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Merge pull request #7683 from zzmp/clean/texture
Remove unused static method gpu::Texture
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commit
dea748d132
2 changed files with 1 additions and 10 deletions
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@ -221,13 +221,6 @@ Texture* Texture::create(Type type, const Element& texelFormat, uint16 width, ui
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return tex;
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return tex;
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}
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}
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Texture* Texture::createFromStorage(Storage* storage) {
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Texture* tex = new Texture();
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tex->_storage.reset(storage);
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storage->assignTexture(tex);
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return tex;
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}
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Texture::Texture():
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Texture::Texture():
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Resource()
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Resource()
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{
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{
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@ -260,7 +260,7 @@ public:
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Stamp bumpStamp() { return ++_stamp; }
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Stamp bumpStamp() { return ++_stamp; }
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protected:
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protected:
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Stamp _stamp = 0;
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Stamp _stamp = 0;
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Texture* _texture = nullptr;
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Texture* _texture = nullptr; // Points to the parent texture (not owned)
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Texture::Type _type = Texture::TEX_2D; // The type of texture is needed to know the number of faces to expect
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Texture::Type _type = Texture::TEX_2D; // The type of texture is needed to know the number of faces to expect
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std::vector<std::vector<PixelsPointer>> _mips; // an array of mips, each mip is an array of faces
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std::vector<std::vector<PixelsPointer>> _mips; // an array of mips, each mip is an array of faces
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@ -280,8 +280,6 @@ public:
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static Texture* create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler = Sampler());
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static Texture* create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler = Sampler());
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static Texture* createCube(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler());
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static Texture* createCube(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler());
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static Texture* createFromStorage(Storage* storage);
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Texture();
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Texture();
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Texture(const Texture& buf); // deep copy of the sysmem texture
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Texture(const Texture& buf); // deep copy of the sysmem texture
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Texture& operator=(const Texture& buf); // deep copy of the sysmem texture
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Texture& operator=(const Texture& buf); // deep copy of the sysmem texture
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