From e471dcc90e931b5a5283f5e8663215b123929ad6 Mon Sep 17 00:00:00 2001 From: Zach Pomerantz Date: Wed, 13 Jan 2016 17:50:34 -0800 Subject: [PATCH] Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon --- libraries/gpu/src/gpu/GLBackendTransform.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/gpu/src/gpu/GLBackendTransform.cpp b/libraries/gpu/src/gpu/GLBackendTransform.cpp index 686b52296f..9bfd258833 100755 --- a/libraries/gpu/src/gpu/GLBackendTransform.cpp +++ b/libraries/gpu/src/gpu/GLBackendTransform.cpp @@ -51,7 +51,7 @@ void GLBackend::do_setViewportTransform(Batch& batch, size_t paramOffset) { void GLBackend::do_setDepthRangeTransform(Batch& batch, size_t paramOffset) { - Vec2 depthRange(batch._params[paramOffset + 0]._float, batch._params[paramOffset + 1]._float); + Vec2 depthRange(batch._params[paramOffset + 1]._float, batch._params[paramOffset + 0]._float); if ((depthRange.x != _transform._depthRange.x) || (depthRange.y != _transform._depthRange.y)) { _transform._depthRange = depthRange;