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https://github.com/overte-org/overte.git
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Optimization of conversion of vec3 to/from script value
This commit is contained in:
parent
b0e030ada2
commit
e114d86871
5 changed files with 249 additions and 2 deletions
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@ -34,6 +34,12 @@
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#include "ScriptValueIterator.h"
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#include "ScriptEngineLogging.h"
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#define CONVERSIONS_OPTIMIZED_FOR_V8
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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#include "v8/FastScriptValueUtils.h"
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#endif
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bool isListOfStrings(const ScriptValue& arg) {
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if (!arg.isArray()) {
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return false;
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@ -59,7 +65,11 @@ void registerMetaTypes(ScriptEngine* engine) {
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scriptRegisterMetaType<QVector3D, qVector3DToScriptValue, qVector3DFromScriptValue>(engine);
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scriptRegisterMetaType<glm::vec2, vec2ToScriptValue, vec2FromScriptValue>(engine);
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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scriptRegisterMetaType<glm::vec3, vec3ToScriptValueFast, vec3FromScriptValueFast>(engine);
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#else
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scriptRegisterMetaType<glm::vec3, vec3ToScriptValue, vec3FromScriptValue>(engine);
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#endif
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scriptRegisterMetaType<glm::u8vec3, u8vec3ToScriptValue, u8vec3FromScriptValue>(engine);
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scriptRegisterMetaType<glm::vec4, vec4toScriptValue, vec4FromScriptValue>(engine);
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scriptRegisterMetaType<glm::quat, quatToScriptValue, quatFromScriptValue>(engine);
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@ -117,7 +127,11 @@ bool qVector2DFromScriptValue(const ScriptValue& object, QVector2D& qVector2D) {
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ScriptValue qVector3DToScriptValue(ScriptEngine* engine, const QVector3D& qVector3D) {
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glm::vec3 vec3(qVector3D.x(), qVector3D.y(), qVector3D.z());
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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return vec3ToScriptValueFast(engine, vec3);
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#else
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return vec3ToScriptValue(engine, vec3);
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#endif
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}
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bool qVector3DFromScriptValue(const ScriptValue& object, QVector3D& qVector3D) {
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@ -456,7 +470,11 @@ ScriptValue qVectorVec3ColorToScriptValue(ScriptEngine* engine, const QVector<gl
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ScriptValue qVectorVec3ToScriptValue(ScriptEngine* engine, const QVector<glm::vec3>& vector) {
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ScriptValue array = engine->newArray();
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for (int i = 0; i < vector.size(); i++) {
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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array.setProperty(i, vec3ToScriptValueFast(engine, vector.at(i)));
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#else
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array.setProperty(i, vec3ToScriptValue(engine, vector.at(i)));
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#endif
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}
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return array;
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}
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@ -776,9 +794,17 @@ bool qURLFromScriptValue(const ScriptValue& object, QUrl& url) {
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ScriptValue pickRayToScriptValue(ScriptEngine* engine, const PickRay& pickRay) {
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ScriptValue obj = engine->newObject();
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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ScriptValue origin = vec3ToScriptValueFast(engine, pickRay.origin);
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#else
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ScriptValue origin = vec3ToScriptValue(engine, pickRay.origin);
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#endif
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obj.setProperty("origin", origin);
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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ScriptValue direction = vec3ToScriptValueFast(engine, pickRay.direction);
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#else
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ScriptValue direction = vec3ToScriptValue(engine, pickRay.direction);
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#endif
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obj.setProperty("direction", direction);
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return obj;
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}
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@ -824,9 +850,15 @@ ScriptValue collisionToScriptValue(ScriptEngine* engine, const Collision& collis
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obj.setProperty("type", collision.type);
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obj.setProperty("idA", quuidToScriptValue(engine, collision.idA));
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obj.setProperty("idB", quuidToScriptValue(engine, collision.idB));
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#ifdef CONVERSIONS_OPTIMIZED_FOR_V8
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obj.setProperty("penetration", vec3ToScriptValueFast(engine, collision.penetration));
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obj.setProperty("contactPoint", vec3ToScriptValueFast(engine, collision.contactPoint));
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obj.setProperty("velocityChange", vec3ToScriptValueFast(engine, collision.velocityChange));
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#else
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obj.setProperty("penetration", vec3ToScriptValue(engine, collision.penetration));
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obj.setProperty("contactPoint", vec3ToScriptValue(engine, collision.contactPoint));
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obj.setProperty("velocityChange", vec3ToScriptValue(engine, collision.velocityChange));
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#endif
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return obj;
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}
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187
libraries/script-engine/src/v8/FastScriptValueUtils.cpp
Normal file
187
libraries/script-engine/src/v8/FastScriptValueUtils.cpp
Normal file
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@ -0,0 +1,187 @@
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//
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// FastScriptValueUtils.cpp
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// libraries/script-engine/src/v8/FastScriptValueUtils.cpp
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//
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// Created by dr Karol Suprynowicz on 2023/03/30.
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// Copyright 2023 Overte e.V.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "FastScriptValueUtils.h"
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#include <qcolor.h>
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#include "../ScriptEngine.h"
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#include "V8Types.h"
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#include "ScriptValueV8Wrapper.h"
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ScriptValue vec3ToScriptValueFast(ScriptEngine* engine, const glm::vec3& vec3) {
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auto prototype = engine->globalObject().property("__hifi_vec3__");
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if (!prototype.hasProperty("defined") || !prototype.property("defined").toBool()) {
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prototype = engine->evaluate(
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"__hifi_vec3__ = Object.defineProperties({}, { "
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"defined: { value: true },"
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"0: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } },"
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"1: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } },"
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"2: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } },"
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"r: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } },"
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"g: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } },"
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"b: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } },"
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"red: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } },"
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"green: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } },"
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"blue: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }"
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"})");
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}
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ScriptValue value = engine->newObject();
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ScriptValueV8Wrapper *proxy = ScriptValueV8Wrapper::unwrap(value);
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auto engineV8 = proxy->getV8Engine();
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auto isolate = engineV8->getIsolate();
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v8::Locker locker(isolate);
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v8::Isolate::Scope isolateScope(isolate);
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v8::HandleScope handleScope(isolate);
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auto context = engineV8->getContext();
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v8::Context::Scope contextScope(engineV8->getContext());
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V8ScriptValue v8ScriptValue = proxy->toV8Value();
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v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::Cast(v8ScriptValue.get());
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if (!v8Object->Set(context, v8::String::NewFromUtf8(isolate, "x").ToLocalChecked(), v8::Number::New(isolate, vec3.x)).FromMaybe(false)) {
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Q_ASSERT(false);
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}
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if (!v8Object->Set(context, v8::String::NewFromUtf8(isolate, "y").ToLocalChecked(), v8::Number::New(isolate, vec3.y)).FromMaybe(false)) {
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Q_ASSERT(false);
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}
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if (!v8Object->Set(context, v8::String::NewFromUtf8(isolate, "z").ToLocalChecked(), v8::Number::New(isolate, vec3.z)).FromMaybe(false)) {
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Q_ASSERT(false);
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}
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auto v8Prototype = ScriptValueV8Wrapper::fullUnwrap(engineV8, prototype);
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if (!v8Object->SetPrototype(context, v8Prototype.get()).FromMaybe(false)) {
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Q_ASSERT(false);
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}
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value.setPrototype(prototype);
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return value;
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}
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bool vec3FromScriptValueFast(const ScriptValue& object, glm::vec3& vec3) {
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ScriptValueV8Wrapper *proxy = ScriptValueV8Wrapper::unwrap(object);
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auto engineV8 = proxy->getV8Engine();
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auto isolate = engineV8->getIsolate();
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v8::Locker locker(isolate);
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v8::Isolate::Scope isolateScope(isolate);
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v8::HandleScope handleScope(isolate);
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auto context = engineV8->getContext();
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v8::Context::Scope contextScope(engineV8->getContext());
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V8ScriptValue v8ScriptValue = proxy->toV8Value();
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v8::Local<v8::Value> v8Value = v8ScriptValue.get();
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if (v8Value->IsNumber()) {
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vec3 = glm::vec3(v8Value->NumberValue(context).ToChecked());
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} else if (v8Value->IsString()) {
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QColor qColor(QString(*v8::String::Utf8Value(isolate, v8::Local<v8::String>::Cast(v8Value))));
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if (qColor.isValid()) {
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vec3.x = qColor.red();
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vec3.y = qColor.green();
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vec3.z = qColor.blue();
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} else {
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return false;
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}
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} else if (v8Value->IsArray()) {
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auto array = v8::Local<v8::Array>::Cast(v8Value);
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//QVariantList list = object.toVariant().toList();
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if (array->Length() == 3) {
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v8::Local<v8::Value> xValue,yValue,zValue;
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if (!array->Get(context, 0).ToLocal(&xValue)) {
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return false;
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}
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if (!array->Get(context, 1).ToLocal(&yValue)) {
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return false;
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}
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if (!array->Get(context, 2).ToLocal(&zValue)) {
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return false;
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}
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//V8TODO:
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if (xValue->IsNullOrUndefined() || yValue->IsNullOrUndefined() || zValue->IsNullOrUndefined()) {
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return false;
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}
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double x,y,z;
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if (!xValue->NumberValue(context).To(&x)
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|| !yValue->NumberValue(context).To(&y)
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|| !zValue->NumberValue(context).To(&z)) {
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return false;
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}
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vec3.x = xValue->NumberValue(context).FromMaybe(0.0);
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vec3.y = yValue->NumberValue(context).FromMaybe(0.0);
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vec3.z = zValue->NumberValue(context).FromMaybe(0.0);
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} else {
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return false;
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}
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} else if (v8Value->IsObject()) {
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v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::Cast(v8Value);
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v8::Local<v8::Value> xValue;
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "x").ToLocalChecked()).ToLocal(&xValue)) {
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Q_ASSERT(false);
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}
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if (xValue->IsNullOrUndefined()) {
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "r").ToLocalChecked()).ToLocal(&xValue)) {
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Q_ASSERT(false);
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}
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}
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if (xValue->IsNullOrUndefined()) {
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "red").ToLocalChecked()).ToLocal(&xValue)) {
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Q_ASSERT(false);
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}
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}
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v8::Local<v8::Value> yValue;
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "y").ToLocalChecked()).ToLocal(&yValue)) {
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Q_ASSERT(false);
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}
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if (yValue->IsNullOrUndefined()) {
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "g").ToLocalChecked()).ToLocal(&yValue)) {
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Q_ASSERT(false);
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}
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}
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if (yValue->IsNullOrUndefined()) {
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "green").ToLocalChecked()).ToLocal(&yValue)) {
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Q_ASSERT(false);
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}
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}
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v8::Local<v8::Value> zValue;
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "z").ToLocalChecked()).ToLocal(&zValue)) {
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Q_ASSERT(false);
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}
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if (zValue->IsNullOrUndefined()) {
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "b").ToLocalChecked()).ToLocal(&zValue)) {
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Q_ASSERT(false);
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}
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}
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if (zValue->IsNullOrUndefined()) {
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if (!v8Object->Get(context, v8::String::NewFromUtf8(isolate, "blue").ToLocalChecked()).ToLocal(&zValue)) {
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Q_ASSERT(false);
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}
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}
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//f (!x.isValid() || !y.isValid() || !z.isValid()) {
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// V8TODO: This breaks the sit script for some reason
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//return false;
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//}
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vec3.x = xValue->NumberValue(context).FromMaybe(0.0);
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vec3.y = yValue->NumberValue(context).FromMaybe(0.0);
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vec3.z = zValue->NumberValue(context).FromMaybe(0.0);
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} else {
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return false;
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}
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return true;
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}
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26
libraries/script-engine/src/v8/FastScriptValueUtils.h
Normal file
26
libraries/script-engine/src/v8/FastScriptValueUtils.h
Normal file
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//
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// FastScriptValueUtils.cpp
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// libraries/script-engine/src/v8/FastScriptValueUtils.cpp
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//
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// Created by dr Karol Suprynowicz on 2023/03/30.
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// Copyright 2023 Overte e.V.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Contains V8-specific implementations of th
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#ifndef overte_FastScriptValueUtils_h
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#define overte_FastScriptValueUtils_h
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include "../ScriptValue.h"
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ScriptValue vec3ToScriptValueFast(ScriptEngine* engine, const glm::vec3& vec3);
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bool vec3FromScriptValueFast(const ScriptValue& object, glm::vec3& vec3);
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#endif // overte_FastScriptValueUtils_h
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@ -423,7 +423,8 @@ void ScriptValueV8Wrapper::setPrototype(const ScriptValue& prototype) {
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v8::Locker locker(isolate);
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v8::Isolate::Scope isolateScope(isolate);
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v8::HandleScope handleScope(isolate);
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v8::Context::Scope contextScope(_engine->getContext());
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auto context = _engine->getContext();
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v8::Context::Scope contextScope(context);
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ScriptValueV8Wrapper* unwrappedPrototype = unwrap(prototype);
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if (unwrappedPrototype) {
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if(unwrappedPrototype->toV8Value().constGet()->IsNullOrUndefined() && _value.constGet()->IsNullOrUndefined()) {
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@ -432,7 +433,7 @@ void ScriptValueV8Wrapper::setPrototype(const ScriptValue& prototype) {
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if(unwrappedPrototype->toV8Value().constGet()->IsObject() && _value.constGet()->IsObject()) {
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auto object = v8::Local<v8::Object>::Cast(_value.get());
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//V8TODO: I don't know which context to use here
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v8::Maybe<bool> retVal = object->SetPrototype(_engine->getContext(), unwrappedPrototype->toV8Value().constGet());
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v8::Maybe<bool> retVal = object->SetPrototype(context, unwrappedPrototype->toV8Value().constGet());
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//v8::Maybe<bool> retVal = object->SetPrototype(_value.getContext(), unwrappedPrototype->toV8Value().constGet());
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if (retVal.IsJust() ? !retVal.FromJust() : true){
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qCDebug(scriptengine_v8) << "Failed to assign prototype";
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@ -36,6 +36,7 @@ public: // construction
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static ScriptValueV8Wrapper* unwrap(const ScriptValue& val);
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inline const V8ScriptValue& toV8Value() const { return _value; }
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static V8ScriptValue fullUnwrap(ScriptEngineV8* engine, const ScriptValue& value);
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ScriptEngineV8* getV8Engine() {return _engine;}
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public:
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virtual void release() override;
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