From 3b8108e887bff2548b02ad2aac940cbaa8c5b682 Mon Sep 17 00:00:00 2001 From: Bradley Austin Davis Date: Wed, 6 May 2015 16:09:17 -0700 Subject: [PATCH] Fix inverted icons --- libraries/render-utils/src/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/TextureCache.cpp b/libraries/render-utils/src/TextureCache.cpp index 2f9960355f..bd243cbe88 100644 --- a/libraries/render-utils/src/TextureCache.cpp +++ b/libraries/render-utils/src/TextureCache.cpp @@ -294,7 +294,7 @@ GLuint TextureCache::getShadowDepthTextureID() { /// Returns a texture version of an image file gpu::TexturePointer TextureCache::getImageTexture(const QString & path) { - QImage image(path); + QImage image = QImage(path).mirrored(false, true); gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB); gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB); if (image.hasAlphaChannel()) {