From e3a1341be1a4648f5d8a300475bf5ac791216282 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Mon, 15 Sep 2014 12:52:35 -0700 Subject: [PATCH] Don't include the color on the skin. --- interface/resources/shaders/skin_model.vert | 2 +- interface/resources/shaders/skin_model_normal_map.vert | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/resources/shaders/skin_model.vert b/interface/resources/shaders/skin_model.vert index e490a76cc3..072bf3c336 100644 --- a/interface/resources/shaders/skin_model.vert +++ b/interface/resources/shaders/skin_model.vert @@ -35,7 +35,7 @@ void main(void) { normal = normalize(gl_ModelViewMatrix * normal); // pass along the diffuse color - gl_FrontColor = gl_Color * gl_FrontMaterial.diffuse; + gl_FrontColor = gl_FrontMaterial.diffuse; // and the texture coordinates gl_TexCoord[0] = gl_MultiTexCoord0; diff --git a/interface/resources/shaders/skin_model_normal_map.vert b/interface/resources/shaders/skin_model_normal_map.vert index 94166ba4a6..ac6c77f7cb 100644 --- a/interface/resources/shaders/skin_model_normal_map.vert +++ b/interface/resources/shaders/skin_model_normal_map.vert @@ -43,7 +43,7 @@ void main(void) { interpolatedTangent = gl_ModelViewMatrix * interpolatedTangent; // pass along the diffuse color - gl_FrontColor = gl_Color * gl_FrontMaterial.diffuse; + gl_FrontColor = gl_FrontMaterial.diffuse; // and the texture coordinates gl_TexCoord[0] = gl_MultiTexCoord0;