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Rig: getJointRotation and getJointTranslation use _relativePoses
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1 changed files with 25 additions and 6 deletions
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@ -444,19 +444,38 @@ bool Rig::getJointRotationInWorldFrame(int jointIndex, glm::quat& result, const
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// Deprecated.
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// WARNING: this is not symmetric with setJointRotation. It's historical. Use the appropriate specific variation.
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bool Rig::getJointRotation(int jointIndex, glm::quat& rotation) const {
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if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
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// AJT: LEGACY
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{
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if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
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return false;
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}
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rotation = _jointStates[jointIndex].getRotation();
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}
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if (jointIndex >= 0 && jointIndex < _relativePoses.size()) {
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rotation = _relativePoses[jointIndex].rot;
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return true;
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} else {
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return false;
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}
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rotation = _jointStates[jointIndex].getRotation();
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return true;
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}
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bool Rig::getJointTranslation(int jointIndex, glm::vec3& translation) const {
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if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
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// AJT: LEGACY
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{
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if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
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return false;
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}
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translation = _jointStates[jointIndex].getTranslation();
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}
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if (jointIndex >= 0 && jointIndex < _relativePoses.size()) {
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translation = _relativePoses[jointIndex].trans;
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return true;
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} else {
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return false;
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}
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translation = _jointStates[jointIndex].getTranslation();
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return true;
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}
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bool Rig::getJointCombinedRotation(int jointIndex, glm::quat& result, const glm::quat& rotation) const {
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