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Fix index check in setJointRotation
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d505527e5a
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1 changed files with 2 additions and 2 deletions
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@ -270,12 +270,12 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
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}
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}
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void SkeletonModel::updateJointState(int index) {
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void SkeletonModel::updateJointState(int index) {
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if (index > _jointStates.size()) {
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if (index < 0 && index >= _jointStates.size()) {
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return; // bail
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return; // bail
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}
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}
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JointState& state = _jointStates[index];
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JointState& state = _jointStates[index];
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const FBXJoint& joint = state.getFBXJoint();
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const FBXJoint& joint = state.getFBXJoint();
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if (joint.parentIndex != -1 && joint.parentIndex <= _jointStates.size()) {
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if (joint.parentIndex >= 0 && joint.parentIndex < _jointStates.size()) {
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const JointState& parentState = _jointStates.at(joint.parentIndex);
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const JointState& parentState = _jointStates.at(joint.parentIndex);
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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if (index == geometry.leanJointIndex) {
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if (index == geometry.leanJointIndex) {
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