Adding avatar info back into ParticleCollisionSystem ctor arguments.

This commit is contained in:
Andrew Meadows 2014-01-28 14:43:36 -08:00
parent 714dbf8493
commit e13bc71f39
2 changed files with 5 additions and 4 deletions

View file

@ -20,8 +20,9 @@
#include "ParticleTree.h"
ParticleCollisionSystem::ParticleCollisionSystem(ParticleEditPacketSender* packetSender,
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio) {
init(packetSender, particles, voxels, audio);
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio,
AvatarHashMap* avatars) {
init(packetSender, particles, voxels, audio, avatars);
}
void ParticleCollisionSystem::init(ParticleEditPacketSender* packetSender,

View file

@ -34,8 +34,8 @@ const glm::vec3 NO_ADDED_VELOCITY = glm::vec3(0);
class ParticleCollisionSystem {
public:
ParticleCollisionSystem(ParticleEditPacketSender* packetSender = NULL, ParticleTree* particles = NULL,
VoxelTree* voxels = NULL,
AbstractAudioInterface* audio = NULL);
VoxelTree* voxels = NULL, AbstractAudioInterface* audio = NULL,
AvatarHashMap* avatars = NULL);
void init(ParticleEditPacketSender* packetSender, ParticleTree* particles, VoxelTree* voxels,
AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL);