number of frames on cuckoo animation is high

This commit is contained in:
ericrius1 2016-03-16 15:54:29 -07:00
parent bf30102534
commit e39df5fdba

View file

@ -16,13 +16,31 @@
preload: function(entityID) {
_this.entityID = entityID; // this.animation.isRunning = true;
var userData = getEntityUserData(entityID);
var clockBody = userData.clockBody;
_this.userData = getEntityUserData(entityID);
// print("ANIMATION!!! " + JSON.stringify(_this.animationURL));
Entities.editEntity(_this.entityID, {animation: {running: true}})
if (!_this.userData || !_this.userData.clockBody) {
print("THIS CLOCK HAND IS NOT ATTACHED TO A CLOCK BODY!");
return;
}
_this.clockBody = _this.userData.clockBody;
Entities.editEntity(_this.clockBody, {animation: {running: true}});
Script.update.connect(_this.update);
},
unload: function() {
Script.update.disconnect(_this.update);
},
update: function() {
_this.clockBodyAnimationProps = Entities.getEntityProperties(_this.clockBody, "animation").animation;
if (!_this.clockBodyAnimationProps) {
print("NO CLOCK BODY ANIMATION PROPS! RETURNING");
return;
}
print("current Frame " + _this.clockBodyAnimationProps.currentFrame);
}
};