re-use iterator when checking _octreeServerSceneStats

This commit is contained in:
Stephen Birarda 2015-07-14 16:14:43 -07:00
parent 6d6b9b8117
commit e4849d29ec

View file

@ -3939,8 +3939,9 @@ int Application::processOctreeStats(NLPacket& packet, SharedNodePointer sendingN
// now that we know the node ID, let's add these stats to the stats for that node...
_octreeSceneStatsLock.lockForWrite();
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
octreeStats = &_octreeServerSceneStats[nodeUUID];
auto it = _octreeServerSceneStats.find(nodeUUID);
if (it != _octreeServerSceneStats.end()) {
octreeStats = &it.value();
statsMessageLength = octreeStats->unpackFromPacket(packet);
} else {
OctreeSceneStats temp;