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Declare Corners explicitly
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1 changed files with 3 additions and 2 deletions
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@ -61,7 +61,7 @@ public:
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float getFarClip() const { return _farClip; }
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float getFarClip() const { return _farClip; }
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float getFocalLength() const { return _focalLength; }
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float getFocalLength() const { return _focalLength; }
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const class Corners{
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class Corners {
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public:
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public:
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Corners(glm::vec3&& topLeft, glm::vec3&& topRight, glm::vec3&& bottomLeft, glm::vec3&& bottomRight)
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Corners(glm::vec3&& topLeft, glm::vec3&& topRight, glm::vec3&& bottomLeft, glm::vec3&& bottomRight)
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: topLeft{ topLeft }, topRight{ topRight }, bottomLeft{ bottomLeft }, bottomRight{ bottomRight } {}
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: topLeft{ topLeft }, topRight{ topRight }, bottomLeft{ bottomLeft }, bottomRight{ bottomRight } {}
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@ -70,7 +70,8 @@ public:
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glm::vec3 bottomLeft;
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glm::vec3 bottomLeft;
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glm::vec3 bottomRight;
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glm::vec3 bottomRight;
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// Get the corners depth units from frustum position, along frustum orientation
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// Get the corners depth units from frustum position, along frustum orientation
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} getCorners(const float& depth);
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};
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const Corners getCorners(const float& depth);
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// getters for corners
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// getters for corners
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const glm::vec3& getFarTopLeft() const { return _cornersWorld[TOP_LEFT_FAR]; }
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const glm::vec3& getFarTopLeft() const { return _cornersWorld[TOP_LEFT_FAR]; }
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