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https://github.com/overte-org/overte.git
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Helper method for adding avatar collision submenu
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parent
2d1218d304
commit
e4ef09e06d
2 changed files with 20 additions and 27 deletions
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@ -168,19 +168,7 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly);
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{
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// add collision options to the general edit menu
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QMenu* collisionsOptionsMenu = editMenu->addMenu("Collision Options");
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithEnvironment,
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0, false, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithAvatars,
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0, true, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithVoxels,
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0, false, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithParticles,
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0, true, avatar, SLOT(updateCollisionFlags()));
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}
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addAvatarCollisionSubMenu(editMenu);
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QMenu* toolsMenu = addMenu("Tools");
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@ -348,19 +336,7 @@ Menu::Menu() :
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SLOT(setTCPEnabled(bool)));
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
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{
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// add collision options to the avatar menu
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QMenu* collisionsOptionsMenu = avatarOptionsMenu->addMenu("Collision Options");
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithEnvironment,
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0, false, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithAvatars,
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0, true, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithVoxels,
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0, false, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithParticles,
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0, true, avatar, SLOT(updateCollisionFlags()));
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}
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addAvatarCollisionSubMenu(avatarOptionsMenu);
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QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
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@ -1230,6 +1206,22 @@ void Menu::updateFrustumRenderModeAction() {
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}
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}
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void Menu::addAvatarCollisionSubMenu(QMenu* overMenu) {
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// add avatar collisions subMenu to overMenu
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QMenu* subMenu = overMenu->addMenu("Collision Options");
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Application* appInstance = Application::getInstance();
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithEnvironment,
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0, false, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithAvatars,
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0, true, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithVoxels,
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0, false, avatar, SLOT(updateCollisionFlags()));
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addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithParticles,
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0, true, avatar, SLOT(updateCollisionFlags()));
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}
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QString Menu::replaceLastOccurrence(QChar search, QChar replace, QString string) {
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int lastIndex;
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lastIndex = string.lastIndexOf(search);
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@ -1240,4 +1232,3 @@ QString Menu::replaceLastOccurrence(QChar search, QChar replace, QString string)
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return string;
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}
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@ -139,6 +139,8 @@ private:
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void updateFrustumRenderModeAction();
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void addAvatarCollisionSubMenu(QMenu* overMenu);
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QHash<QString, QAction*> _actionHash;
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int _audioJitterBufferSamples; /// number of extra samples to wait before starting audio playback
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BandwidthDialog* _bandwidthDialog;
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