diff --git a/libraries/animation/src/AnimSplineIK.cpp b/libraries/animation/src/AnimSplineIK.cpp index af1f3e9524..39686dd3a2 100644 --- a/libraries/animation/src/AnimSplineIK.cpp +++ b/libraries/animation/src/AnimSplineIK.cpp @@ -91,7 +91,7 @@ const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const AnimPoseVec underPoses = _children[0]->evaluate(animVars, context, dt, triggersOut); // if we don't have a skeleton, or jointName lookup failed or the spline alpha is 0 or there are no underposes. - if (!_skeleton || _baseJointIndex == -1 || _midJointIndex == -1 || _tipJointIndex == -1 || alpha == 0.0f || underPoses.size() == 0) { + if (!_skeleton || _baseJointIndex == -1 || _tipJointIndex == -1 || alpha == 0.0f || underPoses.size() == 0) { // pass underPoses through unmodified. _poses = underPoses; return _poses; @@ -159,7 +159,7 @@ const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const absolutePoses.resize(_poses.size()); computeAbsolutePoses(absolutePoses); jointChain.buildFromRelativePoses(_skeleton, _poses, tipTarget.getIndex()); - solveTargetWithSpline(context, tipTarget, absolutePoses, false, jointChain); + solveTargetWithSpline(context, tipTarget, absolutePoses, context.getEnableDebugDrawIKChains(), jointChain); jointChain.buildDirtyAbsolutePoses(); jointChain.outputRelativePoses(_poses); @@ -191,7 +191,7 @@ const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const absolutePosesAfterBaseTipSpline.resize(_poses.size()); computeAbsolutePoses(absolutePosesAfterBaseTipSpline); midJointChain.buildFromRelativePoses(_skeleton, _poses, midTarget.getIndex()); - solveTargetWithSpline(context, midTarget, absolutePosesAfterBaseTipSpline, false, midJointChain); + solveTargetWithSpline(context, midTarget, absolutePosesAfterBaseTipSpline, context.getEnableDebugDrawIKChains(), midJointChain); midJointChain.outputRelativePoses(_poses); // set the mid to tip segment to match the absolute rotation of the target. @@ -418,7 +418,8 @@ void AnimSplineIK::solveTargetWithSpline(const AnimContext& context, const IKTar } if (debug) { - //debugDrawIKChain(jointChainInfoOut, context); + const vec4 CYAN(0.0f, 1.0f, 1.0f, 1.0f); + chainInfoOut.debugDraw(context.getRigToWorldMatrix() * context.getGeometryToRigMatrix(), CYAN); } }