mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 01:56:54 +02:00
removed a redundant comment
This commit is contained in:
parent
9a9656708c
commit
e508c9fedc
1 changed files with 0 additions and 7 deletions
|
@ -494,13 +494,6 @@ void VoxelTree::createSphere(float radius, float xc, float yc, float zc, float v
|
||||||
unsigned char green = wantColorRandomizer ? 128 : (g1 + g2) / 2;
|
unsigned char green = wantColorRandomizer ? 128 : (g1 + g2) / 2;
|
||||||
unsigned char blue = wantColorRandomizer ? 128 : (b1 + b2) / 2;
|
unsigned char blue = wantColorRandomizer ? 128 : (b1 + b2) / 2;
|
||||||
|
|
||||||
// Psuedocode for creating a sphere:
|
|
||||||
// for (theta from 0 to 2pi):
|
|
||||||
// for (phi from 0 to pi):
|
|
||||||
// x = xc+r*cos(theta)*sin(phi)
|
|
||||||
// y = yc+r*sin(theta)*sin(phi)
|
|
||||||
// z = zc+r*cos(phi)
|
|
||||||
|
|
||||||
// I want to do something smart like make these inside circles with bigger voxels, but this doesn't seem to work.
|
// I want to do something smart like make these inside circles with bigger voxels, but this doesn't seem to work.
|
||||||
float thisVoxelSize = voxelSize; // radius / 2.0f;
|
float thisVoxelSize = voxelSize; // radius / 2.0f;
|
||||||
float thisRadius = 0.0;
|
float thisRadius = 0.0;
|
||||||
|
|
Loading…
Reference in a new issue