mirror of
https://github.com/overte-org/overte.git
synced 2025-07-29 23:56:48 +02:00
remove cruft
This commit is contained in:
parent
2f16aca114
commit
e4317adcf1
1 changed files with 0 additions and 20 deletions
|
@ -180,26 +180,6 @@ void RenderableModelEntityItem::doInitialModelSimulation() {
|
||||||
_needsInitialSimulation = false;
|
_needsInitialSimulation = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
// TODO: we need a solution for changes to the postion/rotation/etc of a model...
|
|
||||||
// this current code path only addresses that in this setup case... not the changing/moving case
|
|
||||||
bool RenderableModelEntityItem::readyToAddToScene(RenderArgs* renderArgs) {
|
|
||||||
if (!_model && renderArgs) {
|
|
||||||
// TODO: this getModel() appears to be about 3% of model render time. We should optimize
|
|
||||||
PerformanceTimer perfTimer("getModel");
|
|
||||||
EntityTreeRenderer* renderer = static_cast<EntityTreeRenderer*>(renderArgs->_renderer);
|
|
||||||
getModel(renderer);
|
|
||||||
}
|
|
||||||
if (renderArgs && _model && _needsInitialSimulation && _model->isActive() && _model->isLoaded()) {
|
|
||||||
// make sure to simulate so everything gets set up correctly for rendering
|
|
||||||
doInitialModelSimulation();
|
|
||||||
_model->renderSetup(renderArgs);
|
|
||||||
}
|
|
||||||
bool ready = !_needsInitialSimulation && _model && _model->readyToAddToScene();
|
|
||||||
return ready;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
class RenderableModelEntityItemMeta {
|
class RenderableModelEntityItemMeta {
|
||||||
public:
|
public:
|
||||||
RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
|
RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
|
||||||
|
|
Loading…
Reference in a new issue