Removing comments

This commit is contained in:
Sam Gateau 2019-06-07 17:18:30 -07:00
parent 2d9a7f7c4f
commit e0714e5b1a

View file

@ -37,53 +37,7 @@ void MACOSInstance::enumerateCpu() {
void MACOSInstance::enumerateGpu() {
#ifdef Q_OS_MAC
/* uint32_t cglDisplayMask = -1; // Iterate over all of them.
CGLRendererInfoObj rendererInfo;
GLint rendererInfoCount;
CGLError err = CGLQueryRendererInfo(cglDisplayMask, &rendererInfo, &rendererInfoCount);
GLint j, numRenderers = 0, deviceVRAM, bestVRAM = 0;
err = CGLQueryRendererInfo(cglDisplayMask, &rendererInfo, &numRenderers);
if (0 == err) {
// Iterate over all of them and use the figure for the one with the most VRAM,
// on the assumption that this is the one that will actually be used.
CGLDescribeRenderer(rendererInfo, 0, kCGLRPRendererCount, &numRenderers);
for (j = 0; j < numRenderers; j++) {
CGLDescribeRenderer(rendererInfo, j, kCGLRPVideoMemoryMegabytes, &deviceVRAM);
if (deviceVRAM > bestVRAM) {
bestVRAM = deviceVRAM;
isValid = true;
}
}
}
//get gpu name
FILE* stream = popen("system_profiler SPDisplaysDataType | grep Chipset", "r");
std::ostringstream hostStream;
while (!feof(stream) && !ferror(stream)) {
char buf[128];
int bytesRead = fread(buf, 1, 128, stream);
hostStream.write(buf, bytesRead);
}
QString result = QString::fromStdString(hostStream.str());
QStringList parts = result.split('\n');
std::string name;
for (int i = 0; i < parts.size(); ++i) {
if (parts[i].toLower().contains("radeon") || parts[i].toLower().contains("nvidia")) {
_name=parts[i];
}
}
_dedicatedMemoryMB = bestVRAM;
CGLDestroyRendererInfo(rendererInfo);
*/
// auto displayID = CGMainDisplayID();
// auto displayGLMask = CGDisplayIDToOpenGLDisplayMask(displayID);
// auto metalDevice = CGDirectDisplayCopyCurrentMetalDevice(displayID);
GPUIdent* ident = GPUIdent::getInstance();
json gpu = {};
@ -108,8 +62,6 @@ void MACOSInstance::enumerateDisplays() {
auto displaySizeHeightInches = displaySize.height * MM_TO_IN;
auto displaySizeDiagonalInches = sqrt(displaySizeWidthInches * displaySizeWidthInches + displaySizeHeightInches * displaySizeHeightInches);
auto displayPixelsWidth= CGDisplayPixelsWide(displayID);
auto displayPixelsHeight= CGDisplayPixelsHigh(displayID);
auto displayBounds = CGDisplayBounds(displayID);
auto displayMaster =CGDisplayIsMain(displayID);