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Adding avatar info back into ParticleCollisionSystem ctor arguments.
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parent
714dbf8493
commit
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2 changed files with 5 additions and 4 deletions
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@ -20,8 +20,9 @@
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#include "ParticleTree.h"
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ParticleCollisionSystem::ParticleCollisionSystem(ParticleEditPacketSender* packetSender,
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ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio) {
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init(packetSender, particles, voxels, audio);
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ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio,
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AvatarHashMap* avatars) {
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init(packetSender, particles, voxels, audio, avatars);
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}
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void ParticleCollisionSystem::init(ParticleEditPacketSender* packetSender,
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@ -34,8 +34,8 @@ const glm::vec3 NO_ADDED_VELOCITY = glm::vec3(0);
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class ParticleCollisionSystem {
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public:
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ParticleCollisionSystem(ParticleEditPacketSender* packetSender = NULL, ParticleTree* particles = NULL,
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VoxelTree* voxels = NULL,
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AbstractAudioInterface* audio = NULL);
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VoxelTree* voxels = NULL, AbstractAudioInterface* audio = NULL,
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AvatarHashMap* avatars = NULL);
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void init(ParticleEditPacketSender* packetSender, ParticleTree* particles, VoxelTree* voxels,
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AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL);
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