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Text improvements and typos
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2 changed files with 18 additions and 18 deletions
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@ -70,8 +70,8 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
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* @comment The following properties are from AudioScriptingInterface.h.
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* @property {boolean} isStereoInput - <code>true</code> if the input audio is being used in stereo, otherwise
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* <code>false</code>. Some devices do not support stereo, in which case the value is always <code>false</code>.
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* @property {boolean} isSoloing - <code>true</code> if audio soloing, i.e., playing audio from only specific avatars.
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* <em>Read-only.</em>
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* @property {boolean} isSoloing - <code>true</code> if currently audio soloing, i.e., playing audio from only specific
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* avatars. <em>Read-only.</em>
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* @property {Uuid[]} soloList - The list of currently soloed avatar IDs. Empty list if not currently audio soloing.
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* <em>Read-only.</em>
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*/
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@ -187,14 +187,14 @@ public:
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Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options);
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/**jsdoc
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* Sets the volume (gain) that avatar's voices are played at. This gain is used at the server.
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* Sets the gain (relative volume) that avatars' voices are played at. This gain is used at the server.
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* @function Audio.setAvatarGain
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* @param {number} Avatar gain (dB) at the server.
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*/
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Q_INVOKABLE void setAvatarGain(float gain);
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/**jsdoc
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* Gets the volume (gain) that avatar's voices are played at. This gain is used at the server.
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* Gets the gain (relative volume) that avatars' voices are played at. This gain is used at the server.
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* @function Audio.getAvatarGain
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* @returns {number} Avatar gain (dB) at the server.
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* @example <caption>Report current audio gain settings.</caption>
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@ -207,42 +207,42 @@ public:
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Q_INVOKABLE float getAvatarGain();
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/**jsdoc
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* Sets the volume (gain) that the environment is played at, for sounds from the server.
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* Sets the gain (relative volume) that the environment is played at, for sounds from the server.
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* @function Audio.setInjectorGain
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* @param {number} Injector gain (dB) at the server.
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*/
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Q_INVOKABLE void setInjectorGain(float gain);
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/**jsdoc
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* Gets the volume (gain) that the environment is played at, for sounds from the server.
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* Gets the gain (relative volume) that the environment is played at, for sounds from the server.
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* @function Audio.getInjectorGain
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* @returns {number} Injector gain (dB) at the server.
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*/
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Q_INVOKABLE float getInjectorGain();
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/**jsdoc
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* Sets the volume (gain) that the environment is played at, for sounds from the client.
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* Sets the gain (relative volume) that the environment is played at, for sounds from the client.
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* @function Audio.setLocalInjectorGain
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* @param {number} Local injector gain (dB) in the client.
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*/
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Q_INVOKABLE void setLocalInjectorGain(float gain);
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/**jsdoc
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* Gets the volume (gain) that the environment is played at, for sounds from the client.
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* Gets the gain (relative volume) that the environment is played at, for sounds from the client.
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* @function Audio.getLocalInjectorGain
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* @returns {number} Local injector gain (dB) in the client.
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*/
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Q_INVOKABLE float getLocalInjectorGain();
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/**jsdoc
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* Sets the volume (gain) that system sounds are played at.
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* Sets the gain (relative volume) that system sounds are played at.
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* @function Audio.setSystemInjectorGain
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* @param {number} System injector gain (dB) in the client.
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*/
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Q_INVOKABLE void setSystemInjectorGain(float gain);
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/**jsdoc
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* Gets the volume (gain) that system sounds are played at.
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* Gets the gain (relative volume) that system sounds are played at.
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* @function Audio.getSystemInjectorGain
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* @returns {number} System injector gain (dB) in the client.
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*/
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@ -405,7 +405,7 @@ signals:
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void contextChanged(const QString& context);
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/**jsdoc
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* Triggered when push-to-talk changes.
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* Triggered when pushing-to-talk changes.
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* @function Audio.pushingToTalkChanged
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* @param {boolean} talking - <code>true</code> if started pushing to talk, <code>false</code> if stopped pushing to talk.
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* @returns {Signal}
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@ -41,7 +41,7 @@ public:
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}
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/**jsdoc
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* Adds avatar to the audio solo list. If the audio solo list is non-empty, only audio from the avatars in the list is
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* Adds avatars to the audio solo list. If the audio solo list is non-empty, only audio from the avatars in the list is
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* played.
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* @function Audio.addToSoloList
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* @param {Uuid[]} ids - Avatar IDs to add to the solo list.
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@ -96,7 +96,7 @@ public:
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}
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/**jsdoc
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* Gets whether echoing microphone audio back to your from the server is enabled. When enabled, microphone audio is echoed
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* Gets whether echoing microphone audio back to you from the server is enabled. When enabled, microphone audio is echoed
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* only if you're unmuted or are pushing-to-talk.
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* @function Audio.getServerEcho
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* @returns {boolean} <code>true</code> if echoing microphone audio back to you from the server is enabled,
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@ -105,7 +105,7 @@ public:
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Q_INVOKABLE bool getServerEcho();
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/**jsdoc
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* Sets whether echoiing microphone audio back to your from the server is enabled. When enabled, microphone audio is echoed
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* Sets whether echoing microphone audio back to you from the server is enabled. When enabled, microphone audio is echoed
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* only if you're unmuted or are pushing-to-talk.
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* @function Audio.setServerEcho
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* @parm {boolean} serverEcho - <code>true</code> to enable echoing microphone back to you from the server,
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@ -121,8 +121,8 @@ public:
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Q_INVOKABLE void toggleServerEcho();
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/**jsdoc
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* Gets whether echoing microphone audio back to your by the client is enabled. When enabled, microphone audio is even if
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* you're muted or not pushing-to-talk.
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* Gets whether echoing microphone audio back to you by the client is enabled. When enabled, microphone audio is echoed
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* even if you're muted or not pushing-to-talk.
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* @function Audio.getLocalEcho
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* @returns {boolean} <code>true</code> if echoing microphone audio back to you from the client is enabled,
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* <code>false</code> if it isn't.
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@ -130,8 +130,8 @@ public:
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Q_INVOKABLE bool getLocalEcho();
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/**jsdoc
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* Sets whether echoing microphone audio back to your by the client is enabled. When enabled, microphone audio is even if
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* you're muted or not pushing-to-talk.
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* Sets whether echoing microphone audio back to you by the client is enabled. When enabled, microphone audio is echoed
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* even if you're muted or not pushing-to-talk.
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* @function Audio.setLocalEcho
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* @parm {boolean} localEcho - <code>true</code> to enable echoing microphone audio back to you from the client,
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* <code>false</code> to disable.
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