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Rocket Hands
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unpublishedScripts/marketplace/rocketHands/rockethands.js
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unpublishedScripts/marketplace/rocketHands/rockethands.js
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"use strict";
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/*
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rockethands.js
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system
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Created by Cain Kilgore on 30/06/2017
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Copyright 2017 High Fidelity, Inc.
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Distributed under the Apache License, Version 2.0.
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See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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*/
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(function() {
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var isRocketing = false;
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Script.setInterval(function() {
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if (Controller.Hardware.Vive) {
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var rightHand = Controller.getPoseValue(Controller.Hardware.Vive.RightHand);
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var getHip = MyAvatar.getJointPosition("Hips");
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var worldControllerPos = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, rightHand.translation));
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if ((worldControllerPos.y > (getHip.y - 0.1)) && (worldControllerPos.y < (getHip.y + 0.1))) {
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if (rightHand.rotation.y < 0.25 && rightHand.rotation.y > -0.25) {
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isRocketing = true;
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Controller.triggerHapticPulse(0.1, 120, 2);
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MyAvatar.motorReferenceFrame = "world";
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var moveVector = Vec3.multiply(Quat.getFront(Camera.getOrientation()), 10);
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if(!MyAvatar.isFlying()) {
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moveVector = Vec3.sum(moveVector, {x: 0, y: 1, z: 0});
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}
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MyAvatar.motorVelocity = moveVector;
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MyAvatar.motorTimescale = 1.0;
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} else {
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if (isRocketing) {
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MyAvatar.motorVelocity = 0;
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isRocketing = false;
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}
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}
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}
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}
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}, 100);
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}());
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