change to new packet sending in Application

This commit is contained in:
Stephen Birarda 2015-07-07 11:11:20 -07:00
parent edf7a96b58
commit e05470a11c

View file

@ -378,7 +378,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_runningScriptsWidget = new RunningScriptsWidget(_window);
_renderEngine->addTask(render::TaskPointer(new RenderDeferredTask()));
_renderEngine->registerScene(_main3DScene);
// start the nodeThread so its event loop is running
QThread* nodeThread = new QThread(this);
nodeThread->setObjectName("Datagram Processor Thread");
@ -537,7 +537,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// the GL surface
_glWidget->setCursor(Qt::BlankCursor);
#endif
// enable mouse tracking; otherwise, we only get drag events
_glWidget->setMouseTracking(true);
@ -606,7 +606,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_settingsTimer.setSingleShot(false);
_settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL);
_settingsThread.start();
if (Menu::getInstance()->isOptionChecked(MenuOption::IndependentMode)) {
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
cameraMenuChanged();
@ -637,7 +637,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
ddeTracker->init();
connect(ddeTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
#endif
auto applicationUpdater = DependencyManager::get<AutoUpdater>();
connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
applicationUpdater->checkForUpdate();
@ -879,7 +879,7 @@ void Application::paintGL() {
OculusManager::beginFrameTiming();
}
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::paintGL()");
@ -897,7 +897,7 @@ void Application::paintGL() {
}
glEnable(GL_LINE_SMOOTH);
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(_myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
@ -982,7 +982,7 @@ void Application::paintGL() {
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
renderRearViewMirror(&renderArgs, _mirrorViewRect);
renderRearViewMirror(&renderArgs, _mirrorViewRect);
}
renderArgs._renderMode = RenderArgs::NORMAL_RENDER_MODE;
@ -1756,9 +1756,9 @@ bool Application::acceptSnapshot(const QString& urlString) {
}
void Application::sendPingPackets() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode([](const SharedNodePointer& node)->bool {
switch (node->getType()) {
case NodeType::AvatarMixer:
@ -1855,7 +1855,7 @@ void Application::idle() {
// After finishing all of the above work, ensure the idle timer is set to the proper interval,
// depending on whether we're throttling or not
idleTimer->start(_glWidget->isThrottleRendering() ? THROTTLED_IDLE_TIMER_DELAY : 0);
}
}
// check for any requested background downloads.
emit checkBackgroundDownloads();
@ -2661,7 +2661,8 @@ int Application::sendNackPackets() {
}
int packetsSent = 0;
char packet[MAX_PACKET_SIZE];
auto nackPacket { NLPacket::create(PacketType::OctreeDataNack); }
// iterates thru all nodes in NodeList
auto nodeList = DependencyManager::get<NodeList>();
@ -2698,33 +2699,26 @@ int Application::sendNackPackets() {
QSet<OCTREE_PACKET_SEQUENCE>::const_iterator missingSequenceNumbersIterator = missingSequenceNumbers.constBegin();
while (numSequenceNumbersAvailable > 0) {
char* dataAt = packet;
int bytesRemaining = MAX_PACKET_SIZE;
// pack header
int numBytesPacketHeader = nodeList->populatePacketHeader(packet, PacketTypeOctreeDataNack);
dataAt += numBytesPacketHeader;
bytesRemaining -= numBytesPacketHeader;
// reset the position we are writing at and the size we have used
nackPacket->seek(0);
nackPacket->setSizeUsed(0);
// calculate and pack the number of sequence numbers
int numSequenceNumbersRoomFor = (bytesRemaining - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
int numSequenceNumbersRoomFor = (nackPacket->size() - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
uint16_t numSequenceNumbers = min(numSequenceNumbersAvailable, numSequenceNumbersRoomFor);
uint16_t* numSequenceNumbersAt = (uint16_t*)dataAt;
*numSequenceNumbersAt = numSequenceNumbers;
dataAt += sizeof(uint16_t);
nackPacket->write(&numSequenceNumbers, sizeof(numSequenceNumbers));
// pack sequence numbers
for (int i = 0; i < numSequenceNumbers; i++) {
OCTREE_PACKET_SEQUENCE* sequenceNumberAt = (OCTREE_PACKET_SEQUENCE*)dataAt;
*sequenceNumberAt = *missingSequenceNumbersIterator;
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
OCTREE_PACKET_SEQUENCE missingNumber = *missingSequenceNumbersIterator;
nackPacket->write(&missingNumber, sizeof(OCTREE_PACKET_SEQUENCE));
missingSequenceNumbersIterator++;
}
numSequenceNumbersAvailable -= numSequenceNumbers;
// send it
nodeList->writeUnverifiedDatagram(packet, dataAt - packet, node);
// send the packet
nodeList->sendUnreliablePacket(packet, node);
packetsSent++;
}
}
@ -2756,9 +2750,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType::Value packetTyp
_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
unsigned char queryPacket[MAX_PACKET_SIZE];
// Iterate all of the nodes, and get a count of how many voxel servers we have...
// Iterate all of the nodes, and get a count of how many octree servers we have...
int totalServers = 0;
int inViewServers = 0;
int unknownJurisdictionServers = 0;
@ -2825,6 +2817,8 @@ void Application::queryOctree(NodeType_t serverType, PacketType::Value packetTyp
qCDebug(interfaceapp, "perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
}
auto queryPacket { NLPacket::create(packetType); }
nodeList->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
@ -2899,19 +2893,13 @@ void Application::queryOctree(NodeType_t serverType, PacketType::Value packetTyp
} else {
_octreeQuery.setMaxQueryPacketsPerSecond(0);
}
// set up the packet for sending...
unsigned char* endOfQueryPacket = queryPacket;
// insert packet type/version and node UUID
endOfQueryPacket += nodeList->populatePacketHeader(reinterpret_cast<char*>(endOfQueryPacket), packetType);
// encode the query data...
endOfQueryPacket += _octreeQuery.getBroadcastData(endOfQueryPacket);
int packetLength = endOfQueryPacket - queryPacket;
// encode the query data
int packetSize = _octreeQuery.getBroadcastData(queryPacket.payload());
queryPacket.setSizeUsed(packetSize);
// make sure we still have an active socket
nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
nodeList->sendUnreliablePacket(queryPacket, node);
}
});
}
@ -3310,7 +3298,7 @@ namespace render {
const float APPROXIMATE_DISTANCE_FROM_HORIZON = 0.1f;
const float DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON = 0.2f;
glm::vec3 sunDirection = (args->_viewFrustum->getPosition()/*getAvatarPosition()*/ - closestData.getSunLocation())
glm::vec3 sunDirection = (args->_viewFrustum->getPosition()/*getAvatarPosition()*/ - closestData.getSunLocation())
/ closestData.getAtmosphereOuterRadius();
float height = glm::distance(args->_viewFrustum->getPosition()/*theCamera.getPosition()*/, closestData.getAtmosphereCenter());
if (height < closestData.getAtmosphereInnerRadius()) {
@ -3318,20 +3306,20 @@ namespace render {
alpha = 0.0f;
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
float directionY = glm::clamp(sunDirection.y,
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
float directionY = glm::clamp(sunDirection.y,
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
}
} else if (height < closestData.getAtmosphereOuterRadius()) {
alpha = (height - closestData.getAtmosphereInnerRadius()) /
(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
float directionY = glm::clamp(sunDirection.y,
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
float directionY = glm::clamp(sunDirection.y,
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
}
@ -3358,7 +3346,7 @@ namespace render {
}
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) {
PerformanceTimer perfTimer("skybox");
skybox = skyStage->getSkybox();
if (skybox) {
model::Skybox::render(batch, *(Application::getInstance()->getDisplayViewFrustum()), *skybox);
@ -3465,7 +3453,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
// Assuming nothing get's rendered through that
if (!selfAvatarOnly) {
@ -3508,8 +3496,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
} else {
pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
[](WorldBoxRenderData& payload) {
pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
[](WorldBoxRenderData& payload) {
payload._val++;
});
}
@ -3528,7 +3516,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
}
{
PerformanceTimer perfTimer("SceneProcessPendingChanges");
PerformanceTimer perfTimer("SceneProcessPendingChanges");
_main3DScene->enqueuePendingChanges(pendingChanges);
_main3DScene->processPendingChangesQueue();
@ -3560,7 +3548,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
// Before the deferred pass, let's try to use the render engine
_renderEngine->run();
auto engineRC = _renderEngine->getRenderContext();
sceneInterface->setEngineFeedOpaqueItems(engineRC->_numFeedOpaqueItems);
sceneInterface->setEngineDrawnOpaqueItems(engineRC->_numDrawnOpaqueItems);
@ -4835,8 +4823,8 @@ qreal Application::getDevicePixelRatio() {
mat4 Application::getEyeProjection(int eye) const {
if (isHMDMode()) {
return OculusManager::getEyeProjection(eye);
}
}
return _viewFrustum.getProjection();
}