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Fixes for EntityItem contains test, add MixerAvatar class and use in sort
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parent
16bc667b95
commit
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5 changed files with 94 additions and 35 deletions
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@ -135,9 +135,7 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared
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EntityTree& entityTree = *slaveSharedData.entityTree;
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FindPriorityZone findPriorityZone { newPosition, false } ;
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entityTree.recurseTreeWithOperation(&FindPriorityZone::operation, &findPriorityZone);
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if (findPriorityZone.isInPriorityZone) {
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// Tag avatar as hero ...
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}
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_avatar->setPriorityAvatar(findPriorityZone.isInPriorityZone);
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}
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return true;
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@ -21,7 +21,7 @@
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#include <QtCore/QJsonObject>
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#include <QtCore/QUrl>
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#include <AvatarData.h>
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#include "MixerAvatar.h"
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#include <AssociatedTraitValues.h>
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#include <NodeData.h>
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#include <NumericalConstants.h>
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@ -46,10 +46,10 @@ public:
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using PerNodeTraitVersions = std::unordered_map<Node::LocalID, AvatarTraits::TraitVersions>;
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int parseData(ReceivedMessage& message, const SlaveSharedData& SlaveSharedData);
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AvatarData& getAvatar() { return *_avatar; }
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const AvatarData& getAvatar() const { return *_avatar; }
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const AvatarData* getConstAvatarData() const { return _avatar.get(); }
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AvatarSharedPointer getAvatarSharedPointer() const { return _avatar; }
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MixerAvatar& getAvatar() { return *_avatar; }
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const MixerAvatar& getAvatar() const { return *_avatar; }
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const MixerAvatar* getConstAvatarData() const { return _avatar.get(); }
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MixerAvatarSharedPointer getAvatarSharedPointer() const { return _avatar; }
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uint16_t getLastBroadcastSequenceNumber(NLPacket::LocalID nodeID) const;
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void setLastBroadcastSequenceNumber(NLPacket::LocalID nodeID, uint16_t sequenceNumber)
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@ -163,7 +163,7 @@ private:
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};
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PacketQueue _packetQueue;
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AvatarSharedPointer _avatar { new AvatarData() };
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MixerAvatarSharedPointer _avatar { new MixerAvatar() };
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uint16_t _lastReceivedSequenceNumber { 0 };
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std::unordered_map<NLPacket::LocalID, uint16_t> _lastBroadcastSequenceNumbers;
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@ -281,7 +281,51 @@ AABox computeBubbleBox(const AvatarData& avatar, float bubbleExpansionFactor) {
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return box;
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}
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namespace {
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class SortableAvatar : public PrioritySortUtil::Sortable {
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public:
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SortableAvatar() = delete;
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SortableAvatar(const MixerAvatar* avatar, const Node* avatarNode, uint64_t lastEncodeTime)
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: _avatar(avatar), _node(avatarNode), _lastEncodeTime(lastEncodeTime) {
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}
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glm::vec3 getPosition() const override { return _avatar->getClientGlobalPosition(); }
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float getRadius() const override {
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glm::vec3 nodeBoxScale = _avatar->getGlobalBoundingBox().getScale();
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return 0.5f * glm::max(nodeBoxScale.x, glm::max(nodeBoxScale.y, nodeBoxScale.z));
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}
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uint64_t getTimestamp() const override {
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return _lastEncodeTime;
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}
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const Node* getNode() const { return _node; }
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const MixerAvatar* getAvatar() const { return _avatar; }
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private:
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const MixerAvatar* _avatar;
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const Node* _node;
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uint64_t _lastEncodeTime;
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};
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} // Close anonymous namespace.
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// Specialize computePriority() for avatars:
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template<> float PrioritySortUtil::PriorityQueue<SortableAvatar>::computePriority(const SortableAvatar& thing) const {
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static constexpr float AVATAR_HERO_BONUS { 25.0f }; // Higher than any normal priority.
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float priority = std::numeric_limits<float>::min();
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for (const auto& view : _views) {
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priority = std::max(priority, computePriority(view, thing));
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}
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if (thing.getAvatar()->getPriorityAvatar()) {
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priority += AVATAR_HERO_BONUS;
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}
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return priority;
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}
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void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
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const float AVATAR_HERO_FRACTION { 0.4f };
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const Node* destinationNode = node.data();
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auto nodeList = DependencyManager::get<NodeList>();
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@ -314,8 +358,9 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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int identityBytesSent = 0;
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int traitBytesSent = 0;
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// max number of avatarBytes per frame
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int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND);
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// max number of avatarBytes per frame (13 900, typical)
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const int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND);
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const int maxHeroBytesPerFrame = int(maxAvatarBytesPerFrame * AVATAR_HERO_FRACTION); // 5555, typical
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// keep track of the number of other avatars held back in this frame
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int numAvatarsHeldBack = 0;
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@ -339,27 +384,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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const float MY_AVATAR_BUBBLE_EXPANSION_FACTOR = 4.0f; // magic number determined emperically
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AABox nodeBox = computeBubbleBox(avatar, MY_AVATAR_BUBBLE_EXPANSION_FACTOR);
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class SortableAvatar: public PrioritySortUtil::Sortable {
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public:
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SortableAvatar() = delete;
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SortableAvatar(const AvatarData* avatar, const Node* avatarNode, uint64_t lastEncodeTime)
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: _avatar(avatar), _node(avatarNode), _lastEncodeTime(lastEncodeTime) {}
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glm::vec3 getPosition() const override { return _avatar->getClientGlobalPosition(); }
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float getRadius() const override {
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glm::vec3 nodeBoxScale = _avatar->getGlobalBoundingBox().getScale();
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return 0.5f * glm::max(nodeBoxScale.x, glm::max(nodeBoxScale.y, nodeBoxScale.z));
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}
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uint64_t getTimestamp() const override {
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return _lastEncodeTime;
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}
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const Node* getNode() const { return _node; }
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private:
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const AvatarData* _avatar;
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const Node* _node;
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uint64_t _lastEncodeTime;
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};
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// prepare to sort
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const auto& cameraViews = nodeData->getViewFrustums();
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PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(cameraViews,
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@ -446,7 +470,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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if (!shouldIgnore) {
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// sort this one for later
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const AvatarData* avatarNodeData = avatarClientNodeData->getConstAvatarData();
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const MixerAvatar* avatarNodeData = avatarClientNodeData->getConstAvatarData();
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auto lastEncodeTime = nodeData->getLastOtherAvatarEncodeTime(avatarNode->getLocalID());
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sortedAvatars.push(SortableAvatar(avatarNodeData, avatarNode, lastEncodeTime));
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@ -508,10 +532,16 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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}
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}
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bool overHeroBudget = frameByteEstimate > maxHeroBytesPerFrame;
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auto startAvatarDataPacking = chrono::high_resolution_clock::now();
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const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
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const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
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const MixerAvatar* otherAvatar = otherNodeData->getConstAvatarData();
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if (overHeroBudget && otherAvatar->getPriorityAvatar()) {
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continue; // No more heroes (this frame).
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}
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// Typically all out-of-view avatars but such avatars' priorities will rise with time:
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bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD;
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31
assignment-client/src/avatars/MixerAvatar.h
Normal file
31
assignment-client/src/avatars/MixerAvatar.h
Normal file
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@ -0,0 +1,31 @@
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//
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// MixerAvatar.h
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// assignment-client/src/avatars
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//
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// Created by Simon Walton Feb 2019.
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// Copyright 2019 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Avatar class for use within the avatar mixer - encapsulates data required only for
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// sorting priorities within the mixer.
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#ifndef hifi_MixerAvatar_h
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#define hifi_MixerAvatar_h
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#include <AvatarData.h>
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class MixerAvatar : public AvatarData {
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public:
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bool getPriorityAvatar() const { return _bPriorityAvatar; }
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void setPriorityAvatar(bool bPriorityAvatar) { _bPriorityAvatar = bPriorityAvatar; }
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private:
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bool _bPriorityAvatar { false };
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};
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using MixerAvatarSharedPointer = std::shared_ptr<MixerAvatar>;
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#endif // hifi_MixerAvatar_h
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@ -1738,7 +1738,7 @@ bool EntityItem::contains(const glm::vec3& point) const {
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// the above cases not yet supported --> fall through to BOX case
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case SHAPE_TYPE_BOX: {
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localPoint = glm::abs(localPoint);
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return glm::any(glm::lessThanEqual(localPoint, glm::vec3(NORMALIZED_HALF_SIDE)));
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return glm::all(glm::lessThanEqual(localPoint, glm::vec3(NORMALIZED_HALF_SIDE)));
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}
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case SHAPE_TYPE_ELLIPSOID: {
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// since we've transformed into the normalized space this is just a sphere-point intersection test
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