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https://github.com/overte-org/overte.git
synced 2025-04-14 07:47:30 +02:00
change to new packet sending in Application
This commit is contained in:
parent
edf7a96b58
commit
e05470a11c
1 changed files with 43 additions and 55 deletions
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@ -378,7 +378,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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_renderEngine->addTask(render::TaskPointer(new RenderDeferredTask()));
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_renderEngine->registerScene(_main3DScene);
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// start the nodeThread so its event loop is running
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QThread* nodeThread = new QThread(this);
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nodeThread->setObjectName("Datagram Processor Thread");
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@ -537,7 +537,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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// the GL surface
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_glWidget->setCursor(Qt::BlankCursor);
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#endif
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// enable mouse tracking; otherwise, we only get drag events
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_glWidget->setMouseTracking(true);
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@ -606,7 +606,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_settingsTimer.setSingleShot(false);
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_settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL);
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_settingsThread.start();
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if (Menu::getInstance()->isOptionChecked(MenuOption::IndependentMode)) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
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cameraMenuChanged();
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@ -637,7 +637,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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ddeTracker->init();
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connect(ddeTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
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#endif
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auto applicationUpdater = DependencyManager::get<AutoUpdater>();
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connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
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applicationUpdater->checkForUpdate();
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@ -879,7 +879,7 @@ void Application::paintGL() {
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OculusManager::beginFrameTiming();
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}
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PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::paintGL()");
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@ -897,7 +897,7 @@ void Application::paintGL() {
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}
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glEnable(GL_LINE_SMOOTH);
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if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
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Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(_myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
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@ -982,7 +982,7 @@ void Application::paintGL() {
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renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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renderRearViewMirror(&renderArgs, _mirrorViewRect);
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renderRearViewMirror(&renderArgs, _mirrorViewRect);
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}
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renderArgs._renderMode = RenderArgs::NORMAL_RENDER_MODE;
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@ -1756,9 +1756,9 @@ bool Application::acceptSnapshot(const QString& urlString) {
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}
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void Application::sendPingPackets() {
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->eachMatchingNode([](const SharedNodePointer& node)->bool {
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switch (node->getType()) {
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case NodeType::AvatarMixer:
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@ -1855,7 +1855,7 @@ void Application::idle() {
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// After finishing all of the above work, ensure the idle timer is set to the proper interval,
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// depending on whether we're throttling or not
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idleTimer->start(_glWidget->isThrottleRendering() ? THROTTLED_IDLE_TIMER_DELAY : 0);
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}
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}
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// check for any requested background downloads.
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emit checkBackgroundDownloads();
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@ -2661,7 +2661,8 @@ int Application::sendNackPackets() {
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}
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int packetsSent = 0;
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char packet[MAX_PACKET_SIZE];
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auto nackPacket { NLPacket::create(PacketType::OctreeDataNack); }
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// iterates thru all nodes in NodeList
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auto nodeList = DependencyManager::get<NodeList>();
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@ -2698,33 +2699,26 @@ int Application::sendNackPackets() {
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QSet<OCTREE_PACKET_SEQUENCE>::const_iterator missingSequenceNumbersIterator = missingSequenceNumbers.constBegin();
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while (numSequenceNumbersAvailable > 0) {
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char* dataAt = packet;
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int bytesRemaining = MAX_PACKET_SIZE;
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// pack header
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int numBytesPacketHeader = nodeList->populatePacketHeader(packet, PacketTypeOctreeDataNack);
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dataAt += numBytesPacketHeader;
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bytesRemaining -= numBytesPacketHeader;
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// reset the position we are writing at and the size we have used
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nackPacket->seek(0);
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nackPacket->setSizeUsed(0);
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// calculate and pack the number of sequence numbers
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int numSequenceNumbersRoomFor = (bytesRemaining - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
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int numSequenceNumbersRoomFor = (nackPacket->size() - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
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uint16_t numSequenceNumbers = min(numSequenceNumbersAvailable, numSequenceNumbersRoomFor);
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uint16_t* numSequenceNumbersAt = (uint16_t*)dataAt;
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*numSequenceNumbersAt = numSequenceNumbers;
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dataAt += sizeof(uint16_t);
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nackPacket->write(&numSequenceNumbers, sizeof(numSequenceNumbers));
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// pack sequence numbers
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for (int i = 0; i < numSequenceNumbers; i++) {
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OCTREE_PACKET_SEQUENCE* sequenceNumberAt = (OCTREE_PACKET_SEQUENCE*)dataAt;
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*sequenceNumberAt = *missingSequenceNumbersIterator;
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dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
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OCTREE_PACKET_SEQUENCE missingNumber = *missingSequenceNumbersIterator;
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nackPacket->write(&missingNumber, sizeof(OCTREE_PACKET_SEQUENCE));
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missingSequenceNumbersIterator++;
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}
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numSequenceNumbersAvailable -= numSequenceNumbers;
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// send it
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nodeList->writeUnverifiedDatagram(packet, dataAt - packet, node);
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// send the packet
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nodeList->sendUnreliablePacket(packet, node);
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packetsSent++;
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}
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}
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@ -2756,9 +2750,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType::Value packetTyp
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_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
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_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
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unsigned char queryPacket[MAX_PACKET_SIZE];
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// Iterate all of the nodes, and get a count of how many voxel servers we have...
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// Iterate all of the nodes, and get a count of how many octree servers we have...
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int totalServers = 0;
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int inViewServers = 0;
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int unknownJurisdictionServers = 0;
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@ -2825,6 +2817,8 @@ void Application::queryOctree(NodeType_t serverType, PacketType::Value packetTyp
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qCDebug(interfaceapp, "perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
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}
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auto queryPacket { NLPacket::create(packetType); }
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nodeList->eachNode([&](const SharedNodePointer& node){
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// only send to the NodeTypes that are serverType
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if (node->getActiveSocket() && node->getType() == serverType) {
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@ -2899,19 +2893,13 @@ void Application::queryOctree(NodeType_t serverType, PacketType::Value packetTyp
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} else {
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_octreeQuery.setMaxQueryPacketsPerSecond(0);
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}
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// set up the packet for sending...
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unsigned char* endOfQueryPacket = queryPacket;
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// insert packet type/version and node UUID
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endOfQueryPacket += nodeList->populatePacketHeader(reinterpret_cast<char*>(endOfQueryPacket), packetType);
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// encode the query data...
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endOfQueryPacket += _octreeQuery.getBroadcastData(endOfQueryPacket);
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int packetLength = endOfQueryPacket - queryPacket;
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// encode the query data
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int packetSize = _octreeQuery.getBroadcastData(queryPacket.payload());
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queryPacket.setSizeUsed(packetSize);
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// make sure we still have an active socket
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nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
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nodeList->sendUnreliablePacket(queryPacket, node);
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}
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});
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}
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@ -3310,7 +3298,7 @@ namespace render {
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const float APPROXIMATE_DISTANCE_FROM_HORIZON = 0.1f;
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const float DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON = 0.2f;
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glm::vec3 sunDirection = (args->_viewFrustum->getPosition()/*getAvatarPosition()*/ - closestData.getSunLocation())
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glm::vec3 sunDirection = (args->_viewFrustum->getPosition()/*getAvatarPosition()*/ - closestData.getSunLocation())
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/ closestData.getAtmosphereOuterRadius();
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float height = glm::distance(args->_viewFrustum->getPosition()/*theCamera.getPosition()*/, closestData.getAtmosphereCenter());
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if (height < closestData.getAtmosphereInnerRadius()) {
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@ -3318,20 +3306,20 @@ namespace render {
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alpha = 0.0f;
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if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
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float directionY = glm::clamp(sunDirection.y,
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-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
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float directionY = glm::clamp(sunDirection.y,
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-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
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+ APPROXIMATE_DISTANCE_FROM_HORIZON;
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alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
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}
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} else if (height < closestData.getAtmosphereOuterRadius()) {
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alpha = (height - closestData.getAtmosphereInnerRadius()) /
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(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
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if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
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float directionY = glm::clamp(sunDirection.y,
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-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
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float directionY = glm::clamp(sunDirection.y,
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-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
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+ APPROXIMATE_DISTANCE_FROM_HORIZON;
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alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
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}
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@ -3358,7 +3346,7 @@ namespace render {
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}
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} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) {
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PerformanceTimer perfTimer("skybox");
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skybox = skyStage->getSkybox();
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if (skybox) {
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model::Skybox::render(batch, *(Application::getInstance()->getDisplayViewFrustum()), *skybox);
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@ -3465,7 +3453,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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// Assuming nothing get's rendered through that
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if (!selfAvatarOnly) {
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@ -3508,8 +3496,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
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} else {
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pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
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[](WorldBoxRenderData& payload) {
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pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
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[](WorldBoxRenderData& payload) {
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payload._val++;
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});
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}
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@ -3528,7 +3516,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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}
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{
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PerformanceTimer perfTimer("SceneProcessPendingChanges");
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PerformanceTimer perfTimer("SceneProcessPendingChanges");
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_main3DScene->enqueuePendingChanges(pendingChanges);
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_main3DScene->processPendingChangesQueue();
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@ -3560,7 +3548,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// Before the deferred pass, let's try to use the render engine
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_renderEngine->run();
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auto engineRC = _renderEngine->getRenderContext();
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sceneInterface->setEngineFeedOpaqueItems(engineRC->_numFeedOpaqueItems);
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sceneInterface->setEngineDrawnOpaqueItems(engineRC->_numDrawnOpaqueItems);
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@ -4835,8 +4823,8 @@ qreal Application::getDevicePixelRatio() {
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mat4 Application::getEyeProjection(int eye) const {
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if (isHMDMode()) {
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return OculusManager::getEyeProjection(eye);
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}
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}
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return _viewFrustum.getProjection();
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}
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