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Added jsdoc for new Avatar.getAbsoluteDefaultJoint*InObjectFrame API
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1 changed files with 17 additions and 1 deletions
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@ -121,8 +121,24 @@ public:
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Q_INVOKABLE virtual glm::quat getDefaultJointRotation(int index) const;
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Q_INVOKABLE virtual glm::quat getDefaultJointRotation(int index) const;
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Q_INVOKABLE virtual glm::vec3 getDefaultJointTranslation(int index) const;
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Q_INVOKABLE virtual glm::vec3 getDefaultJointTranslation(int index) const;
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// in avatar coordinates
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/**jsdoc
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* Provides read only access to the default joint rotations in avatar coordinates.
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* The default pose of the avatar is defined by the position and orientation of all bones
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* in the avatar's model file. Typically this is a t-pose.
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* @function Avatar.getAbsoluteDefaultJointRotationInObjectFrame
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* @param index {number} index number
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* @returns {Quat} The rotation of this joint in avatar coordinates.
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*/
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Q_INVOKABLE virtual glm::quat getAbsoluteDefaultJointRotationInObjectFrame(int index) const;
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Q_INVOKABLE virtual glm::quat getAbsoluteDefaultJointRotationInObjectFrame(int index) const;
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/**jsdoc
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* Provides read only access to the default joint translations in avatar coordinates.
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* The default pose of the avatar is defined by the position and orientation of all bones
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* in the avatar's model file. Typically this is a t-pose.
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* @function Avatar.getAbsoluteDefaultJointTranslationInObjectFrame
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* @param index {number} index number
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* @returns {Vec3} The position of this joint in avatar coordinates.
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*/
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Q_INVOKABLE virtual glm::vec3 getAbsoluteDefaultJointTranslationInObjectFrame(int index) const;
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Q_INVOKABLE virtual glm::vec3 getAbsoluteDefaultJointTranslationInObjectFrame(int index) const;
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virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
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virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
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