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add getUnscaledMeshExtents to FBXGeometry
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2 changed files with 16 additions and 0 deletions
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@ -80,6 +80,19 @@ bool FBXGeometry::hasBlendedMeshes() const {
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return false;
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}
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Extents FBXGeometry::getUnscaledMeshExtents() const {
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const Extents& extents = meshExtents;
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// even though our caller asked for "unscaled" we need to include any fst scaling, translation, and rotation, which
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// is captured in the offset matrix
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glm::vec3 minimum = glm::vec3(offset * glm::vec4(extents.minimum, 1.0f));
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glm::vec3 maximum = glm::vec3(offset * glm::vec4(extents.maximum, 1.0f));
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Extents scaledExtents = { minimum, maximum };
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return scaledExtents;
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}
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static int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
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static int fbxAnimationFrameMetaTypeId = qRegisterMetaType<FBXAnimationFrame>();
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static int fbxAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<FBXAnimationFrame> >();
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@ -234,6 +234,9 @@ public:
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QStringList getJointNames() const;
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bool hasBlendedMeshes() const;
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/// Returns the unscaled extents of the model's mesh
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Extents getUnscaledMeshExtents() const;
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};
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Q_DECLARE_METATYPE(FBXGeometry)
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