From 649ffbe259d0563b41bea09ec356b875e1b483cc Mon Sep 17 00:00:00 2001 From: Gabriel Date: Tue, 12 Jun 2018 16:15:54 -0300 Subject: [PATCH] Don't hide jump button while moving --- .../display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp index 09b9b7f8f9..d8b8cbd54a 100644 --- a/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp +++ b/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp @@ -151,11 +151,9 @@ void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() { batch.setModelTransform(stickTransform); batch.draw(gpu::TRIANGLE_STRIP, 4); - if (!virtualPadManager.getLeftVirtualPad()->isBeingTouched()) { - batch.setResourceTexture(0, _virtualPadJumpBtnTexture); - batch.setModelTransform(jumpTransform); - batch.draw(gpu::TRIANGLE_STRIP, 4); - } + batch.setResourceTexture(0, _virtualPadJumpBtnTexture); + batch.setModelTransform(jumpTransform); + batch.draw(gpu::TRIANGLE_STRIP, 4); }); } #endif