mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 14:03:55 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
This commit is contained in:
commit
e0e9eaa15d
16 changed files with 118 additions and 81 deletions
|
@ -141,11 +141,6 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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return 0;
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}
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// if the stream should be muted, bail
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if (shouldMute(streamToAdd->getQuietestFrameLoudness())) {
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return 0;
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}
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float bearingRelativeAngleToSource = 0.0f;
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float attenuationCoefficient = 1.0f;
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int numSamplesDelay = 0;
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@ -722,6 +717,29 @@ void AudioMixer::run() {
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// That's how the popped audio data will be read for mixing (but only if the pop was successful)
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nodeData->checkBuffersBeforeFrameSend();
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// if the stream should be muted, send mute packet
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if (shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
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static const int TIME_BETWEEN_MUTES = 5; // in secs
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if (usecTimestampNow() - nodeData->getAvatarAudioStream()->getLastMuted() >
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TIME_BETWEEN_MUTES * USECS_PER_SECOND) {
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int headerSize = numBytesForPacketHeaderGivenPacketType(PacketTypeMuteEnvironment);
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int packetSize = headerSize + sizeof(glm::vec3) + sizeof(float);
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// Fake data to force mute
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glm::vec3 position = nodeData->getAvatarAudioStream()->getPosition();
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float radius = 1.0f;
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char* packet = (char*)malloc(packetSize);
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populatePacketHeader(packet, PacketTypeMuteEnvironment);
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memcpy(packet + headerSize, &position, sizeof(glm::vec3));
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memcpy(packet + headerSize + sizeof(glm::vec3), &radius, sizeof(float));
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nodeList->writeDatagram(packet, packetSize, node);
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nodeData->getAvatarAudioStream()->setLastMutedNow();
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free(packet);
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}
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}
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if (node->getType() == NodeType::Agent && node->getActiveSocket()
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&& nodeData->getAvatarAudioStream()) {
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@ -14,7 +14,8 @@
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#include "AvatarAudioStream.h"
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AvatarAudioStream::AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings) :
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PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings)
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PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings),
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_lastMuted(usecTimestampNow())
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{
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}
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@ -19,13 +19,18 @@
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class AvatarAudioStream : public PositionalAudioStream {
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public:
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AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings);
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qint64 getLastMuted() const { return _lastMuted; }
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void setLastMutedNow() { _lastMuted = usecTimestampNow(); }
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private:
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// disallow copying of AvatarAudioStream objects
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AvatarAudioStream(const AvatarAudioStream&);
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AvatarAudioStream& operator= (const AvatarAudioStream&);
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int parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples);
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qint64 _lastMuted;
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};
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#endif // hifi_AvatarAudioStream_h
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@ -724,11 +724,11 @@ void Application::paintGL() {
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displaySide(*whichCamera);
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glPopMatrix();
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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renderRearViewMirror(_mirrorViewRect);
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
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_rearMirrorTools->render(true);
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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renderRearViewMirror(_mirrorViewRect);
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}
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_glowEffect.render();
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@ -786,7 +786,7 @@ void Application::updateProjectionMatrix(Camera& camera, bool updateViewFrustum)
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// Tell our viewFrustum about this change, using the application camera
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if (updateViewFrustum) {
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loadViewFrustum(camera, _viewFrustum);
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computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
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_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
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// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
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// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
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@ -2009,25 +2009,17 @@ void Application::init() {
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void Application::closeMirrorView() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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Menu::getInstance()->triggerOption(MenuOption::Mirror);;
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Menu::getInstance()->triggerOption(MenuOption::Mirror);
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}
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}
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void Application::restoreMirrorView() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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Menu::getInstance()->triggerOption(MenuOption::Mirror);;
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}
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if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
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Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
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}
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}
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void Application::shrinkMirrorView() {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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Menu::getInstance()->triggerOption(MenuOption::Mirror);;
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
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Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
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}
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@ -4314,8 +4306,6 @@ bool Application::isVSyncOn() const {
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if (wglewGetExtension("WGL_EXT_swap_control")) {
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int swapInterval = wglGetSwapIntervalEXT();
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return (swapInterval > 0);
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} else {
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return true;
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}
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#elif defined(Q_OS_LINUX)
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// TODO: write the poper code for linux
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@ -4326,10 +4316,9 @@ bool Application::isVSyncOn() const {
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} else {
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return true;
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}
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*/
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#else
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return true;
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*/
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#endif
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return true;
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}
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bool Application::isVSyncEditable() const {
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@ -4344,7 +4333,6 @@ bool Application::isVSyncEditable() const {
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return true;
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}
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*/
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#else
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#endif
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return false;
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}
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@ -97,6 +97,9 @@ Audio::Audio(QObject* parent) :
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_muted(false),
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_reverb(false),
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_reverbOptions(&_scriptReverbOptions),
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_gverb(NULL),
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_iconColor(1.0f),
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_iconPulseTimeReference(usecTimestampNow()),
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_processSpatialAudio(false),
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_spatialAudioStart(0),
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_spatialAudioFinish(0),
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@ -544,7 +547,7 @@ void Audio::addReverb(int16_t* samplesData, int numSamples, QAudioFormat& audioF
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gverb_do(_gverb, value, &lValue, &rValue);
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// Mix, accounting for clipping, the left and right channels. Ignore the rest.
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for (unsigned int j = sample; j < sample + audioFormat.channelCount(); j++) {
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for (int j = sample; j < sample + audioFormat.channelCount(); j++) {
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if (j == sample) {
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// left channel
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int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction), -32768, 32767);
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@ -1342,8 +1345,11 @@ void Audio::handleAudioByteArray(const QByteArray& audioByteArray, const AudioIn
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QAudioOutput* localSoundOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName), localFormat, this);
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QIODevice* localIODevice = localSoundOutput->start();
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qDebug() << "Writing" << audioByteArray.size() << "to" << localIODevice;
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localIODevice->write(audioByteArray);
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if (localIODevice) {
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localIODevice->write(audioByteArray);
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} else {
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qDebug() << "Unable to handle audio byte array. Error:" << localSoundOutput->error();
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}
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} else {
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qDebug() << "Audio::handleAudioByteArray called with an empty byte array. Sound is likely still downloading.";
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}
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@ -1390,23 +1396,37 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
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_iconBounds = QRect(x, y, MUTE_ICON_SIZE, MUTE_ICON_SIZE);
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if (!_muted) {
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glBindTexture(GL_TEXTURE_2D, _micTextureId);
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_iconColor = 1.0f;
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} else {
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glBindTexture(GL_TEXTURE_2D, _muteTextureId);
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// Make muted icon pulsate
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static const float PULSE_MIN = 0.4f;
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static const float PULSE_MAX = 1.0f;
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static const float PULSE_FREQUENCY = 1.0f; // in Hz
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qint64 now = usecTimestampNow();
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if (now - _iconPulseTimeReference > USECS_PER_SECOND) {
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// Prevents t from getting too big, which would diminish glm::cos precision
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_iconPulseTimeReference = now - ((now - _iconPulseTimeReference) % USECS_PER_SECOND);
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}
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float t = (float)(now - _iconPulseTimeReference) / (float)USECS_PER_SECOND;
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float pulseFactor = (glm::cos(t * PULSE_FREQUENCY * 2.0f * PI) + 1.0f) / 2.0f;
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_iconColor = PULSE_MIN + (PULSE_MAX - PULSE_MIN) * pulseFactor;
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}
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glColor3f(1,1,1);
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glColor3f(_iconColor, _iconColor, _iconColor);
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glBegin(GL_QUADS);
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glTexCoord2f(1, 1);
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glTexCoord2f(1.0f, 1.0f);
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glVertex2f(_iconBounds.left(), _iconBounds.top());
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glTexCoord2f(0, 1);
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glTexCoord2f(0.0f, 1.0f);
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glVertex2f(_iconBounds.right(), _iconBounds.top());
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glTexCoord2f(0, 0);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2f(_iconBounds.right(), _iconBounds.bottom());
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glTexCoord2f(1, 0);
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glTexCoord2f(1.0f, 0.0f);
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glVertex2f(_iconBounds.left(), _iconBounds.bottom());
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glEnd();
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|
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@ -248,11 +248,13 @@ private:
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AudioEffectOptions _scriptReverbOptions;
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AudioEffectOptions _zoneReverbOptions;
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AudioEffectOptions* _reverbOptions;
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ty_gverb *_gverb;
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ty_gverb* _gverb;
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GLuint _micTextureId;
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GLuint _muteTextureId;
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GLuint _boxTextureId;
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QRect _iconBounds;
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float _iconColor;
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qint64 _iconPulseTimeReference;
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/// Audio callback in class context.
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inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
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|
|
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@ -386,7 +386,7 @@ Menu::Menu() :
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#if defined(Q_OS_MAC)
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#else
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QAction* vsyncAction = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, this, SLOT(changeVSync()));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, this, SLOT(changeVSync()));
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#endif
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}
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|
|
|
@ -106,7 +106,7 @@ void Batch::setInputStream(Slot startChannel, const BufferStream& stream) {
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const Buffers& buffers = stream.getBuffers();
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const Offsets& offsets = stream.getOffsets();
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const Offsets& strides = stream.getStrides();
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for (int i = 0; i < buffers.size(); i++) {
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for (unsigned int i = 0; i < buffers.size(); i++) {
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setInputBuffer(startChannel + i, buffers[i], offsets[i], strides[i]);
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}
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}
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|
|
|
@ -31,15 +31,15 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
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(&::gpu::GLBackend::do_glEnable),
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(&::gpu::GLBackend::do_glDisable),
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||||
|
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|
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(&::gpu::GLBackend::do_glEnableClientState),
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(&::gpu::GLBackend::do_glDisableClientState),
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|
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(&::gpu::GLBackend::do_glCullFace),
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(&::gpu::GLBackend::do_glAlphaFunc),
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|
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(&::gpu::GLBackend::do_glDepthFunc),
|
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(&::gpu::GLBackend::do_glDepthMask),
|
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(&::gpu::GLBackend::do_glDepthFunc),
|
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(&::gpu::GLBackend::do_glDepthMask),
|
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(&::gpu::GLBackend::do_glDepthRange),
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||||
|
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(&::gpu::GLBackend::do_glBindBuffer),
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||||
|
@ -57,18 +57,18 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
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(&::gpu::GLBackend::do_glPushMatrix),
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(&::gpu::GLBackend::do_glPopMatrix),
|
||||
(&::gpu::GLBackend::do_glMultMatrixf),
|
||||
(&::gpu::GLBackend::do_glLoadMatrixf),
|
||||
(&::gpu::GLBackend::do_glLoadIdentity),
|
||||
(&::gpu::GLBackend::do_glRotatef),
|
||||
(&::gpu::GLBackend::do_glScalef),
|
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(&::gpu::GLBackend::do_glTranslatef),
|
||||
(&::gpu::GLBackend::do_glLoadMatrixf),
|
||||
(&::gpu::GLBackend::do_glLoadIdentity),
|
||||
(&::gpu::GLBackend::do_glRotatef),
|
||||
(&::gpu::GLBackend::do_glScalef),
|
||||
(&::gpu::GLBackend::do_glTranslatef),
|
||||
|
||||
(&::gpu::GLBackend::do_glDrawArrays),
|
||||
(&::gpu::GLBackend::do_glDrawArrays),
|
||||
(&::gpu::GLBackend::do_glDrawRangeElements),
|
||||
|
||||
(&::gpu::GLBackend::do_glColorPointer),
|
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(&::gpu::GLBackend::do_glNormalPointer),
|
||||
(&::gpu::GLBackend::do_glTexCoordPointer),
|
||||
|
||||
(&::gpu::GLBackend::do_glColorPointer),
|
||||
(&::gpu::GLBackend::do_glNormalPointer),
|
||||
(&::gpu::GLBackend::do_glTexCoordPointer),
|
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(&::gpu::GLBackend::do_glVertexPointer),
|
||||
|
||||
(&::gpu::GLBackend::do_glVertexAttribPointer),
|
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|
@ -77,7 +77,7 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
|
|||
|
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(&::gpu::GLBackend::do_glColor4f),
|
||||
|
||||
(&::gpu::GLBackend::do_glMaterialf),
|
||||
(&::gpu::GLBackend::do_glMaterialf),
|
||||
(&::gpu::GLBackend::do_glMaterialfv),
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||||
};
|
||||
|
||||
|
@ -112,9 +112,8 @@ static const GLenum _elementTypeToGLType[NUM_TYPES]= {
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|||
|
||||
GLBackend::GLBackend() :
|
||||
|
||||
_inputFormat(0),
|
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_inputAttributeActivation(0),
|
||||
_needInputFormatUpdate(true),
|
||||
_inputFormat(0),
|
||||
|
||||
_inputBuffersState(0),
|
||||
_inputBuffers(_inputBuffersState.size(), BufferPointer(0)),
|
||||
|
@ -122,7 +121,8 @@ GLBackend::GLBackend() :
|
|||
_inputBufferStrides(_inputBuffersState.size(), 0),
|
||||
|
||||
_indexBuffer(0),
|
||||
_indexBufferOffset(0)
|
||||
_indexBufferOffset(0),
|
||||
_inputAttributeActivation(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -138,7 +138,7 @@ void GLBackend::renderBatch(Batch& batch) {
|
|||
|
||||
GLBackend backend;
|
||||
|
||||
for (int i = 0; i < numCommands; i++) {
|
||||
for (unsigned int i = 0; i < numCommands; i++) {
|
||||
CommandCall call = _commandCalls[(*command)];
|
||||
(backend.*(call))(batch, *offset);
|
||||
command++;
|
||||
|
@ -203,7 +203,7 @@ void GLBackend::do_drawIndexed(Batch& batch, uint32 paramOffset) {
|
|||
|
||||
GLenum glType = _elementTypeToGLType[_indexBufferType];
|
||||
|
||||
glDrawElements(mode, numIndices, glType, (GLvoid*)(startIndex + _indexBufferOffset));
|
||||
glDrawElements(mode, numIndices, glType, reinterpret_cast<GLvoid*>(startIndex + _indexBufferOffset));
|
||||
CHECK_GL_ERROR();
|
||||
}
|
||||
|
||||
|
@ -265,7 +265,7 @@ void GLBackend::updateInput() {
|
|||
}
|
||||
|
||||
// Manage Activation what was and what is expected now
|
||||
for (int i = 0; i < newActivation.size(); i++) {
|
||||
for (unsigned int i = 0; i < newActivation.size(); i++) {
|
||||
bool newState = newActivation[i];
|
||||
if (newState != _inputAttributeActivation[i]) {
|
||||
#if defined(SUPPORT_LEGACY_OPENGL)
|
||||
|
@ -314,7 +314,7 @@ void GLBackend::updateInput() {
|
|||
CHECK_GL_ERROR();
|
||||
_inputBuffersState[bufferNum] = false;
|
||||
|
||||
for (int i = 0; i < channel._slots.size(); i++) {
|
||||
for (unsigned int i = 0; i < channel._slots.size(); i++) {
|
||||
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
|
||||
GLuint slot = attrib._slot;
|
||||
GLuint count = attrib._element.getDimensionCount();
|
||||
|
@ -325,16 +325,16 @@ void GLBackend::updateInput() {
|
|||
if (slot < NUM_CLASSIC_ATTRIBS) {
|
||||
switch (slot) {
|
||||
case Stream::POSITION:
|
||||
glVertexPointer(count, type, stride, (GLvoid*)pointer);
|
||||
glVertexPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||
break;
|
||||
case Stream::NORMAL:
|
||||
glNormalPointer(type, stride, (GLvoid*)pointer);
|
||||
glNormalPointer(type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||
break;
|
||||
case Stream::COLOR:
|
||||
glColorPointer(count, type, stride, (GLvoid*)pointer);
|
||||
glColorPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||
break;
|
||||
case Stream::TEXCOORD:
|
||||
glTexCoordPointer(count, type, stride, (GLvoid*)pointer);
|
||||
glTexCoordPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
|
||||
break;
|
||||
};
|
||||
} else {
|
||||
|
@ -342,7 +342,8 @@ void GLBackend::updateInput() {
|
|||
{
|
||||
#endif
|
||||
GLboolean isNormalized = attrib._element.isNormalized();
|
||||
glVertexAttribPointer(slot, count, type, isNormalized, stride, (GLvoid*)pointer);
|
||||
glVertexAttribPointer(slot, count, type, isNormalized, stride,
|
||||
reinterpret_cast<GLvoid*>(pointer));
|
||||
}
|
||||
CHECK_GL_ERROR();
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "Context.h"
|
||||
#include "Resource.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
|
|
@ -479,9 +479,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
|
|||
float bestDistance = std::numeric_limits<float>::max();
|
||||
float distanceToSubMesh;
|
||||
BoxFace subMeshFace;
|
||||
BoxFace bestSubMeshFace;
|
||||
int subMeshIndex = 0;
|
||||
int bestSubMeshIndex = -1;
|
||||
|
||||
// If we hit the models box, then consider the submeshes...
|
||||
foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
|
||||
|
@ -489,10 +487,9 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
|
|||
|
||||
if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {
|
||||
if (distanceToSubMesh < bestDistance) {
|
||||
bestSubMeshIndex = subMeshIndex;
|
||||
bestDistance = distanceToSubMesh;
|
||||
bestSubMeshFace = subMeshFace;
|
||||
intersectedSomething = true;
|
||||
face = subMeshFace;
|
||||
extraInfo = geometry.getModelNameOfMesh(subMeshIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -984,7 +984,9 @@ void ApplicationOverlay::renderAudioMeter() {
|
|||
const int AUDIO_METER_X = MIRROR_VIEW_LEFT_PADDING + MUTE_ICON_SIZE + AUDIO_METER_INSET + AUDIO_METER_GAP;
|
||||
|
||||
int audioMeterY;
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
||||
bool boxed = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) &&
|
||||
!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
|
||||
if (boxed) {
|
||||
audioMeterY = MIRROR_VIEW_HEIGHT + AUDIO_METER_GAP + MUTE_ICON_PADDING;
|
||||
} else {
|
||||
audioMeterY = AUDIO_METER_GAP + MUTE_ICON_PADDING;
|
||||
|
@ -1022,9 +1024,7 @@ void ApplicationOverlay::renderAudioMeter() {
|
|||
renderCollisionOverlay(glWidget->width(), glWidget->height(), magnitude, 1.0f);
|
||||
}
|
||||
|
||||
audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP,
|
||||
audioMeterY,
|
||||
Menu::getInstance()->isOptionChecked(MenuOption::Mirror));
|
||||
audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP, audioMeterY, boxed);
|
||||
|
||||
audio->renderScope(glWidget->width(), glWidget->height());
|
||||
|
||||
|
|
|
@ -156,6 +156,9 @@ void RearMirrorTools::displayIcon(QRect bounds, QRect iconBounds, GLuint texture
|
|||
}
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
|
|
@ -129,7 +129,7 @@ int TextRenderer::draw(int x, int y, const char* str) {
|
|||
leftBottom.x, rightTop.y, ls, tt, };
|
||||
|
||||
const int NUM_COLOR_SCALARS_PER_GLYPH = 4;
|
||||
unsigned int colorBuffer[NUM_COLOR_SCALARS_PER_GLYPH] = { compactColor, compactColor, compactColor, compactColor };
|
||||
int colorBuffer[NUM_COLOR_SCALARS_PER_GLYPH] = { compactColor, compactColor, compactColor, compactColor };
|
||||
|
||||
gpu::Buffer::Size offset = sizeof(vertexBuffer) * _numGlyphsBatched;
|
||||
gpu::Buffer::Size colorOffset = sizeof(colorBuffer) * _numGlyphsBatched;
|
||||
|
@ -181,9 +181,9 @@ TextRenderer::TextRenderer(const Properties& properties) :
|
|||
_color(properties.color),
|
||||
_glyphsBuffer(new gpu::Buffer()),
|
||||
_glyphsColorBuffer(new gpu::Buffer()),
|
||||
_numGlyphsBatched(0),
|
||||
_glyphsStreamFormat(new gpu::Stream::Format()),
|
||||
_glyphsStream(new gpu::BufferStream())
|
||||
_glyphsStream(new gpu::BufferStream()),
|
||||
_numGlyphsBatched(0)
|
||||
{
|
||||
_glyphsStreamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::POS_XYZ), 0);
|
||||
const int NUM_POS_COORDS = 2;
|
||||
|
|
|
@ -297,7 +297,7 @@ void Player::play() {
|
|||
_injector->setOptions(_options);
|
||||
}
|
||||
|
||||
void Player::setCurrentFrame(unsigned int currentFrame) {
|
||||
void Player::setCurrentFrame(int currentFrame) {
|
||||
if (_recording && currentFrame >= _recording->getFrameNumber()) {
|
||||
stopPlaying();
|
||||
return;
|
||||
|
@ -314,7 +314,7 @@ void Player::setCurrentFrame(unsigned int currentFrame) {
|
|||
}
|
||||
}
|
||||
|
||||
void Player::setCurrentTime(unsigned int currentTime) {
|
||||
void Player::setCurrentTime(int currentTime) {
|
||||
if (currentTime >= _recording->getLength()) {
|
||||
stopPlaying();
|
||||
return;
|
||||
|
@ -393,7 +393,7 @@ bool Player::computeCurrentFrame() {
|
|||
_currentFrame = 0;
|
||||
}
|
||||
|
||||
quint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
|
||||
qint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
|
||||
while(_currentFrame >= 0 &&
|
||||
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
|
||||
--_currentFrame;
|
||||
|
|
|
@ -44,8 +44,8 @@ public slots:
|
|||
void loadRecording(RecordingPointer recording);
|
||||
void play();
|
||||
|
||||
void setCurrentFrame(unsigned int currentFrame);
|
||||
void setCurrentTime(unsigned int currentTime);
|
||||
void setCurrentFrame(int currentFrame);
|
||||
void setCurrentTime(int currentTime);
|
||||
|
||||
void setVolume(float volume);
|
||||
void setAudioOffset(int audioOffset);
|
||||
|
@ -87,4 +87,4 @@ private:
|
|||
bool _useSkeletonURL;
|
||||
};
|
||||
|
||||
#endif // hifi_Player_h
|
||||
#endif // hifi_Player_h
|
||||
|
|
Loading…
Reference in a new issue