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Testing audio noise generation at client
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2 changed files with 9 additions and 1 deletions
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@ -111,7 +111,11 @@ int audioCallback (const void *inputBuffer,
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int16_t *inputLeft = ((int16_t **) inputBuffer)[0];
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// printLog("Audio callback at %6.0f\n", usecTimestampNow()/1000);
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// Add some noise to the audio we got from the callback
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES; i++) {
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inputLeft[i] = (int16_t) (rand() % 65536);
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}
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if (inputLeft != NULL) {
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@ -19,6 +19,10 @@ bool countVoxelsOperation(VoxelNode* node, void* extraData) {
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return true; // keep going
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}
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void addLandscape(VoxelTree * tree) {
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printf("Adding Landscape...\n");
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}
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void addScene(VoxelTree * tree) {
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printf("adding scene...\n");
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