From df7f3073dc3efd4ce49f05598e2d1430f16e3459 Mon Sep 17 00:00:00 2001 From: TonyPeng Date: Thu, 10 Jul 2014 17:18:49 -0700 Subject: [PATCH] 2 local lights as default --- interface/src/avatar/Avatar.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 83105c9022..febbba7536 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -60,9 +60,9 @@ Avatar::Avatar() : _mouseRayDirection(0.0f, 0.0f, 0.0f), _moving(false), _collisionGroups(0), + _numLocalLights(2), _initialized(false), - _shouldRenderBillboard(true), - _numLocalLights(1) + _shouldRenderBillboard(true) { // we may have been created in the network thread, but we live in the main thread moveToThread(Application::getInstance()->thread()); @@ -89,14 +89,14 @@ void Avatar::init() { _localLightDirections[i] = glm::vec3(0.0f, 0.0f, 0.0f); } - glm::vec3 darkGrayColor(0.3f, 0.3f, 0.3f); + glm::vec3 darkGrayColor(0.4f, 0.4f, 0.4f); glm::vec3 greenColor(0.0f, 1.0f, 0.0f); glm::vec3 directionX(1.0f, 0.0f, 0.0f); glm::vec3 directionY(0.0f, 1.0f, 0.0f); // initialize local lights _localLightColors[0] = darkGrayColor; - _localLightColors[1] = greenColor; + _localLightColors[1] = darkGrayColor; _localLightDirections[0] = directionX; _localLightDirections[1] = directionY;