From e0752cef547c214f9c4a25215fc57cdd1e80d194 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 16 Dec 2014 15:35:37 -0800 Subject: [PATCH] remove collision sound creation calls --- interface/src/Audio.h | 3 --- interface/src/avatar/MyAvatar.cpp | 7 ++----- libraries/audio/src/AbstractAudioInterface.h | 2 -- libraries/entities/src/EntityCollisionSystem.h | 1 - 4 files changed, 2 insertions(+), 11 deletions(-) diff --git a/interface/src/Audio.h b/interface/src/Audio.h index 12fbc6398c..667acb25ec 100644 --- a/interface/src/Audio.h +++ b/interface/src/Audio.h @@ -87,9 +87,6 @@ public: float getAudioAverageInputLoudness() const { return _lastInputLoudness; } void setNoiseGateEnabled(bool noiseGateEnabled) { _noiseGateEnabled = noiseGateEnabled; } - - virtual void startCollisionSound(float magnitude, float frequency, float noise, float duration, bool flashScreen); - virtual void startDrumSound(float volume, float frequency, float duration, float decay); void setReceivedAudioStreamSettings(const InboundAudioStream::Settings& settings) { _receivedAudioStream.setSettings(settings); } diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 1219aa7c99..42ce5994fd 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1662,11 +1662,8 @@ void MyAvatar::updateCollisionSound(const glm::vec3 &penetration, float deltaTim // Base frequency is modified upward by the angle of the collision // Noise is a function of the angle of collision // Duration of the sound is a function of both base frequency and velocity of impact - DependencyManager::get