From dfa3ea78daa257a0442e43b332e8cb157f844725 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Wed, 9 Oct 2013 14:38:05 -0700 Subject: [PATCH] Reverse direction of eye offset. --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 0d2566ca64..18c060e3b5 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2044,7 +2044,7 @@ void Application::update(float deltaTime) { if (_faceshift.isActive()) { const float EYE_OFFSET_SCALE = 0.025f; glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE; - _myCamera.setEyeOffsetPosition(glm::vec3(position.x * xSign, position.y, position.z)); + _myCamera.setEyeOffsetPosition(glm::vec3(position.x * xSign, position.y, -position.z)); updateProjectionMatrix(); } else if (_webcam.isActive()) {