Made several ViewFrustum methods const since they don't modify the class

This commit is contained in:
ZappoMan 2013-04-22 14:13:56 -07:00
parent 9b34427570
commit e1da39e2bb
2 changed files with 17 additions and 9 deletions

View file

@ -105,7 +105,7 @@ void ViewFrustum::calculate() {
}
void ViewFrustum::dump() {
void ViewFrustum::dump() const {
printLog("position.x=%f, position.y=%f, position.z=%f\n", _position.x, _position.y, _position.z);
printLog("direction.x=%f, direction.y=%f, direction.z=%f\n", _direction.x, _direction.y, _direction.z);
@ -158,17 +158,25 @@ const char* ViewFrustum::debugPlaneName (int plane) const {
}
int ViewFrustum::pointInFrustum(const glm::vec3& point) {
int ViewFrustum::pointInFrustum(const glm::vec3& point) const {
//printf("ViewFrustum::pointInFrustum() point=%f,%f,%f\n",point.x,point.y,point.z);
//dump();
int result = INSIDE;
for(int i=0; i < 6; i++) {
if (_planes[i].distance(point) < 0) {
float distance = _planes[i].distance(point);
//printf("plane[%d] %s -- distance=%f \n",i,debugPlaneName(i),distance);
if (distance < 0) {
return OUTSIDE;
}
}
return(result);
}
int ViewFrustum::sphereInFrustum(const glm::vec3& center, float radius) {
int ViewFrustum::sphereInFrustum(const glm::vec3& center, float radius) const {
int result = INSIDE;
float distance;
for(int i=0; i < 6; i++) {
@ -182,7 +190,7 @@ int ViewFrustum::sphereInFrustum(const glm::vec3& center, float radius) {
}
int ViewFrustum::boxInFrustum(const AABox& box) {
int ViewFrustum::boxInFrustum(const AABox& box) const {
printf("ViewFrustum::boxInFrustum() box.corner=%f,%f,%f x=%f\n",
box.getCorner().x,box.getCorner().y,box.getCorner().z,box.getSize().x);

View file

@ -90,13 +90,13 @@ public:
ViewFrustum();
void dump();
void dump() const;
enum {OUTSIDE, INTERSECT, INSIDE};
int pointInFrustum(const glm::vec3& point);
int sphereInFrustum(const glm::vec3& center, float radius);
int boxInFrustum(const AABox& box);
int pointInFrustum(const glm::vec3& point) const;
int sphereInFrustum(const glm::vec3& center, float radius) const;
int boxInFrustum(const AABox& box) const;
};