diff --git a/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp b/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp index 41edb5b020..80f9836c1c 100644 --- a/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp @@ -181,7 +181,7 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) { // The ambient light only if it has a valid texture to render with if (_validAmbientTexture || _validSkyboxTexture) { - if (_ambientLightMode != BACKGROUND_MODE_INHERIT) { + if (_ambientLightMode != COMPONENT_MODE_INHERIT) { _stage->_currentFrame.pushAmbientLight(_ambientIndex); } }