Merge pull request #9629 from hyperlogic/feature/tablet-2d-window-pos

In desktop mode create tablet near mouse click location.
This commit is contained in:
Seth Alves 2017-02-07 19:51:05 -08:00 committed by GitHub
commit e1a3b0c551
5 changed files with 79 additions and 10 deletions

View file

@ -25,6 +25,9 @@ void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputC
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->withLock([&, this]() {
_inputDevice->update(deltaTime, inputCalibrationData);
_inputDevice->_axisStateMap[MOUSE_AXIS_X] = _lastCursor.x();
_inputDevice->_axisStateMap[MOUSE_AXIS_Y] = _lastCursor.y();
});
// For touch event, we need to check that the last event is not too long ago
@ -249,6 +252,9 @@ controller::Input::NamedVector KeyboardMouseDevice::InputDevice::getAvailableInp
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_Y_POS), "MouseMoveUp"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_Y_NEG), "MouseMoveDown"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_X), "MouseX"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_Y), "MouseY"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_WHEEL_Y_POS), "MouseWheelRight"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_WHEEL_Y_NEG), "MouseWheelLeft"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_WHEEL_X_POS), "MouseWheelUp"));

View file

@ -47,6 +47,8 @@ public:
MOUSE_AXIS_X_NEG,
MOUSE_AXIS_Y_POS,
MOUSE_AXIS_Y_NEG,
MOUSE_AXIS_X,
MOUSE_AXIS_Y,
MOUSE_AXIS_WHEEL_Y_POS,
MOUSE_AXIS_WHEEL_Y_NEG,
MOUSE_AXIS_WHEEL_X_POS,

View file

@ -26,6 +26,10 @@ glm::mat4 Mat4::createFromScaleRotAndTrans(const glm::vec3& scale, const glm::qu
return createMatFromScaleQuatAndPos(scale, rot, trans);
}
glm::mat4 Mat4::createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const {
return glm::mat4(col0, col1, col2, col3);
}
glm::vec3 Mat4::extractTranslation(const glm::mat4& m) const {
return ::extractTranslation(m);
}

View file

@ -23,8 +23,10 @@ class Mat4 : public QObject {
public slots:
glm::mat4 multiply(const glm::mat4& m1, const glm::mat4& m2) const;
glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const;
glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const;
glm::mat4 createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const;
glm::vec3 extractTranslation(const glm::mat4& m) const;
glm::quat extractRotation(const glm::mat4& m) const;

View file

@ -8,7 +8,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global getControllerWorldLocation, setEntityCustomData, Tablet, WebTablet:true, HMD, Settings, Script,
Vec3, Quat, MyAvatar, Entities, Overlays, Camera, Messages, Xform */
Vec3, Quat, MyAvatar, Entities, Overlays, Camera, Messages, Xform, clamp */
Script.include(Script.resolvePath("../libraries/utils.js"));
Script.include(Script.resolvePath("../libraries/controllers.js"));
@ -118,7 +118,7 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(hand, tabletProperties);
this.calculateTabletAttachmentProperties(hand, true, tabletProperties);
this.cleanUpOldTablets();
this.tabletEntityID = Entities.addEntity(tabletProperties, clientOnly);
@ -252,31 +252,78 @@ WebTablet.prototype.destroy = function () {
WebTablet.prototype.geometryChanged = function (geometry) {
if (!HMD.active) {
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
this.calculateTabletAttachmentProperties(NO_HANDS, false, tabletProperties);
Entities.editEntity(this.tabletEntityID, tabletProperties);
}
};
function gluPerspective(fovy, aspect, zNear, zFar) {
var cotan = 1 / Math.tan(fovy / 2);
var alpha = -(zFar + zNear) / (zFar - zNear);
var beta = -(2 * zFar * zNear) / (zFar - zNear);
var col0 = {x: cotan / aspect, y: 0, z: 0, w: 0};
var col1 = {x: 0, y: cotan, z: 0, w: 0};
var col2 = {x: 0, y: 0, z: alpha, w: -1};
var col3 = {x: 0, y: 0, z: beta, w: 0};
return Mat4.createFromColumns(col0, col1, col2, col3);
}
// calclulate the appropriate position of the tablet in world space, such that it fits in the center of the screen.
// with a bit of padding on the top and bottom.
WebTablet.prototype.calculateWorldAttitudeRelativeToCamera = function () {
// windowPos is used to position the center of the tablet at the given position.
WebTablet.prototype.calculateWorldAttitudeRelativeToCamera = function (windowPos) {
var DEFAULT_DESKTOP_TABLET_SCALE = 75;
var DESKTOP_TABLET_SCALE = Settings.getValue("desktopTabletScale") || DEFAULT_DESKTOP_TABLET_SCALE;
// clamp window pos so 2d tablet is not off-screen.
var TABLET_TEXEL_PADDING = {x: 60, y: 90};
var X_CLAMP = (DESKTOP_TABLET_SCALE / 100) * ((TABLET_TEXTURE_RESOLUTION.x / 2) + TABLET_TEXEL_PADDING.x);
var Y_CLAMP = (DESKTOP_TABLET_SCALE / 100) * ((TABLET_TEXTURE_RESOLUTION.y / 2) + TABLET_TEXEL_PADDING.y);
windowPos.x = clamp(windowPos.x, X_CLAMP, Window.innerWidth - X_CLAMP);
windowPos.y = clamp(windowPos.y, Y_CLAMP, Window.innerHeight - Y_CLAMP);
var fov = (Settings.getValue('fieldOfView') || DEFAULT_VERTICAL_FIELD_OF_VIEW) * (Math.PI / 180);
var MAX_PADDING_FACTOR = 2.2;
var PADDING_FACTOR = Math.min(Window.innerHeight / TABLET_TEXTURE_RESOLUTION.y, MAX_PADDING_FACTOR);
var TABLET_HEIGHT = (TABLET_TEXTURE_RESOLUTION.y / this.dpi) * INCHES_TO_METERS;
var WEB_ENTITY_Z_OFFSET = (this.depth / 2);
// calcualte distance from camera
var dist = (PADDING_FACTOR * TABLET_HEIGHT) / (2 * Math.tan(fov / 2) * (DESKTOP_TABLET_SCALE / 100)) - WEB_ENTITY_Z_OFFSET;
var Z_NEAR = 0.01;
var Z_FAR = 100.0;
// calculate mouse position in clip space
var alpha = -(Z_FAR + Z_NEAR) / (Z_FAR - Z_NEAR);
var beta = -(2 * Z_FAR * Z_NEAR) / (Z_FAR - Z_NEAR);
var clipZ = (beta / dist) - alpha;
var clipMousePosition = {x: (2 * windowPos.x / Window.innerWidth) - 1,
y: (2 * ((Window.innerHeight - windowPos.y) / Window.innerHeight)) - 1,
z: clipZ};
// calculate projection matrix
var aspect = Window.innerWidth / Window.innerHeight;
var projMatrix = gluPerspective(fov, aspect, Z_NEAR, Z_FAR);
// transform mouse clip position into view coordinates.
var viewMousePosition = Mat4.transformPoint(Mat4.inverse(projMatrix), clipMousePosition);
// transform view mouse position into world coordinates.
var viewToWorldMatrix = Mat4.createFromRotAndTrans(Camera.orientation, Camera.position);
var worldMousePosition = Mat4.transformPoint(viewToWorldMatrix, viewMousePosition);
return {
position: Vec3.sum(Camera.position, Vec3.multiply(dist, Quat.getFront(Camera.orientation))),
position: worldMousePosition,
rotation: Quat.multiply(Camera.orientation, ROT_Y_180)
};
};
// compute position, rotation & parentJointIndex of the tablet
WebTablet.prototype.calculateTabletAttachmentProperties = function (hand, tabletProperties) {
WebTablet.prototype.calculateTabletAttachmentProperties = function (hand, useMouse, tabletProperties) {
if (HMD.active) {
// in HMD mode, the tablet should be relative to the sensor to world matrix.
tabletProperties.parentJointIndex = SENSOR_TO_ROOM_MATRIX;
@ -289,8 +336,16 @@ WebTablet.prototype.calculateTabletAttachmentProperties = function (hand, tablet
// in desktop mode, the tablet should be relative to the camera
tabletProperties.parentJointIndex = CAMERA_MATRIX;
// compute the appropriate postion of the tablet such that it fits in the center of the screen nicely.
var attitude = this.calculateWorldAttitudeRelativeToCamera();
var windowPos;
if (useMouse) {
// compute the appropriate postion of the tablet such that it fits in the center of the screen nicely.
windowPos = {x: Controller.getValue(Controller.Hardware.Keyboard.MouseX),
y: Controller.getValue(Controller.Hardware.Keyboard.MouseY)};
} else {
windowPos = {x: Window.innerWidth / 2,
y: Window.innerHeight / 2};
}
var attitude = this.calculateWorldAttitudeRelativeToCamera(windowPos);
tabletProperties.position = attitude.position;
tabletProperties.rotation = attitude.rotation;
}
@ -310,7 +365,7 @@ WebTablet.prototype.onHmdChanged = function () {
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
this.calculateTabletAttachmentProperties(NO_HANDS, false, tabletProperties);
Entities.editEntity(this.tabletEntityID, tabletProperties);
// Full scene FXAA should be disabled on the overlay when the tablet in desktop mode.
@ -398,7 +453,7 @@ WebTablet.prototype.cameraModeChanged = function (newMode) {
var self = this;
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
self.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
self.calculateTabletAttachmentProperties(NO_HANDS, false, tabletProperties);
Entities.editEntity(self.tabletEntityID, tabletProperties);
}
};