back out unrelated change

This commit is contained in:
Seth Alves 2015-05-27 15:10:27 -07:00
parent c933c42b18
commit ded79609de

View file

@ -321,11 +321,10 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// if this bitstream indicates that this node is the simulation owner, ignore any physics-related updates.
glm::vec3 savePosition = _position;
glm::quat saveRotation = _rotation;
glm::vec3 saveVelocity = _velocity;
glm::vec3 saveAngularVelocity = _angularVelocity;
glm::vec3 saveGravity = _gravity;
glm::vec3 saveAcceleration = _acceleration;
uint32_t saveFlags = _dirtyFlags;
// glm::vec3 saveVelocity = _velocity;
// glm::vec3 saveAngularVelocity = _angularVelocity;
// glm::vec3 saveGravity = _gravity;
// glm::vec3 saveAcceleration = _acceleration;
// Header bytes
@ -627,15 +626,10 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// this node, so our version has to be newer than what the packet contained.
_position = savePosition;
_rotation = saveRotation;
_velocity = saveVelocity;
_angularVelocity = saveAngularVelocity;
_gravity = saveGravity;
_acceleration = saveAcceleration;
_dirtyFlags &= ~(saveFlags & (EntityItem::DIRTY_POSITION |
EntityItem::DIRTY_ROTATION |
EntityItem::DIRTY_LINEAR_VELOCITY |
EntityItem::DIRTY_ANGULAR_VELOCITY |
EntityItem::DIRTY_PHYSICS_ACTIVATION));
// _velocity = saveVelocity;
// _angularVelocity = saveAngularVelocity;
// _gravity = saveGravity;
// _acceleration = saveAcceleration;
}
return bytesRead;