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Merge pull request #263 from PhilipRosedale/master
Removed old maple serial code (we are now using Invensense), added acceleration and gravity
This commit is contained in:
commit
e28c246efb
6 changed files with 118 additions and 181 deletions
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@ -266,21 +266,15 @@ void Avatar::reset() {
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// Update avatar head rotation with sensor data
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void Avatar::updateHeadFromGyros(float frametime, SerialInterface* serialInterface, glm::vec3* gravity) {
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void Avatar::updateHeadFromGyros(float deltaTime, SerialInterface* serialInterface, glm::vec3* gravity) {
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float measuredPitchRate = 0.0f;
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float measuredRollRate = 0.0f;
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float measuredYawRate = 0.0f;
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if (serialInterface->active && USING_INVENSENSE_MPU9150) {
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measuredPitchRate = serialInterface->getLastPitchRate();
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measuredYawRate = serialInterface->getLastYawRate();
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measuredRollRate = serialInterface->getLastRollRate();
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} else {
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measuredPitchRate = serialInterface->getRelativeValue(HEAD_PITCH_RATE);
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measuredYawRate = serialInterface->getRelativeValue(HEAD_YAW_RATE);
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measuredRollRate = serialInterface->getRelativeValue(HEAD_ROLL_RATE);
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}
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measuredPitchRate = serialInterface->getLastPitchRate();
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measuredYawRate = serialInterface->getLastYawRate();
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measuredRollRate = serialInterface->getLastRollRate();
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// Update avatar head position based on measured gyro rates
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const float MAX_PITCH = 45;
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const float MIN_PITCH = -45;
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@ -289,13 +283,34 @@ void Avatar::updateHeadFromGyros(float frametime, SerialInterface* serialInterfa
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const float MAX_ROLL = 50;
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const float MIN_ROLL = -50;
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addHeadPitch(measuredPitchRate * frametime);
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addHeadYaw(measuredYawRate * frametime);
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addHeadRoll(measuredRollRate * frametime);
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addHeadPitch(measuredPitchRate * deltaTime);
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addHeadYaw(measuredYawRate * deltaTime);
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addHeadRoll(measuredRollRate * deltaTime);
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setHeadPitch(glm::clamp(getHeadPitch(), MIN_PITCH, MAX_PITCH));
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setHeadYaw(glm::clamp(getHeadYaw(), MIN_YAW, MAX_YAW));
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setHeadRoll(glm::clamp(getHeadRoll(), MIN_ROLL, MAX_ROLL));
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// Update head lean distance based on accelerometer data
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const float LEAN_SENSITIVITY = 0.15;
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const float LEAN_MAX = 0.45;
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const float LEAN_AVERAGING = 10.0;
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glm::vec3 headRotationRates(getHeadPitch(), getHeadYaw(), getHeadRoll());
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float headRateMax = 50.f;
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glm::vec3 leaning = (serialInterface->getLastAcceleration() - serialInterface->getGravity())
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* LEAN_SENSITIVITY
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* (1.f - fminf(glm::length(headRotationRates), headRateMax) / headRateMax);
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leaning.y = 0.f;
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if (glm::length(leaning) < LEAN_MAX) {
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_head.leanForward = _head.leanForward * (1.f - LEAN_AVERAGING * deltaTime) +
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(LEAN_AVERAGING * deltaTime) * leaning.z * LEAN_SENSITIVITY;
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_head.leanSideways = _head.leanSideways * (1.f - LEAN_AVERAGING * deltaTime) +
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(LEAN_AVERAGING * deltaTime) * leaning.x * LEAN_SENSITIVITY;
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}
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setHeadLeanSideways(_head.leanSideways);
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setHeadLeanForward(_head.leanForward);
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}
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float Avatar::getAbsoluteHeadYaw() const {
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@ -329,6 +344,8 @@ void Avatar::simulate(float deltaTime) {
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// update balls
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if (_balls) { _balls->simulate(deltaTime); }
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// if other avatar, update head position from network data
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// update avatar skeleton
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updateSkeleton();
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@ -517,14 +534,12 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
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void Avatar::updateHead(float deltaTime) {
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// hold on to this - used for testing....
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/*
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static float test = 0.0f;
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test += deltaTime;
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_head.leanForward = 0.02 * sin( test * 0.2f );
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_head.leanSideways = 0.02 * sin( test * 0.3f );
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*/
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// Get head position data from network for other people
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if (!_isMine) {
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_head.leanSideways = getHeadLeanSideways();
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_head.leanForward = getHeadLeanForward();
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}
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//apply the head lean values to the springy position...
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if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) {
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glm::vec3 headLean =
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@ -551,7 +566,7 @@ void Avatar::updateHead(float deltaTime) {
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}
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// Decay head back to center if turned on
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if (_returnHeadToCenter) {
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if (_isMine && _returnHeadToCenter) {
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// Decay back toward center
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_headPitch *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime);
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_headYaw *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime);
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@ -559,15 +574,14 @@ void Avatar::updateHead(float deltaTime) {
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}
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// For invensense gyro, decay only slightly when roughly centered
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if (USING_INVENSENSE_MPU9150) {
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const float RETURN_RANGE = 5.0;
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const float RETURN_STRENGTH = 1.0;
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if (_isMine) {
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const float RETURN_RANGE = 15.0;
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const float RETURN_STRENGTH = 2.0;
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if (fabs(_headPitch) < RETURN_RANGE) { _headPitch *= (1.0f - RETURN_STRENGTH * deltaTime); }
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if (fabs(_headYaw) < RETURN_RANGE) { _headYaw *= (1.0f - RETURN_STRENGTH * deltaTime); }
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if (fabs(_headRoll) < RETURN_RANGE) { _headRoll *= (1.0f - RETURN_STRENGTH * deltaTime); }
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}
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if (_head.noise) {
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// Move toward new target
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_headPitch += (_head.pitchTarget - _headPitch) * 10 * deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
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@ -29,7 +29,7 @@ int serialBufferPos = 0;
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const int ZERO_OFFSET = 2048;
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const short NO_READ_MAXIMUM_MSECS = 3000;
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const short SAMPLES_TO_DISCARD = 100; // Throw out the first few samples
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const int GRAVITY_SAMPLES = 200; // Use the first samples to compute gravity vector
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const int GRAVITY_SAMPLES = 60; // Use the first samples to compute gravity vector
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const bool USING_INVENSENSE_MPU9150 = 1;
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@ -131,42 +131,11 @@ void SerialInterface::initializePort(char* portname, int baud) {
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#endif
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}
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// Reset Trailing averages to the current measurement
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void SerialInterface::resetTrailingAverages() {
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for (int i = 1; i < NUM_CHANNELS; i++) trailingAverage[i] = lastMeasured[i];
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}
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// Render the serial interface channel values onscreen as vertical lines
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void SerialInterface::renderLevels(int width, int height) {
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int i;
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int disp_x = 10;
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const int GAP = 16;
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char val[40];
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if (!USING_INVENSENSE_MPU9150) {
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for(i = 0; i < NUM_CHANNELS; i++) {
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// Actual value
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glLineWidth(2.0);
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glColor4f(1, 1, 1, 1);
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glBegin(GL_LINES);
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glVertex2f(disp_x, height * 0.95);
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glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096));
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glColor4f(1, 0, 0, 1);
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glVertex2f(disp_x - 3, height * (0.25 + 0.75f * getValue(i) / 4096));
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glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096));
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glEnd();
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// Trailing Average value
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glBegin(GL_LINES);
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glColor4f(1, 1, 1, 1);
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glVertex2f(disp_x, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
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glVertex2f(disp_x + 4, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
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glEnd();
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sprintf(val, "%d", getValue(i));
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drawtext(disp_x - GAP / 2, (height * 0.95) + 2, 0.08, 90, 1.0, 0, val, 0, 1, 0);
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disp_x += GAP;
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}
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} else {
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if (USING_INVENSENSE_MPU9150) {
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// For invensense gyros, render as horizontal bars
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const int LEVEL_CORNER_X = 10;
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const int LEVEL_CORNER_Y = 200;
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@ -177,18 +146,37 @@ void SerialInterface::renderLevels(int width, int height) {
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Roll %4.1f", _lastRollRate);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "X %4.3f", _lastAccelX);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 45, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Y %4.3f", _lastAccelY);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 60, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Z %4.3f", _lastAccelZ);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 75, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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// Draw the levels as horizontal lines
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const int LEVEL_CENTER = 150;
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const float ACCEL_VIEW_SCALING = 50.f;
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glLineWidth(2.0);
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glColor4f(1, 1, 1, 1);
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glBegin(GL_LINES);
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// Gyro rates
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastYawRate, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastPitchRate, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRollRate, LEVEL_CORNER_Y + 27);
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// Acceleration
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelX - _gravity.x)* ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelY - _gravity.y) * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 72);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelZ - _gravity.z) * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 72);
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glEnd();
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// Draw green vertical centerline
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glColor4f(0, 1, 0, 0.5);
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@ -197,18 +185,6 @@ void SerialInterface::renderLevels(int width, int height) {
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 30);
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glEnd();
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}
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// Display Serial latency block
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if (LED) {
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glColor3f(1,0,0);
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glBegin(GL_QUADS); {
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glVertex2f(width - 100, height - 100);
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glVertex2f(width, height - 100);
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glVertex2f(width, height);
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glVertex2f(width - 100, height);
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}
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glEnd();
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}
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}
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void convertHexToInt(unsigned char* sourceBuffer, int& destinationInt) {
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@ -237,15 +213,17 @@ void SerialInterface::readData() {
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int accelXRate, accelYRate, accelZRate;
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convertHexToInt(sensorBuffer + 6, accelXRate);
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convertHexToInt(sensorBuffer + 6, accelZRate);
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convertHexToInt(sensorBuffer + 10, accelYRate);
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convertHexToInt(sensorBuffer + 14, accelZRate);
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convertHexToInt(sensorBuffer + 14, accelXRate);
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const float LSB_TO_METERS_PER_SECOND = 1.f / 16384.f;
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const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * 9.80665f;
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// From MPU-9150 register map, with setting on
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// highest resolution = +/- 2G
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_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelZ = ((float) accelZRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND2;
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_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND2;
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_lastAccelZ = ((float) -accelZRate) * LSB_TO_METERS_PER_SECOND2;
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int rollRate, yawRate, pitchRate;
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@ -262,61 +240,20 @@ void SerialInterface::readData() {
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_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
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_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
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totalSamples++;
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} else {
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// This array sets the rate of trailing averaging for each channel:
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// If the sensor rate is 100Hz, 0.001 will make the long term average a 10-second average
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const float AVG_RATE[] = {0.002, 0.002, 0.002, 0.002, 0.002, 0.002};
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char bufchar[1];
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while (read(_serialDescriptor, &bufchar, 1) > 0) {
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serialBuffer[serialBufferPos] = bufchar[0];
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serialBufferPos++;
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// Have we reached end of a line of input?
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if ((bufchar[0] == '\n') || (serialBufferPos >= MAX_BUFFER)) {
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std::string serialLine(serialBuffer, serialBufferPos-1);
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//printLog("%s\n", serialLine.c_str());
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int spot;
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//int channel = 0;
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std::string val;
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for (int i = 0; i < NUM_CHANNELS + 2; i++) {
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spot = serialLine.find_first_of(" ", 0);
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if (spot != std::string::npos) {
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val = serialLine.substr(0,spot);
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//printLog("%s\n", val.c_str());
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if (i < NUM_CHANNELS) lastMeasured[i] = atoi(val.c_str());
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else samplesAveraged = atoi(val.c_str());
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} else LED = atoi(serialLine.c_str());
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serialLine = serialLine.substr(spot+1, serialLine.length() - spot - 1);
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}
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// Update Trailing Averages
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for (int i = 0; i < NUM_CHANNELS; i++) {
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if (totalSamples > SAMPLES_TO_DISCARD) {
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trailingAverage[i] = (1.f - AVG_RATE[i])*trailingAverage[i] +
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AVG_RATE[i]*(float)lastMeasured[i];
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} else {
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trailingAverage[i] = (float)lastMeasured[i];
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}
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}
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// Use a set of initial samples to compute gravity
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if (totalSamples < GRAVITY_SAMPLES) {
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gravity.x += lastMeasured[ACCEL_X];
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gravity.y += lastMeasured[ACCEL_Y];
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gravity.z += lastMeasured[ACCEL_Z];
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}
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if (totalSamples == GRAVITY_SAMPLES) {
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gravity = glm::normalize(gravity);
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printLog("gravity: %f,%f,%f\n", gravity.x, gravity.y, gravity.z);
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}
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totalSamples++;
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serialBufferPos = 0;
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}
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// Accumulate an initial reading for gravity
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// Use a set of initial samples to compute gravity
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if (totalSamples < GRAVITY_SAMPLES) {
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_gravity.x += _lastAccelX;
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_gravity.y += _lastAccelY;
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_gravity.z += _lastAccelZ;
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}
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}
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if (totalSamples == GRAVITY_SAMPLES) {
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_gravity /= (float) totalSamples;
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printLog("Gravity: %f\n", glm::length(_gravity));
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}
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totalSamples++;
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}
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if (initialSamples == totalSamples) {
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timeval now;
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@ -336,23 +273,10 @@ void SerialInterface::resetSerial() {
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#ifdef __APPLE__
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active = false;
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totalSamples = 0;
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_gravity = glm::vec3(0, 0, 0);
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gettimeofday(&lastGoodRead, NULL);
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if (!USING_INVENSENSE_MPU9150) {
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gravity = glm::vec3(0, -1, 0);
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// Clear the measured and average channel data
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for (int i = 0; i < NUM_CHANNELS; i++) {
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lastMeasured[i] = 0;
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trailingAverage[i] = 0.0;
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}
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// Clear serial input buffer
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for (int i = 1; i < MAX_BUFFER; i++) {
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serialBuffer[i] = ' ';
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}
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}
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#endif
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}
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@ -32,7 +32,7 @@
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#define HEAD_YAW_RATE 0
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#define HEAD_ROLL_RATE 2
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extern const bool USING_INVENSENSE_MPU9150;
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//const bool USING_INVENSENSE_MPU9150;
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class SerialInterface {
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public:
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@ -50,30 +50,20 @@ public:
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float getLastYawRate() const { return _lastYawRate; }
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float getLastPitchRate() const { return _lastPitchRate; }
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float getLastRollRate() const { return _lastRollRate; }
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glm::vec3 getLastAcceleration() { return glm::vec3(_lastAccelX, _lastAccelY, _lastAccelZ); };
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glm::vec3 getGravity() {return _gravity;};
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int getLED() {return LED;};
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int getNumSamples() {return samplesAveraged;};
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int getValue(int num) {return lastMeasured[num];};
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int getRelativeValue(int num) {return static_cast<int>(lastMeasured[num] - trailingAverage[num]);};
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float getTrailingValue(int num) {return trailingAverage[num];};
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void resetTrailingAverages();
|
||||
void renderLevels(int width, int height);
|
||||
bool active;
|
||||
glm::vec3 getGravity() {return gravity;};
|
||||
|
||||
private:
|
||||
void initializePort(char* portname, int baud);
|
||||
void resetSerial();
|
||||
|
||||
int _serialDescriptor;
|
||||
int lastMeasured[NUM_CHANNELS];
|
||||
float trailingAverage[NUM_CHANNELS];
|
||||
int samplesAveraged;
|
||||
int LED;
|
||||
int totalSamples;
|
||||
timeval lastGoodRead;
|
||||
glm::vec3 gravity;
|
||||
glm::vec3 _gravity;
|
||||
float _lastAccelX;
|
||||
float _lastAccelY;
|
||||
float _lastAccelZ;
|
||||
|
|
|
@ -364,10 +364,6 @@ void reset_sensors() {
|
|||
headMouseY = HEIGHT/2;
|
||||
|
||||
myAvatar.reset();
|
||||
|
||||
if (serialPort.active) {
|
||||
serialPort.resetTrailingAverages();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -379,15 +375,9 @@ void updateAvatar(float deltaTime) {
|
|||
myAvatar.updateHeadFromGyros(deltaTime, &serialPort, &gravity);
|
||||
|
||||
// Grab latest readings from the gyros
|
||||
float measuredYawRate, measuredPitchRate;
|
||||
if (USING_INVENSENSE_MPU9150) {
|
||||
measuredPitchRate = serialPort.getLastPitchRate();
|
||||
measuredYawRate = serialPort.getLastYawRate();
|
||||
} else {
|
||||
measuredPitchRate = serialPort.getRelativeValue(HEAD_PITCH_RATE);
|
||||
measuredYawRate = serialPort.getRelativeValue(HEAD_YAW_RATE);
|
||||
}
|
||||
|
||||
float measuredPitchRate = serialPort.getLastPitchRate();
|
||||
float measuredYawRate = serialPort.getLastYawRate();
|
||||
|
||||
// Update gyro-based mouse (X,Y on screen)
|
||||
const float MIN_MOUSE_RATE = 30.0;
|
||||
const float MOUSE_SENSITIVITY = 0.1f;
|
||||
|
@ -1775,7 +1765,7 @@ void idle(void) {
|
|||
}
|
||||
|
||||
// Read serial port interface devices
|
||||
if (serialPort.active && USING_INVENSENSE_MPU9150) {
|
||||
if (serialPort.active) {
|
||||
serialPort.readData();
|
||||
}
|
||||
|
||||
|
@ -1809,10 +1799,6 @@ void idle(void) {
|
|||
lastTimeIdle = check;
|
||||
}
|
||||
|
||||
// Read serial data
|
||||
if (serialPort.active && !USING_INVENSENSE_MPU9150) {
|
||||
serialPort.readData();
|
||||
}
|
||||
}
|
||||
|
||||
void reshape(int width, int height) {
|
||||
|
|
|
@ -42,6 +42,8 @@ AvatarData::AvatarData() :
|
|||
_headYaw(0),
|
||||
_headPitch(0),
|
||||
_headRoll(0),
|
||||
_headLeanSideways(0),
|
||||
_headLeanForward(0),
|
||||
_handState(0),
|
||||
_cameraPosition(0,0,0),
|
||||
_cameraDirection(0,0,0),
|
||||
|
@ -84,7 +86,13 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headPitch);
|
||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headRoll);
|
||||
|
||||
// Hand Position
|
||||
// Head lean X,Z (head lateral and fwd/back motion relative to torso)
|
||||
memcpy(destinationBuffer, &_headLeanSideways, sizeof(float));
|
||||
destinationBuffer += sizeof(float);
|
||||
memcpy(destinationBuffer, &_headLeanForward, sizeof(float));
|
||||
destinationBuffer += sizeof(float);
|
||||
|
||||
// Hand Position
|
||||
memcpy(destinationBuffer, &_handPosition, sizeof(float) * 3);
|
||||
destinationBuffer += sizeof(float) * 3;
|
||||
|
||||
|
@ -150,6 +158,12 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headPitch);
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headRoll);
|
||||
|
||||
// Head position relative to pelvis
|
||||
memcpy(&_headLeanSideways, sourceBuffer, sizeof(float));
|
||||
sourceBuffer += sizeof(float);
|
||||
memcpy(&_headLeanForward, sourceBuffer, sizeof(float));
|
||||
sourceBuffer += sizeof(float);
|
||||
|
||||
// Hand Position
|
||||
memcpy(&_handPosition, sourceBuffer, sizeof(float) * 3);
|
||||
sourceBuffer += sizeof(float) * 3;
|
||||
|
|
|
@ -55,6 +55,12 @@ public:
|
|||
void addHeadYaw(float y){_headYaw -= y; }
|
||||
void addHeadRoll(float r){_headRoll += r; }
|
||||
|
||||
// Head vector deflection from pelvix in X,Z
|
||||
void setHeadLeanSideways(float s) {_headLeanSideways = s; };
|
||||
float getHeadLeanSideways() const { return _headLeanSideways; };
|
||||
void setHeadLeanForward(float f) {_headLeanForward = f; };
|
||||
float getHeadLeanForward() const { return _headLeanForward; };
|
||||
|
||||
// Hand State
|
||||
void setHandState(char s) { _handState = s; };
|
||||
char getHandState() const {return _handState; };
|
||||
|
@ -104,6 +110,9 @@ protected:
|
|||
float _headYaw;
|
||||
float _headPitch;
|
||||
float _headRoll;
|
||||
|
||||
float _headLeanSideways;
|
||||
float _headLeanForward;
|
||||
|
||||
// Audio loudness (used to drive facial animation)
|
||||
float _audioLoudness;
|
||||
|
|
Loading…
Reference in a new issue