From df192e297cef29180def5c014b119864aa0ec2d6 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Thu, 11 Sep 2014 14:01:11 -0700 Subject: [PATCH] Apply blendshapes to skeleton as well as head. --- interface/src/avatar/SkeletonModel.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index e54a8e0f42..ebcf4520cb 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -60,6 +60,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) { setRotation(_owningAvatar->getOrientation() * refOrientation); const float MODEL_SCALE = 0.0006f; setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningAvatar->getScale() * MODEL_SCALE); + setBlendshapeCoefficients(_owningAvatar->getHead()->getBlendshapeCoefficients()); Model::simulate(deltaTime, fullUpdate);