From e0d0ec58527878fcc71350d52dfc4209514aab2e Mon Sep 17 00:00:00 2001 From: luiscuenca Date: Thu, 3 Oct 2019 10:36:23 -0700 Subject: [PATCH] Fix isInAir so takes into account the new seated state: --- interface/src/avatar/MyAvatar.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 7af563608d..de6ae526b4 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -4387,7 +4387,8 @@ bool MyAvatar::isFlying() { bool MyAvatar::isInAir() { // If Avatar is Hover, Falling, or Taking off, they are in Air. - return _characterController.getState() != CharacterController::State::Ground; + return _characterController.getState() != CharacterController::State::Ground && + _characterController.getState() != CharacterController::State::Seated; } bool MyAvatar::getFlyingEnabled() {