From e47173a3d921c93f9298eea1ec1f38e63f3ef2aa Mon Sep 17 00:00:00 2001 From: Cristian Luis Duarte Date: Fri, 27 Apr 2018 17:14:48 -0300 Subject: [PATCH] Set highp float precision for material values --- libraries/graphics/src/graphics/Material.slh | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libraries/graphics/src/graphics/Material.slh b/libraries/graphics/src/graphics/Material.slh index ecf3c18a0e..76ce336406 100644 --- a/libraries/graphics/src/graphics/Material.slh +++ b/libraries/graphics/src/graphics/Material.slh @@ -13,6 +13,9 @@ // The material values (at least the material key) must be precisely bitwise accurate // to what is provided by the uniform buffer, or the material key has the wrong bits +#ifdef GL_ES +precision highp float; +#endif struct Material { PRECISIONQ vec4 _emissiveOpacity;