Optimization of conversion of vec3 to/from script value

This commit is contained in:
ksuprynowicz 2023-03-31 01:38:42 +02:00
parent b0e030ada2
commit e114d86871
5 changed files with 249 additions and 2 deletions

View file

@ -34,6 +34,12 @@
#include "ScriptValueIterator.h"
#include "ScriptEngineLogging.h"
#define CONVERSIONS_OPTIMIZED_FOR_V8
#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
#include "v8/FastScriptValueUtils.h"
#endif
bool isListOfStrings(const ScriptValue& arg) {
if (!arg.isArray()) {
return false;
@ -59,7 +65,11 @@ void registerMetaTypes(ScriptEngine* engine) {
scriptRegisterMetaType<QVector3D, qVector3DToScriptValue, qVector3DFromScriptValue>(engine);
scriptRegisterMetaType<glm::vec2, vec2ToScriptValue, vec2FromScriptValue>(engine);
#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
scriptRegisterMetaType<glm::vec3, vec3ToScriptValueFast, vec3FromScriptValueFast>(engine);
#else
scriptRegisterMetaType<glm::vec3, vec3ToScriptValue, vec3FromScriptValue>(engine);
#endif
scriptRegisterMetaType<glm::u8vec3, u8vec3ToScriptValue, u8vec3FromScriptValue>(engine);
scriptRegisterMetaType<glm::vec4, vec4toScriptValue, vec4FromScriptValue>(engine);
scriptRegisterMetaType<glm::quat, quatToScriptValue, quatFromScriptValue>(engine);
@ -117,7 +127,11 @@ bool qVector2DFromScriptValue(const ScriptValue& object, QVector2D& qVector2D) {
ScriptValue qVector3DToScriptValue(ScriptEngine* engine, const QVector3D& qVector3D) {
glm::vec3 vec3(qVector3D.x(), qVector3D.y(), qVector3D.z());
#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
return vec3ToScriptValueFast(engine, vec3);
#else
return vec3ToScriptValue(engine, vec3);
#endif
}
bool qVector3DFromScriptValue(const ScriptValue& object, QVector3D& qVector3D) {
@ -456,7 +470,11 @@ ScriptValue qVectorVec3ColorToScriptValue(ScriptEngine* engine, const QVector<gl
ScriptValue qVectorVec3ToScriptValue(ScriptEngine* engine, const QVector<glm::vec3>& vector) {
ScriptValue array = engine->newArray();
for (int i = 0; i < vector.size(); i++) {
#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
array.setProperty(i, vec3ToScriptValueFast(engine, vector.at(i)));
#else
array.setProperty(i, vec3ToScriptValue(engine, vector.at(i)));
#endif
}
return array;
}
@ -776,9 +794,17 @@ bool qURLFromScriptValue(const ScriptValue& object, QUrl& url) {
ScriptValue pickRayToScriptValue(ScriptEngine* engine, const PickRay& pickRay) {
ScriptValue obj = engine->newObject();
#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
ScriptValue origin = vec3ToScriptValueFast(engine, pickRay.origin);
#else
ScriptValue origin = vec3ToScriptValue(engine, pickRay.origin);
#endif
obj.setProperty("origin", origin);
#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
ScriptValue direction = vec3ToScriptValueFast(engine, pickRay.direction);
#else
ScriptValue direction = vec3ToScriptValue(engine, pickRay.direction);
#endif
obj.setProperty("direction", direction);
return obj;
}
@ -824,9 +850,15 @@ ScriptValue collisionToScriptValue(ScriptEngine* engine, const Collision& collis
obj.setProperty("type", collision.type);
obj.setProperty("idA", quuidToScriptValue(engine, collision.idA));
obj.setProperty("idB", quuidToScriptValue(engine, collision.idB));
#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
obj.setProperty("penetration", vec3ToScriptValueFast(engine, collision.penetration));
obj.setProperty("contactPoint", vec3ToScriptValueFast(engine, collision.contactPoint));
obj.setProperty("velocityChange", vec3ToScriptValueFast(engine, collision.velocityChange));
#else
obj.setProperty("penetration", vec3ToScriptValue(engine, collision.penetration));
obj.setProperty("contactPoint", vec3ToScriptValue(engine, collision.contactPoint));
obj.setProperty("velocityChange", vec3ToScriptValue(engine, collision.velocityChange));
#endif
return obj;
}

View file

@ -0,0 +1,187 @@
//
// FastScriptValueUtils.cpp
// libraries/script-engine/src/v8/FastScriptValueUtils.cpp
//
// Created by dr Karol Suprynowicz on 2023/03/30.
// Copyright 2023 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "FastScriptValueUtils.h"
#include <qcolor.h>
#include "../ScriptEngine.h"
#include "V8Types.h"
#include "ScriptValueV8Wrapper.h"
ScriptValue vec3ToScriptValueFast(ScriptEngine* engine, const glm::vec3& vec3) {
auto prototype = engine->globalObject().property("__hifi_vec3__");
if (!prototype.hasProperty("defined") || !prototype.property("defined").toBool()) {
prototype = engine->evaluate(
"__hifi_vec3__ = Object.defineProperties({}, { "
"defined: { value: true },"
"0: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } },"
"1: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } },"
"2: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } },"
"r: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } },"
"g: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } },"
"b: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } },"
"red: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } },"
"green: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } },"
"blue: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }"
"})");
}
ScriptValue value = engine->newObject();
ScriptValueV8Wrapper *proxy = ScriptValueV8Wrapper::unwrap(value);
auto engineV8 = proxy->getV8Engine();
auto isolate = engineV8->getIsolate();
v8::Locker locker(isolate);
v8::Isolate::Scope isolateScope(isolate);
v8::HandleScope handleScope(isolate);
auto context = engineV8->getContext();
v8::Context::Scope contextScope(engineV8->getContext());
V8ScriptValue v8ScriptValue = proxy->toV8Value();
v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::Cast(v8ScriptValue.get());
if (!v8Object->Set(context, v8::String::NewFromUtf8(isolate, "x").ToLocalChecked(), v8::Number::New(isolate, vec3.x)).FromMaybe(false)) {
Q_ASSERT(false);
}
if (!v8Object->Set(context, v8::String::NewFromUtf8(isolate, "y").ToLocalChecked(), v8::Number::New(isolate, vec3.y)).FromMaybe(false)) {
Q_ASSERT(false);
}
if (!v8Object->Set(context, v8::String::NewFromUtf8(isolate, "z").ToLocalChecked(), v8::Number::New(isolate, vec3.z)).FromMaybe(false)) {
Q_ASSERT(false);
}
auto v8Prototype = ScriptValueV8Wrapper::fullUnwrap(engineV8, prototype);
if (!v8Object->SetPrototype(context, v8Prototype.get()).FromMaybe(false)) {
Q_ASSERT(false);
}
value.setPrototype(prototype);
return value;
}
bool vec3FromScriptValueFast(const ScriptValue& object, glm::vec3& vec3) {
ScriptValueV8Wrapper *proxy = ScriptValueV8Wrapper::unwrap(object);
auto engineV8 = proxy->getV8Engine();
auto isolate = engineV8->getIsolate();
v8::Locker locker(isolate);
v8::Isolate::Scope isolateScope(isolate);
v8::HandleScope handleScope(isolate);
auto context = engineV8->getContext();
v8::Context::Scope contextScope(engineV8->getContext());
V8ScriptValue v8ScriptValue = proxy->toV8Value();
v8::Local<v8::Value> v8Value = v8ScriptValue.get();
if (v8Value->IsNumber()) {
vec3 = glm::vec3(v8Value->NumberValue(context).ToChecked());
} else if (v8Value->IsString()) {
QColor qColor(QString(*v8::String::Utf8Value(isolate, v8::Local<v8::String>::Cast(v8Value))));
if (qColor.isValid()) {
vec3.x = qColor.red();
vec3.y = qColor.green();
vec3.z = qColor.blue();
} else {
return false;
}
} else if (v8Value->IsArray()) {
auto array = v8::Local<v8::Array>::Cast(v8Value);
//QVariantList list = object.toVariant().toList();
if (array->Length() == 3) {
v8::Local<v8::Value> xValue,yValue,zValue;
if (!array->Get(context, 0).ToLocal(&xValue)) {
return false;
}
if (!array->Get(context, 1).ToLocal(&yValue)) {
return false;
}
if (!array->Get(context, 2).ToLocal(&zValue)) {
return false;
}
//V8TODO:
if (xValue->IsNullOrUndefined() || yValue->IsNullOrUndefined() || zValue->IsNullOrUndefined()) {
return false;
}
double x,y,z;
if (!xValue->NumberValue(context).To(&x)
|| !yValue->NumberValue(context).To(&y)
|| !zValue->NumberValue(context).To(&z)) {
return false;
}
vec3.x = xValue->NumberValue(context).FromMaybe(0.0);
vec3.y = yValue->NumberValue(context).FromMaybe(0.0);
vec3.z = zValue->NumberValue(context).FromMaybe(0.0);
} else {
return false;
}
} else if (v8Value->IsObject()) {
v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::Cast(v8Value);
v8::Local<v8::Value> xValue;
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "x").ToLocalChecked()).ToLocal(&xValue)) {
Q_ASSERT(false);
}
if (xValue->IsNullOrUndefined()) {
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "r").ToLocalChecked()).ToLocal(&xValue)) {
Q_ASSERT(false);
}
}
if (xValue->IsNullOrUndefined()) {
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "red").ToLocalChecked()).ToLocal(&xValue)) {
Q_ASSERT(false);
}
}
v8::Local<v8::Value> yValue;
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "y").ToLocalChecked()).ToLocal(&yValue)) {
Q_ASSERT(false);
}
if (yValue->IsNullOrUndefined()) {
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "g").ToLocalChecked()).ToLocal(&yValue)) {
Q_ASSERT(false);
}
}
if (yValue->IsNullOrUndefined()) {
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "green").ToLocalChecked()).ToLocal(&yValue)) {
Q_ASSERT(false);
}
}
v8::Local<v8::Value> zValue;
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "z").ToLocalChecked()).ToLocal(&zValue)) {
Q_ASSERT(false);
}
if (zValue->IsNullOrUndefined()) {
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "b").ToLocalChecked()).ToLocal(&zValue)) {
Q_ASSERT(false);
}
}
if (zValue->IsNullOrUndefined()) {
if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "blue").ToLocalChecked()).ToLocal(&zValue)) {
Q_ASSERT(false);
}
}
//f (!x.isValid() || !y.isValid() || !z.isValid()) {
// V8TODO: This breaks the sit script for some reason
//return false;
//}
vec3.x = xValue->NumberValue(context).FromMaybe(0.0);
vec3.y = yValue->NumberValue(context).FromMaybe(0.0);
vec3.z = zValue->NumberValue(context).FromMaybe(0.0);
} else {
return false;
}
return true;
}

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@ -0,0 +1,26 @@
//
// FastScriptValueUtils.cpp
// libraries/script-engine/src/v8/FastScriptValueUtils.cpp
//
// Created by dr Karol Suprynowicz on 2023/03/30.
// Copyright 2023 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Contains V8-specific implementations of th
#ifndef overte_FastScriptValueUtils_h
#define overte_FastScriptValueUtils_h
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include "../ScriptValue.h"
ScriptValue vec3ToScriptValueFast(ScriptEngine* engine, const glm::vec3& vec3);
bool vec3FromScriptValueFast(const ScriptValue& object, glm::vec3& vec3);
#endif // overte_FastScriptValueUtils_h

View file

@ -423,7 +423,8 @@ void ScriptValueV8Wrapper::setPrototype(const ScriptValue& prototype) {
v8::Locker locker(isolate);
v8::Isolate::Scope isolateScope(isolate);
v8::HandleScope handleScope(isolate);
v8::Context::Scope contextScope(_engine->getContext());
auto context = _engine->getContext();
v8::Context::Scope contextScope(context);
ScriptValueV8Wrapper* unwrappedPrototype = unwrap(prototype);
if (unwrappedPrototype) {
if(unwrappedPrototype->toV8Value().constGet()->IsNullOrUndefined() && _value.constGet()->IsNullOrUndefined()) {
@ -432,7 +433,7 @@ void ScriptValueV8Wrapper::setPrototype(const ScriptValue& prototype) {
if(unwrappedPrototype->toV8Value().constGet()->IsObject() && _value.constGet()->IsObject()) {
auto object = v8::Local<v8::Object>::Cast(_value.get());
//V8TODO: I don't know which context to use here
v8::Maybe<bool> retVal = object->SetPrototype(_engine->getContext(), unwrappedPrototype->toV8Value().constGet());
v8::Maybe<bool> retVal = object->SetPrototype(context, unwrappedPrototype->toV8Value().constGet());
//v8::Maybe<bool> retVal = object->SetPrototype(_value.getContext(), unwrappedPrototype->toV8Value().constGet());
if (retVal.IsJust() ? !retVal.FromJust() : true){
qCDebug(scriptengine_v8) << "Failed to assign prototype";

View file

@ -36,6 +36,7 @@ public: // construction
static ScriptValueV8Wrapper* unwrap(const ScriptValue& val);
inline const V8ScriptValue& toV8Value() const { return _value; }
static V8ScriptValue fullUnwrap(ScriptEngineV8* engine, const ScriptValue& value);
ScriptEngineV8* getV8Engine() {return _engine;}
public:
virtual void release() override;