = localSoundOutput->start();
|
QIODevice* localIODevice = localSoundOutput->start();
|
||||||
qDebug() << "Writing" << audioByteArray.size() << "to" << localIODevice;
|
if (localIODevice) {
|
||||||
localIODevice->write(audioByteArray);
|
localIODevice->write(audioByteArray);
|
||||||
|
} else {
|
||||||
|
qDebug() << "Unable to handle audio byte array. Error:" << localSoundOutput->error();
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
qDebug() << "Audio::handleAudioByteArray called with an empty byte array. Sound is likely still downloading.";
|
qDebug() << "Audio::handleAudioByteArray called with an empty byte array. Sound is likely still downloading.";
|
||||||
}
|
}
|
||||||
|
@ -1390,23 +1396,37 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
|
||||||
_iconBounds = QRect(x, y, MUTE_ICON_SIZE, MUTE_ICON_SIZE);
|
_iconBounds = QRect(x, y, MUTE_ICON_SIZE, MUTE_ICON_SIZE);
|
||||||
if (!_muted) {
|
if (!_muted) {
|
||||||
glBindTexture(GL_TEXTURE_2D, _micTextureId);
|
glBindTexture(GL_TEXTURE_2D, _micTextureId);
|
||||||
|
_iconColor = 1.0f;
|
||||||
} else {
|
} else {
|
||||||
glBindTexture(GL_TEXTURE_2D, _muteTextureId);
|
glBindTexture(GL_TEXTURE_2D, _muteTextureId);
|
||||||
|
|
||||||
|
// Make muted icon pulsate
|
||||||
|
static const float PULSE_MIN = 0.4f;
|
||||||
|
static const float PULSE_MAX = 1.0f;
|
||||||
|
static const float PULSE_FREQUENCY = 1.0f; // in Hz
|
||||||
|
qint64 now = usecTimestampNow();
|
||||||
|
if (now - _iconPulseTimeReference > USECS_PER_SECOND) {
|
||||||
|
// Prevents t from getting too big, which would diminish glm::cos precision
|
||||||
|
_iconPulseTimeReference = now - ((now - _iconPulseTimeReference) % USECS_PER_SECOND);
|
||||||
|
}
|
||||||
|
float t = (float)(now - _iconPulseTimeReference) / (float)USECS_PER_SECOND;
|
||||||
|
float pulseFactor = (glm::cos(t * PULSE_FREQUENCY * 2.0f * PI) + 1.0f) / 2.0f;
|
||||||
|
_iconColor = PULSE_MIN + (PULSE_MAX - PULSE_MIN) * pulseFactor;
|
||||||
}
|
}
|
||||||
|
|
||||||
glColor3f(1,1,1);
|
glColor3f(_iconColor, _iconColor, _iconColor);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
|
|
||||||
glTexCoord2f(1, 1);
|
glTexCoord2f(1.0f, 1.0f);
|
||||||
glVertex2f(_iconBounds.left(), _iconBounds.top());
|
glVertex2f(_iconBounds.left(), _iconBounds.top());
|
||||||
|
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0.0f, 1.0f);
|
||||||
glVertex2f(_iconBounds.right(), _iconBounds.top());
|
glVertex2f(_iconBounds.right(), _iconBounds.top());
|
||||||
|
|
||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0.0f, 0.0f);
|
||||||
glVertex2f(_iconBounds.right(), _iconBounds.bottom());
|
glVertex2f(_iconBounds.right(), _iconBounds.bottom());
|
||||||
|
|
||||||
glTexCoord2f(1, 0);
|
glTexCoord2f(1.0f, 0.0f);
|
||||||
glVertex2f(_iconBounds.left(), _iconBounds.bottom());
|
glVertex2f(_iconBounds.left(), _iconBounds.bottom());
|
||||||
|
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
|
@ -248,11 +248,13 @@ private:
|
||||||
AudioEffectOptions _scriptReverbOptions;
|
AudioEffectOptions _scriptReverbOptions;
|
||||||
AudioEffectOptions _zoneReverbOptions;
|
AudioEffectOptions _zoneReverbOptions;
|
||||||
AudioEffectOptions* _reverbOptions;
|
AudioEffectOptions* _reverbOptions;
|
||||||
ty_gverb *_gverb;
|
ty_gverb* _gverb;
|
||||||
GLuint _micTextureId;
|
GLuint _micTextureId;
|
||||||
GLuint _muteTextureId;
|
GLuint _muteTextureId;
|
||||||
GLuint _boxTextureId;
|
GLuint _boxTextureId;
|
||||||
QRect _iconBounds;
|
QRect _iconBounds;
|
||||||
|
float _iconColor;
|
||||||
|
qint64 _iconPulseTimeReference;
|
||||||
|
|
||||||
/// Audio callback in class context.
|
/// Audio callback in class context.
|
||||||
inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
|
inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
|
||||||
|
|
|
@ -386,7 +386,7 @@ Menu::Menu() :
|
||||||
|
|
||||||
#if defined(Q_OS_MAC)
|
#if defined(Q_OS_MAC)
|
||||||
#else
|
#else
|
||||||
QAction* vsyncAction = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, this, SLOT(changeVSync()));
|
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, this, SLOT(changeVSync()));
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,7 @@ const float PITCH_SPEED = 100.0f; // degrees/sec
|
||||||
const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
|
const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
|
||||||
const float COLLISION_RADIUS_SCALE = 0.125f;
|
const float COLLISION_RADIUS_SCALE = 0.125f;
|
||||||
|
|
||||||
const float MAX_WALKING_SPEED = 4.5f;
|
const float MAX_WALKING_SPEED = 2.5f; // human walking speed
|
||||||
const float MAX_BOOST_SPEED = 0.5f * MAX_WALKING_SPEED; // keyboard motor gets additive boost below this speed
|
const float MAX_BOOST_SPEED = 0.5f * MAX_WALKING_SPEED; // keyboard motor gets additive boost below this speed
|
||||||
const float MIN_AVATAR_SPEED = 0.05f; // speed is set to zero below this
|
const float MIN_AVATAR_SPEED = 0.05f; // speed is set to zero below this
|
||||||
|
|
||||||
|
|
|
@ -106,7 +106,7 @@ void Batch::setInputStream(Slot startChannel, const BufferStream& stream) {
|
||||||
const Buffers& buffers = stream.getBuffers();
|
const Buffers& buffers = stream.getBuffers();
|
||||||
const Offsets& offsets = stream.getOffsets();
|
const Offsets& offsets = stream.getOffsets();
|
||||||
const Offsets& strides = stream.getStrides();
|
const Offsets& strides = stream.getStrides();
|
||||||
for (int i = 0; i < buffers.size(); i++) {
|
for (unsigned int i = 0; i < buffers.size(); i++) {
|
||||||
setInputBuffer(startChannel + i, buffers[i], offsets[i], strides[i]);
|
setInputBuffer(startChannel + i, buffers[i], offsets[i], strides[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,15 +31,15 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glEnable),
|
(&::gpu::GLBackend::do_glEnable),
|
||||||
(&::gpu::GLBackend::do_glDisable),
|
(&::gpu::GLBackend::do_glDisable),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glEnableClientState),
|
(&::gpu::GLBackend::do_glEnableClientState),
|
||||||
(&::gpu::GLBackend::do_glDisableClientState),
|
(&::gpu::GLBackend::do_glDisableClientState),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glCullFace),
|
(&::gpu::GLBackend::do_glCullFace),
|
||||||
(&::gpu::GLBackend::do_glAlphaFunc),
|
(&::gpu::GLBackend::do_glAlphaFunc),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glDepthFunc),
|
(&::gpu::GLBackend::do_glDepthFunc),
|
||||||
(&::gpu::GLBackend::do_glDepthMask),
|
(&::gpu::GLBackend::do_glDepthMask),
|
||||||
(&::gpu::GLBackend::do_glDepthRange),
|
(&::gpu::GLBackend::do_glDepthRange),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glBindBuffer),
|
(&::gpu::GLBackend::do_glBindBuffer),
|
||||||
|
@ -57,18 +57,18 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
|
||||||
(&::gpu::GLBackend::do_glPushMatrix),
|
(&::gpu::GLBackend::do_glPushMatrix),
|
||||||
(&::gpu::GLBackend::do_glPopMatrix),
|
(&::gpu::GLBackend::do_glPopMatrix),
|
||||||
(&::gpu::GLBackend::do_glMultMatrixf),
|
(&::gpu::GLBackend::do_glMultMatrixf),
|
||||||
(&::gpu::GLBackend::do_glLoadMatrixf),
|
(&::gpu::GLBackend::do_glLoadMatrixf),
|
||||||
(&::gpu::GLBackend::do_glLoadIdentity),
|
(&::gpu::GLBackend::do_glLoadIdentity),
|
||||||
(&::gpu::GLBackend::do_glRotatef),
|
(&::gpu::GLBackend::do_glRotatef),
|
||||||
(&::gpu::GLBackend::do_glScalef),
|
(&::gpu::GLBackend::do_glScalef),
|
||||||
(&::gpu::GLBackend::do_glTranslatef),
|
(&::gpu::GLBackend::do_glTranslatef),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glDrawArrays),
|
(&::gpu::GLBackend::do_glDrawArrays),
|
||||||
(&::gpu::GLBackend::do_glDrawRangeElements),
|
(&::gpu::GLBackend::do_glDrawRangeElements),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glColorPointer),
|
(&::gpu::GLBackend::do_glColorPointer),
|
||||||
(&::gpu::GLBackend::do_glNormalPointer),
|
(&::gpu::GLBackend::do_glNormalPointer),
|
||||||
(&::gpu::GLBackend::do_glTexCoordPointer),
|
(&::gpu::GLBackend::do_glTexCoordPointer),
|
||||||
(&::gpu::GLBackend::do_glVertexPointer),
|
(&::gpu::GLBackend::do_glVertexPointer),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glVertexAttribPointer),
|
(&::gpu::GLBackend::do_glVertexAttribPointer),
|
||||||
|
@ -77,7 +77,7 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glColor4f),
|
(&::gpu::GLBackend::do_glColor4f),
|
||||||
|
|
||||||
(&::gpu::GLBackend::do_glMaterialf),
|
(&::gpu::GLBackend::do_glMaterialf),
|
||||||
(&::gpu::GLBackend::do_glMaterialfv),
|
(&::gpu::GLBackend::do_glMaterialfv),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -112,9 +112,8 @@ static const GLenum _elementTypeToGLType[NUM_TYPES]= {
|
||||||
|
|
||||||
GLBackend::GLBackend() :
|
GLBackend::GLBackend() :
|
||||||
|
|
||||||
_inputFormat(0),
|
|
||||||
_inputAttributeActivation(0),
|
|
||||||
_needInputFormatUpdate(true),
|
_needInputFormatUpdate(true),
|
||||||
|
_inputFormat(0),
|
||||||
|
|
||||||
_inputBuffersState(0),
|
_inputBuffersState(0),
|
||||||
_inputBuffers(_inputBuffersState.size(), BufferPointer(0)),
|
_inputBuffers(_inputBuffersState.size(), BufferPointer(0)),
|
||||||
|
@ -122,7 +121,8 @@ GLBackend::GLBackend() :
|
||||||
_inputBufferStrides(_inputBuffersState.size(), 0),
|
_inputBufferStrides(_inputBuffersState.size(), 0),
|
||||||
|
|
||||||
_indexBuffer(0),
|
_indexBuffer(0),
|
||||||
_indexBufferOffset(0)
|
_indexBufferOffset(0),
|
||||||
|
_inputAttributeActivation(0)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -138,7 +138,7 @@ void GLBackend::renderBatch(Batch& batch) {
|
||||||
|
|
||||||
GLBackend backend;
|
GLBackend backend;
|
||||||
|
|
||||||
for (int i = 0; i < numCommands; i++) {
|
for (unsigned int i = 0; i < numCommands; i++) {
|
||||||
CommandCall call = _commandCalls[(*command)];
|
CommandCall call = _commandCalls[(*command)];
|
||||||
(backend.*(call))(batch, *offset);
|
(backend.*(call))(batch, *offset);
|
||||||
command++;
|
command++;
|
||||||
|
@ -203,7 +203,7 @@ void GLBackend::do_drawIndexed(Batch& batch, uint32 paramOffset) {
|
||||||
|
|
||||||
GLenum glType = _elementTypeToGLType[_indexBufferType];
|
GLenum glType = _elementTypeToGLType[_indexBufferType];
|
||||||
|
|
||||||
glDrawElements(mode, numIndices, glType, (GLvoid*)(startIndex + _indexBufferOffset));
|
glDrawElements(mode, numIndices, glType, reinterpret_cast<GLvoid*>(startIndex + _indexBufferOffset));
|
||||||
CHECK_GL_ERROR();
|
CHECK_GL_ERROR();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -265,7 +265,7 @@ void GLBackend::updateInput() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Manage Activation what was and what is expected now
|
// Manage Activation what was and what is expected now
|
||||||
for (int i = 0; i < newActivation.size(); i++) {
|
for (unsigned int i = 0; i < newActivation.size(); i++) {
|
||||||
bool newState = newActivation[i];
|
bool newState = newActivation[i];
|
||||||
if (newState != _inputAttributeActivation[i]) {
|
if (newState != _inputAttributeActivation[i]) {
|
||||||
#if defined(SUPPORT_LEGACY_OPENGL)
|
#if defined(SUPPORT_LEGACY_OPENGL)
|
||||||
|
@ -314,7 +314,7 @@ void GLBackend::updateInput() {
|
||||||
CHECK_GL_ERROR();
|
CHECK_GL_ERROR();
|
||||||
_inputBuffersState[bufferNum] = false;
|
_inputBuffersState[bufferNum] = false;
|
||||||
|
|
||||||
for (int i = 0; i < channel._slots.size(); i++) {
|
for (unsigned int i = 0; i < channel._slots.size(); i++) {
|
||||||
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
|
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
|
||||||
GLuint slot = attrib._slot;
|
GLuint slot = attrib._slot;
|
||||||
GLuint count = attrib._element.getDimensionCount();
|
GLuint count = attrib._element.getDimensionCount();
|
||||||
|
@ -325,16 +325,16 @@ void GLBackend::updateInput() {
|
||||||
if (slot < NUM_CLASSIC_ATTRIBS) {
|
if (slot < NUM_CLASSIC_ATTRIBS) {
|
||||||
switch (slot) {
|
switch (slot) {
|
||||||
case Stream::POSITION:
|
case Stream::POSITION:
|
||||||
glVertexPointer(count, type, stride, (GLvoid*)pointer);
|
glVertexPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||||
break;
|
break;
|
||||||
case Stream::NORMAL:
|
case Stream::NORMAL:
|
||||||
glNormalPointer(type, stride, (GLvoid*)pointer);
|
glNormalPointer(type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||||
break;
|
break;
|
||||||
case Stream::COLOR:
|
case Stream::COLOR:
|
||||||
glColorPointer(count, type, stride, (GLvoid*)pointer);
|
glColorPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||||
break;
|
break;
|
||||||
case Stream::TEXCOORD:
|
case Stream::TEXCOORD:
|
||||||
glTexCoordPointer(count, type, stride, (GLvoid*)pointer);
|
glTexCoordPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||||
break;
|
break;
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
|
@ -342,7 +342,8 @@ void GLBackend::updateInput() {
|
||||||
{
|
{
|
||||||
#endif
|
#endif
|
||||||
GLboolean isNormalized = attrib._element.isNormalized();
|
GLboolean isNormalized = attrib._element.isNormalized();
|
||||||
glVertexAttribPointer(slot, count, type, isNormalized, stride, (GLvoid*)pointer);
|
glVertexAttribPointer(slot, count, type, isNormalized, stride,
|
||||||
|
reinterpret_cast<GLvoid*>(pointer));
|
||||||
}
|
}
|
||||||
CHECK_GL_ERROR();
|
CHECK_GL_ERROR();
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,6 +8,8 @@
|
||||||
// Distributed under the Apache License, Version 2.0.
|
// Distributed under the Apache License, Version 2.0.
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
|
#include "Context.h"
|
||||||
#include "Resource.h"
|
#include "Resource.h"
|
||||||
|
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
|
|
|
@ -479,9 +479,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
|
||||||
float bestDistance = std::numeric_limits<float>::max();
|
float bestDistance = std::numeric_limits<float>::max();
|
||||||
float distanceToSubMesh;
|
float distanceToSubMesh;
|
||||||
BoxFace subMeshFace;
|
BoxFace subMeshFace;
|
||||||
BoxFace bestSubMeshFace;
|
|
||||||
int subMeshIndex = 0;
|
int subMeshIndex = 0;
|
||||||
int bestSubMeshIndex = -1;
|
|
||||||
|
|
||||||
// If we hit the models box, then consider the submeshes...
|
// If we hit the models box, then consider the submeshes...
|
||||||
foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
|
foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
|
||||||
|
@ -489,10 +487,9 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
|
||||||
|
|
||||||
if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {
|
if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {
|
||||||
if (distanceToSubMesh < bestDistance) {
|
if (distanceToSubMesh < bestDistance) {
|
||||||
bestSubMeshIndex = subMeshIndex;
|
|
||||||
bestDistance = distanceToSubMesh;
|
bestDistance = distanceToSubMesh;
|
||||||
bestSubMeshFace = subMeshFace;
|
|
||||||
intersectedSomething = true;
|
intersectedSomething = true;
|
||||||
|
face = subMeshFace;
|
||||||
extraInfo = geometry.getModelNameOfMesh(subMeshIndex);
|
extraInfo = geometry.getModelNameOfMesh(subMeshIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -984,7 +984,9 @@ void ApplicationOverlay::renderAudioMeter() {
|
||||||
const int AUDIO_METER_X = MIRROR_VIEW_LEFT_PADDING + MUTE_ICON_SIZE + AUDIO_METER_INSET + AUDIO_METER_GAP;
|
const int AUDIO_METER_X = MIRROR_VIEW_LEFT_PADDING + MUTE_ICON_SIZE + AUDIO_METER_INSET + AUDIO_METER_GAP;
|
||||||
|
|
||||||
int audioMeterY;
|
int audioMeterY;
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
bool boxed = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) &&
|
||||||
|
!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
|
||||||
|
if (boxed) {
|
||||||
audioMeterY = MIRROR_VIEW_HEIGHT + AUDIO_METER_GAP + MUTE_ICON_PADDING;
|
audioMeterY = MIRROR_VIEW_HEIGHT + AUDIO_METER_GAP + MUTE_ICON_PADDING;
|
||||||
} else {
|
} else {
|
||||||
audioMeterY = AUDIO_METER_GAP + MUTE_ICON_PADDING;
|
audioMeterY = AUDIO_METER_GAP + MUTE_ICON_PADDING;
|
||||||
|
@ -1022,9 +1024,7 @@ void ApplicationOverlay::renderAudioMeter() {
|
||||||
renderCollisionOverlay(glWidget->width(), glWidget->height(), magnitude, 1.0f);
|
renderCollisionOverlay(glWidget->width(), glWidget->height(), magnitude, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP,
|
audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP, audioMeterY, boxed);
|
||||||
audioMeterY,
|
|
||||||
Menu::getInstance()->isOptionChecked(MenuOption::Mirror));
|
|
||||||
|
|
||||||
audio->renderScope(glWidget->width(), glWidget->height());
|
audio->renderScope(glWidget->width(), glWidget->height());
|
||||||
|
|
||||||
|
|
|
@ -156,6 +156,9 @@ void RearMirrorTools::displayIcon(QRect bounds, QRect iconBounds, GLuint texture
|
||||||
}
|
}
|
||||||
glEnd();
|
glEnd();
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
glDisable(GL_TEXTURE_2D);
|
glDisable(GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
|
|
|
@ -129,7 +129,7 @@ int TextRenderer::draw(int x, int y, const char* str) {
|
||||||
leftBottom.x, rightTop.y, ls, tt, };
|
leftBottom.x, rightTop.y, ls, tt, };
|
||||||
|
|
||||||
const int NUM_COLOR_SCALARS_PER_GLYPH = 4;
|
const int NUM_COLOR_SCALARS_PER_GLYPH = 4;
|
||||||
unsigned int colorBuffer[NUM_COLOR_SCALARS_PER_GLYPH] = { compactColor, compactColor, compactColor, compactColor };
|
int colorBuffer[NUM_COLOR_SCALARS_PER_GLYPH] = { compactColor, compactColor, compactColor, compactColor };
|
||||||
|
|
||||||
gpu::Buffer::Size offset = sizeof(vertexBuffer) * _numGlyphsBatched;
|
gpu::Buffer::Size offset = sizeof(vertexBuffer) * _numGlyphsBatched;
|
||||||
gpu::Buffer::Size colorOffset = sizeof(colorBuffer) * _numGlyphsBatched;
|
gpu::Buffer::Size colorOffset = sizeof(colorBuffer) * _numGlyphsBatched;
|
||||||
|
@ -181,9 +181,9 @@ TextRenderer::TextRenderer(const Properties& properties) :
|
||||||
_color(properties.color),
|
_color(properties.color),
|
||||||
_glyphsBuffer(new gpu::Buffer()),
|
_glyphsBuffer(new gpu::Buffer()),
|
||||||
_glyphsColorBuffer(new gpu::Buffer()),
|
_glyphsColorBuffer(new gpu::Buffer()),
|
||||||
_numGlyphsBatched(0),
|
|
||||||
_glyphsStreamFormat(new gpu::Stream::Format()),
|
_glyphsStreamFormat(new gpu::Stream::Format()),
|
||||||
_glyphsStream(new gpu::BufferStream())
|
_glyphsStream(new gpu::BufferStream()),
|
||||||
|
_numGlyphsBatched(0)
|
||||||
{
|
{
|
||||||
_glyphsStreamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::POS_XYZ), 0);
|
_glyphsStreamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::POS_XYZ), 0);
|
||||||
const int NUM_POS_COORDS = 2;
|
const int NUM_POS_COORDS = 2;
|
||||||
|
|
|
@ -297,7 +297,7 @@ void Player::play() {
|
||||||
_injector->setOptions(_options);
|
_injector->setOptions(_options);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::setCurrentFrame(unsigned int currentFrame) {
|
void Player::setCurrentFrame(int currentFrame) {
|
||||||
if (_recording && currentFrame >= _recording->getFrameNumber()) {
|
if (_recording && currentFrame >= _recording->getFrameNumber()) {
|
||||||
stopPlaying();
|
stopPlaying();
|
||||||
return;
|
return;
|
||||||
|
@ -314,7 +314,7 @@ void Player::setCurrentFrame(unsigned int currentFrame) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::setCurrentTime(unsigned int currentTime) {
|
void Player::setCurrentTime(int currentTime) {
|
||||||
if (currentTime >= _recording->getLength()) {
|
if (currentTime >= _recording->getLength()) {
|
||||||
stopPlaying();
|
stopPlaying();
|
||||||
return;
|
return;
|
||||||
|
@ -393,7 +393,7 @@ bool Player::computeCurrentFrame() {
|
||||||
_currentFrame = 0;
|
_currentFrame = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
quint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
|
qint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
|
||||||
while(_currentFrame >= 0 &&
|
while(_currentFrame >= 0 &&
|
||||||
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
|
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
|
||||||
--_currentFrame;
|
--_currentFrame;
|
||||||
|
|
|
@ -44,8 +44,8 @@ public slots:
|
||||||
void loadRecording(RecordingPointer recording);
|
void loadRecording(RecordingPointer recording);
|
||||||
void play();
|
void play();
|
||||||
|
|
||||||
void setCurrentFrame(unsigned int currentFrame);
|
void setCurrentFrame(int currentFrame);
|
||||||
void setCurrentTime(unsigned int currentTime);
|
void setCurrentTime(int currentTime);
|
||||||
|
|
||||||
void setVolume(float volume);
|
void setVolume(float volume);
|
||||||
void setAudioOffset(int audioOffset);
|
void setAudioOffset(int audioOffset);
|
||||||
|
@ -87,4 +87,4 @@ private:
|
||||||
bool _useSkeletonURL;
|
bool _useSkeletonURL;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_Player_h
|
#endif // hifi_Player_h
|
||||||
|
|
|
@ -547,11 +547,12 @@ void Octree::deleteOctalCodeFromTreeRecursion(OctreeElement* element, void* extr
|
||||||
|
|
||||||
void Octree::eraseAllOctreeElements(bool createNewRoot) {
|
void Octree::eraseAllOctreeElements(bool createNewRoot) {
|
||||||
delete _rootElement; // this will recurse and delete all children
|
delete _rootElement; // this will recurse and delete all children
|
||||||
|
_rootElement = NULL;
|
||||||
|
|
||||||
if (createNewRoot) {
|
if (createNewRoot) {
|
||||||
_rootElement = createNewElement();
|
_rootElement = createNewElement();
|
||||||
} else {
|
|
||||||
_rootElement = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_isDirty = true;
|
_isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -79,8 +79,8 @@ public:
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
uint32_t _glBufferIndex : 24, /// Client only, vbo index for this voxel if being rendered, 3 bytes
|
uint32_t _glBufferIndex : 24; /// Client only, vbo index for this voxel if being rendered, 3 bytes
|
||||||
_voxelSystemIndex : 8; /// Client only, index to the VoxelSystem rendering this voxel, 1 bytes
|
uint32_t _voxelSystemIndex : 8; /// Client only, index to the VoxelSystem rendering this voxel, 1 bytes
|
||||||
|
|
||||||
// Support for _voxelSystemIndex, we use these static member variables to track the VoxelSystems that are
|
// Support for _voxelSystemIndex, we use these static member variables to track the VoxelSystems that are
|
||||||
// in use by various voxel nodes. We map the VoxelSystem pointers into an 1 byte key, this limits us to at
|
// in use by various voxel nodes. We map the VoxelSystem pointers into an 1 byte key, this limits us to at
|
||||||
|
|
Loading…
Reference in a new issue