Merge branch 'master' of github.com:worklist/hifi into domain-web-server

This commit is contained in:
Stephen Birarda 2013-09-11 14:44:35 -07:00
commit df4973db6b
12 changed files with 364 additions and 279 deletions

View file

@ -26,7 +26,6 @@ const char CHILD_TARGET_NAME[] = "assignment-client";
pid_t* childForks = NULL;
sockaddr_in customAssignmentSocket = {};
const char* assignmentPool = NULL;
int numForks = 0;
void childClient() {
@ -51,8 +50,10 @@ void childClient() {
unsigned char packetData[MAX_PACKET_SIZE];
ssize_t receivedBytes = 0;
sockaddr_in senderSocket = {};
// create a request assignment, accept all assignments, pass the desired pool (if it exists)
Assignment requestAssignment(Assignment::Request, Assignment::All, assignmentPool);
Assignment requestAssignment(Assignment::RequestDirection, Assignment::AllTypes);
while (true) {
if (usecTimestampNow() - usecTimestamp(&lastRequest) >= ASSIGNMENT_REQUEST_INTERVAL_USECS) {
@ -61,22 +62,34 @@ void childClient() {
nodeList->sendAssignment(requestAssignment);
}
if (nodeList->getNodeSocket()->receive(packetData, &receivedBytes) &&
packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT && packetVersionMatch(packetData)) {
if (nodeList->getNodeSocket()->receive((sockaddr*) &senderSocket, packetData, &receivedBytes) &&
(packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT || packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT)
&& packetVersionMatch(packetData)) {
// construct the deployed assignment from the packet data
Assignment deployedAssignment(packetData, receivedBytes);
qDebug() << "Received an assignment -" << deployedAssignment << "\n";
// switch our nodelist DOMAIN_IP to the ip receieved in the assignment
if (deployedAssignment.getAttachedPublicSocket()->sa_family == AF_INET) {
in_addr domainSocketAddr = ((sockaddr_in*) deployedAssignment.getAttachedPublicSocket())->sin_addr;
// switch our nodelist DOMAIN_IP
if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT ||
deployedAssignment.getAttachedPublicSocket()->sa_family == AF_INET) {
in_addr domainSocketAddr = {};
if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
// the domain server IP address is the address we got this packet from
domainSocketAddr = senderSocket.sin_addr;
} else {
// grab the domain server IP address from the packet from the AS
domainSocketAddr = ((sockaddr_in*) deployedAssignment.getAttachedPublicSocket())->sin_addr;
}
nodeList->setDomainIP(inet_ntoa(domainSocketAddr));
qDebug("Destination IP for assignment is %s\n", inet_ntoa(domainSocketAddr));
if (deployedAssignment.getType() == Assignment::AudioMixer) {
if (deployedAssignment.getType() == Assignment::AudioMixerType) {
AudioMixer::run();
} else {
AvatarMixer::run();
@ -165,19 +178,23 @@ int main(int argc, const char* argv[]) {
// start the Logging class with the parent's target name
Logging::setTargetName(PARENT_TARGET_NAME);
const char CUSTOM_ASSIGNMENT_SERVER_HOSTNAME_OPTION[] = "-a";
const char CUSTOM_ASSIGNMENT_SERVER_PORT_OPTION[] = "-p";
// grab the overriden assignment-server hostname from argv, if it exists
const char* customAssignmentServer = getCmdOption(argc, argv, "-a");
if (customAssignmentServer) {
::customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServer, ASSIGNMENT_SERVER_PORT);
const char* customAssignmentServerHostname = getCmdOption(argc, argv, CUSTOM_ASSIGNMENT_SERVER_HOSTNAME_OPTION);
if (customAssignmentServerHostname) {
const char* customAssignmentServerPortString = getCmdOption(argc, argv, CUSTOM_ASSIGNMENT_SERVER_PORT_OPTION);
unsigned short assignmentServerPort = customAssignmentServerPortString
? atoi(customAssignmentServerPortString) : ASSIGNMENT_SERVER_PORT;
::customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServerHostname, assignmentServerPort);
}
const char* NUM_FORKS_PARAMETER = "-n";
const char* numForksString = getCmdOption(argc, argv, NUM_FORKS_PARAMETER);
// grab the assignment pool from argv, if it was passed
const char* ASSIGNMENT_POOL_PARAMETER = "-p";
::assignmentPool = getCmdOption(argc, argv, ASSIGNMENT_POOL_PARAMETER);
int processID = 0;
if (numForksString) {

View file

@ -13,6 +13,7 @@
#include <QtCore/QString>
#include <Assignment.h>
#include <Logging.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <UDPSocket.h>
@ -22,6 +23,8 @@ const long long NUM_DEFAULT_ASSIGNMENT_STALENESS_USECS = 10 * 1000 * 1000;
int main(int argc, const char* argv[]) {
qInstallMessageHandler(Logging::verboseMessageHandler);
std::deque<Assignment*> assignmentQueue;
sockaddr_in senderSocket;
@ -39,8 +42,8 @@ int main(int argc, const char* argv[]) {
// construct the requested assignment from the packet data
Assignment requestAssignment(senderData, receivedBytes);
qDebug() << "Received request for assignment:" << requestAssignment;
qDebug() << "Current queue size is" << assignmentQueue.size();
qDebug() << "Received request for assignment:" << requestAssignment << "\n";
qDebug() << "Current queue size is" << assignmentQueue.size() << "\n";
// make sure there are assignments in the queue at all
if (assignmentQueue.size() > 0) {
@ -59,51 +62,38 @@ int main(int argc, const char* argv[]) {
continue;
}
bool eitherHasPool = ((*assignment)->getPool() || requestAssignment.getPool());
bool bothHavePool = ((*assignment)->getPool() && requestAssignment.getPool());
// make sure there is a pool match for the created and requested assignment
// or that neither has a designated pool
if ((eitherHasPool && bothHavePool
&& strcmp((*assignment)->getPool(), requestAssignment.getPool()) == 0)
|| !eitherHasPool) {
// check if the requestor is on the same network as the destination for the assignment
if (senderSocket.sin_addr.s_addr ==
((sockaddr_in*) (*assignment)->getAttachedPublicSocket())->sin_addr.s_addr) {
// if this is the case we remove the public socket on the assignment by setting it to NULL
// this ensures the local IP and port sent to the requestor is the local address of destination
(*assignment)->setAttachedPublicSocket(NULL);
}
int numAssignmentBytes = (*assignment)->packToBuffer(assignmentPacket + numSendHeaderBytes);
// send the assignment
serverSocket.send((sockaddr*) &senderSocket,
assignmentPacket,
numSendHeaderBytes + numAssignmentBytes);
// delete this assignment now that it has been sent out
delete *assignment;
// remove it from the deque and make the iterator the next assignment
assignmentQueue.erase(assignment);
// stop looping - we've handed out an assignment
break;
} else {
// push forward the iterator
assignment++;
// check if the requestor is on the same network as the destination for the assignment
if (senderSocket.sin_addr.s_addr ==
((sockaddr_in*) (*assignment)->getAttachedPublicSocket())->sin_addr.s_addr) {
// if this is the case we remove the public socket on the assignment by setting it to NULL
// this ensures the local IP and port sent to the requestor is the local address of destination
(*assignment)->setAttachedPublicSocket(NULL);
}
int numAssignmentBytes = (*assignment)->packToBuffer(assignmentPacket + numSendHeaderBytes);
// send the assignment
serverSocket.send((sockaddr*) &senderSocket,
assignmentPacket,
numSendHeaderBytes + numAssignmentBytes);
// delete this assignment now that it has been sent out
delete *assignment;
// remove it from the deque and make the iterator the next assignment
assignmentQueue.erase(assignment);
// stop looping - we've handed out an assignment
break;
}
}
} else if (senderData[0] == PACKET_TYPE_CREATE_ASSIGNMENT && packetVersionMatch(senderData)) {
// construct the create assignment from the packet data
Assignment* createdAssignment = new Assignment(senderData, receivedBytes);
qDebug() << "Received a created assignment:" << *createdAssignment;
qDebug() << "Current queue size is" << assignmentQueue.size();
qDebug() << "Received a created assignment:" << *createdAssignment << "\n";
qDebug() << "Current queue size is" << assignmentQueue.size() << "\n";
// assignment server is likely on a public server
// assume that the address we now have for the sender is the public address/port

View file

@ -19,6 +19,7 @@
#include <arpa/inet.h>
#include <fcntl.h>
#include <queue>
#include <map>
#include <math.h>
#include <string.h>
@ -51,7 +52,11 @@ unsigned char* addNodeToBroadcastPacket(unsigned char* currentPosition, Node* no
}
int main(int argc, const char* argv[]) {
qInstallMessageHandler(Logging::verboseMessageHandler);
NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
// If user asks to run in "local" mode then we do NOT replace the IP
// with the EC2 IP. Otherwise, we will replace the IP like we used to
// this allows developers to run a local domain without recompiling the
@ -73,7 +78,6 @@ int main(int argc, const char* argv[]) {
char nodeType = '\0';
unsigned char broadcastPacket[MAX_PACKET_SIZE];
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
unsigned char* currentBufferPos;
unsigned char* startPointer;
@ -86,13 +90,8 @@ int main(int argc, const char* argv[]) {
nodeList->startSilentNodeRemovalThread();
timeval lastStatSendTime = {};
const char ASSIGNMENT_POOL_OPTION[] = "-p";
const char ASSIGNMENT_SERVER_OPTION[] = "-a";
// set our assignment pool from argv, if it exists
const char* assignmentPool = getCmdOption(argc, argv, ASSIGNMENT_POOL_OPTION);
// grab the overriden assignment-server hostname from argv, if it exists
const char* customAssignmentServer = getCmdOption(argc, argv, ASSIGNMENT_SERVER_OPTION);
if (customAssignmentServer) {
@ -101,14 +100,23 @@ int main(int argc, const char* argv[]) {
}
// use a map to keep track of iterations of silence for assignment creation requests
const long long ASSIGNMENT_SILENCE_MAX_USECS = 5 * 1000 * 1000;
const long long GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000;
timeval lastGlobalAssignmentRequest = {};
// setup the assignment queue
std::deque<Assignment*> assignmentQueue;
// as a domain-server we will always want an audio mixer and avatar mixer
// setup the create assignment pointers for those
Assignment* audioAssignment = NULL;
Assignment* avatarAssignment = NULL;
// setup the create assignments for those
Assignment audioMixerAssignment(Assignment::CreateDirection,
Assignment::AudioMixerType,
Assignment::LocalLocation);
// construct a local socket to send with our created assignments
Assignment avatarMixerAssignment(Assignment::CreateDirection,
Assignment::AvatarMixerType,
Assignment::LocalLocation);
// construct a local socket to send with our created assignments to the global AS
sockaddr_in localSocket = {};
localSocket.sin_family = AF_INET;
localSocket.sin_port = htons(nodeList->getInstance()->getNodeSocket()->getListeningPort());
@ -126,135 +134,175 @@ int main(int argc, const char* argv[]) {
ctx = mg_start(&callbacks, NULL, options);
while (true) {
if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER)) {
if (!audioAssignment
|| usecTimestampNow() - usecTimestamp(&audioAssignment->getTime()) >= ASSIGNMENT_SILENCE_MAX_USECS) {
if (!audioAssignment) {
audioAssignment = new Assignment(Assignment::Create, Assignment::AudioMixer, assignmentPool);
audioAssignment->setAttachedLocalSocket((sockaddr*) &localSocket);
}
nodeList->sendAssignment(*audioAssignment);
audioAssignment->setCreateTimeToNow();
}
// check if our audio-mixer or avatar-mixer are dead and we don't have existing assignments in the queue
// so we can add those assignments back to the front of the queue since they are high-priority
if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER) &&
std::find(assignmentQueue.begin(), assignmentQueue.end(), &avatarMixerAssignment) == assignmentQueue.end()) {
qDebug("Missing an avatar mixer and assignment not in queue. Adding.\n");
assignmentQueue.push_front(&avatarMixerAssignment);
}
if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER)) {
if (!avatarAssignment
|| usecTimestampNow() - usecTimestamp(&avatarAssignment->getTime()) >= ASSIGNMENT_SILENCE_MAX_USECS) {
if (!avatarAssignment) {
avatarAssignment = new Assignment(Assignment::Create, Assignment::AvatarMixer, assignmentPool);
avatarAssignment->setAttachedLocalSocket((sockaddr*) &localSocket);
}
nodeList->sendAssignment(*avatarAssignment);
// reset the create time on the assignment so re-request is in ASSIGNMENT_SILENCE_MAX_USECS
avatarAssignment->setCreateTimeToNow();
}
if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER) &&
std::find(assignmentQueue.begin(), assignmentQueue.end(), &audioMixerAssignment) == assignmentQueue.end()) {
qDebug("Missing an audio mixer and assignment not in queue. Adding.\n");
assignmentQueue.push_front(&audioMixerAssignment);
}
if (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
(packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) &&
packetVersionMatch(packetData)) {
// this is an RFD or domain list request packet, and there is a version match
std::map<char, Node *> newestSoloNodes;
int numBytesSenderHeader = numBytesForPacketHeader(packetData);
nodeType = *(packetData + numBytesSenderHeader);
int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
(sockaddr*) &nodeLocalAddress);
sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
// check the node public address
// if it matches our local address we're on the same box
// so hardcode the EC2 public address for now
if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
// If we're not running "local" then we do replace the IP
// with 0. This designates to clients that the server is reachable
// at the same IP address
if (!isLocalMode) {
nodePublicAddress.sin_addr.s_addr = 0;
destinationSocket = (sockaddr*) &nodeLocalAddress;
}
}
Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
(sockaddr*) &nodeLocalAddress,
nodeType,
nodeList->getLastNodeID());
// if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
if (newNode) {
if (newNode->getNodeID() == nodeList->getLastNodeID()) {
nodeList->increaseNodeID();
while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
packetVersionMatch(packetData)) {
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) {
// this is an RFD or domain list request packet, and there is a version match
std::map<char, Node *> newestSoloNodes;
int numBytesSenderHeader = numBytesForPacketHeader(packetData);
nodeType = *(packetData + numBytesSenderHeader);
int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
(sockaddr*) &nodeLocalAddress);
sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
// check the node public address
// if it matches our local address we're on the same box
// so hardcode the EC2 public address for now
if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
// If we're not running "local" then we do replace the IP
// with 0. This designates to clients that the server is reachable
// at the same IP address
if (!isLocalMode) {
nodePublicAddress.sin_addr.s_addr = 0;
destinationSocket = (sockaddr*) &nodeLocalAddress;
}
}
currentBufferPos = broadcastPacket + numHeaderBytes;
startPointer = currentBufferPos;
Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
(sockaddr*) &nodeLocalAddress,
nodeType,
nodeList->getLastNodeID());
unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
+ numBytesSocket + sizeof(unsigned char);
int numInterestTypes = *(nodeTypesOfInterest - 1);
if (numInterestTypes > 0) {
// if the node has sent no types of interest, assume they want nothing but their own ID back
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
// this is not the node themselves
// and this is an node of a type in the passed node types of interest
// or the node did not pass us any specific types they are interested in
if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
// this is an node of which there can be multiple, just add them to the packet
// don't send avatar nodes to other avatars, that will come from avatar mixer
if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
}
// if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
if (newNode) {
if (newNode->getNodeID() == nodeList->getLastNodeID()) {
nodeList->increaseNodeID();
}
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
currentBufferPos = broadcastPacket + numHeaderBytes;
startPointer = currentBufferPos;
unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
+ numBytesSocket + sizeof(unsigned char);
int numInterestTypes = *(nodeTypesOfInterest - 1);
if (numInterestTypes > 0) {
// if the node has sent no types of interest, assume they want nothing but their own ID back
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
// this is not the node themselves
// and this is an node of a type in the passed node types of interest
// or the node did not pass us any specific types they are interested in
} else {
// solo node, we need to only send newest
if (newestSoloNodes[node->getType()] == NULL ||
newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
// we have to set the newer solo node to add it to the broadcast later
newestSoloNodes[node->getType()] = &(*node);
if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
// this is an node of which there can be multiple, just add them to the packet
// don't send avatar nodes to other avatars, that will come from avatar mixer
if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
}
} else {
// solo node, we need to only send newest
if (newestSoloNodes[node->getType()] == NULL ||
newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
// we have to set the newer solo node to add it to the broadcast later
newestSoloNodes[node->getType()] = &(*node);
}
}
}
}
for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
soloNode != newestSoloNodes.end();
soloNode++) {
// this is the newest alive solo node, add them to the packet
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
}
}
for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
soloNode != newestSoloNodes.end();
soloNode++) {
// this is the newest alive solo node, add them to the packet
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
// update last receive to now
uint64_t timeNow = usecTimestampNow();
newNode->setLastHeardMicrostamp(timeNow);
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
newNode->setWakeMicrostamp(timeNow);
}
// add the node ID to the end of the pointer
currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
// send the constructed list back to this node
nodeList->getNodeSocket()->send(destinationSocket,
broadcastPacket,
(currentBufferPos - startPointer) + numHeaderBytes);
}
} else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
// update last receive to now
uint64_t timeNow = usecTimestampNow();
newNode->setLastHeardMicrostamp(timeNow);
qDebug("Received a request for assignment.\n");
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
newNode->setWakeMicrostamp(timeNow);
// this is an unassigned client talking to us directly for an assignment
// go through our queue and see if there are any assignments to give out
std::deque<Assignment*>::iterator assignment = assignmentQueue.begin();
while (assignment != assignmentQueue.end()) {
// give this assignment out, no conditions stop us from giving it to the local assignment client
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT);
int numAssignmentBytes = (*assignment)->packToBuffer(broadcastPacket + numHeaderBytes);
nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress,
broadcastPacket,
numHeaderBytes + numAssignmentBytes);
// remove the assignment from the queue
assignmentQueue.erase(assignment);
// stop looping, we've handed out an assignment
break;
}
// add the node ID to the end of the pointer
currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
// send the constructed list back to this node
nodeList->getNodeSocket()->send(destinationSocket,
broadcastPacket,
(currentBufferPos - startPointer) + numHeaderBytes);
}
}
// if ASSIGNMENT_REQUEST_INTERVAL_USECS have passed since last global assignment request then fire off another
if (usecTimestampNow() - usecTimestamp(&lastGlobalAssignmentRequest) >= GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS) {
gettimeofday(&lastGlobalAssignmentRequest, NULL);
// go through our queue and see if there are any assignments to send to the global assignment server
std::deque<Assignment*>::iterator assignment = assignmentQueue.begin();
while (assignment != assignmentQueue.end()) {
if ((*assignment)->getLocation() != Assignment::LocalLocation) {
// attach our local socket to the assignment so the assignment-server can optionally hand it out
(*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket);
nodeList->sendAssignment(*(*assignment));
// remove the assignment from the queue
assignmentQueue.erase(assignment);
// stop looping, we've handed out an assignment
break;
} else {
// push forward the iterator to check the next assignment
assignment++;
}
}
}
if (Logging::shouldSendStats()) {
if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) {
// time to send our count of nodes and servers to logstash
@ -266,9 +314,6 @@ int main(int argc, const char* argv[]) {
}
}
}
delete audioAssignment;
delete avatarAssignment;
return 0;
}

View file

@ -370,11 +370,11 @@ Menu::Menu() :
SLOT(setDepthOnly(bool)));
addCheckableActionToQMenuAndActionHash(developerMenu,
MenuOption::Faceshift,
MenuOption::FaceshiftTCP,
0,
false,
appInstance->getFaceshift(),
SLOT(setEnabled(bool)));
SLOT(setTCPEnabled(bool)));
QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoAudio);

View file

@ -137,7 +137,7 @@ namespace MenuOption {
const QString ExportVoxels = "Export Voxels";
const QString HeadMouse = "Head Mouse";
const QString FaceMode = "Cycle Face Mode";
const QString Faceshift = "Faceshift";
const QString FaceshiftTCP = "Faceshift (TCP)";
const QString FalseColorByDistance = "FALSE Color By Distance";
const QString FalseColorBySource = "FALSE Color By Source";
const QString FalseColorEveryOtherVoxel = "FALSE Color Every Other Randomly";

View file

@ -661,21 +661,22 @@ void Head::renderEyeBalls() {
glm::vec3 front = orientation * IDENTITY_FRONT;
// render left iris
glm::quat leftIrisRotation;
glPushMatrix(); {
glTranslatef(_leftEyePosition.x, _leftEyePosition.y, _leftEyePosition.z); //translate to eyeball position
//rotate the eyeball to aim towards the lookat position
glm::vec3 targetLookatVector = _lookAtPosition + _saccade - _leftEyePosition;
glm::quat rotation = rotationBetween(front, targetLookatVector) * orientation;
glm::vec3 rotationAxis = glm::axis(rotation);
glRotatef(glm::angle(rotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
leftIrisRotation = rotationBetween(front, targetLookatVector) * orientation;
glm::vec3 rotationAxis = glm::axis(leftIrisRotation);
glRotatef(glm::angle(leftIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
glTranslatef(0.0f, 0.0f, -_scale * IRIS_PROTRUSION);
glScalef(_scale * IRIS_RADIUS * 2.0f,
_scale * IRIS_RADIUS * 2.0f,
_scale * IRIS_RADIUS); // flatten the iris
// this ugliness is simply to invert the model transform and get the eye position in model space
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(rotation) *
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(leftIrisRotation) *
(Application::getInstance()->getCamera()->getPosition() - _leftEyePosition) +
glm::vec3(0.0f, 0.0f, _scale * IRIS_PROTRUSION)) * glm::vec3(1.0f / (_scale * IRIS_RADIUS * 2.0f),
1.0f / (_scale * IRIS_RADIUS * 2.0f), 1.0f / (_scale * IRIS_RADIUS)));
@ -685,21 +686,22 @@ void Head::renderEyeBalls() {
glPopMatrix();
// render right iris
glm::quat rightIrisRotation;
glPushMatrix(); {
glTranslatef(_rightEyePosition.x, _rightEyePosition.y, _rightEyePosition.z); //translate to eyeball position
//rotate the eyeball to aim towards the lookat position
glm::vec3 targetLookatVector = _lookAtPosition + _saccade - _rightEyePosition;
glm::quat rotation = rotationBetween(front, targetLookatVector) * orientation;
glm::vec3 rotationAxis = glm::axis(rotation);
glRotatef(glm::angle(rotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
rightIrisRotation = rotationBetween(front, targetLookatVector) * orientation;
glm::vec3 rotationAxis = glm::axis(rightIrisRotation);
glRotatef(glm::angle(rightIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
glTranslatef(0.0f, 0.0f, -_scale * IRIS_PROTRUSION);
glScalef(_scale * IRIS_RADIUS * 2.0f,
_scale * IRIS_RADIUS * 2.0f,
_scale * IRIS_RADIUS); // flatten the iris
// this ugliness is simply to invert the model transform and get the eye position in model space
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(rotation) *
_irisProgram.setUniform(_eyePositionLocation, (glm::inverse(rightIrisRotation) *
(Application::getInstance()->getCamera()->getPosition() - _rightEyePosition) +
glm::vec3(0.0f, 0.0f, _scale * IRIS_PROTRUSION)) * glm::vec3(1.0f / (_scale * IRIS_RADIUS * 2.0f),
1.0f / (_scale * IRIS_RADIUS * 2.0f), 1.0f / (_scale * IRIS_RADIUS)));
@ -718,12 +720,13 @@ void Head::renderEyeBalls() {
// left eyelid
glPushMatrix(); {
glTranslatef(_leftEyePosition.x, _leftEyePosition.y, _leftEyePosition.z); //translate to eyeball position
glm::vec3 rotationAxis = glm::axis(orientation);
glRotatef(glm::angle(orientation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
glm::vec3 rotationAxis = glm::axis(leftIrisRotation);
glRotatef(glm::angle(leftIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
glScalef(_scale * EYELID_RADIUS, _scale * EYELID_RADIUS, _scale * EYELID_RADIUS);
glRotatef(-40 - 50 * _leftEyeBlink, 1, 0, 0);
float angle = -67.5f - 50.0f * _leftEyeBlink;
glRotatef(angle, 1, 0, 0);
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
glRotatef(180 * _leftEyeBlink, 1, 0, 0);
glRotatef(glm::mix(-angle, 180.0f, max(0.0f, _leftEyeBlink)), 1, 0, 0);
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
}
glPopMatrix();
@ -731,12 +734,13 @@ void Head::renderEyeBalls() {
// right eyelid
glPushMatrix(); {
glTranslatef(_rightEyePosition.x, _rightEyePosition.y, _rightEyePosition.z); //translate to eyeball position
glm::vec3 rotationAxis = glm::axis(orientation);
glRotatef(glm::angle(orientation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
glm::vec3 rotationAxis = glm::axis(rightIrisRotation);
glRotatef(glm::angle(rightIrisRotation), rotationAxis.x, rotationAxis.y, rotationAxis.z);
glScalef(_scale * EYELID_RADIUS, _scale * EYELID_RADIUS, _scale * EYELID_RADIUS);
glRotatef(-40 - 50 * _rightEyeBlink, 1, 0, 0);
float angle = -67.5f - 50.0f * _rightEyeBlink;
glRotatef(angle, 1, 0, 0);
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
glRotatef(180 * _rightEyeBlink, 1, 0, 0);
glRotatef(glm::mix(-angle, 180.0f, max(0.0f, _rightEyeBlink)), 1, 0, 0);
Application::getInstance()->getGeometryCache()->renderHemisphere(15, 10);
}
glPopMatrix();

View file

@ -347,14 +347,19 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
} else if (webcam->isActive()) {
estimatedRotation = webcam->getEstimatedRotation();
} else if (_leadingAvatar) {
_head.getFace().clearFrame();
return;
} else {
_head.setMousePitch(pitchFromTouch);
_head.setPitch(pitchFromTouch);
if (!_leadingAvatar) {
_head.setMousePitch(pitchFromTouch);
_head.setPitch(pitchFromTouch);
}
_head.getFace().clearFrame();
// restore rotation, lean to neutral positions
const float RESTORE_RATE = 0.05f;
_head.setYaw(glm::mix(_head.getYaw(), 0.0f, RESTORE_RATE));
_head.setRoll(glm::mix(_head.getRoll(), 0.0f, RESTORE_RATE));
_head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, RESTORE_RATE));
_head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, RESTORE_RATE));
return;
}
_head.setMousePitch(pitchFromTouch);

View file

@ -8,33 +8,50 @@
#include <QTimer>
#include <SharedUtil.h>
#include "Faceshift.h"
using namespace fs;
using namespace std;
const quint16 FACESHIFT_PORT = 33433;
Faceshift::Faceshift() :
_enabled(false),
_tcpEnabled(false),
_lastMessageReceived(0),
_eyeGazeLeftPitch(0.0f),
_eyeGazeLeftYaw(0.0f),
_eyeGazeRightPitch(0.0f),
_eyeGazeRightYaw(0.0f),
_leftBlink(0.0f),
_rightBlink(0.0f),
_leftBlinkIndex(-1),
_rightBlinkIndex(-1),
_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
_rightBlinkIndex(1),
_leftEyeOpenIndex(8),
_rightEyeOpenIndex(9),
_browHeight(0.0f),
_browUpCenterIndex(-1),
_browUpCenterIndex(16),
_mouthSize(0.0f),
_jawOpenIndex(-1),
_jawOpenIndex(21),
_longTermAverageEyePitch(0.0f),
_longTermAverageEyeYaw(0.0f),
_estimatedEyePitch(0.0f),
_estimatedEyeYaw(0.0f)
{
connect(&_socket, SIGNAL(connected()), SLOT(noteConnected()));
connect(&_socket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
connect(&_socket, SIGNAL(readyRead()), SLOT(readFromSocket()));
connect(&_tcpSocket, SIGNAL(connected()), SLOT(noteConnected()));
connect(&_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
connect(&_tcpSocket, SIGNAL(readyRead()), SLOT(readFromSocket()));
connect(&_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
_udpSocket.bind(FACESHIFT_PORT);
}
bool Faceshift::isActive() const {
const uint64_t ACTIVE_TIMEOUT_USECS = 1000000;
return (_tcpSocket.state() == QAbstractSocket::ConnectedState ||
(usecTimestampNow() - _lastMessageReceived) < ACTIVE_TIMEOUT_USECS) && _tracking;
}
void Faceshift::update() {
@ -51,28 +68,28 @@ void Faceshift::update() {
}
void Faceshift::reset() {
if (isActive()) {
if (_tcpSocket.state() == QAbstractSocket::ConnectedState) {
string message;
fsBinaryStream::encode_message(message, fsMsgCalibrateNeutral());
send(message);
}
}
void Faceshift::setEnabled(bool enabled) {
if ((_enabled = enabled)) {
void Faceshift::setTCPEnabled(bool enabled) {
if ((_tcpEnabled = enabled)) {
connectSocket();
} else {
_socket.disconnectFromHost();
_tcpSocket.disconnectFromHost();
}
}
void Faceshift::connectSocket() {
if (_enabled) {
if (_tcpEnabled) {
qDebug("Faceshift: Connecting...\n");
const quint16 FACESHIFT_PORT = 33433;
_socket.connectToHost("localhost", FACESHIFT_PORT);
_tcpSocket.connectToHost("localhost", FACESHIFT_PORT);
_tracking = false;
}
}
@ -86,23 +103,39 @@ void Faceshift::noteConnected() {
}
void Faceshift::noteError(QAbstractSocket::SocketError error) {
qDebug() << "Faceshift: " << _socket.errorString() << "\n";
qDebug() << "Faceshift: " << _tcpSocket.errorString() << "\n";
// reconnect after a delay
if (_enabled) {
if (_tcpEnabled) {
QTimer::singleShot(1000, this, SLOT(connectSocket()));
}
}
void Faceshift::readPendingDatagrams() {
QByteArray buffer;
while (_udpSocket.hasPendingDatagrams()) {
buffer.resize(_udpSocket.pendingDatagramSize());
_udpSocket.readDatagram(buffer.data(), buffer.size());
receive(buffer);
}
}
void Faceshift::readFromSocket() {
QByteArray buffer = _socket.readAll();
receive(_tcpSocket.readAll());
}
void Faceshift::send(const std::string& message) {
_tcpSocket.write(message.data(), message.size());
}
void Faceshift::receive(const QByteArray& buffer) {
_stream.received(buffer.size(), buffer.constData());
fsMsgPtr msg;
for (fsMsgPtr msg; (msg = _stream.get_message()); ) {
switch (msg->id()) {
case fsMsg::MSG_OUT_TRACKING_STATE: {
const fsTrackingData& data = static_cast<fsMsgTrackingState*>(msg.get())->tracking_data();
if (data.m_trackingSuccessful) {
if ((_tracking = data.m_trackingSuccessful)) {
_headRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
data.m_headRotation.y, -data.m_headRotation.z);
const float TRANSLATION_SCALE = 0.02f;
@ -113,11 +146,12 @@ void Faceshift::readFromSocket() {
_eyeGazeRightPitch = -data.m_eyeGazeRightPitch;
_eyeGazeRightYaw = data.m_eyeGazeRightYaw;
const float EYE_OPEN_SCALE = 0.5f;
if (_leftBlinkIndex != -1) {
_leftBlink = data.m_coeffs[_leftBlinkIndex];
_leftBlink = data.m_coeffs[_leftBlinkIndex] - data.m_coeffs[_leftEyeOpenIndex] * EYE_OPEN_SCALE;
}
if (_rightBlinkIndex != -1) {
_rightBlink = data.m_coeffs[_rightBlinkIndex];
_rightBlink = data.m_coeffs[_rightBlinkIndex] - data.m_coeffs[_rightEyeOpenIndex] * EYE_OPEN_SCALE;
}
if (_browUpCenterIndex != -1) {
_browHeight = data.m_coeffs[_browUpCenterIndex];
@ -136,7 +170,13 @@ void Faceshift::readFromSocket() {
} else if (names[i] == "EyeBlink_R") {
_rightBlinkIndex = i;
} else if (names[i] == "EyeOpen_L") {
_leftEyeOpenIndex = i;
} else if (names[i] == "EyeOpen_R") {
_rightEyeOpenIndex = i;
} else if (names[i] == "BrowsU_C") {
_browUpCenterIndex = i;
@ -150,8 +190,5 @@ void Faceshift::readFromSocket() {
break;
}
}
}
void Faceshift::send(const std::string& message) {
_socket.write(message.data(), message.size());
_lastMessageReceived = usecTimestampNow();
}

View file

@ -10,6 +10,7 @@
#define __interface__Faceshift__
#include <QTcpSocket>
#include <QUdpSocket>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
@ -24,7 +25,7 @@ public:
Faceshift();
bool isActive() const { return _socket.state() == QAbstractSocket::ConnectedState; }
bool isActive() const;
const glm::quat& getHeadRotation() const { return _headRotation; }
const glm::vec3& getHeadTranslation() const { return _headTranslation; }
@ -50,22 +51,27 @@ public:
public slots:
void setEnabled(bool enabled);
void setTCPEnabled(bool enabled);
private slots:
void connectSocket();
void noteConnected();
void noteError(QAbstractSocket::SocketError error);
void readPendingDatagrams();
void readFromSocket();
private:
void send(const std::string& message);
void receive(const QByteArray& buffer);
QTcpSocket _socket;
QTcpSocket _tcpSocket;
QUdpSocket _udpSocket;
fs::fsBinaryStream _stream;
bool _enabled;
bool _tcpEnabled;
bool _tracking;
uint64_t _lastMessageReceived;
glm::quat _headRotation;
glm::vec3 _headTranslation;
@ -82,6 +88,9 @@ private:
int _leftBlinkIndex;
int _rightBlinkIndex;
int _leftEyeOpenIndex;
int _rightEyeOpenIndex;
float _browHeight;
int _browUpCenterIndex;

View file

@ -13,28 +13,19 @@
const char IPv4_ADDRESS_DESIGNATOR = 4;
const char IPv6_ADDRESS_DESIGNATOR = 6;
Assignment::Assignment(Assignment::Direction direction, Assignment::Type type, const char* pool) :
Assignment::Assignment(Assignment::Direction direction, Assignment::Type type, Assignment::Location location) :
_direction(direction),
_type(type),
_pool(NULL),
_location(location),
_attachedPublicSocket(NULL),
_attachedLocalSocket(NULL)
{
// set the create time on this assignment
gettimeofday(&_time, NULL);
// copy the pool, if we got one
if (pool) {
int poolLength = strlen(pool);
// create the char array and make it large enough for string and null termination
_pool = new char[poolLength + sizeof(char)];
strcpy(_pool, pool);
}
}
Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
_pool(NULL),
_location(GlobalLocation),
_attachedPublicSocket(NULL),
_attachedLocalSocket(NULL)
{
@ -44,11 +35,11 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
int numBytesRead = 0;
if (dataBuffer[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
_direction = Assignment::Request;
_direction = Assignment::RequestDirection;
} else if (dataBuffer[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
_direction = Assignment::Create;
_direction = Assignment::CreateDirection;
} else if (dataBuffer[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT) {
_direction = Assignment::Deploy;
_direction = Assignment::DeployDirection;
}
numBytesRead += numBytesForPacketHeader(dataBuffer);
@ -56,15 +47,6 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
memcpy(&_type, dataBuffer + numBytesRead, sizeof(Assignment::Type));
numBytesRead += sizeof(Assignment::Type);
if (dataBuffer[numBytesRead] != 0) {
int poolLength = strlen((const char*) dataBuffer + numBytesRead);
_pool = new char[poolLength + sizeof(char)];
strcpy(_pool, (char*) dataBuffer + numBytesRead);
numBytesRead += poolLength + sizeof(char);
} else {
numBytesRead += sizeof(char);
}
if (numBytes > numBytesRead) {
sockaddr* newSocket = NULL;
@ -78,7 +60,7 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
qDebug("Received a socket that cannot be unpacked!\n");
}
if (_direction == Assignment::Create) {
if (_direction == Assignment::CreateDirection) {
delete _attachedLocalSocket;
_attachedLocalSocket = newSocket;
} else {
@ -91,7 +73,6 @@ Assignment::Assignment(const unsigned char* dataBuffer, int numBytes) :
Assignment::~Assignment() {
delete _attachedPublicSocket;
delete _attachedLocalSocket;
delete _pool;
}
void Assignment::setAttachedPublicSocket(const sockaddr* attachedPublicSocket) {
@ -124,16 +105,6 @@ int Assignment::packToBuffer(unsigned char* buffer) {
memcpy(buffer + numPackedBytes, &_type, sizeof(_type));
numPackedBytes += sizeof(_type);
if (_pool) {
int poolLength = strlen(_pool);
strcpy((char*) buffer + numPackedBytes, _pool);
numPackedBytes += poolLength + sizeof(char);
} else {
buffer[numPackedBytes] = '\0';
numPackedBytes += sizeof(char);
}
if (_attachedPublicSocket || _attachedLocalSocket) {
sockaddr* socketToPack = (_attachedPublicSocket) ? _attachedPublicSocket : _attachedLocalSocket;
@ -148,6 +119,6 @@ int Assignment::packToBuffer(unsigned char* buffer) {
}
QDebug operator<<(QDebug debug, const Assignment &assignment) {
debug << "T:" << assignment.getType() << "P:" << assignment.getPool();
debug << "T:" << assignment.getType();
return debug.nospace();
}

View file

@ -18,18 +18,25 @@ class Assignment {
public:
enum Type {
AudioMixer,
AvatarMixer,
All
AudioMixerType,
AvatarMixerType,
AllTypes
};
enum Direction {
Create,
Deploy,
Request
CreateDirection,
DeployDirection,
RequestDirection
};
Assignment(Assignment::Direction direction, Assignment::Type type, const char* pool = NULL);
enum Location {
GlobalLocation,
LocalLocation
};
Assignment(Assignment::Direction direction,
Assignment::Type type,
Assignment::Location location = Assignment::GlobalLocation);
/// Constructs an Assignment from the data in the buffer
/// \param dataBuffer the source buffer to un-pack the assignment from
@ -40,7 +47,7 @@ public:
Assignment::Direction getDirection() const { return _direction; }
Assignment::Type getType() const { return _type; }
const char* getPool() const { return _pool; }
Assignment::Location getLocation() const { return _location; }
const timeval& getTime() const { return _time; }
const sockaddr* getAttachedPublicSocket() { return _attachedPublicSocket; }
@ -60,7 +67,7 @@ public:
private:
Assignment::Direction _direction; /// the direction of the assignment (Create, Deploy, Request)
Assignment::Type _type; /// the type of the assignment, defines what the assignee will do
char* _pool; /// the pool this assignment is for/from
Assignment::Location _location; /// the location of the assignment, allows a domain to preferentially use local ACs
sockaddr* _attachedPublicSocket; /// pointer to a public socket that relates to assignment, depends on direction
sockaddr* _attachedLocalSocket; /// pointer to a local socket that relates to assignment, depends on direction
timeval _time; /// time the assignment was created (set in constructor)

View file

@ -382,7 +382,7 @@ const sockaddr_in GLOBAL_ASSIGNMENT_SOCKET = socketForHostnameAndHostOrderPort(G
void NodeList::sendAssignment(Assignment& assignment) {
unsigned char assignmentPacket[MAX_PACKET_SIZE];
PACKET_TYPE assignmentPacketType = assignment.getDirection() == Assignment::Create
PACKET_TYPE assignmentPacketType = assignment.getDirection() == Assignment::CreateDirection
? PACKET_TYPE_CREATE_ASSIGNMENT
: PACKET_TYPE_REQUEST_ASSIGNMENT;