Moved speed constants into AvatarConstants.h

This commit is contained in:
Anthony J. Thibault 2017-08-25 10:47:54 -07:00
parent dd9ee28b18
commit e0ff7f5f40
2 changed files with 30 additions and 32 deletions

View file

@ -64,18 +64,13 @@ using namespace std;
const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f;
const float MAX_WALKING_SPEED = 2.6f; // human walking speed
const float MAX_BOOST_SPEED = 0.5f * MAX_WALKING_SPEED; // action motor gets additive boost below this speed
const float MIN_AVATAR_SPEED = 0.05f;
const float MIN_AVATAR_SPEED_SQUARED = MIN_AVATAR_SPEED * MIN_AVATAR_SPEED; // speed is set to zero below this
const float YAW_SPEED_DEFAULT = 100.0f; // degrees/sec
const float PITCH_SPEED_DEFAULT = 75.0f; // degrees/sec
// TODO: normalize avatar speed for standard avatar size, then scale all motion logic
// to properly follow avatar size.
float MAX_AVATAR_SPEED = 30.0f;
float MAX_ACTION_MOTOR_SPEED = MAX_AVATAR_SPEED;
const float MAX_BOOST_SPEED = 0.5f * DEFAULT_AVATAR_MAX_WALKING_SPEED; // action motor gets additive boost below this speed
const float MIN_AVATAR_SPEED = 0.05f;
const float MIN_AVATAR_SPEED_SQUARED = MIN_AVATAR_SPEED * MIN_AVATAR_SPEED; // speed is set to zero below this
float MIN_SCRIPTED_MOTOR_TIMESCALE = 0.005f;
float DEFAULT_SCRIPTED_MOTOR_TIMESCALE = 1.0e6f;
const int SCRIPTED_MOTOR_CAMERA_FRAME = 0;
@ -1979,7 +1974,7 @@ void MyAvatar::updateActionMotor(float deltaTime) {
if (state == CharacterController::State::Hover) {
// we're flying --> complex acceleration curve that builds on top of current motor speed and caps at some max speed
float motorSpeed = glm::length(_actionMotorVelocity);
float finalMaxMotorSpeed = getSensorToWorldScale() * MAX_ACTION_MOTOR_SPEED;
float finalMaxMotorSpeed = getSensorToWorldScale() * DEFAULT_AVATAR_MAX_FLYING_SPEED;
float speedGrowthTimescale = 2.0f;
float speedIncreaseFactor = 1.8f;
motorSpeed *= 1.0f + glm::clamp(deltaTime / speedGrowthTimescale, 0.0f, 1.0f) * speedIncreaseFactor;
@ -1997,7 +1992,7 @@ void MyAvatar::updateActionMotor(float deltaTime) {
_actionMotorVelocity = motorSpeed * direction;
} else {
// we're interacting with a floor --> simple horizontal speed and exponential decay
_actionMotorVelocity = getSensorToWorldScale() * MAX_WALKING_SPEED * direction;
_actionMotorVelocity = getSensorToWorldScale() * DEFAULT_AVATAR_MAX_WALKING_SPEED * direction;
}
float boomChange = getDriveKey(ZOOM);

View file

@ -20,26 +20,29 @@ const float DEFAULT_AVATAR_NECK_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_
const float DEFAULT_AVATAR_EYE_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
// Used when avatar is missing joints... (avatar space)
static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
static const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
static const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
static const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
static const glm::quat DEFAULT_AVATAR_LEFTARM_ROT { 0.536257f, 0.536258f, -0.460899f, 0.4609f };
static const glm::vec3 DEFAULT_AVATAR_RIGHTHAND_POS { -0.72768f, 0.396349f, -0.0515779f };
static const glm::quat DEFAULT_AVATAR_RIGHTHAND_ROT { 0.479184f, -0.520013f, 0.522537f, 0.476365f};
static const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.0515878f };
static const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
static const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
static const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
static const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
const glm::quat DEFAULT_AVATAR_LEFTARM_ROT { 0.536257f, 0.536258f, -0.460899f, 0.4609f };
const glm::vec3 DEFAULT_AVATAR_RIGHTHAND_POS { -0.72768f, 0.396349f, -0.0515779f };
const glm::quat DEFAULT_AVATAR_RIGHTHAND_ROT { 0.479184f, -0.520013f, 0.522537f, 0.476365f};
const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.0515878f };
const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 };
const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 };
const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f; // m/s
const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f; // m/s
#endif // hifi_AvatarConstants_h