diff --git a/examples/billiards.js b/examples/billiards.js new file mode 100644 index 0000000000..9bc21ff611 --- /dev/null +++ b/examples/billiards.js @@ -0,0 +1,197 @@ +// Pool Table +var tableParts = []; +var balls = []; + +var LENGTH = 2.84; +var WIDTH = 1.42; +var HEIGHT = 0.80; +var SCALE = 2.0; +var BALL_SIZE = 0.05715; +var BUMPER_WIDTH = 0.15; +var BUMPER_HEIGHT = BALL_SIZE * 2.0; +var HOLE_SIZE = BALL_SIZE; +var DROP_HEIGHT = BALL_SIZE * 3.0; +var GRAVITY = -9.8; +var BALL_GAP = 0.001; + +var startStroke = 0; + +HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/"; +var screenSize = Controller.getViewportDimensions(); +var reticle = Overlays.addOverlay("image", { + x: screenSize.x / 2 - 16, + y: screenSize.y / 2 - 16, + width: 32, + height: 32, + imageURL: HIFI_PUBLIC_BUCKET + "images/reticle.png", + color: { red: 255, green: 255, blue: 255}, + alpha: 1 + }); + +function makeTable(pos) { + // Top + tableParts.push(Entities.addEntity( + { type: "Box", + position: pos, + dimensions: { x: LENGTH * SCALE, y: HEIGHT, z: WIDTH * SCALE }, + color: { red: 0, green: 255, blue: 0 } })); + // Long Bumpers + tableParts.push(Entities.addEntity( + { type: "Box", + position: { x: pos.x - LENGTH / 2.0, + y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0), + z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE }, + dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE }, + color: { red: 237, green: 201, blue: 175 } })); + tableParts.push(Entities.addEntity( + { type: "Box", + position: { x: pos.x + LENGTH / 2.0, + y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0), + z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE }, + dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE }, + color: { red: 237, green: 201, blue: 175 } })); + + tableParts.push(Entities.addEntity( + { type: "Box", + position: { x: pos.x - LENGTH / 2.0, + y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0), + z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE }, + dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE }, + color: { red: 237, green: 201, blue: 175 } })); + tableParts.push(Entities.addEntity( + { type: "Box", + position: { x: pos.x + LENGTH / 2.0, + y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0), + z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE }, + dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE }, + color: { red: 237, green: 201, blue: 175 } })); + // End bumpers + tableParts.push(Entities.addEntity( + { type: "Box", + position: { x: pos.x + (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE, + y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0), + z: pos.z }, + dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE }, + color: { red: 237, green: 201, blue: 175 } })); + + tableParts.push(Entities.addEntity( + { type: "Box", + position: { x: pos.x - (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE, + y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0), + z: pos.z }, + dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE }, + color: { red: 237, green: 201, blue: 175 } })); + +} + +function makeBalls(pos) { + var colors = [{ red: 255, green: 255, blue: 0}, // Yellow + { red: 0, green: 0, blue: 255}, // Blue + { red: 255, green: 0, blue: 0}, // Red + { red: 128, green: 0, blue: 128}, // Purple + { red: 255, green: 165, blue: 0}, // Orange + { red: 0, green: 255, blue: 0}, // Green + { red: 128, green: 0, blue: 0}, // Maroon + { red: 0, green: 0, blue: 0}, // Black + { red: 255, green: 255, blue: 224}, // Light Yellow + { red: 173, green: 216, blue: 230}, // Light Blue + { red: 205, green: 92, blue: 92}, // Indian Red + { red: 218, green: 112, blue: 214}, // Orchid + { red: 218, green: 165, blue: 32}, // GoldenRod + { red: 255, green: 99, blue: 71}, // Tomato + { red: 128, green: 128, blue: 128}]; // Gray + + // Object balls + var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + DROP_HEIGHT, z: pos.z }; + for (var row = 1; row <= 5; row++) { + ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE); + for (var spot = 0; spot < row; spot++) { + balls.push(Entities.addEntity( + { type: "Sphere", + position: ballPosition, + dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE }, + color: colors[balls.length], + gravity: { x: 0, y: GRAVITY, z: 0 }, + ignoreCollisions: false, + damping: 0.40, + collisionsWillMove: true })); + ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE; + } + ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE; + } + // Cue Ball + ballPosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + DROP_HEIGHT, z: pos.z }; + balls.push(Entities.addEntity( + { type: "Sphere", + position: ballPosition, + dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE }, + color: { red: 255, green: 255, blue: 255 }, + gravity: { x: 0, y: GRAVITY, z: 0 }, + ignoreCollisions: false, + damping: 0.40, + collisionsWillMove: true })); +} + +function shootCue(velocity) { + var DISTANCE_FROM_CAMERA = BALL_SIZE * 5.0 * SCALE; + var camera = Camera.getPosition(); + var forwardVector = Quat.getFront(Camera.getOrientation()); + var cuePosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA)); + var velocity = Vec3.multiply(forwardVector, velocity); + var BULLET_LIFETIME = 3.0; + var BULLET_GRAVITY = 0.0; + bulletID = Entities.addEntity( + { type: "Sphere", + position: cuePosition, + dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE }, + color: { red: 255, green: 255, blue: 255 }, + velocity: velocity, + lifetime: BULLET_LIFETIME, + gravity: { x: 0, y: BULLET_GRAVITY, z: 0 }, + damping: 0.10, + density: 1000, + ignoreCollisions: false, + collisionsWillMove: true + }); +} + +function keyReleaseEvent(event) { + if ((startStroke > 0) && event.text == "SPACE") { + var endTime = new Date().getTime(); + var delta = endTime - startStroke; + shootCue(delta / 100.0); + startStroke = 0; + } +} + +function keyPressEvent(event) { + // Fire a cue ball + if ((startStroke == 0) && (event.text == "SPACE")) { + startStroke = new Date().getTime(); + } +} + +function cleanup() { + for (var i = 0; i < tableParts.length; i++) { + if (!tableParts[i].isKnownID) { + tableParts[i] = Entities.identifyEntity(tableParts[i]); + } + Entities.deleteEntity(tableParts[i]); + } + for (var i = 0; i < balls.length; i++) { + if (!balls[i].isKnownID) { + balls[i] = Entities.identifyEntity(balls[i]); + } + Entities.deleteEntity(balls[i]); + } + Overlays.deleteOverlay(reticle); +} + +var tableCenter = Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Quat.getFront(Camera.getOrientation()))); + +makeTable(tableCenter); +makeBalls(tableCenter); + +Script.scriptEnding.connect(cleanup); +Controller.keyPressEvent.connect(keyPressEvent); +Controller.keyReleaseEvent.connect(keyReleaseEvent); diff --git a/examples/editEntities.js b/examples/editEntities.js index 0d9c4f68c6..9187b624fd 100644 --- a/examples/editEntities.js +++ b/examples/editEntities.js @@ -44,10 +44,16 @@ var entityListTool = EntityListTool(); var hasShownPropertiesTool = false; +var entityListVisible = false; + selectionManager.addEventListener(function() { selectionDisplay.updateHandles(); if (selectionManager.hasSelection() && !hasShownPropertiesTool) { + // Open properties and model list, but force selection of model list tab + propertiesTool.setVisible(false); + entityListTool.setVisible(false); propertiesTool.setVisible(true); + entityListTool.setVisible(true); hasShownPropertiesTool = true; } }); @@ -690,8 +696,8 @@ function setupModelMenus() { print("delete exists... don't add ours"); } - Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List...", afterItem: "Models" }); - Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Model List..." }); + Menu.addMenuItem({ menuName: "Edit", menuItemName: "Entity List...", shortcutKey: "CTRL+META+L", afterItem: "Models" }); + Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Entity List..." }); Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Large Models", shortcutKey: "CTRL+META+L", afterItem: "Paste Models", isCheckable: true, isChecked: true }); Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Small Models", shortcutKey: "CTRL+META+S", @@ -703,6 +709,7 @@ function setupModelMenus() { Menu.addMenuItem({ menuName: "File", menuItemName: "Export Models", shortcutKey: "CTRL+META+E", afterItem: "Models" }); Menu.addMenuItem({ menuName: "File", menuItemName: "Import Models", shortcutKey: "CTRL+META+I", afterItem: "Export Models" }); + Menu.addMenuItem({ menuName: "View", menuItemName: MENU_EASE_ON_FOCUS, afterItem: MENU_INSPECT_TOOL_ENABLED, isCheckable: true, isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true" }); @@ -718,7 +725,7 @@ function cleanupModelMenus() { Menu.removeMenuItem("Edit", "Delete"); } - Menu.removeMenuItem("Edit", "Model List..."); + Menu.removeMenuItem("Edit", "Entity List..."); Menu.removeMenuItem("Edit", "Paste Models"); Menu.removeMenuItem("Edit", "Allow Selecting of Large Models"); Menu.removeMenuItem("Edit", "Allow Selecting of Small Models"); @@ -755,6 +762,28 @@ Script.update.connect(function (deltaTime) { selectionDisplay.checkMove(); }); +function deleteSelectedEntities() { + if (SelectionManager.hasSelection()) { + print(" Delete Entities"); + SelectionManager.saveProperties(); + var savedProperties = []; + for (var i = 0; i < selectionManager.selections.length; i++) { + var entityID = SelectionManager.selections[i]; + var initialProperties = SelectionManager.savedProperties[entityID.id]; + SelectionManager.savedProperties[entityID.id]; + savedProperties.push({ + entityID: entityID, + properties: initialProperties + }); + Entities.deleteEntity(entityID); + } + SelectionManager.clearSelections(); + pushCommandForSelections([], savedProperties); + } else { + print(" Delete Entity.... not holding..."); + } +} + function handeMenuEvent(menuItem) { if (menuItem == "Allow Selecting of Small Models") { allowSmallModels = Menu.isOptionChecked("Allow Selecting of Small Models"); @@ -763,57 +792,7 @@ function handeMenuEvent(menuItem) { } else if (menuItem == "Allow Selecting of Lights") { Entities.setLightsArePickable(Menu.isOptionChecked("Allow Selecting of Lights")); } else if (menuItem == "Delete") { - if (SelectionManager.hasSelection()) { - print(" Delete Entities"); - SelectionManager.saveProperties(); - var savedProperties = []; - for (var i = 0; i < selectionManager.selections.length; i++) { - var entityID = SelectionManager.selections[i]; - var initialProperties = SelectionManager.savedProperties[entityID.id]; - SelectionManager.savedProperties[entityID.id]; - savedProperties.push({ - entityID: entityID, - properties: initialProperties - }); - Entities.deleteEntity(entityID); - } - SelectionManager.clearSelections(); - pushCommandForSelections([], savedProperties); - } else { - print(" Delete Entity.... not holding..."); - } - } else if (menuItem == "Model List...") { - var models = new Array(); - models = Entities.findEntities(MyAvatar.position, Number.MAX_VALUE); - for (var i = 0; i < models.length; i++) { - models[i].properties = Entities.getEntityProperties(models[i]); - models[i].toString = function() { - var modelname; - if (this.properties.type == "Model") { - modelname = decodeURIComponent( - this.properties.modelURL.indexOf("/") != -1 ? - this.properties.modelURL.substring(this.properties.modelURL.lastIndexOf("/") + 1) : - this.properties.modelURL); - } else { - modelname = this.properties.id; - } - return "[" + this.properties.type + "] " + modelname; - }; - } - var form = [{label: "Model: ", options: models}]; - form.push({label: "Action: ", options: ["Properties", "Delete", "Teleport"]}); - form.push({ button: "Cancel" }); - if (Window.form("Model List", form)) { - var selectedModel = form[0].value; - if (form[1].value == "Properties") { - editModelID = selectedModel; - entityPropertyDialogBox.openDialog(editModelID); - } else if (form[1].value == "Delete") { - Entities.deleteEntity(selectedModel); - } else if (form[1].value == "Teleport") { - MyAvatar.position = selectedModel.properties.position; - } - } + deleteSelectedEntities(); } else if (menuItem == "Paste Models") { modelImporter.paste(); } else if (menuItem == "Export Models") { @@ -826,6 +805,10 @@ function handeMenuEvent(menuItem) { } } else if (menuItem == "Import Models") { modelImporter.doImport(); + } else if (menuItem == "Entity List...") { + if (isActive) { + entityListTool.toggleVisible(); + } } tooltip.show(false); } @@ -842,7 +825,7 @@ Controller.keyPressEvent.connect(function(event) { Controller.keyReleaseEvent.connect(function (event) { // since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items if (event.text == "BACKSPACE" || event.text == "DELETE") { - handeMenuEvent("Delete"); + deleteSelectedEntities(); } else if (event.text == "TAB") { selectionDisplay.toggleSpaceMode(); } else if (event.text == "f") { diff --git a/examples/html/entityList.html b/examples/html/entityList.html index 7caa45f19d..01061f1eb0 100644 --- a/examples/html/entityList.html +++ b/examples/html/entityList.html @@ -1,14 +1,32 @@ - +
- + + +
- - - - - - - - - -
TypeURL
+
+ + + + + + + + + + + + + + + +
Type  ▾URL
Type
URL
+
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e=this;this._values={},this.found=!1,this.filtered=!1;var f=function(b,c,d){if(void 0===c)d?e.values(b,d):e.values(b);else{e.elm=c;var f=a.templater.get(e,b);e.values(f)}};this.values=function(b,c){if(void 0===b)return e._values;for(var d in b)e._values[d]=b[d];c!==!0&&a.templater.set(e,e.values())},this.show=function(){a.templater.show(e)},this.hide=function(){a.templater.hide(e)},this.matching=function(){return a.filtered&&a.searched&&e.found&&e.filtered||a.filtered&&!a.searched&&e.filtered||!a.filtered&&a.searched&&e.found||!a.filtered&&!a.searched},this.visible=function(){return e.elm.parentNode==a.list?!0:!1},f(b,c,d)}}}),a.register("list.js/src/templater.js",function(a,b,c){var d=b("get-by-class"),e=function(a){function b(b){if(void 0===b){for(var c=a.list.childNodes,d=0,e=c.length;e>d;d++)if(void 0===c[d].data)return c[d];return null}if(-1!==b.indexOf("<")){var f=document.createElement("div");return f.innerHTML=b,f.firstChild}return document.getElementById(a.item)}var c=b(a.item),e=this;this.get=function(a,b){e.create(a);for(var c={},f=0,g=b.length;g>f;f++){var h=d(a.elm,b[f],!0);c[b[f]]=h?h.innerHTML:""}return c},this.set=function(a,b){if(!e.create(a))for(var c in b)if(b.hasOwnProperty(c)){var f=d(a.elm,c,!0);f&&("IMG"===f.tagName&&""!==b[c]?f.src=b[c]:f.innerHTML=b[c])}},this.create=function(a){if(void 0!==a.elm)return!1;var b=c.cloneNode(!0);return b.removeAttribute("id"),a.elm=b,e.set(a,a.values()),!0},this.remove=function(b){a.list.removeChild(b.elm)},this.show=function(b){e.create(b),a.list.appendChild(b.elm)},this.hide=function(b){void 0!==b.elm&&b.elm.parentNode===a.list&&a.list.removeChild(b.elm)},this.clear=function(){if(a.list.hasChildNodes())for(;a.list.childNodes.length>=1;)a.list.removeChild(a.list.firstChild)}};c.exports=function(a){return new e(a)}}),a.register("list.js/src/filter.js",function(a,b,c){c.exports=function(a){return a.handlers.filterStart=a.handlers.filterStart||[],a.handlers.filterComplete=a.handlers.filterComplete||[],function(b){if(a.trigger("filterStart"),a.i=1,a.reset.filter(),void 0===b)a.filtered=!1;else{a.filtered=!0;for(var c=a.items,d=0,e=c.length;e>d;d++){var f=c[d];f.filtered=b(f)?!0:!1}}return a.update(),a.trigger("filterComplete"),a.visibleItems}}}),a.register("list.js/src/add-async.js",function(a,b,c){c.exports=function(a){return function(b,c,d){var e=b.splice(0,100);d=d||[],d=d.concat(a.add(e)),b.length>0?setTimeout(function(){addAsync(b,c,d)},10):(a.update(),c(d))}}}),a.register("list.js/src/parse.js",function(a,b,c){c.exports=function(a){var c=b("./item")(a),d=function(a){for(var b=a.childNodes,c=[],d=0,e=b.length;e>d;d++)void 0===b[d].data&&c.push(b[d]);return c},e=function(b,d){for(var e=0,f=b.length;f>e;e++)a.items.push(new c(d,b[e]))},f=function(b,c){var d=b.splice(0,100);e(d,c),b.length>0?setTimeout(function(){init.items.indexAsync(b,c)},10):a.update()};return function(){var b=d(a.list),c=a.valueNames;a.indexAsync?f(b,c):e(b,c)}}}),a.alias("component-classes/index.js","list.js/deps/classes/index.js"),a.alias("component-classes/index.js","classes/index.js"),a.alias("component-indexof/index.js","component-classes/deps/indexof/index.js"),a.alias("segmentio-extend/index.js","list.js/deps/extend/index.js"),a.alias("segmentio-extend/index.js","extend/index.js"),a.alias("component-indexof/index.js","list.js/deps/indexof/index.js"),a.alias("component-indexof/index.js","indexof/index.js"),a.alias("javve-events/index.js","list.js/deps/events/index.js"),a.alias("javve-events/index.js","events/index.js"),a.alias("component-event/index.js","javve-events/deps/event/index.js"),a.alias("timoxley-to-array/index.js","javve-events/deps/to-array/index.js"),a.alias("javve-get-by-class/index.js","list.js/deps/get-by-class/index.js"),a.alias("javve-get-by-class/index.js","get-by-class/index.js"),a.alias("javve-get-attribute/index.js","list.js/deps/get-attribute/index.js"),a.alias("javve-get-attribute/index.js","get-attribute/index.js"),a.alias("javve-natural-sort/index.js","list.js/deps/natural-sort/index.js"),a.alias("javve-natural-sort/index.js","natural-sort/index.js"),a.alias("javve-to-string/index.js","list.js/deps/to-string/index.js"),a.alias("javve-to-string/index.js","list.js/deps/to-string/index.js"),a.alias("javve-to-string/index.js","to-string/index.js"),a.alias("javve-to-string/index.js","javve-to-string/index.js"),a.alias("component-type/index.js","list.js/deps/type/index.js"),a.alias("component-type/index.js","type/index.js"),"object"==typeof exports?module.exports=a("list.js"):"function"==typeof define&&define.amd?define(function(){return a("list.js")}):this.List=a("list.js")}(); \ No newline at end of file diff --git a/examples/html/style.css b/examples/html/style.css index 5023bb4609..ad78d0234c 100644 --- a/examples/html/style.css +++ b/examples/html/style.css @@ -5,9 +5,10 @@ body { margin: 0; padding: 0; - background-color: #efefef; + background-color: rgb(76, 76, 76); + color: rgb(204, 204, 204); font-family: Arial; - font-size: 11.5px; + font-size: 11px; -webkit-touch-callout: none; -webkit-user-select: none; @@ -17,12 +18,6 @@ body { user-select: none; } -body.properties { - background-color: rgb(76, 76, 76); - color: rgb(204, 204, 204); - font-size: 11px; -} - .selectable { -webkit-touch-callout: text; -webkit-user-select: text; @@ -117,12 +112,13 @@ input.coord { table#entity-table { border-collapse: collapse; font-family: Sans-Serif; - /* font-size: 12px; */ + font-size: 10px; width: 100%; } #entity-table tr { cursor: pointer; + border-bottom: 1px solid rgb(63, 63, 63) } #entity-table tr.selected { @@ -139,17 +135,22 @@ table#entity-table { } #entity-table td { + font-size: 11px; border: 0px black solid; word-wrap: nowrap; white-space: nowrap; + text-overflow: ellipsis; +} + +#entity-table td.url { + white-space: nowrap; + overflow: hidden; } th#entity-type { width: 60px; } -th#entity-url { -} div.input-area { @@ -226,3 +227,20 @@ table#properties-list { col#col-label { width: 130px; } + +div.outer { + position: relative; +} +div.inner { + text-overflow: ellipsis; + overflow: hidden; + white-space: nowrap; + position: absolute; + width: 100%; +} + +td { + + + vertical-align: top; +} diff --git a/examples/libraries/entityList.js b/examples/libraries/entityList.js index eb01295d97..8fbc40698f 100644 --- a/examples/libraries/entityList.js +++ b/examples/libraries/entityList.js @@ -13,6 +13,10 @@ EntityListTool = function(opts) { webView.setVisible(visible); }; + that.toggleVisible = function() { + that.setVisible(!visible); + } + selectionManager.addEventListener(function() { var selectedIDs = []; @@ -24,10 +28,38 @@ EntityListTool = function(opts) { type: 'selectionUpdate', selectedIDs: selectedIDs, }; + print("Sending: " + JSON.stringify(data)); webView.eventBridge.emitScriptEvent(JSON.stringify(data)); }); + function sendUpdate() { + var entities = []; + var ids = Entities.findEntities(MyAvatar.position, 100); + for (var i = 0; i < ids.length; i++) { + var id = ids[i]; + var properties = Entities.getEntityProperties(id); + entities.push({ + id: id.id, + type: properties.type, + url: properties.type == "Model" ? properties.modelURL : "", + }); + } + + var selectedIDs = []; + for (var i = 0; i < selectionManager.selections.length; i++) { + selectedIDs.push(selectionManager.selections[i].id); + } + + var data = { + type: "update", + entities: entities, + selectedIDs: selectedIDs, + }; + webView.eventBridge.emitScriptEvent(JSON.stringify(data)); + } + webView.eventBridge.webEventReceived.connect(function(data) { + print("Got: " + data); data = JSON.parse(data); if (data.type == "selectionUpdate") { var ids = data.entityIds; @@ -46,22 +78,13 @@ EntityListTool = function(opts) { Menu.isOptionChecked(MENU_EASE_ON_FOCUS)); } } else if (data.type == "refresh") { - var entities = []; - var ids = Entities.findEntities(MyAvatar.position, 100); - for (var i = 0; i < ids.length; i++) { - var id = ids[i]; - var properties = Entities.getEntityProperties(id); - entities.push({ - id: id.id, - type: properties.type, - url: properties.type == "Model" ? properties.modelURL : "", - }); + sendUpdate(); + } else if (data.type == "teleport") { + if (selectionManager.hasSelection()) { + MyAvatar.position = selectionManager.worldPosition; } - var data = { - type: "update", - entities: entities, - }; - webView.eventBridge.emitScriptEvent(JSON.stringify(data)); + } else if (data.type == "delete") { + deleteSelectedEntities(); } }); diff --git a/interface/resources/shaders/metavoxel_heightfield_base.vert b/interface/resources/shaders/metavoxel_heightfield_base.vert index 03a99bd57c..38ec891e5a 100644 --- a/interface/resources/shaders/metavoxel_heightfield_base.vert +++ b/interface/resources/shaders/metavoxel_heightfield_base.vert @@ -43,5 +43,5 @@ void main(void) { gl_FrontColor = vec4(1.0, 1.0, 1.0, step(height, 0.0)); // pass along the scaled/offset texture coordinates - gl_TexCoord[0] = vec4((heightCoord - heightScale.st) * colorScale, 0.0, 1.0); + gl_TexCoord[0] = vec4((heightCoord - vec2(0.5, 0.5)) * colorScale + vec2(0.5, 0.5), 0.0, 1.0); } diff --git a/interface/resources/shaders/metavoxel_heightfield_splat.vert b/interface/resources/shaders/metavoxel_heightfield_splat.vert index d54da347cc..48681ecdd4 100644 --- a/interface/resources/shaders/metavoxel_heightfield_splat.vert +++ b/interface/resources/shaders/metavoxel_heightfield_splat.vert @@ -58,7 +58,7 @@ void main(void) { gl_TexCoord[3] = textureSpacePosition * vec4(splatTextureScalesS[3], splatTextureScalesT[3], 0.0, 1.0); // compute the alpha values for each texture - float value = texture2D(textureMap, (gl_MultiTexCoord0.st - heightScale) * textureScale).r; + float value = texture2D(textureMap, (gl_MultiTexCoord0.st - vec2(0.5, 0.5)) * textureScale + vec2(0.5, 0.5)).r; vec4 valueVector = vec4(value, value, value, value); alphaValues = step(textureValueMinima, valueVector) * step(valueVector, textureValueMaxima); } diff --git a/interface/src/MetavoxelSystem.cpp b/interface/src/MetavoxelSystem.cpp index a566b18b7e..eeb1c84a4e 100644 --- a/interface/src/MetavoxelSystem.cpp +++ b/interface/src/MetavoxelSystem.cpp @@ -1425,8 +1425,18 @@ public: char material; void setColorMaterial(const StackArray::Entry& entry) { color = entry.color; material = entry.material; } + + void mix(const EdgeCrossing& first, const EdgeCrossing& second, float t); }; +void EdgeCrossing::mix(const EdgeCrossing& first, const EdgeCrossing& second, float t) { + point = glm::mix(first.point, second.point, t); + normal = glm::normalize(glm::mix(first.normal, second.normal, t)); + color = qRgb(glm::mix(qRed(first.color), qRed(second.color), t), glm::mix(qGreen(first.color), qGreen(second.color), t), + glm::mix(qBlue(first.color), qBlue(second.color), t)); + material = (t < 0.5f) ? first.material : second.material; +} + const int MAX_NORMALS_PER_VERTEX = 4; class NormalIndex { @@ -1480,7 +1490,6 @@ public: void swap(IndexVector& other) { QVector::swap(other); qSwap(position, other.position); } const NormalIndex& get(int y) const; - const NormalIndex& getClosest(int y) const; }; const NormalIndex& IndexVector::get(int y) const { @@ -1489,56 +1498,6 @@ const NormalIndex& IndexVector::get(int y) const { return (relative >= 0 && relative < size()) ? at(relative) : invalidIndex; } -const NormalIndex& IndexVector::getClosest(int y) const { - static NormalIndex invalidIndex = { { -1, -1, -1, -1 } }; - int relative = y - position; - if (relative < 0 || relative >= size()) { - return invalidIndex; - } - const NormalIndex& first = at(relative); - if (first.isValid()) { - return first; - } - for (int distance = 1; relative - distance >= 0 || relative + distance < size(); distance++) { - int previous = relative - distance; - if (previous >= 0) { - const NormalIndex& previousIndex = at(previous); - if (previousIndex.isValid()) { - return previousIndex; - } - } - int next = relative + distance; - if (next < size()) { - const NormalIndex& nextIndex = at(next); - if (nextIndex.isValid()) { - return nextIndex; - } - } - } - return invalidIndex; -} - -static inline void appendIndices(QVector& indices, QMultiHash& quadIndices, - const QVector& vertices, float step, int i0, int i1, int i2, int i3) { - int newIndices[] = { i0, i1, i2, i3 }; - glm::vec3 minima(FLT_MAX, FLT_MAX, FLT_MAX), maxima(-FLT_MAX, -FLT_MAX, -FLT_MAX); - int indexIndex = indices.size(); - for (unsigned int i = 0; i < sizeof(newIndices) / sizeof(newIndices[0]); i++) { - int index = newIndices[i]; - indices.append(index); - const glm::vec3& vertex = vertices.at(index).vertex; - minima = glm::min(vertex, minima); - maxima = glm::max(vertex, maxima); - } - for (int z = (int)minima.z, endZ = (int)glm::ceil(maxima.z); z < endZ; z++) { - for (int y = (int)minima.x, endY = (int)glm::ceil(maxima.y); y < endY; y++) { - for (int x = (int)minima.x, endX = (int)glm::ceil(maxima.x); x < endX; x++) { - quadIndices.insert(qRgb(x, y, z), indexIndex); - } - } - } -} - void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale, bool cursor) { if (!node->getHeight()) { @@ -1617,7 +1576,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g glGenTextures(1, &_colorTextureID); glBindTexture(GL_TEXTURE_2D, _colorTextureID); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (node->getColor()) { @@ -1625,6 +1584,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, node->getColor()->getWidth(), contents.size() / (node->getColor()->getWidth() * DataBlock::COLOR_BYTES), 0, GL_RGB, GL_UNSIGNED_BYTE, contents.constData()); + glGenerateMipmap(GL_TEXTURE_2D); } else { const quint8 WHITE_COLOR[] = { 255, 255, 255 }; @@ -1705,7 +1665,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g } const int EDGES_PER_CUBE = 12; - EdgeCrossing crossings[EDGES_PER_CUBE]; + EdgeCrossing crossings[EDGES_PER_CUBE * 2]; // as we scan down the cube generating vertices between grid points, we remember the indices of the last // (element, line, section--x, y, z) so that we can connect generated vertices as quads @@ -1736,13 +1696,6 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g lineSrc[stackWidth].getExtents(minimumY, maximumY); } if (maximumY >= minimumY) { - int position = minimumY; - int count = maximumY - minimumY + 1; - NormalIndex lastIndexY = { { -1, -1, -1, -1 } }; - indicesX.position = position; - indicesX.resize(count); - indicesZ[x].position = position; - indicesZ[x].resize(count); float heightfieldHeight = *heightLineSrc * voxelScale; float nextHeightfieldHeightX = heightLineSrc[1] * voxelScale; float nextHeightfieldHeightZ = heightLineSrc[width] * voxelScale; @@ -1753,6 +1706,8 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g const int LOWER_RIGHT_CORNER = 8; const int NO_CORNERS = 0; const int ALL_CORNERS = UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER | LOWER_RIGHT_CORNER; + const int CORNER_COUNT = 4; + const int NEXT_CORNERS[] = { 1, 3, 0, 2 }; int corners = NO_CORNERS; if (heightfieldHeight != 0.0f) { corners |= UPPER_LEFT_CORNER; @@ -1767,37 +1722,38 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g corners |= LOWER_RIGHT_CORNER; } bool stitchable = x != 0 && z != 0 && !(corners == NO_CORNERS || corners == ALL_CORNERS); - VoxelPoint cornerPoints[4]; + EdgeCrossing cornerCrossings[CORNER_COUNT]; int clampedX = qMax(x - 1, 0), clampedZ = qMax(z - 1, 0); + int cornerMinimumY = INT_MAX, cornerMaximumY = -1; if (stitchable) { - for (unsigned int i = 0; i < sizeof(cornerPoints) / sizeof(cornerPoints[0]); i++) { + for (int i = 0; i < CORNER_COUNT; i++) { if (!(corners & (1 << i))) { continue; } int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0; int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0; const quint16* height = heightLineSrc + offsetZ * width + offsetX; - VoxelPoint& point = cornerPoints[i]; - int clampedOffsetX = clampedX + offsetX, clampedOffsetZ = clampedZ + offsetZ; - point.vertex = glm::vec3(clampedOffsetX, *height * voxelScale, clampedOffsetZ) * step; + float heightValue = *height * voxelScale; + int y = (int)heightValue; + cornerMinimumY = qMin(cornerMinimumY, y); + cornerMaximumY = qMax(cornerMaximumY, y); + EdgeCrossing& crossing = cornerCrossings[i]; + crossing.point = glm::vec3(offsetX, heightValue, offsetZ); int left = height[-1]; int right = height[1]; int down = height[-width]; int up = height[width]; - glm::vec3 normal = glm::normalize(glm::vec3((left == 0 || right == 0) ? 0.0f : left - right, + crossing.normal = glm::normalize(glm::vec3((left == 0 || right == 0) ? 0.0f : left - right, 2.0f / voxelScale, (up == 0 || down == 0) ? 0.0f : down - up)); - point.normal[0] = normal.x * numeric_limits::max(); - point.normal[1] = normal.y * numeric_limits::max(); - point.normal[2] = normal.z * numeric_limits::max(); + int clampedOffsetX = clampedX + offsetX, clampedOffsetZ = clampedZ + offsetZ; if (colorSrc) { const uchar* color = colorSrc + ((int)(clampedOffsetZ * colorStepZ) * colorWidth + (int)(clampedOffsetX * colorStepX)) * DataBlock::COLOR_BYTES; - point.color[0] = color[0]; - point.color[1] = color[1]; - point.color[2] = color[2]; - + crossing.color = qRgb(color[0], color[1], color[2]); + } else { - point.color[0] = point.color[1] = point.color[2] = numeric_limits::max(); + crossing.color = qRgb(numeric_limits::max(), numeric_limits::max(), + numeric_limits::max()); } int material = 0; if (materialSrc) { @@ -1812,12 +1768,18 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g material = mapping; } } - point.materials[0] = material; - point.materials[1] = point.materials[2] = point.materials[3] = 0; - point.materialWeights[0] = numeric_limits::max(); - point.materialWeights[1] = point.materialWeights[2] = point.materialWeights[3] = 0; + crossing.material = material; } + minimumY = qMin(minimumY, cornerMinimumY); + maximumY = qMax(maximumY, cornerMaximumY); } + int position = minimumY; + int count = maximumY - minimumY + 1; + NormalIndex lastIndexY = { { -1, -1, -1, -1 } }; + indicesX.position = position; + indicesX.resize(count); + indicesZ[x].position = position; + indicesZ[x].resize(count); for (int y = position, end = position + count; y < end; y++) { const StackArray::Entry& entry = lineSrc->getEntry(y, heightfieldHeight); if (displayHermite && x != 0 && z != 0 && !lineSrc->isEmpty() && y >= lineSrc->getPosition()) { @@ -1875,91 +1837,179 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g if (alphaTotal == 0 || alphaTotal == possibleTotal) { continue; // no corners set/all corners set } + // we first look for crossings with the heightfield corner vertices; these take priority + int crossingCount = 0; + if (y >= cornerMinimumY && y <= cornerMaximumY) { + // first look for set corners, which override any interpolated values + int crossedCorners = NO_CORNERS; + for (int i = 0; i < CORNER_COUNT; i++) { + if (!(corners & (1 << i))) { + continue; + } + int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0; + int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0; + const quint16* height = heightLineSrc + offsetZ * width + offsetX; + float heightValue = *height * voxelScale; + if (heightValue >= y && heightValue < y + 1) { + crossedCorners |= (1 << i); + } + } + switch (crossedCorners) { + case UPPER_LEFT_CORNER: + case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER: + case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER: + case UPPER_LEFT_CORNER | LOWER_RIGHT_CORNER: + crossings[crossingCount++] = cornerCrossings[0]; + crossings[crossingCount - 1].point.y -= y; + break; + + case UPPER_RIGHT_CORNER: + case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER: + case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER: + case UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER: + crossings[crossingCount++] = cornerCrossings[1]; + crossings[crossingCount - 1].point.y -= y; + break; + + case LOWER_LEFT_CORNER: + case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER: + case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER | UPPER_LEFT_CORNER: + crossings[crossingCount++] = cornerCrossings[2]; + crossings[crossingCount - 1].point.y -= y; + break; + + case LOWER_RIGHT_CORNER: + case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER: + case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER: + crossings[crossingCount++] = cornerCrossings[3]; + crossings[crossingCount - 1].point.y -= y; + break; + + case NO_CORNERS: + for (int i = 0; i < CORNER_COUNT; i++) { + if (!(corners & (1 << i))) { + continue; + } + int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0; + int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0; + const quint16* height = heightLineSrc + offsetZ * width + offsetX; + float heightValue = *height * voxelScale; + int nextIndex = NEXT_CORNERS[i]; + if (!(corners & (1 << nextIndex))) { + continue; + } + int nextOffsetX = (nextIndex & X_MAXIMUM_FLAG) ? 1 : 0; + int nextOffsetZ = (nextIndex & Y_MAXIMUM_FLAG) ? 1 : 0; + const quint16* nextHeight = heightLineSrc + nextOffsetZ * width + nextOffsetX; + float nextHeightValue = *nextHeight * voxelScale; + float divisor = (nextHeightValue - heightValue); + if (divisor == 0.0f) { + continue; + } + float t1 = (y - heightValue) / divisor; + float t2 = (y + 1 - heightValue) / divisor; + if (t1 >= 0.0f && t1 <= 1.0f) { + crossings[crossingCount++].mix(cornerCrossings[i], cornerCrossings[nextIndex], t1); + crossings[crossingCount - 1].point.y -= y; + } + if (t2 >= 0.0f && t2 <= 1.0f) { + crossings[crossingCount++].mix(cornerCrossings[i], cornerCrossings[nextIndex], t2); + crossings[crossingCount - 1].point.y -= y; + } + } + break; + } + } + // the terrifying conditional code that follows checks each cube edge for a crossing, gathering // its properties (color, material, normal) if one is present; as before, boundary edges are excluded - int crossingCount = 0; - const StackArray::Entry& nextEntryY = lineSrc->getEntry(y + 1, heightfieldHeight); - if (middleX) { - const StackArray::Entry& nextEntryX = lineSrc[1].getEntry(y, nextHeightfieldHeightX); - const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, nextHeightfieldHeightX); - if (alpha0 != alpha1) { - EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(entry.getHermiteX(crossing.normal), 0.0f, 0.0f); - crossing.setColorMaterial(alpha0 == 0 ? nextEntryX : entry); + if (crossingCount == 0) { + const StackArray::Entry& nextEntryY = lineSrc->getEntry(y + 1, heightfieldHeight); + if (middleX) { + const StackArray::Entry& nextEntryX = lineSrc[1].getEntry(y, nextHeightfieldHeightX); + const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, nextHeightfieldHeightX); + if (alpha0 != alpha1) { + EdgeCrossing& crossing = crossings[crossingCount++]; + crossing.point = glm::vec3(entry.getHermiteX(crossing.normal), 0.0f, 0.0f); + crossing.setColorMaterial(alpha0 == 0 ? nextEntryX : entry); + } + if (alpha1 != alpha3) { + EdgeCrossing& crossing = crossings[crossingCount++]; + crossing.point = glm::vec3(1.0f, nextEntryX.getHermiteY(crossing.normal), 0.0f); + crossing.setColorMaterial(alpha1 == 0 ? nextEntryXY : nextEntryX); + } + if (alpha2 != alpha3) { + EdgeCrossing& crossing = crossings[crossingCount++]; + crossing.point = glm::vec3(nextEntryY.getHermiteX(crossing.normal), 1.0f, 0.0f); + crossing.setColorMaterial(alpha2 == 0 ? nextEntryXY : nextEntryY); + } + if (middleZ) { + const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y, + nextHeightfieldHeightZ); + const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry( + y, nextHeightfieldHeightXZ); + const StackArray::Entry& nextEntryXYZ = lineSrc[stackWidth + 1].getEntry( + y + 1, nextHeightfieldHeightXZ); + if (alpha1 != alpha5) { + EdgeCrossing& crossing = crossings[crossingCount++]; + crossing.point = glm::vec3(1.0f, 0.0f, nextEntryX.getHermiteZ(crossing.normal)); + crossing.setColorMaterial(alpha1 == 0 ? nextEntryXZ : nextEntryX); + } + if (alpha3 != alpha7) { + EdgeCrossing& crossing = crossings[crossingCount++]; + const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, + nextHeightfieldHeightX); + crossing.point = glm::vec3(1.0f, 1.0f, nextEntryXY.getHermiteZ(crossing.normal)); + crossing.setColorMaterial(alpha3 == 0 ? nextEntryXYZ : nextEntryXY); + } + if (alpha4 != alpha5) { + EdgeCrossing& crossing = crossings[crossingCount++]; + crossing.point = glm::vec3(nextEntryZ.getHermiteX(crossing.normal), 0.0f, 1.0f); + crossing.setColorMaterial(alpha4 == 0 ? nextEntryXZ : nextEntryZ); + } + if (alpha5 != alpha7) { + EdgeCrossing& crossing = crossings[crossingCount++]; + const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry( + y, nextHeightfieldHeightXZ); + crossing.point = glm::vec3(1.0f, nextEntryXZ.getHermiteY(crossing.normal), 1.0f); + crossing.setColorMaterial(alpha5 == 0 ? nextEntryXYZ : nextEntryXZ); + } + if (alpha6 != alpha7) { + EdgeCrossing& crossing = crossings[crossingCount++]; + const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry( + y + 1, nextHeightfieldHeightZ); + crossing.point = glm::vec3(nextEntryYZ.getHermiteX(crossing.normal), 1.0f, 1.0f); + crossing.setColorMaterial(alpha6 == 0 ? nextEntryXYZ : nextEntryYZ); + } + } } - if (alpha1 != alpha3) { + if (alpha0 != alpha2) { EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(1.0f, nextEntryX.getHermiteY(crossing.normal), 0.0f); - crossing.setColorMaterial(alpha1 == 0 ? nextEntryXY : nextEntryX); - } - if (alpha2 != alpha3) { - EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(nextEntryY.getHermiteX(crossing.normal), 1.0f, 0.0f); - crossing.setColorMaterial(alpha2 == 0 ? nextEntryXY : nextEntryY); + crossing.point = glm::vec3(0.0f, entry.getHermiteY(crossing.normal), 0.0f); + crossing.setColorMaterial(alpha0 == 0 ? nextEntryY : entry); } if (middleZ) { const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y, nextHeightfieldHeightZ); - const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry( - y, nextHeightfieldHeightXZ); - const StackArray::Entry& nextEntryXYZ = lineSrc[stackWidth + 1].getEntry( - y + 1, nextHeightfieldHeightXZ); - if (alpha1 != alpha5) { + const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(y + 1, + nextHeightfieldHeightZ); + if (alpha0 != alpha4) { EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(1.0f, 0.0f, nextEntryX.getHermiteZ(crossing.normal)); - crossing.setColorMaterial(alpha1 == 0 ? nextEntryXZ : nextEntryX); + crossing.point = glm::vec3(0.0f, 0.0f, entry.getHermiteZ(crossing.normal)); + crossing.setColorMaterial(alpha0 == 0 ? nextEntryZ : entry); } - if (alpha3 != alpha7) { + if (alpha2 != alpha6) { EdgeCrossing& crossing = crossings[crossingCount++]; - const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, nextHeightfieldHeightX); - crossing.point = glm::vec3(1.0f, 1.0f, nextEntryXY.getHermiteZ(crossing.normal)); - crossing.setColorMaterial(alpha3 == 0 ? nextEntryXYZ : nextEntryXY); + crossing.point = glm::vec3(0.0f, 1.0f, nextEntryY.getHermiteZ(crossing.normal)); + crossing.setColorMaterial(alpha2 == 0 ? nextEntryYZ : nextEntryY); } - if (alpha4 != alpha5) { + if (alpha4 != alpha6) { EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(nextEntryZ.getHermiteX(crossing.normal), 0.0f, 1.0f); - crossing.setColorMaterial(alpha4 == 0 ? nextEntryXZ : nextEntryZ); - } - if (alpha5 != alpha7) { - EdgeCrossing& crossing = crossings[crossingCount++]; - const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry( - y, nextHeightfieldHeightXZ); - crossing.point = glm::vec3(1.0f, nextEntryXZ.getHermiteY(crossing.normal), 1.0f); - crossing.setColorMaterial(alpha5 == 0 ? nextEntryXYZ : nextEntryXZ); - } - if (alpha6 != alpha7) { - EdgeCrossing& crossing = crossings[crossingCount++]; - const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry( - y + 1, nextHeightfieldHeightZ); - crossing.point = glm::vec3(nextEntryYZ.getHermiteX(crossing.normal), 1.0f, 1.0f); - crossing.setColorMaterial(alpha6 == 0 ? nextEntryXYZ : nextEntryYZ); + crossing.point = glm::vec3(0.0f, nextEntryZ.getHermiteY(crossing.normal), 1.0f); + crossing.setColorMaterial(alpha4 == 0 ? nextEntryYZ : nextEntryZ); } } } - if (alpha0 != alpha2) { - EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(0.0f, entry.getHermiteY(crossing.normal), 0.0f); - crossing.setColorMaterial(alpha0 == 0 ? nextEntryY : entry); - } - if (middleZ) { - const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y, nextHeightfieldHeightZ); - const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(y + 1, nextHeightfieldHeightZ); - if (alpha0 != alpha4) { - EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(0.0f, 0.0f, entry.getHermiteZ(crossing.normal)); - crossing.setColorMaterial(alpha0 == 0 ? nextEntryZ : entry); - } - if (alpha2 != alpha6) { - EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(0.0f, 1.0f, nextEntryY.getHermiteZ(crossing.normal)); - crossing.setColorMaterial(alpha2 == 0 ? nextEntryYZ : nextEntryY); - } - if (alpha4 != alpha6) { - EdgeCrossing& crossing = crossings[crossingCount++]; - crossing.point = glm::vec3(0.0f, nextEntryZ.getHermiteY(crossing.normal), 1.0f); - crossing.setColorMaterial(alpha4 == 0 ? nextEntryYZ : nextEntryZ); - } - } - // determine whether we should ignore this vertex because it will be stitched + // make sure we have valid crossings to include int validCrossings = 0; for (int i = 0; i < crossingCount; i++) { if (qAlpha(crossings[i].color) != 0) { @@ -2107,173 +2157,6 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g point.setNormal(normals[i]); vertices.append(point); } - - if (stitchable) { - int nextIndex = vertices.size(); - const NormalIndex& previousIndexX = lastIndicesX.getClosest(y); - const NormalIndex& previousIndexZ = lastIndicesZ[x].getClosest(y); - switch (corners) { - case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER: { - vertices.append(cornerPoints[0]); - vertices.append(cornerPoints[3]); - glm::vec3 normal = glm::cross(cornerPoints[0].vertex - cornerPoints[1].vertex, - cornerPoints[3].vertex - cornerPoints[1].vertex); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 1, nextIndex, nextIndex); - if (previousIndexX.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - nextIndex, previousIndexX.getClosestIndex(normal, vertices)); - } - break; - } - case UPPER_LEFT_CORNER | LOWER_LEFT_CORNER | LOWER_RIGHT_CORNER: { - vertices.append(cornerPoints[0]); - vertices.append(cornerPoints[3]); - glm::vec3 normal = glm::cross(cornerPoints[3].vertex - cornerPoints[2].vertex, - cornerPoints[0].vertex - cornerPoints[2].vertex); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex, nextIndex + 1, nextIndex + 1); - if (previousIndexZ.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - previousIndexZ.getClosestIndex(normal, vertices), nextIndex); - } - break; - } - case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER: { - vertices.append(cornerPoints[1]); - vertices.append(cornerPoints[2]); - vertices.append(cornerPoints[3]); - glm::vec3 normal = glm::cross(cornerPoints[3].vertex - cornerPoints[2].vertex, - cornerPoints[1].vertex - cornerPoints[2].vertex); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 2, nextIndex, nextIndex); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 1, nextIndex + 2, nextIndex + 2); - if (previousIndexX.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - previousIndexX.getClosestIndex(normal, vertices), nextIndex + 1); - } - if (previousIndexZ.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - nextIndex, previousIndexZ.getClosestIndex(normal, vertices)); - } - break; - } - case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER: { - vertices.append(cornerPoints[0]); - vertices.append(cornerPoints[1]); - vertices.append(cornerPoints[2]); - glm::vec3 normal = glm::cross(cornerPoints[2].vertex - cornerPoints[0].vertex, - cornerPoints[1].vertex - cornerPoints[0].vertex); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 1, nextIndex, nextIndex); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex, nextIndex + 2, nextIndex + 2); - break; - } - case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER: { - vertices.append(cornerPoints[0]); - vertices.append(cornerPoints[1]); - const glm::vec3& first = vertices.at(index.indices[0]).vertex; - glm::vec3 normal = glm::cross(cornerPoints[1].vertex - first, - cornerPoints[0].vertex - first); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 1, nextIndex, nextIndex); - if (previousIndexX.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - nextIndex, previousIndexX.getClosestIndex(normal, vertices)); - } - break; - } - case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER: { - vertices.append(cornerPoints[1]); - vertices.append(cornerPoints[3]); - const glm::vec3& first = vertices.at(index.indices[0]).vertex; - glm::vec3 normal = glm::cross(cornerPoints[3].vertex - first, - cornerPoints[1].vertex - first); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 1, nextIndex, nextIndex); - if (previousIndexZ.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, - firstIndex, nextIndex, previousIndexZ.getClosestIndex(normal, vertices)); - } - break; - } - case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER: { - vertices.append(cornerPoints[3]); - vertices.append(cornerPoints[2]); - const glm::vec3& first = vertices.at(index.indices[0]).vertex; - glm::vec3 normal = glm::cross(cornerPoints[2].vertex - first, - cornerPoints[3].vertex - first); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 1, nextIndex, nextIndex); - if (previousIndexX.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - previousIndexX.getClosestIndex(normal, vertices), nextIndex + 1); - } - break; - } - case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER: { - vertices.append(cornerPoints[2]); - vertices.append(cornerPoints[0]); - const glm::vec3& first = vertices.at(index.indices[0]).vertex; - glm::vec3 normal = glm::cross(cornerPoints[0].vertex - first, - cornerPoints[2].vertex - first); - int firstIndex = index.getClosestIndex(normal, vertices); - appendIndices(indices, quadIndices, vertices, step, firstIndex, - nextIndex + 1, nextIndex, nextIndex); - if (previousIndexZ.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - previousIndexZ.getClosestIndex(normal, vertices), nextIndex + 1); - } - break; - } - case UPPER_LEFT_CORNER: { - vertices.append(cornerPoints[0]); - glm::vec3 normal = glm::cross(cornerPoints[0].vertex - - vertices.at(index.indices[0]).vertex, glm::vec3(1.0f, 0.0f, 0.0f)); - int firstIndex = index.getClosestIndex(normal, vertices); - if (previousIndexX.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - nextIndex, previousIndexX.getClosestIndex(normal, vertices)); - } - if (previousIndexZ.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - previousIndexZ.getClosestIndex(normal, vertices), nextIndex); - } - break; - } - case UPPER_RIGHT_CORNER: { - vertices.append(cornerPoints[1]); - glm::vec3 normal = glm::cross(cornerPoints[1].vertex - - vertices.at(index.indices[0]).vertex, glm::vec3(1.0f, 0.0f, 0.0f)); - int firstIndex = index.getClosestIndex(normal, vertices); - if (previousIndexZ.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - nextIndex, previousIndexZ.getClosestIndex(normal, vertices)); - } - break; - } - case LOWER_LEFT_CORNER: { - vertices.append(cornerPoints[2]); - glm::vec3 normal = glm::cross(cornerPoints[2].vertex - - vertices.at(index.indices[0]).vertex, glm::vec3(1.0f, 0.0f, 0.0f)); - int firstIndex = index.getClosestIndex(normal, vertices); - if (previousIndexX.isValid()) { - appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex, - previousIndexX.getClosestIndex(normal, vertices), nextIndex); - } - break; - } - } - } } // the first x, y, and z are repeated for the boundary edge; past that, we consider generating @@ -2407,7 +2290,14 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g baseBatch.heightTextureID = _heightTextureID; baseBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, (innerWidth - 1) / -2.0f, (innerHeight - 1) / -2.0f); baseBatch.colorTextureID = _colorTextureID; - baseBatch.colorScale = glm::vec2((float)width / innerWidth, (float)height / innerHeight); + float widthMultiplier = 1.0f / (0.5f - 1.5f / width); + float heightMultiplier = 1.0f / (0.5f - 1.5f / height); + if (node->getColor()) { + int colorWidth = node->getColor()->getWidth(); + int colorHeight = node->getColor()->getContents().size() / (colorWidth * DataBlock::COLOR_BYTES); + baseBatch.colorScale = glm::vec2((0.5f - 0.5f / colorWidth) * widthMultiplier, + (0.5f - 0.5f / colorHeight) * heightMultiplier); + } Application::getInstance()->getMetavoxels()->addHeightfieldBaseBatch(baseBatch); if (!(cursor || _networkTextures.isEmpty())) { @@ -2422,7 +2312,12 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g splatBatch.heightTextureID = _heightTextureID; splatBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, 0.0f, 0.0f); splatBatch.materialTextureID = _materialTextureID; - splatBatch.textureScale = glm::vec2((float)width / innerWidth, (float)height / innerHeight); + if (node->getMaterial()) { + int materialWidth = node->getMaterial()->getWidth(); + int materialHeight = node->getMaterial()->getContents().size() / materialWidth; + splatBatch.textureScale = glm::vec2((0.5f - 0.5f / materialWidth) * widthMultiplier, + (0.5f - 0.5f / materialHeight) * heightMultiplier); + } splatBatch.splatTextureOffset = glm::vec2( glm::dot(translation, rotation * glm::vec3(1.0f, 0.0f, 0.0f)) / scale.x, glm::dot(translation, rotation * glm::vec3(0.0f, 0.0f, 1.0f)) / scale.z); diff --git a/interface/src/scripting/WebWindowClass.cpp b/interface/src/scripting/WebWindowClass.cpp index cc6f4fbfff..be87870f26 100644 --- a/interface/src/scripting/WebWindowClass.cpp +++ b/interface/src/scripting/WebWindowClass.cpp @@ -41,19 +41,27 @@ WebWindowClass::WebWindowClass(const QString& title, const QString& url, int wid _dockWidget = new QDockWidget(title, toolWindow); _dockWidget->setFeatures(QDockWidget::DockWidgetMovable); - QWebView* webView = new QWebView(_dockWidget); - webView->page()->mainFrame()->addToJavaScriptWindowObject("EventBridge", _eventBridge); - webView->setUrl(url); - _dockWidget->setWidget(webView); + + _webView = new QWebView(_dockWidget); + _webView->setUrl(url); + addEventBridgeToWindowObject(); + + _dockWidget->setWidget(_webView); toolWindow->addDockWidget(Qt::RightDockWidgetArea, _dockWidget); + connect(_webView->page()->mainFrame(), &QWebFrame::javaScriptWindowObjectCleared, + this, &WebWindowClass::addEventBridgeToWindowObject); connect(this, &WebWindowClass::destroyed, _dockWidget, &QWidget::deleteLater); } WebWindowClass::~WebWindowClass() { } +void WebWindowClass::addEventBridgeToWindowObject() { + _webView->page()->mainFrame()->addToJavaScriptWindowObject("EventBridge", _eventBridge); +} + void WebWindowClass::setVisible(bool visible) { if (visible) { QMetaObject::invokeMethod( diff --git a/interface/src/scripting/WebWindowClass.h b/interface/src/scripting/WebWindowClass.h index ae0d14ae06..0fa88804f2 100644 --- a/interface/src/scripting/WebWindowClass.h +++ b/interface/src/scripting/WebWindowClass.h @@ -14,6 +14,7 @@ #include #include +#include class ScriptEventBridge : public QObject { Q_OBJECT @@ -42,9 +43,11 @@ public: public slots: void setVisible(bool visible); ScriptEventBridge* getEventBridge() const { return _eventBridge; } + void addEventBridgeToWindowObject(); private: QDockWidget* _dockWidget; + QWebView* _webView; ScriptEventBridge* _eventBridge; }; diff --git a/interface/src/ui/overlays/Overlays.cpp b/interface/src/ui/overlays/Overlays.cpp index 8f9f54c591..b08b429ad0 100644 --- a/interface/src/ui/overlays/Overlays.cpp +++ b/interface/src/ui/overlays/Overlays.cpp @@ -220,7 +220,12 @@ unsigned int Overlays::cloneOverlay(unsigned int id) { } else if (_overlaysWorld.contains(id)) { thisOverlay = _overlaysWorld[id]; } - return addOverlay(thisOverlay->createClone()); + + if (thisOverlay) { + return addOverlay(thisOverlay->createClone()); + } + + return 0; // Not found } bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) { diff --git a/libraries/networking/src/AccountManager.cpp b/libraries/networking/src/AccountManager.cpp index 0c63ecc731..c4a4c4a458 100644 --- a/libraries/networking/src/AccountManager.cpp +++ b/libraries/networking/src/AccountManager.cpp @@ -158,7 +158,8 @@ void AccountManager::setAuthURL(const QUrl& authURL) { void AccountManager::authenticatedRequest(const QString& path, QNetworkAccessManager::Operation operation, const JSONCallbackParameters& callbackParams, const QByteArray& dataByteArray, - QHttpMultiPart* dataMultiPart) { + QHttpMultiPart* dataMultiPart, + const QVariantMap& propertyMap) { QMetaObject::invokeMethod(this, "invokedRequest", Q_ARG(const QString&, path), @@ -166,13 +167,15 @@ void AccountManager::authenticatedRequest(const QString& path, QNetworkAccessMan Q_ARG(QNetworkAccessManager::Operation, operation), Q_ARG(const JSONCallbackParameters&, callbackParams), Q_ARG(const QByteArray&, dataByteArray), - Q_ARG(QHttpMultiPart*, dataMultiPart)); + Q_ARG(QHttpMultiPart*, dataMultiPart), + Q_ARG(QVariantMap, propertyMap)); } void AccountManager::unauthenticatedRequest(const QString& path, QNetworkAccessManager::Operation operation, - const JSONCallbackParameters& callbackParams, - const QByteArray& dataByteArray, - QHttpMultiPart* dataMultiPart) { + const JSONCallbackParameters& callbackParams, + const QByteArray& dataByteArray, + QHttpMultiPart* dataMultiPart, + const QVariantMap& propertyMap) { QMetaObject::invokeMethod(this, "invokedRequest", Q_ARG(const QString&, path), @@ -180,14 +183,16 @@ void AccountManager::unauthenticatedRequest(const QString& path, QNetworkAccessM Q_ARG(QNetworkAccessManager::Operation, operation), Q_ARG(const JSONCallbackParameters&, callbackParams), Q_ARG(const QByteArray&, dataByteArray), - Q_ARG(QHttpMultiPart*, dataMultiPart)); + Q_ARG(QHttpMultiPart*, dataMultiPart), + Q_ARG(QVariantMap, propertyMap)); } void AccountManager::invokedRequest(const QString& path, bool requiresAuthentication, QNetworkAccessManager::Operation operation, const JSONCallbackParameters& callbackParams, - const QByteArray& dataByteArray, QHttpMultiPart* dataMultiPart) { + const QByteArray& dataByteArray, QHttpMultiPart* dataMultiPart, + const QVariantMap& propertyMap) { QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance(); @@ -235,7 +240,9 @@ void AccountManager::invokedRequest(const QString& path, } else { networkReply = networkAccessManager.put(networkRequest, dataMultiPart); } - dataMultiPart->setParent(networkReply); + + // make sure dataMultiPart is destroyed when the reply is + connect(networkReply, &QNetworkReply::destroyed, dataMultiPart, &QHttpMultiPart::deleteLater); } else { networkRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); if (operation == QNetworkAccessManager::PostOperation) { @@ -255,6 +262,14 @@ void AccountManager::invokedRequest(const QString& path, } if (networkReply) { + if (!propertyMap.isEmpty()) { + // we have properties to set on the reply so the user can check them after + foreach(const QString& propertyKey, propertyMap.keys()) { + networkReply->setProperty(qPrintable(propertyKey), propertyMap.value(propertyKey)); + } + } + + if (!callbackParams.isEmpty()) { // if we have information for a callback, insert the callbackParams into our local map _pendingCallbackMap.insert(networkReply, callbackParams); diff --git a/libraries/networking/src/AccountManager.h b/libraries/networking/src/AccountManager.h index 53512a8bb3..06fe366d69 100644 --- a/libraries/networking/src/AccountManager.h +++ b/libraries/networking/src/AccountManager.h @@ -48,13 +48,15 @@ public: QNetworkAccessManager::Operation operation = QNetworkAccessManager::GetOperation, const JSONCallbackParameters& callbackParams = JSONCallbackParameters(), const QByteArray& dataByteArray = QByteArray(), - QHttpMultiPart* dataMultiPart = NULL); + QHttpMultiPart* dataMultiPart = NULL, + const QVariantMap& propertyMap = QVariantMap()); void unauthenticatedRequest(const QString& path, QNetworkAccessManager::Operation operation = QNetworkAccessManager::GetOperation, const JSONCallbackParameters& callbackParams = JSONCallbackParameters(), const QByteArray& dataByteArray = QByteArray(), - QHttpMultiPart* dataMultiPart = NULL); + QHttpMultiPart* dataMultiPart = NULL, + const QVariantMap& propertyMap = QVariantMap()) ; const QUrl& getAuthURL() const { return _authURL; } void setAuthURL(const QUrl& authURL); @@ -109,7 +111,8 @@ private: QNetworkAccessManager::Operation operation, const JSONCallbackParameters& callbackParams, const QByteArray& dataByteArray, - QHttpMultiPart* dataMultiPart); + QHttpMultiPart* dataMultiPart, + const QVariantMap& propertyMap); QUrl _authURL; QMap _pendingCallbackMap; diff --git a/libraries/networking/src/AddressManager.cpp b/libraries/networking/src/AddressManager.cpp index fba3861f43..ff2925beea 100644 --- a/libraries/networking/src/AddressManager.cpp +++ b/libraries/networking/src/AddressManager.cpp @@ -119,14 +119,16 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl) { if (!handleUsername(lookupUrl.authority())) { // we're assuming this is either a network address or global place name // check if it is a network address first - if (!handleNetworkAddress(lookupUrl.host() + if (handleNetworkAddress(lookupUrl.host() + (lookupUrl.port() == -1 ? "" : ":" + QString::number(lookupUrl.port())))) { + // we may have a path that defines a relative viewpoint - if so we should jump to that now + handleRelativeViewpoint(lookupUrl.path()); + } else { // wasn't an address - lookup the place name - attemptPlaceNameLookup(lookupUrl.host()); + // we may have a path that defines a relative viewpoint - pass that through the lookup so we can go to it after + attemptPlaceNameLookup(lookupUrl.host(), lookupUrl.path()); + } - - // we may have a path that defines a relative viewpoint - if so we should jump to that now - handleRelativeViewpoint(lookupUrl.path()); } return true; @@ -164,12 +166,14 @@ void AddressManager::handleAPIResponse(QNetworkReply& requestReply) { QJsonObject responseObject = QJsonDocument::fromJson(requestReply.readAll()).object(); QJsonObject dataObject = responseObject["data"].toObject(); - goToAddressFromObject(dataObject.toVariantMap()); + goToAddressFromObject(dataObject.toVariantMap(), requestReply); emit lookupResultsFinished(); } -void AddressManager::goToAddressFromObject(const QVariantMap& dataObject) { +const char OVERRIDE_PATH_KEY[] = "override_path"; + +void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const QNetworkReply& reply) { const QString DATA_OBJECT_PLACE_KEY = "place"; const QString DATA_OBJECT_USER_LOCATION_KEY = "location"; @@ -203,6 +207,8 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject) { if (domainObject.contains(DOMAIN_NETWORK_ADDRESS_KEY)) { QString domainHostname = domainObject[DOMAIN_NETWORK_ADDRESS_KEY].toString(); + qDebug() << "Possible domain change required to connect to" << domainHostname + << "on" << DEFAULT_DOMAIN_SERVER_PORT; emit possibleDomainChangeRequired(domainHostname, DEFAULT_DOMAIN_SERVER_PORT); } else { QString iceServerAddress = domainObject[DOMAIN_ICE_SERVER_ADDRESS_KEY].toString(); @@ -211,6 +217,9 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject) { QString domainIDString = domainObject[DOMAIN_ID_KEY].toString(); QUuid domainID(domainIDString); + qDebug() << "Possible domain change required to connect to domain with ID" << domainID + << "via ice-server at" << iceServerAddress; + emit possibleDomainChangeRequiredViaICEForID(iceServerAddress, domainID); } @@ -223,18 +232,29 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject) { QString newRootPlaceName = rootMap[PLACE_NAME_KEY].toString(); setRootPlaceName(newRootPlaceName); - // take the path that came back - const QString PLACE_PATH_KEY = "path"; - QString returnedPath = locationMap[PLACE_PATH_KEY].toString(); + // check if we had a path to override the path returned + QString overridePath = reply.property(OVERRIDE_PATH_KEY).toString(); - bool shouldFaceViewpoint = locationMap.contains(LOCATION_API_ONLINE_KEY); - - if (!returnedPath.isEmpty()) { - // try to parse this returned path as a viewpoint, that's the only thing it could be for now - if (!handleRelativeViewpoint(returnedPath, shouldFaceViewpoint)) { - qDebug() << "Received a location path that was could not be handled as a viewpoint -" << returnedPath; + if (!overridePath.isEmpty()) { + if (!handleRelativeViewpoint(overridePath)){ + qDebug() << "User entered path could not be handled as a viewpoint - " << overridePath; + } + } else { + // take the path that came back + const QString PLACE_PATH_KEY = "path"; + QString returnedPath = locationMap[PLACE_PATH_KEY].toString(); + + bool shouldFaceViewpoint = locationMap.contains(LOCATION_API_ONLINE_KEY); + + if (!returnedPath.isEmpty()) { + // try to parse this returned path as a viewpoint, that's the only thing it could be for now + if (!handleRelativeViewpoint(returnedPath, shouldFaceViewpoint)) { + qDebug() << "Received a location path that was could not be handled as a viewpoint -" << returnedPath; + } } } + + } else { qDebug() << "Received an address manager API response with no domain key. Cannot parse."; qDebug() << locationMap; @@ -260,12 +280,21 @@ void AddressManager::handleAPIError(QNetworkReply& errorReply) { const QString GET_PLACE = "/api/v1/places/%1"; -void AddressManager::attemptPlaceNameLookup(const QString& lookupString) { +void AddressManager::attemptPlaceNameLookup(const QString& lookupString, const QString& overridePath) { // assume this is a place name and see if we can get any info on it QString placeName = QUrl::toPercentEncoding(lookupString); + + QVariantMap requestParams; + if (!overridePath.isEmpty()) { + requestParams.insert(OVERRIDE_PATH_KEY, overridePath); + } + AccountManager::getInstance().unauthenticatedRequest(GET_PLACE.arg(placeName), QNetworkAccessManager::GetOperation, - apiCallbackParameters()); + apiCallbackParameters(), + QByteArray(), + NULL, + requestParams); } bool AddressManager::handleNetworkAddress(const QString& lookupString) { diff --git a/libraries/networking/src/AddressManager.h b/libraries/networking/src/AddressManager.h index 58e4e88330..3071d68ea2 100644 --- a/libraries/networking/src/AddressManager.h +++ b/libraries/networking/src/AddressManager.h @@ -47,7 +47,7 @@ public: const QString& getRootPlaceName() const { return _rootPlaceName; } void setRootPlaceName(const QString& rootPlaceName); - void attemptPlaceNameLookup(const QString& lookupString); + void attemptPlaceNameLookup(const QString& lookupString, const QString& overridePath = QString()); void setPositionGetter(PositionGetter positionGetter) { _positionGetter = positionGetter; } void setOrientationGetter(OrientationGetter orientationGetter) { _orientationGetter = orientationGetter; } @@ -57,7 +57,7 @@ public: public slots: void handleLookupString(const QString& lookupString); void goToUser(const QString& username); - void goToAddressFromObject(const QVariantMap& addressMap); + void goToAddressFromObject(const QVariantMap& addressMap, const QNetworkReply& reply); void storeCurrentAddress(); diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index ca14261c3b..a8b168681e 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -54,14 +54,17 @@ void PhysicsEngine::addEntityInternal(EntityItem* entity) { assert(entity); void* physicsInfo = entity->getPhysicsInfo(); if (!physicsInfo) { - EntityMotionState* motionState = new EntityMotionState(entity); - if (addObject(motionState)) { + ShapeInfo shapeInfo; + entity->computeShapeInfo(shapeInfo); + btCollisionShape* shape = _shapeManager.getShape(shapeInfo); + if (shape) { + EntityMotionState* motionState = new EntityMotionState(entity); entity->setPhysicsInfo(static_cast(motionState)); _entityMotionStates.insert(motionState); + addObject(shapeInfo, shape, motionState); } else { // We failed to add the entity to the simulation. Probably because we couldn't create a shape for it. //qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine"; - delete motionState; } } } @@ -306,59 +309,53 @@ void PhysicsEngine::computeCollisionEvents() { // CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing // CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing -bool PhysicsEngine::addObject(ObjectMotionState* motionState) { +void PhysicsEngine::addObject(const ShapeInfo& shapeInfo, btCollisionShape* shape, ObjectMotionState* motionState) { + assert(shape); assert(motionState); - ShapeInfo shapeInfo; - motionState->computeShapeInfo(shapeInfo); - btCollisionShape* shape = _shapeManager.getShape(shapeInfo); - if (shape) { - btVector3 inertia(0.0f, 0.0f, 0.0f); - float mass = 0.0f; - btRigidBody* body = NULL; - switch(motionState->computeMotionType()) { - case MOTION_TYPE_KINEMATIC: { - body = new btRigidBody(mass, motionState, shape, inertia); - body->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT); - body->updateInertiaTensor(); - motionState->setRigidBody(body); - motionState->addKinematicController(); - const float KINEMATIC_LINEAR_VELOCITY_THRESHOLD = 0.01f; // 1 cm/sec - const float KINEMATIC_ANGULAR_VELOCITY_THRESHOLD = 0.01f; // ~1 deg/sec - body->setSleepingThresholds(KINEMATIC_LINEAR_VELOCITY_THRESHOLD, KINEMATIC_ANGULAR_VELOCITY_THRESHOLD); - break; - } - case MOTION_TYPE_DYNAMIC: { - mass = motionState->computeMass(shapeInfo); - shape->calculateLocalInertia(mass, inertia); - body = new btRigidBody(mass, motionState, shape, inertia); - body->updateInertiaTensor(); - motionState->setRigidBody(body); - motionState->updateObjectVelocities(); - // NOTE: Bullet will deactivate any object whose velocity is below these thresholds for longer than 2 seconds. - // (the 2 seconds is determined by: static btRigidBody::gDeactivationTime - const float DYNAMIC_LINEAR_VELOCITY_THRESHOLD = 0.05f; // 5 cm/sec - const float DYNAMIC_ANGULAR_VELOCITY_THRESHOLD = 0.087266f; // ~5 deg/sec - body->setSleepingThresholds(DYNAMIC_LINEAR_VELOCITY_THRESHOLD, DYNAMIC_ANGULAR_VELOCITY_THRESHOLD); - break; - } - case MOTION_TYPE_STATIC: - default: { - body = new btRigidBody(mass, motionState, shape, inertia); - body->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT); - body->updateInertiaTensor(); - motionState->setRigidBody(body); - break; - } + + btVector3 inertia(0.0f, 0.0f, 0.0f); + float mass = 0.0f; + btRigidBody* body = NULL; + switch(motionState->computeMotionType()) { + case MOTION_TYPE_KINEMATIC: { + body = new btRigidBody(mass, motionState, shape, inertia); + body->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT); + body->updateInertiaTensor(); + motionState->setRigidBody(body); + motionState->addKinematicController(); + const float KINEMATIC_LINEAR_VELOCITY_THRESHOLD = 0.01f; // 1 cm/sec + const float KINEMATIC_ANGULAR_VELOCITY_THRESHOLD = 0.01f; // ~1 deg/sec + body->setSleepingThresholds(KINEMATIC_LINEAR_VELOCITY_THRESHOLD, KINEMATIC_ANGULAR_VELOCITY_THRESHOLD); + break; + } + case MOTION_TYPE_DYNAMIC: { + mass = motionState->computeMass(shapeInfo); + shape->calculateLocalInertia(mass, inertia); + body = new btRigidBody(mass, motionState, shape, inertia); + body->updateInertiaTensor(); + motionState->setRigidBody(body); + motionState->updateObjectVelocities(); + // NOTE: Bullet will deactivate any object whose velocity is below these thresholds for longer than 2 seconds. + // (the 2 seconds is determined by: static btRigidBody::gDeactivationTime + const float DYNAMIC_LINEAR_VELOCITY_THRESHOLD = 0.05f; // 5 cm/sec + const float DYNAMIC_ANGULAR_VELOCITY_THRESHOLD = 0.087266f; // ~5 deg/sec + body->setSleepingThresholds(DYNAMIC_LINEAR_VELOCITY_THRESHOLD, DYNAMIC_ANGULAR_VELOCITY_THRESHOLD); + break; + } + case MOTION_TYPE_STATIC: + default: { + body = new btRigidBody(mass, motionState, shape, inertia); + body->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT); + body->updateInertiaTensor(); + motionState->setRigidBody(body); + break; } - // wtf? - body->setFlags(BT_DISABLE_WORLD_GRAVITY); - body->setRestitution(motionState->_restitution); - body->setFriction(motionState->_friction); - body->setDamping(motionState->_linearDamping, motionState->_angularDamping); - _dynamicsWorld->addRigidBody(body); - return true; } - return false; + body->setFlags(BT_DISABLE_WORLD_GRAVITY); + body->setRestitution(motionState->_restitution); + body->setFriction(motionState->_friction); + body->setDamping(motionState->_linearDamping, motionState->_angularDamping); + _dynamicsWorld->addRigidBody(body); } bool PhysicsEngine::removeObject(ObjectMotionState* motionState) { diff --git a/libraries/physics/src/PhysicsEngine.h b/libraries/physics/src/PhysicsEngine.h index fdd4107421..73a02607e8 100644 --- a/libraries/physics/src/PhysicsEngine.h +++ b/libraries/physics/src/PhysicsEngine.h @@ -78,7 +78,7 @@ public: /// \param motionState pointer to Object's MotionState /// \return true if Object added - bool addObject(ObjectMotionState* motionState); + void addObject(const ShapeInfo& shapeInfo, btCollisionShape* shape, ObjectMotionState* motionState); /// \param motionState pointer to Object's MotionState /// \return true if Object removed