mirror of
https://github.com/overte-org/overte.git
synced 2025-04-08 00:52:27 +02:00
Merge branch 'master' of github.com:worklist/hifi into domain-web-server
This commit is contained in:
commit
df4973db6b
12 changed files with 364 additions and 279 deletions
|
@ -26,7 +26,6 @@ const char CHILD_TARGET_NAME[] = "assignment-client";
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pid_t* childForks = NULL;
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sockaddr_in customAssignmentSocket = {};
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const char* assignmentPool = NULL;
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int numForks = 0;
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void childClient() {
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@ -51,8 +50,10 @@ void childClient() {
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unsigned char packetData[MAX_PACKET_SIZE];
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ssize_t receivedBytes = 0;
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sockaddr_in senderSocket = {};
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// create a request assignment, accept all assignments, pass the desired pool (if it exists)
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Assignment requestAssignment(Assignment::Request, Assignment::All, assignmentPool);
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Assignment requestAssignment(Assignment::RequestDirection, Assignment::AllTypes);
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while (true) {
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if (usecTimestampNow() - usecTimestamp(&lastRequest) >= ASSIGNMENT_REQUEST_INTERVAL_USECS) {
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@ -61,22 +62,34 @@ void childClient() {
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nodeList->sendAssignment(requestAssignment);
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}
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if (nodeList->getNodeSocket()->receive(packetData, &receivedBytes) &&
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packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT && packetVersionMatch(packetData)) {
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if (nodeList->getNodeSocket()->receive((sockaddr*) &senderSocket, packetData, &receivedBytes) &&
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(packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT || packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT)
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&& packetVersionMatch(packetData)) {
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// construct the deployed assignment from the packet data
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Assignment deployedAssignment(packetData, receivedBytes);
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qDebug() << "Received an assignment -" << deployedAssignment << "\n";
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// switch our nodelist DOMAIN_IP to the ip receieved in the assignment
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if (deployedAssignment.getAttachedPublicSocket()->sa_family == AF_INET) {
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in_addr domainSocketAddr = ((sockaddr_in*) deployedAssignment.getAttachedPublicSocket())->sin_addr;
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// switch our nodelist DOMAIN_IP
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if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT ||
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deployedAssignment.getAttachedPublicSocket()->sa_family == AF_INET) {
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in_addr domainSocketAddr = {};
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if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
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// the domain server IP address is the address we got this packet from
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domainSocketAddr = senderSocket.sin_addr;
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} else {
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// grab the domain server IP address from the packet from the AS
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domainSocketAddr = ((sockaddr_in*) deployedAssignment.getAttachedPublicSocket())->sin_addr;
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}
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nodeList->setDomainIP(inet_ntoa(domainSocketAddr));
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qDebug("Destination IP for assignment is %s\n", inet_ntoa(domainSocketAddr));
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if (deployedAssignment.getType() == Assignment::AudioMixer) {
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if (deployedAssignment.getType() == Assignment::AudioMixerType) {
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AudioMixer::run();
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} else {
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AvatarMixer::run();
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@ -165,19 +178,23 @@ int main(int argc, const char* argv[]) {
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// start the Logging class with the parent's target name
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Logging::setTargetName(PARENT_TARGET_NAME);
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const char CUSTOM_ASSIGNMENT_SERVER_HOSTNAME_OPTION[] = "-a";
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const char CUSTOM_ASSIGNMENT_SERVER_PORT_OPTION[] = "-p";
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// grab the overriden assignment-server hostname from argv, if it exists
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const char* customAssignmentServer = getCmdOption(argc, argv, "-a");
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if (customAssignmentServer) {
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::customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServer, ASSIGNMENT_SERVER_PORT);
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const char* customAssignmentServerHostname = getCmdOption(argc, argv, CUSTOM_ASSIGNMENT_SERVER_HOSTNAME_OPTION);
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if (customAssignmentServerHostname) {
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const char* customAssignmentServerPortString = getCmdOption(argc, argv, CUSTOM_ASSIGNMENT_SERVER_PORT_OPTION);
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unsigned short assignmentServerPort = customAssignmentServerPortString
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? atoi(customAssignmentServerPortString) : ASSIGNMENT_SERVER_PORT;
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::customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServerHostname, assignmentServerPort);
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}
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const char* NUM_FORKS_PARAMETER = "-n";
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const char* numForksString = getCmdOption(argc, argv, NUM_FORKS_PARAMETER);
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// grab the assignment pool from argv, if it was passed
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const char* ASSIGNMENT_POOL_PARAMETER = "-p";
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::assignmentPool = getCmdOption(argc, argv, ASSIGNMENT_POOL_PARAMETER);
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int processID = 0;
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if (numForksString) {
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@ -13,6 +13,7 @@
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#include <QtCore/QString>
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#include <Assignment.h>
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#include <Logging.h>
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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#include <UDPSocket.h>
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@ -22,6 +23,8 @@ const long long NUM_DEFAULT_ASSIGNMENT_STALENESS_USECS = 10 * 1000 * 1000;
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int main(int argc, const char* argv[]) {
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qInstallMessageHandler(Logging::verboseMessageHandler);
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std::deque<Assignment*> assignmentQueue;
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sockaddr_in senderSocket;
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@ -39,8 +42,8 @@ int main(int argc, const char* argv[]) {
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// construct the requested assignment from the packet data
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Assignment requestAssignment(senderData, receivedBytes);
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qDebug() << "Received request for assignment:" << requestAssignment;
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qDebug() << "Current queue size is" << assignmentQueue.size();
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qDebug() << "Received request for assignment:" << requestAssignment << "\n";
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qDebug() << "Current queue size is" << assignmentQueue.size() << "\n";
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// make sure there are assignments in the queue at all
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if (assignmentQueue.size() > 0) {
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@ -59,51 +62,38 @@ int main(int argc, const char* argv[]) {
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continue;
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}
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bool eitherHasPool = ((*assignment)->getPool() || requestAssignment.getPool());
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bool bothHavePool = ((*assignment)->getPool() && requestAssignment.getPool());
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// make sure there is a pool match for the created and requested assignment
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// or that neither has a designated pool
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if ((eitherHasPool && bothHavePool
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&& strcmp((*assignment)->getPool(), requestAssignment.getPool()) == 0)
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|| !eitherHasPool) {
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// check if the requestor is on the same network as the destination for the assignment
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if (senderSocket.sin_addr.s_addr ==
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((sockaddr_in*) (*assignment)->getAttachedPublicSocket())->sin_addr.s_addr) {
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// if this is the case we remove the public socket on the assignment by setting it to NULL
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// this ensures the local IP and port sent to the requestor is the local address of destination
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(*assignment)->setAttachedPublicSocket(NULL);
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}
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int numAssignmentBytes = (*assignment)->packToBuffer(assignmentPacket + numSendHeaderBytes);
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// send the assignment
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serverSocket.send((sockaddr*) &senderSocket,
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assignmentPacket,
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numSendHeaderBytes + numAssignmentBytes);
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// delete this assignment now that it has been sent out
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delete *assignment;
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// remove it from the deque and make the iterator the next assignment
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assignmentQueue.erase(assignment);
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// stop looping - we've handed out an assignment
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break;
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} else {
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// push forward the iterator
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assignment++;
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// check if the requestor is on the same network as the destination for the assignment
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if (senderSocket.sin_addr.s_addr ==
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((sockaddr_in*) (*assignment)->getAttachedPublicSocket())->sin_addr.s_addr) {
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// if this is the case we remove the public socket on the assignment by setting it to NULL
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// this ensures the local IP and port sent to the requestor is the local address of destination
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(*assignment)->setAttachedPublicSocket(NULL);
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}
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int numAssignmentBytes = (*assignment)->packToBuffer(assignmentPacket + numSendHeaderBytes);
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// send the assignment
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serverSocket.send((sockaddr*) &senderSocket,
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assignmentPacket,
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numSendHeaderBytes + numAssignmentBytes);
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// delete this assignment now that it has been sent out
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delete *assignment;
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// remove it from the deque and make the iterator the next assignment
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assignmentQueue.erase(assignment);
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// stop looping - we've handed out an assignment
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break;
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}
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}
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} else if (senderData[0] == PACKET_TYPE_CREATE_ASSIGNMENT && packetVersionMatch(senderData)) {
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// construct the create assignment from the packet data
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Assignment* createdAssignment = new Assignment(senderData, receivedBytes);
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qDebug() << "Received a created assignment:" << *createdAssignment;
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qDebug() << "Current queue size is" << assignmentQueue.size();
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qDebug() << "Received a created assignment:" << *createdAssignment << "\n";
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qDebug() << "Current queue size is" << assignmentQueue.size() << "\n";
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// assignment server is likely on a public server
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// assume that the address we now have for the sender is the public address/port
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@ -19,6 +19,7 @@
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <queue>
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#include <map>
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#include <math.h>
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#include <string.h>
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@ -51,7 +52,11 @@ unsigned char* addNodeToBroadcastPacket(unsigned char* currentPosition, Node* no
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}
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int main(int argc, const char* argv[]) {
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qInstallMessageHandler(Logging::verboseMessageHandler);
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NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
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// If user asks to run in "local" mode then we do NOT replace the IP
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// with the EC2 IP. Otherwise, we will replace the IP like we used to
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// this allows developers to run a local domain without recompiling the
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@ -73,7 +78,6 @@ int main(int argc, const char* argv[]) {
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char nodeType = '\0';
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unsigned char broadcastPacket[MAX_PACKET_SIZE];
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int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
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unsigned char* currentBufferPos;
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unsigned char* startPointer;
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@ -86,13 +90,8 @@ int main(int argc, const char* argv[]) {
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nodeList->startSilentNodeRemovalThread();
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timeval lastStatSendTime = {};
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const char ASSIGNMENT_POOL_OPTION[] = "-p";
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const char ASSIGNMENT_SERVER_OPTION[] = "-a";
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// set our assignment pool from argv, if it exists
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const char* assignmentPool = getCmdOption(argc, argv, ASSIGNMENT_POOL_OPTION);
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// grab the overriden assignment-server hostname from argv, if it exists
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const char* customAssignmentServer = getCmdOption(argc, argv, ASSIGNMENT_SERVER_OPTION);
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if (customAssignmentServer) {
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@ -101,14 +100,23 @@ int main(int argc, const char* argv[]) {
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}
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// use a map to keep track of iterations of silence for assignment creation requests
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const long long ASSIGNMENT_SILENCE_MAX_USECS = 5 * 1000 * 1000;
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const long long GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000;
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timeval lastGlobalAssignmentRequest = {};
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// setup the assignment queue
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std::deque<Assignment*> assignmentQueue;
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// as a domain-server we will always want an audio mixer and avatar mixer
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// setup the create assignment pointers for those
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Assignment* audioAssignment = NULL;
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Assignment* avatarAssignment = NULL;
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// setup the create assignments for those
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Assignment audioMixerAssignment(Assignment::CreateDirection,
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Assignment::AudioMixerType,
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Assignment::LocalLocation);
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// construct a local socket to send with our created assignments
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Assignment avatarMixerAssignment(Assignment::CreateDirection,
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Assignment::AvatarMixerType,
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Assignment::LocalLocation);
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|
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// construct a local socket to send with our created assignments to the global AS
|
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sockaddr_in localSocket = {};
|
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localSocket.sin_family = AF_INET;
|
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localSocket.sin_port = htons(nodeList->getInstance()->getNodeSocket()->getListeningPort());
|
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|
@ -126,135 +134,175 @@ int main(int argc, const char* argv[]) {
|
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ctx = mg_start(&callbacks, NULL, options);
|
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|
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while (true) {
|
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if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER)) {
|
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if (!audioAssignment
|
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|| usecTimestampNow() - usecTimestamp(&audioAssignment->getTime()) >= ASSIGNMENT_SILENCE_MAX_USECS) {
|
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|
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if (!audioAssignment) {
|
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audioAssignment = new Assignment(Assignment::Create, Assignment::AudioMixer, assignmentPool);
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audioAssignment->setAttachedLocalSocket((sockaddr*) &localSocket);
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}
|
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|
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nodeList->sendAssignment(*audioAssignment);
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audioAssignment->setCreateTimeToNow();
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}
|
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|
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// check if our audio-mixer or avatar-mixer are dead and we don't have existing assignments in the queue
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// so we can add those assignments back to the front of the queue since they are high-priority
|
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if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER) &&
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std::find(assignmentQueue.begin(), assignmentQueue.end(), &avatarMixerAssignment) == assignmentQueue.end()) {
|
||||
qDebug("Missing an avatar mixer and assignment not in queue. Adding.\n");
|
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assignmentQueue.push_front(&avatarMixerAssignment);
|
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}
|
||||
|
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if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER)) {
|
||||
if (!avatarAssignment
|
||||
|| usecTimestampNow() - usecTimestamp(&avatarAssignment->getTime()) >= ASSIGNMENT_SILENCE_MAX_USECS) {
|
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if (!avatarAssignment) {
|
||||
avatarAssignment = new Assignment(Assignment::Create, Assignment::AvatarMixer, assignmentPool);
|
||||
avatarAssignment->setAttachedLocalSocket((sockaddr*) &localSocket);
|
||||
}
|
||||
|
||||
nodeList->sendAssignment(*avatarAssignment);
|
||||
|
||||
// reset the create time on the assignment so re-request is in ASSIGNMENT_SILENCE_MAX_USECS
|
||||
avatarAssignment->setCreateTimeToNow();
|
||||
}
|
||||
|
||||
if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER) &&
|
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std::find(assignmentQueue.begin(), assignmentQueue.end(), &audioMixerAssignment) == assignmentQueue.end()) {
|
||||
qDebug("Missing an audio mixer and assignment not in queue. Adding.\n");
|
||||
assignmentQueue.push_front(&audioMixerAssignment);
|
||||
}
|
||||
|
||||
if (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
|
||||
(packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) &&
|
||||
packetVersionMatch(packetData)) {
|
||||
// this is an RFD or domain list request packet, and there is a version match
|
||||
std::map<char, Node *> newestSoloNodes;
|
||||
|
||||
int numBytesSenderHeader = numBytesForPacketHeader(packetData);
|
||||
|
||||
nodeType = *(packetData + numBytesSenderHeader);
|
||||
int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
|
||||
(sockaddr*) &nodeLocalAddress);
|
||||
|
||||
sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
|
||||
|
||||
// check the node public address
|
||||
// if it matches our local address we're on the same box
|
||||
// so hardcode the EC2 public address for now
|
||||
if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
|
||||
// If we're not running "local" then we do replace the IP
|
||||
// with 0. This designates to clients that the server is reachable
|
||||
// at the same IP address
|
||||
if (!isLocalMode) {
|
||||
nodePublicAddress.sin_addr.s_addr = 0;
|
||||
destinationSocket = (sockaddr*) &nodeLocalAddress;
|
||||
}
|
||||
}
|
||||
|
||||
Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
|
||||
(sockaddr*) &nodeLocalAddress,
|
||||
nodeType,
|
||||
nodeList->getLastNodeID());
|
||||
|
||||
// if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
|
||||
if (newNode) {
|
||||
if (newNode->getNodeID() == nodeList->getLastNodeID()) {
|
||||
nodeList->increaseNodeID();
|
||||
while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
|
||||
packetVersionMatch(packetData)) {
|
||||
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) {
|
||||
// this is an RFD or domain list request packet, and there is a version match
|
||||
std::map<char, Node *> newestSoloNodes;
|
||||
|
||||
int numBytesSenderHeader = numBytesForPacketHeader(packetData);
|
||||
|
||||
nodeType = *(packetData + numBytesSenderHeader);
|
||||
int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
|
||||
(sockaddr*) &nodeLocalAddress);
|
||||
|
||||
sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
|
||||
|
||||
// check the node public address
|
||||
// if it matches our local address we're on the same box
|
||||
// so hardcode the EC2 public address for now
|
||||
if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
|
||||
// If we're not running "local" then we do replace the IP
|
||||
// with 0. This designates to clients that the server is reachable
|
||||
// at the same IP address
|
||||
if (!isLocalMode) {
|
||||
nodePublicAddress.sin_addr.s_addr = 0;
|
||||
destinationSocket = (sockaddr*) &nodeLocalAddress;
|
||||
}
|
||||
}
|
||||
|
||||
currentBufferPos = broadcastPacket + numHeaderBytes;
|
||||
startPointer = currentBufferPos;
|
||||
Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
|
||||
(sockaddr*) &nodeLocalAddress,
|
||||
nodeType,
|
||||
nodeList->getLastNodeID());
|
||||
|
||||
unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
|
||||
+ numBytesSocket + sizeof(unsigned char);
|
||||
int numInterestTypes = *(nodeTypesOfInterest - 1);
|
||||
|
||||
if (numInterestTypes > 0) {
|
||||
// if the node has sent no types of interest, assume they want nothing but their own ID back
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
|
||||
memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
|
||||
// this is not the node themselves
|
||||
// and this is an node of a type in the passed node types of interest
|
||||
// or the node did not pass us any specific types they are interested in
|
||||
|
||||
if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
|
||||
// this is an node of which there can be multiple, just add them to the packet
|
||||
// don't send avatar nodes to other avatars, that will come from avatar mixer
|
||||
if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
|
||||
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
|
||||
}
|
||||
// if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
|
||||
if (newNode) {
|
||||
if (newNode->getNodeID() == nodeList->getLastNodeID()) {
|
||||
nodeList->increaseNodeID();
|
||||
}
|
||||
|
||||
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
|
||||
|
||||
currentBufferPos = broadcastPacket + numHeaderBytes;
|
||||
startPointer = currentBufferPos;
|
||||
|
||||
unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
|
||||
+ numBytesSocket + sizeof(unsigned char);
|
||||
int numInterestTypes = *(nodeTypesOfInterest - 1);
|
||||
|
||||
if (numInterestTypes > 0) {
|
||||
// if the node has sent no types of interest, assume they want nothing but their own ID back
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
|
||||
memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
|
||||
// this is not the node themselves
|
||||
// and this is an node of a type in the passed node types of interest
|
||||
// or the node did not pass us any specific types they are interested in
|
||||
|
||||
} else {
|
||||
// solo node, we need to only send newest
|
||||
if (newestSoloNodes[node->getType()] == NULL ||
|
||||
newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
|
||||
// we have to set the newer solo node to add it to the broadcast later
|
||||
newestSoloNodes[node->getType()] = &(*node);
|
||||
if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
|
||||
// this is an node of which there can be multiple, just add them to the packet
|
||||
// don't send avatar nodes to other avatars, that will come from avatar mixer
|
||||
if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
|
||||
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
|
||||
}
|
||||
|
||||
} else {
|
||||
// solo node, we need to only send newest
|
||||
if (newestSoloNodes[node->getType()] == NULL ||
|
||||
newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
|
||||
// we have to set the newer solo node to add it to the broadcast later
|
||||
newestSoloNodes[node->getType()] = &(*node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
|
||||
soloNode != newestSoloNodes.end();
|
||||
soloNode++) {
|
||||
// this is the newest alive solo node, add them to the packet
|
||||
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
|
||||
}
|
||||
}
|
||||
|
||||
for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
|
||||
soloNode != newestSoloNodes.end();
|
||||
soloNode++) {
|
||||
// this is the newest alive solo node, add them to the packet
|
||||
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
|
||||
// update last receive to now
|
||||
uint64_t timeNow = usecTimestampNow();
|
||||
newNode->setLastHeardMicrostamp(timeNow);
|
||||
|
||||
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
|
||||
&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
|
||||
newNode->setWakeMicrostamp(timeNow);
|
||||
}
|
||||
|
||||
// add the node ID to the end of the pointer
|
||||
currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
|
||||
|
||||
// send the constructed list back to this node
|
||||
nodeList->getNodeSocket()->send(destinationSocket,
|
||||
broadcastPacket,
|
||||
(currentBufferPos - startPointer) + numHeaderBytes);
|
||||
}
|
||||
} else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
|
||||
|
||||
// update last receive to now
|
||||
uint64_t timeNow = usecTimestampNow();
|
||||
newNode->setLastHeardMicrostamp(timeNow);
|
||||
qDebug("Received a request for assignment.\n");
|
||||
|
||||
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
|
||||
&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
|
||||
newNode->setWakeMicrostamp(timeNow);
|
||||
// this is an unassigned client talking to us directly for an assignment
|
||||
// go through our queue and see if there are any assignments to give out
|
||||
std::deque<Assignment*>::iterator assignment = assignmentQueue.begin();
|
||||
|
||||
while (assignment != assignmentQueue.end()) {
|
||||
|
||||
// give this assignment out, no conditions stop us from giving it to the local assignment client
|
||||
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT);
|
||||
int numAssignmentBytes = (*assignment)->packToBuffer(broadcastPacket + numHeaderBytes);
|
||||
|
||||
nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress,
|
||||
broadcastPacket,
|
||||
numHeaderBytes + numAssignmentBytes);
|
||||
|
||||
// remove the assignment from the queue
|
||||
assignmentQueue.erase(assignment);
|
||||
|
||||
// stop looping, we've handed out an assignment
|
||||
break;
|
||||
}
|
||||
|
||||
// add the node ID to the end of the pointer
|
||||
currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
|
||||
|
||||
// send the constructed list back to this node
|
||||
nodeList->getNodeSocket()->send(destinationSocket,
|
||||
broadcastPacket,
|
||||
(currentBufferPos - startPointer) + numHeaderBytes);
|
||||
}
|
||||
}
|
||||
|
||||
// if ASSIGNMENT_REQUEST_INTERVAL_USECS have passed since last global assignment request then fire off another
|
||||
if (usecTimestampNow() - usecTimestamp(&lastGlobalAssignmentRequest) >= GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS) {
|
||||
gettimeofday(&lastGlobalAssignmentRequest, NULL);
|
||||
|
||||
// go through our queue and see if there are any assignments to send to the global assignment server
|
||||
std::deque<Assignment*>::iterator assignment = assignmentQueue.begin();
|
||||
|
||||
while (assignment != assignmentQueue.end()) {
|
||||
|
||||
if ((*assignment)->getLocation() != Assignment::LocalLocation) {
|
||||
// attach our local socket to the assignment so the assignment-server can optionally hand it out
|
||||
(*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket);
|
||||
|
||||
nodeList->sendAssignment(*(*assignment));
|
||||
|
||||
// remove the assignment from the queue
|
||||
assignmentQueue.erase(assignment);
|
||||
|
||||
// stop looping, we've handed out an assignment
|
||||
break;
|
||||
} else {
|
||||
// push forward the iterator to check the next assignment
|
||||
assignment++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (Logging::shouldSendStats()) {
|
||||
if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) {
|
||||
// time to send our count of nodes and servers to logstash
|
||||
|
@ -266,9 +314,6 @@ int main(int argc, const char* argv[]) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete audioAssignment;
|
||||
delete avatarAssignment;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -370,11 +370,11 @@ Menu::Menu() :
|
|||
SLOT(setDepthOnly(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(developerMenu,
|
||||
MenuOption::Faceshift,
|
||||
MenuOption::FaceshiftTCP,
|
||||
0,
|
||||
false,
|
||||
appInstance->getFaceshift(),
|
||||
SLOT(setEnabled(bool)));
|
||||
SLOT(setTCPEnabled(bool)));
|
||||
|
||||
QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoAudio);
|
||||
|
|
|
@ -137,7 +137,7 @@ namespace MenuOption {
|
|||
const QString ExportVoxels = "Export Voxels";
|
||||
const QString HeadMouse = "Head Mouse";
|
||||
const QString FaceMode = "Cycle Face Mode";
|
||||
const QString Faceshift = "Faceshift";
|
||||
const QString FaceshiftTCP = "Faceshift (TCP)";
|
||||
const QString FalseColorByDistance = "FALSE Color By Distance";
|
||||
const QString FalseColorBySource = "FALSE Color By Source";
|
||||
const QString FalseColorEveryOtherVoxel = "FALSE Color Every Other Randomly";
|
||||
|
|
|
@ -661,21 +661,22 @@ void Head::renderEyeBalls() {
|
|||
glm::vec3 front = orientation * IDENTITY_FRONT;
|
||||
|
||||
// render left iris
|
||||
glm::quat leftIrisRotation;
|
||||
glPushMatrix(); {
|
||||
glTranslatef(_leftEyePosition.x, _leftEyePosition.y, _leftEyePosition.z); //translate to eyeball position
|
||||
|
||||
//rotate the eyeball to aim towards the lookat position
|
||||
glm::vec3 targetLookatVector = _lookAtPosition + _saccade - _leftEyePosition;
|
||||
glm::quat rotation = rotationBetween(front, targetLookatVector) * orientation;
|
||||
glm::vec3 rotationAxis = glm::axis(rotation);
|
||||
glRotatef(glm::angle(rotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
leftIrisRotation = rotationBetween(front, targetLookatVector) * orientation;
|
||||
glm::vec3 rotationAxis = glm::axis(leftIrisRotation);
|
||||
glRotatef(glm::angle(leftIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
glTranslatef(0.0f, 0.0f, -_scale * IRIS_PROTRUSION);
|
||||
glScalef(_scale * IRIS_RADIUS * 2.0f,
|
||||
_scale * IRIS_RADIUS * 2.0f,
|
||||
_scale * IRIS_RADIUS); // flatten the iris
|
||||
|
||||
// this ugliness is simply to invert the model transform and get the eye position in model space
|
||||
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(rotation) *
|
||||
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(leftIrisRotation) *
|
||||
(Application::getInstance()->getCamera()->getPosition() - _leftEyePosition) +
|
||||
glm::vec3(0.0f, 0.0f, _scale * IRIS_PROTRUSION)) * glm::vec3(1.0f / (_scale * IRIS_RADIUS * 2.0f),
|
||||
1.0f / (_scale * IRIS_RADIUS * 2.0f), 1.0f / (_scale * IRIS_RADIUS)));
|
||||
|
@ -685,21 +686,22 @@ void Head::renderEyeBalls() {
|
|||
glPopMatrix();
|
||||
|
||||
// render right iris
|
||||
glm::quat rightIrisRotation;
|
||||
glPushMatrix(); {
|
||||
glTranslatef(_rightEyePosition.x, _rightEyePosition.y, _rightEyePosition.z); //translate to eyeball position
|
||||
|
||||
//rotate the eyeball to aim towards the lookat position
|
||||
glm::vec3 targetLookatVector = _lookAtPosition + _saccade - _rightEyePosition;
|
||||
glm::quat rotation = rotationBetween(front, targetLookatVector) * orientation;
|
||||
glm::vec3 rotationAxis = glm::axis(rotation);
|
||||
glRotatef(glm::angle(rotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
rightIrisRotation = rotationBetween(front, targetLookatVector) * orientation;
|
||||
glm::vec3 rotationAxis = glm::axis(rightIrisRotation);
|
||||
glRotatef(glm::angle(rightIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
glTranslatef(0.0f, 0.0f, -_scale * IRIS_PROTRUSION);
|
||||
glScalef(_scale * IRIS_RADIUS * 2.0f,
|
||||
_scale * IRIS_RADIUS * 2.0f,
|
||||
_scale * IRIS_RADIUS); // flatten the iris
|
||||
|
||||
// this ugliness is simply to invert the model transform and get the eye position in model space
|
||||
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(rotation) *
|
||||
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(rightIrisRotation) *
|
||||
(Application::getInstance()->getCamera()->getPosition() - _rightEyePosition) +
|
||||
glm::vec3(0.0f, 0.0f, _scale * IRIS_PROTRUSION)) * glm::vec3(1.0f / (_scale * IRIS_RADIUS * 2.0f),
|
||||
1.0f / (_scale * IRIS_RADIUS * 2.0f), 1.0f / (_scale * IRIS_RADIUS)));
|
||||
|
@ -718,12 +720,13 @@ void Head::renderEyeBalls() {
|
|||
// left eyelid
|
||||
glPushMatrix(); {
|
||||
glTranslatef(_leftEyePosition.x, _leftEyePosition.y, _leftEyePosition.z); //translate to eyeball position
|
||||
glm::vec3 rotationAxis = glm::axis(orientation);
|
||||
glRotatef(glm::angle(orientation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
glm::vec3 rotationAxis = glm::axis(leftIrisRotation);
|
||||
glRotatef(glm::angle(leftIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
glScalef(_scale * EYELID_RADIUS, _scale * EYELID_RADIUS, _scale * EYELID_RADIUS);
|
||||
glRotatef(-40 - 50 * _leftEyeBlink, 1, 0, 0);
|
||||
float angle = -67.5f - 50.0f * _leftEyeBlink;
|
||||
glRotatef(angle, 1, 0, 0);
|
||||
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
|
||||
glRotatef(180 * _leftEyeBlink, 1, 0, 0);
|
||||
glRotatef(glm::mix(-angle, 180.0f, max(0.0f, _leftEyeBlink)), 1, 0, 0);
|
||||
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
@ -731,12 +734,13 @@ void Head::renderEyeBalls() {
|
|||
// right eyelid
|
||||
glPushMatrix(); {
|
||||
glTranslatef(_rightEyePosition.x, _rightEyePosition.y, _rightEyePosition.z); //translate to eyeball position
|
||||
glm::vec3 rotationAxis = glm::axis(orientation);
|
||||
glRotatef(glm::angle(orientation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
glm::vec3 rotationAxis = glm::axis(rightIrisRotation);
|
||||
glRotatef(glm::angle(rightIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
glScalef(_scale * EYELID_RADIUS, _scale * EYELID_RADIUS, _scale * EYELID_RADIUS);
|
||||
glRotatef(-40 - 50 * _rightEyeBlink, 1, 0, 0);
|
||||
float angle = -67.5f - 50.0f * _rightEyeBlink;
|
||||
glRotatef(angle, 1, 0, 0);
|
||||
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
|
||||
glRotatef(180 * _rightEyeBlink, 1, 0, 0);
|
||||
glRotatef(glm::mix(-angle, 180.0f, max(0.0f, _rightEyeBlink)), 1, 0, 0);
|
||||
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
|
|
@ -347,14 +347,19 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
|
|||
} else if (webcam->isActive()) {
|
||||
estimatedRotation = webcam->getEstimatedRotation();
|
||||
|
||||
} else if (_leadingAvatar) {
|
||||
_head.getFace().clearFrame();
|
||||
return;
|
||||
|
||||
} else {
|
||||
_head.setMousePitch(pitchFromTouch);
|
||||
_head.setPitch(pitchFromTouch);
|
||||
if (!_leadingAvatar) {
|
||||
_head.setMousePitch(pitchFromTouch);
|
||||
_head.setPitch(pitchFromTouch);
|
||||
}
|
||||
_head.getFace().clearFrame();
|
||||
|
||||
// restore rotation, lean to neutral positions
|
||||
const float RESTORE_RATE = 0.05f;
|
||||
_head.setYaw(glm::mix(_head.getYaw(), 0.0f, RESTORE_RATE));
|
||||
_head.setRoll(glm::mix(_head.getRoll(), 0.0f, RESTORE_RATE));
|
||||
_head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, RESTORE_RATE));
|
||||
_head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, RESTORE_RATE));
|
||||
return;
|
||||
}
|
||||
_head.setMousePitch(pitchFromTouch);
|
||||
|
|
|
@ -8,33 +8,50 @@
|
|||
|
||||
#include <QTimer>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Faceshift.h"
|
||||
|
||||
using namespace fs;
|
||||
using namespace std;
|
||||
|
||||
const quint16 FACESHIFT_PORT = 33433;
|
||||
|
||||
Faceshift::Faceshift() :
|
||||
_enabled(false),
|
||||
_tcpEnabled(false),
|
||||
_lastMessageReceived(0),
|
||||
_eyeGazeLeftPitch(0.0f),
|
||||
_eyeGazeLeftYaw(0.0f),
|
||||
_eyeGazeRightPitch(0.0f),
|
||||
_eyeGazeRightYaw(0.0f),
|
||||
_leftBlink(0.0f),
|
||||
_rightBlink(0.0f),
|
||||
_leftBlinkIndex(-1),
|
||||
_rightBlinkIndex(-1),
|
||||
_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
|
||||
_rightBlinkIndex(1),
|
||||
_leftEyeOpenIndex(8),
|
||||
_rightEyeOpenIndex(9),
|
||||
_browHeight(0.0f),
|
||||
_browUpCenterIndex(-1),
|
||||
_browUpCenterIndex(16),
|
||||
_mouthSize(0.0f),
|
||||
_jawOpenIndex(-1),
|
||||
_jawOpenIndex(21),
|
||||
_longTermAverageEyePitch(0.0f),
|
||||
_longTermAverageEyeYaw(0.0f),
|
||||
_estimatedEyePitch(0.0f),
|
||||
_estimatedEyeYaw(0.0f)
|
||||
{
|
||||
connect(&_socket, SIGNAL(connected()), SLOT(noteConnected()));
|
||||
connect(&_socket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
|
||||
connect(&_socket, SIGNAL(readyRead()), SLOT(readFromSocket()));
|
||||
connect(&_tcpSocket, SIGNAL(connected()), SLOT(noteConnected()));
|
||||
connect(&_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
|
||||
connect(&_tcpSocket, SIGNAL(readyRead()), SLOT(readFromSocket()));
|
||||
|
||||
connect(&_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
|
||||
|
||||
_udpSocket.bind(FACESHIFT_PORT);
|
||||
}
|
||||
|
||||
bool Faceshift::isActive() const {
|
||||
const uint64_t ACTIVE_TIMEOUT_USECS = 1000000;
|
||||
return (_tcpSocket.state() == QAbstractSocket::ConnectedState ||
|
||||
(usecTimestampNow() - _lastMessageReceived) < ACTIVE_TIMEOUT_USECS) && _tracking;
|
||||
}
|
||||
|
||||
void Faceshift::update() {
|
||||
|
@ -51,28 +68,28 @@ void Faceshift::update() {
|
|||
}
|
||||
|
||||
void Faceshift::reset() {
|
||||
if (isActive()) {
|
||||
if (_tcpSocket.state() == QAbstractSocket::ConnectedState) {
|
||||
string message;
|
||||
fsBinaryStream::encode_message(message, fsMsgCalibrateNeutral());
|
||||
send(message);
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::setEnabled(bool enabled) {
|
||||
if ((_enabled = enabled)) {
|
||||
void Faceshift::setTCPEnabled(bool enabled) {
|
||||
if ((_tcpEnabled = enabled)) {
|
||||
connectSocket();
|
||||
|
||||
} else {
|
||||
_socket.disconnectFromHost();
|
||||
_tcpSocket.disconnectFromHost();
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::connectSocket() {
|
||||
if (_enabled) {
|
||||
if (_tcpEnabled) {
|
||||
qDebug("Faceshift: Connecting...\n");
|
||||
|
||||
const quint16 FACESHIFT_PORT = 33433;
|
||||
_socket.connectToHost("localhost", FACESHIFT_PORT);
|
||||
_tcpSocket.connectToHost("localhost", FACESHIFT_PORT);
|
||||
_tracking = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -86,23 +103,39 @@ void Faceshift::noteConnected() {
|
|||
}
|
||||
|
||||
void Faceshift::noteError(QAbstractSocket::SocketError error) {
|
||||
qDebug() << "Faceshift: " << _socket.errorString() << "\n";
|
||||
qDebug() << "Faceshift: " << _tcpSocket.errorString() << "\n";
|
||||
|
||||
// reconnect after a delay
|
||||
if (_enabled) {
|
||||
if (_tcpEnabled) {
|
||||
QTimer::singleShot(1000, this, SLOT(connectSocket()));
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::readPendingDatagrams() {
|
||||
QByteArray buffer;
|
||||
while (_udpSocket.hasPendingDatagrams()) {
|
||||
buffer.resize(_udpSocket.pendingDatagramSize());
|
||||
_udpSocket.readDatagram(buffer.data(), buffer.size());
|
||||
receive(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::readFromSocket() {
|
||||
QByteArray buffer = _socket.readAll();
|
||||
receive(_tcpSocket.readAll());
|
||||
}
|
||||
|
||||
void Faceshift::send(const std::string& message) {
|
||||
_tcpSocket.write(message.data(), message.size());
|
||||
}
|
||||
|
||||
void Faceshift::receive(const QByteArray& buffer) {
|
||||
_stream.received(buffer.size(), buffer.constData());
|
||||
fsMsgPtr msg;
|
||||
for (fsMsgPtr msg; (msg = _stream.get_message()); ) {
|
||||
switch (msg->id()) {
|
||||
case fsMsg::MSG_OUT_TRACKING_STATE: {
|
||||
const fsTrackingData& data = static_cast<fsMsgTrackingState*>(msg.get())->tracking_data();
|
||||
if (data.m_trackingSuccessful) {
|
||||
if ((_tracking = data.m_trackingSuccessful)) {
|
||||
_headRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
|
||||
data.m_headRotation.y, -data.m_headRotation.z);
|
||||
const float TRANSLATION_SCALE = 0.02f;
|
||||
|
@ -113,11 +146,12 @@ void Faceshift::readFromSocket() {
|
|||
_eyeGazeRightPitch = -data.m_eyeGazeRightPitch;
|
||||
_eyeGazeRightYaw = data.m_eyeGazeRightYaw;
|
||||
|
||||
const float EYE_OPEN_SCALE = 0.5f;
|
||||
if (_leftBlinkIndex != -1) {
|
||||
_leftBlink = data.m_coeffs[_leftBlinkIndex];
|
||||
_leftBlink = data.m_coeffs[_leftBlinkIndex] - data.m_coeffs[_leftEyeOpenIndex] * EYE_OPEN_SCALE;
|
||||
}
|
||||
if (_rightBlinkIndex != -1) {
|
||||
_rightBlink = data.m_coeffs[_rightBlinkIndex];
|
||||
_rightBlink = data.m_coeffs[_rightBlinkIndex] - data.m_coeffs[_rightEyeOpenIndex] * EYE_OPEN_SCALE;
|
||||
}
|
||||
if (_browUpCenterIndex != -1) {
|
||||
_browHeight = data.m_coeffs[_browUpCenterIndex];
|
||||
|
@ -136,7 +170,13 @@ void Faceshift::readFromSocket() {
|
|||
|
||||
} else if (names[i] == "EyeBlink_R") {
|
||||
_rightBlinkIndex = i;
|
||||
|
||||
|
||||
} else if (names[i] == "EyeOpen_L") {
|
||||
_leftEyeOpenIndex = i;
|
||||
|
||||
} else if (names[i] == "EyeOpen_R") {
|
||||
_rightEyeOpenIndex = i;
|
||||
|
||||
} else if (names[i] == "BrowsU_C") {
|
||||
_browUpCenterIndex = i;
|
||||
|
||||
|
@ -150,8 +190,5 @@ void Faceshift::readFromSocket() {
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::send(const std::string& message) {
|
||||
_socket.write(message.data(), message.size());
|
||||
_lastMessageReceived = usecTimestampNow();
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#define __interface__Faceshift__
|
||||
|
||||
#include <QTcpSocket>
|
||||
#include <QUdpSocket>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
@ -24,7 +25,7 @@ public:
|
|||
|
||||
Faceshift();
|
||||
|
||||
bool isActive() const { return _socket.state() == QAbstractSocket::ConnectedState; }
|
||||
bool isActive() const;
|
||||
|
||||
const glm::quat& getHeadRotation() const { return _headRotation; }
|
||||
const glm::vec3& getHeadTranslation() const { return _headTranslation; }
|
||||
|
@ -50,22 +51,27 @@ public:
|
|||
|
||||
public slots:
|
||||
|
||||
void setEnabled(bool enabled);
|
||||
void setTCPEnabled(bool enabled);
|
||||
|
||||
private slots:
|
||||
|
||||
void connectSocket();
|
||||
void noteConnected();
|
||||
void noteError(QAbstractSocket::SocketError error);
|
||||
void readPendingDatagrams();
|
||||
void readFromSocket();
|
||||
|
||||
private:
|
||||
|
||||
void send(const std::string& message);
|
||||
void receive(const QByteArray& buffer);
|
||||
|
||||
QTcpSocket _socket;
|
||||
QTcpSocket _tcpSocket;
|
||||
QUdpSocket _udpSocket;
|
||||
fs::fsBinaryStream _stream;
|
||||
bool _enabled;
|
||||
bool _tcpEnabled;
|
||||
bool _tracking;
|
||||
uint64_t _lastMessageReceived;
|
||||
|
||||
glm::quat _headRotation;
|
||||
glm::vec3 _headTranslation;
|
||||
|
@ -82,6 +88,9 @@ private:
|
|||
int _leftBlinkIndex;
|
||||
int _rightBlinkIndex;
|
||||
|
||||
int _leftEyeOpenIndex;
|
||||
int _rightEyeOpenIndex;
|
||||
|
||||
float _browHeight;
|
||||
|
||||
int _browUpCenterIndex;
|
||||
|
|
|
@ -13,28 +13,19 @@
|
|||
const char IPv4_ADDRESS_DESIGNATOR = 4;
|
||||
const char IPv6_ADDRESS_DESIGNATOR = 6;
|
||||
|
||||
Assignment::Assignment(Assignment::Direction direction, Assignment::Type type, const char* pool) :
|
||||
Assignment::Assignment(Assignment::Direction direction, Assignment::Type type, Assignment::Location location) :
|
||||
_direction(direction),
|
||||
_type(type),
|
||||
_pool(NULL),
|
||||
_location(location),
|
||||
_attachedPublicSocket(NULL),
|
||||
_attachedLocalSocket(NULL)
|
||||
{
|
||||
// set the create time on this assignment
|
||||
gettimeofday(&_time, NULL);
|
||||
|
||||
// copy the pool, if we got one
|
||||
if (pool) {
|
||||
int poolLength = strlen(pool);
|
||||
|
||||
// create the char array and make it large enough for string and null termination
|
||||
_pool = new char[poolLength + sizeof(char)];
|
||||
strcpy(_pool, pool);
|
||||
}
|
||||
}
|
||||
|
||||
Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
|
||||
_pool(NULL),
|
||||
_location(GlobalLocation),
|
||||
_attachedPublicSocket(NULL),
|
||||
_attachedLocalSocket(NULL)
|
||||
{
|
||||
|
@ -44,11 +35,11 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
|
|||
int numBytesRead = 0;
|
||||
|
||||
if (dataBuffer[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
|
||||
_direction = Assignment::Request;
|
||||
_direction = Assignment::RequestDirection;
|
||||
} else if (dataBuffer[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
|
||||
_direction = Assignment::Create;
|
||||
_direction = Assignment::CreateDirection;
|
||||
} else if (dataBuffer[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT) {
|
||||
_direction = Assignment::Deploy;
|
||||
_direction = Assignment::DeployDirection;
|
||||
}
|
||||
|
||||
numBytesRead += numBytesForPacketHeader(dataBuffer);
|
||||
|
@ -56,15 +47,6 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
|
|||
memcpy(&_type, dataBuffer + numBytesRead, sizeof(Assignment::Type));
|
||||
numBytesRead += sizeof(Assignment::Type);
|
||||
|
||||
if (dataBuffer[numBytesRead] != 0) {
|
||||
int poolLength = strlen((const char*) dataBuffer + numBytesRead);
|
||||
_pool = new char[poolLength + sizeof(char)];
|
||||
strcpy(_pool, (char*) dataBuffer + numBytesRead);
|
||||
numBytesRead += poolLength + sizeof(char);
|
||||
} else {
|
||||
numBytesRead += sizeof(char);
|
||||
}
|
||||
|
||||
if (numBytes > numBytesRead) {
|
||||
|
||||
sockaddr* newSocket = NULL;
|
||||
|
@ -78,7 +60,7 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
|
|||
qDebug("Received a socket that cannot be unpacked!\n");
|
||||
}
|
||||
|
||||
if (_direction == Assignment::Create) {
|
||||
if (_direction == Assignment::CreateDirection) {
|
||||
delete _attachedLocalSocket;
|
||||
_attachedLocalSocket = newSocket;
|
||||
} else {
|
||||
|
@ -91,7 +73,6 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
|
|||
Assignment::~Assignment() {
|
||||
delete _attachedPublicSocket;
|
||||
delete _attachedLocalSocket;
|
||||
delete _pool;
|
||||
}
|
||||
|
||||
void Assignment::setAttachedPublicSocket(const sockaddr* attachedPublicSocket) {
|
||||
|
@ -124,16 +105,6 @@ int Assignment::packToBuffer(unsigned char* buffer) {
|
|||
memcpy(buffer + numPackedBytes, &_type, sizeof(_type));
|
||||
numPackedBytes += sizeof(_type);
|
||||
|
||||
if (_pool) {
|
||||
int poolLength = strlen(_pool);
|
||||
strcpy((char*) buffer + numPackedBytes, _pool);
|
||||
|
||||
numPackedBytes += poolLength + sizeof(char);
|
||||
} else {
|
||||
buffer[numPackedBytes] = '\0';
|
||||
numPackedBytes += sizeof(char);
|
||||
}
|
||||
|
||||
if (_attachedPublicSocket || _attachedLocalSocket) {
|
||||
sockaddr* socketToPack = (_attachedPublicSocket) ? _attachedPublicSocket : _attachedLocalSocket;
|
||||
|
||||
|
@ -148,6 +119,6 @@ int Assignment::packToBuffer(unsigned char* buffer) {
|
|||
}
|
||||
|
||||
QDebug operator<<(QDebug debug, const Assignment &assignment) {
|
||||
debug << "T:" << assignment.getType() << "P:" << assignment.getPool();
|
||||
debug << "T:" << assignment.getType();
|
||||
return debug.nospace();
|
||||
}
|
|
@ -18,18 +18,25 @@ class Assignment {
|
|||
public:
|
||||
|
||||
enum Type {
|
||||
AudioMixer,
|
||||
AvatarMixer,
|
||||
All
|
||||
AudioMixerType,
|
||||
AvatarMixerType,
|
||||
AllTypes
|
||||
};
|
||||
|
||||
enum Direction {
|
||||
Create,
|
||||
Deploy,
|
||||
Request
|
||||
CreateDirection,
|
||||
DeployDirection,
|
||||
RequestDirection
|
||||
};
|
||||
|
||||
Assignment(Assignment::Direction direction, Assignment::Type type, const char* pool = NULL);
|
||||
enum Location {
|
||||
GlobalLocation,
|
||||
LocalLocation
|
||||
};
|
||||
|
||||
Assignment(Assignment::Direction direction,
|
||||
Assignment::Type type,
|
||||
Assignment::Location location = Assignment::GlobalLocation);
|
||||
|
||||
/// Constructs an Assignment from the data in the buffer
|
||||
/// \param dataBuffer the source buffer to un-pack the assignment from
|
||||
|
@ -40,7 +47,7 @@ public:
|
|||
|
||||
Assignment::Direction getDirection() const { return _direction; }
|
||||
Assignment::Type getType() const { return _type; }
|
||||
const char* getPool() const { return _pool; }
|
||||
Assignment::Location getLocation() const { return _location; }
|
||||
const timeval& getTime() const { return _time; }
|
||||
|
||||
const sockaddr* getAttachedPublicSocket() { return _attachedPublicSocket; }
|
||||
|
@ -60,7 +67,7 @@ public:
|
|||
private:
|
||||
Assignment::Direction _direction; /// the direction of the assignment (Create, Deploy, Request)
|
||||
Assignment::Type _type; /// the type of the assignment, defines what the assignee will do
|
||||
char* _pool; /// the pool this assignment is for/from
|
||||
Assignment::Location _location; /// the location of the assignment, allows a domain to preferentially use local ACs
|
||||
sockaddr* _attachedPublicSocket; /// pointer to a public socket that relates to assignment, depends on direction
|
||||
sockaddr* _attachedLocalSocket; /// pointer to a local socket that relates to assignment, depends on direction
|
||||
timeval _time; /// time the assignment was created (set in constructor)
|
||||
|
|
|
@ -382,7 +382,7 @@ const sockaddr_in GLOBAL_ASSIGNMENT_SOCKET = socketForHostnameAndHostOrderPort(G
|
|||
void NodeList::sendAssignment(Assignment& assignment) {
|
||||
unsigned char assignmentPacket[MAX_PACKET_SIZE];
|
||||
|
||||
PACKET_TYPE assignmentPacketType = assignment.getDirection() == Assignment::Create
|
||||
PACKET_TYPE assignmentPacketType = assignment.getDirection() == Assignment::CreateDirection
|
||||
? PACKET_TYPE_CREATE_ASSIGNMENT
|
||||
: PACKET_TYPE_REQUEST_ASSIGNMENT;
|
||||
|
||||
|
|
Loading…
Reference in a new issue