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correct the sign of the absolute head yaw sent to avatar mixer
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1 changed files with 1 additions and 1 deletions
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@ -160,7 +160,7 @@ int audioCallback (const void *inputBuffer,
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*(currentPacketPtr++) = 255;
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// memcpy the corrected render yaw
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float correctedYaw = fmodf(data->linkedAvatar->getAbsoluteHeadYaw(), 360);
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float correctedYaw = fmodf(-1 * data->linkedAvatar->getAbsoluteHeadYaw(), 360);
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if (correctedYaw > 180) {
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correctedYaw -= 360;
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