Fade play area after teleport

This commit is contained in:
David Rowe 2018-08-04 18:19:59 +12:00
parent c0dc70c076
commit e008f057eb

View file

@ -223,6 +223,13 @@ Script.include("/~/system/libraries/controllers.js");
this.isPlayAreaAvailable = false;
this.targetOverlayID = null;
this.PLAY_AREA_FADE_DELAY = 500;
this.PLAY_AREA_FADE_DURATION = 200;
this.PLAY_AREA_FADE_INTERVAL = 25;
this.PLAY_AREA_BOX_ALPHA = 1.0;
this.PLAY_AREA_SENSOR_ALPHA = 0.8;
this.PLAY_AREA_FADE_DELTA = this.PLAY_AREA_FADE_INTERVAL / this.PLAY_AREA_FADE_DURATION;
this.TELEPORT_SCALE_DURATION = 500;
this.TELEPORT_SCALE_TIMEOUT = 20;
this.isTeleportVisible = false;
@ -297,7 +304,31 @@ Script.include("/~/system/libraries/controllers.js");
}
};
this.setPlayAreaVisible = function (visible, targetOverlayID) {
this.playAreaFadeTimer = null;
this.PlayAreaFadeFactor = 1.0;
this.fadePlayArea = function () {
var i, length;
_this.PlayAreaFadeFactor = _this.PlayAreaFadeFactor - _this.PLAY_AREA_FADE_DELTA;
if (_this.PlayAreaFadeFactor > 0) {
// Fade.
Overlays.editOverlay(_this.playAreaOverlay, { alpha: _this.PlayAreaFadeFactor * _this.PLAY_AREA_BOX_ALPHA });
var sensorAlpha = _this.PlayAreaFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { alpha: sensorAlpha });
}
_this.playAreaFadeTimer = Script.setTimeout(_this.fadePlayArea, _this.PLAY_AREA_FADE_INTERVAL);
} else {
// Make invisible.
Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
}
_this.playAreaFadeTimer = null;
}
};
this.setPlayAreaVisible = function (visible, targetOverlayID, noFade) {
if (!this.isPlayAreaAvailable || this.isPlayAreaVisible === visible) {
return;
}
@ -305,15 +336,29 @@ Script.include("/~/system/libraries/controllers.js");
this.isPlayAreaVisible = visible;
this.targetOverlayID = targetOverlayID;
Overlays.editOverlay(this.playAreaOverlay, {
dimensions: Vec3.ZERO,
visible: visible
});
for (var i = 0; i < this.playAreaSensorPositionOverlays.length; i++) {
Overlays.editOverlay(this.playAreaSensorPositionOverlays[i], {
visible: visible,
dimensions: Vec3.ZERO
if (this.playAreaFadeTimer !== null) {
Script.clearTimeout(this.playAreaFadeTimer);
this.playAreaFadeTimer = null;
}
if (visible || noFade) {
// Immediately make visible or invisible.
this.isPlayAreaVisible = visible;
Overlays.editOverlay(this.playAreaOverlay, {
dimensions: Vec3.ZERO,
alpha: this.PLAY_AREA_BOX_ALPHA,
visible: visible
});
for (var i = 0; i < this.playAreaSensorPositionOverlays.length; i++) {
Overlays.editOverlay(this.playAreaSensorPositionOverlays[i], {
dimensions: Vec3.ZERO,
alpha: this.PLAY_AREA_SENSOR_ALPHA,
visible: visible
});
}
} else {
// Fade out over time.
this.PlayAreaFadeFactor = 1.0;
_this.playAreaFadeTimer = Script.setTimeout(this.fadePlayArea, this.PLAY_AREA_FADE_DELAY);
}
};
@ -571,7 +616,7 @@ Script.include("/~/system/libraries/controllers.js");
Pointers.setRenderState(_this.teleportParabolaHandInvisible, invisibleState);
pointerID = _this.teleportParabolaHandVisible;
}
this.setPlayAreaVisible(visible, Pointers.getEndOverlayID(pointerID, "teleport"));
this.setPlayAreaVisible(visible, Pointers.getEndOverlayID(pointerID, "teleport"), true);
this.setTeleportVisible(visible);
};