Merge pull request #8134 from highfidelity/vive-ui

Vive UI bug fixes
This commit is contained in:
Howard Stearns 2016-06-24 18:39:06 -07:00 committed by GitHub
commit de7738e644
7 changed files with 303 additions and 127 deletions

View file

@ -921,17 +921,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
cycleCamera();
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
if (!offscreenUi->navigationFocused()) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
toggleMenuUnderReticle();
}
} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
if (!offscreenUi->navigationFocused()) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
}
toggleMenuUnderReticle();
} else if (action == controller::toInt(controller::Action::RETICLE_X)) {
auto oldPos = getApplicationCompositor().getReticlePosition();
getApplicationCompositor().setReticlePosition({ oldPos.x + state, oldPos.y });
@ -1240,7 +1233,16 @@ QString Application::getUserAgent() {
return userAgent;
}
void Application::toggleMenuUnderReticle() const {
// In HMD, if the menu is near the mouse but not under it, the reticle can be at a significantly
// different depth. When you focus on the menu, the cursor can appear to your crossed eyes as both
// on the menu and off.
// Even in 2D, it is arguable whether the user would want the menu to be to the side.
const float X_LEFT_SHIFT = 50.0;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x - X_LEFT_SHIFT, reticlePosition.y));
}
void Application::checkChangeCursor() {
QMutexLocker locker(&_changeCursorLock);
@ -2462,9 +2464,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
void Application::keyReleaseEvent(QKeyEvent* event) {
if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
toggleMenuUnderReticle();
}
_keysPressed.remove(event->key());

View file

@ -408,6 +408,7 @@ private:
static void dragEnterEvent(QDragEnterEvent* event);
void maybeToggleMenuVisible(QMouseEvent* event) const;
void toggleMenuUnderReticle() const;
MainWindow* _window;
QElapsedTimer& _sessionRunTimer;

View file

@ -118,10 +118,12 @@ void OverlayConductor::update(float dt) {
bool isDriving = updateAvatarHasDriveInput();
bool drivingChanged = prevDriving != isDriving;
bool isAtRest = updateAvatarIsAtRest();
bool shouldRecenter = false;
if (_flags & SuppressedByDrive) {
if (!isDriving) {
_flags &= ~SuppressedByDrive;
shouldRecenter = true;
}
} else {
if (myAvatar->getClearOverlayWhenMoving() && drivingChanged && isDriving) {
@ -132,6 +134,7 @@ void OverlayConductor::update(float dt) {
if (_flags & SuppressedByHead) {
if (isAtRest) {
_flags &= ~SuppressedByHead;
shouldRecenter = true;
}
} else {
if (_hmdMode && headOutsideOverlay()) {
@ -143,8 +146,8 @@ void OverlayConductor::update(float dt) {
bool targetVisible = Menu::getInstance()->isOptionChecked(MenuOption::Overlays) && (0 == (_flags & SuppressMask));
if (targetVisible != currentVisible) {
offscreenUi->setPinned(!targetVisible);
if (targetVisible && _hmdMode) {
centerUI();
}
}
if (shouldRecenter && !_flags) {
centerUI();
}
}

View file

@ -492,10 +492,9 @@ void OffscreenUi::unfocusWindows() {
Q_ASSERT(invokeResult);
}
void OffscreenUi::toggleMenu(const QPoint& screenPosition) {
void OffscreenUi::toggleMenu(const QPoint& screenPosition) { // caller should already have mapped using getReticlePosition
emit showDesktop(); // we really only want to do this if you're showing the menu, but for now this works
auto virtualPos = mapToVirtualScreen(screenPosition, nullptr);
QMetaObject::invokeMethod(_desktop, "toggleMenu", Q_ARG(QVariant, virtualPos));
QMetaObject::invokeMethod(_desktop, "toggleMenu", Q_ARG(QVariant, screenPosition));
}

View file

@ -37,6 +37,9 @@ var THUMB_ON_VALUE = 0.5;
var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
var PICK_WITH_HAND_RAY = true;
var DRAW_GRAB_BOXES = false;
var DRAW_HAND_SPHERES = false;
var DROP_WITHOUT_SHAKE = false;
//
@ -67,16 +70,22 @@ var LINE_ENTITY_DIMENSIONS = {
var LINE_LENGTH = 500;
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
//
// near grabbing
//
var GRAB_RADIUS = 0.06; // if the ray misses but an object is this close, it will still be selected
var EQUIP_RADIUS = 0.1; // radius used for palm vs equip-hotspot for equipping.
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
var NEAR_PICK_MAX_DISTANCE = 0.3; // max length of pick-ray for close grabbing to be selected
var NEAR_GRAB_RADIUS = 0.15; // radius used for palm vs object for near grabbing.
var NEAR_GRAB_MAX_DISTANCE = 1.0; // you cannot grab objects that are this far away from your hand
var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for near grabbing.
var PICK_BACKOFF_DISTANCE = 0.2; // helps when hand is intersecting the grabble object
var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-grabbed
var SHOW_GRAB_SPHERE = false; // draw a green sphere to show the grab search position and size
var CHECK_TOO_FAR_UNEQUIP_TIME = 1.0; // seconds
//
@ -253,7 +262,8 @@ function restore2DMode() {
}
}
// constructor
// EntityPropertiesCache is a helper class that contains a cache of entity properties.
// the hope is to prevent excess calls to Entity.getEntityProperties()
function EntityPropertiesCache() {
this.cache = {};
}
@ -264,34 +274,55 @@ EntityPropertiesCache.prototype.findEntities = function(position, radius) {
var entities = Entities.findEntities(position, radius);
var _this = this;
entities.forEach(function (x) {
_this.addEntity(x);
_this.updateEntity(x);
});
};
EntityPropertiesCache.prototype.addEntity = function(entityID) {
EntityPropertiesCache.prototype.updateEntity = function(entityID) {
var props = Entities.getEntityProperties(entityID, GRABBABLE_PROPERTIES);
var grabbableProps = getEntityCustomData(GRABBABLE_DATA_KEY, entityID, DEFAULT_GRABBABLE_DATA);
var grabProps = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
var wearableProps = getEntityCustomData("wearable", entityID, {});
this.cache[entityID] = { props: props, grabbableProps: grabbableProps, grabProps: grabProps, wearableProps: wearableProps };
// convert props.userData from a string to an object.
var userData = {};
if (props.userData) {
try {
userData = JSON.parse(props.userData);
} catch(err) {
print("WARNING: malformed userData on " + entityID + ", name = " + props.name + ", error = " + err);
}
}
props.userData = userData;
this.cache[entityID] = props;
};
EntityPropertiesCache.prototype.getEntities = function() {
return Object.keys(this.cache);
}
EntityPropertiesCache.prototype.getProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.props : undefined;
return obj ? obj : undefined;
};
EntityPropertiesCache.prototype.getGrabbableProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.grabbableProps : undefined;
var props = this.cache[entityID];
if (props) {
return props.userData.grabbableKey ? props.userData.grabbableKey : DEFAULT_GRABBABLE_DATA;
} else {
return undefined;
}
};
EntityPropertiesCache.prototype.getGrabProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.grabProps : undefined;
var props = this.cache[entityID];
if (props) {
return props.userData.grabKey ? props.userData.grabKey : {};
} else {
return undefined;
}
};
EntityPropertiesCache.prototype.getWearableProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.wearableProps : undefined;
var props = this.cache[entityID];
if (props) {
return props.userData.wearable ? props.userData.wearable : {};
} else {
return undefined;
}
};
function MyController(hand) {
@ -322,7 +353,6 @@ function MyController(hand) {
//for visualizations
this.overlayLine = null;
this.particleBeamObject = null;
this.grabSphere = null;
//for lights
this.spotlight = null;
@ -383,7 +413,7 @@ function MyController(hand) {
}
this.setState = function(newState, reason) {
this.grabSphereOff();
if (WANT_DEBUG || WANT_DEBUG_STATE) {
var oldStateName = stateToName(this.state);
var newStateName = stateToName(newState);
@ -490,39 +520,6 @@ function MyController(hand) {
}
}
this.grabSphereOn = function() {
var color = {red: 0, green: 255, blue: 0};
if (this.grabSphere === null) {
var sphereProperties = {
position: this.getHandPosition(),
size: GRAB_RADIUS*2,
color: color,
alpha: 0.1,
solid: true,
ignoreRayIntersection: true,
drawInFront: true, // Even when burried inside of something, show it.
visible: true
}
this.grabSphere = Overlays.addOverlay("sphere", sphereProperties);
} else {
Overlays.editOverlay(this.grabSphere, {
position: this.getHandPosition(),
size: GRAB_RADIUS*2,
color: color,
alpha: 0.1,
solid: true,
visible: true
});
}
}
this.grabSphereOff = function() {
if (this.grabSphere !== null) {
Overlays.deleteOverlay(this.grabSphere);
this.grabSphere = null;
}
};
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
var lineProperties = {
@ -872,43 +869,147 @@ function MyController(hand) {
}
};
this.searchEnter = function() {
this.equipHotspotOverlays = [];
this.createHotspots = function () {
var props, overlay;
var HAND_EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
var HAND_EQUIP_SPHERE_ALPHA = 0.7;
var HAND_EQUIP_SPHERE_RADIUS = 0.01;
var HAND_GRAB_SPHERE_COLOR = { red: 90, green: 90, blue: 255 };
var HAND_GRAB_SPHERE_ALPHA = 0.3;
var HAND_GRAB_SPHERE_RADIUS = NEAR_GRAB_RADIUS;
var EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
var EQUIP_SPHERE_ALPHA = 0.3;
var GRAB_BOX_COLOR = { red: 90, green: 90, blue: 255 };
var GRAB_BOX_ALPHA = 0.1;
this.hotspotOverlays = [];
if (DRAW_HAND_SPHERES) {
// add tiny green sphere around the palm.
var handPosition = this.getHandPosition();
overlay = Overlays.addOverlay("sphere", {
position: handPosition,
size: HAND_EQUIP_SPHERE_RADIUS * 2,
color: HAND_EQUIP_SPHERE_COLOR,
alpha: HAND_EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
this.hotspotOverlays.push({
entityID: undefined,
overlay: overlay,
type: "hand"
});
// add larger blue sphere around the palm.
overlay = Overlays.addOverlay("sphere", {
position: handPosition,
size: HAND_GRAB_SPHERE_RADIUS * 2,
color: HAND_GRAB_SPHERE_COLOR,
alpha: HAND_GRAB_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
this.hotspotOverlays.push({
entityID: undefined,
overlay: overlay,
type: "hand"
});
}
// find entities near the avatar that might be equipable.
var entities = Entities.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE);
var i, length = entities.length;
for (i = 0; i < length; i++) {
var grabProps = Entities.getEntityProperties(entities[i], GRABBABLE_PROPERTIES);
// does this entity have an attach point?
var wearableData = getEntityCustomData("wearable", entities[i], undefined);
if (wearableData && wearableData.joints) {
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (wearableData.joints[handJointName]) {
// draw the hotspot
this.equipHotspotOverlays.push(Overlays.addOverlay("sphere", {
position: grabProps.position,
size: 0.2,
color: { red: 90, green: 255, blue: 90 },
alpha: 0.7,
solid: true,
visible: true,
ignoreRayIntersection: false,
drawInFront: false
}));
}
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE);
var _this = this;
this.entityPropertyCache.getEntities().forEach(function (entityID) {
if (_this.entityIsEquippableWithoutDistanceCheck(entityID)) {
props = _this.entityPropertyCache.getProps(entityID);
overlay = Overlays.addOverlay("sphere", {
rotation: props.rotation,
position: props.position,
size: EQUIP_RADIUS * 2,
color: EQUIP_SPHERE_COLOR,
alpha: EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
_this.hotspotOverlays.push({
entityID: entityID,
overlay: overlay,
type: "equip"
});
}
}
if (DRAW_GRAB_BOXES && _this.entityIsGrabbable(entityID)) {
props = _this.entityPropertyCache.getProps(entityID);
overlay = Overlays.addOverlay("cube", {
rotation: props.rotation,
position: props.position,
size: props.dimensions, //{x: props.dimensions.x, y: props.dimensions.y, z: props.dimensions.z},
color: GRAB_BOX_COLOR,
alpha: GRAB_BOX_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
_this.hotspotOverlays.push({
entityID: entityID,
overlay: overlay,
type: "near"
});
}
});
};
this.updateHotspots = function() {
var _this = this;
var props;
this.hotspotOverlays.forEach(function (overlayInfo) {
if (overlayInfo.type === "hand") {
Overlays.editOverlay(overlayInfo.overlay, { position: _this.getHandPosition() });
} else if (overlayInfo.type === "equip") {
_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
Overlays.editOverlay(overlayInfo.overlay, { position: props.position, rotation: props.rotation });
} else if (overlayInfo.type === "near") {
_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
Overlays.editOverlay(overlayInfo.overlay, { position: props.position, rotation: props.rotation });
}
});
};
this.destroyHotspots = function() {
this.hotspotOverlays.forEach(function (overlayInfo) {
Overlays.deleteOverlay(overlayInfo.overlay);
});
this.hotspotOverlays = [];
};
this.searchEnter = function() {
this.createHotspots();
};
this.searchExit = function() {
// delete all equip hotspots
var i, l = this.equipHotspotOverlays.length;
for (i = 0; i < l; i++) {
Overlays.deleteOverlay(this.equipHotspotOverlays[i]);
}
this.equipHotspotOverlays = [];
this.destroyHotspots();
};
///
@ -975,7 +1076,13 @@ function MyController(hand) {
return grabbableProps && grabbableProps.wantsTrigger;
};
this.entityIsEquippable = function (entityID, handPosition) {
this.entityIsEquippableWithoutDistanceCheck = function (entityID) {
var props = this.entityPropertyCache.getProps(entityID);
var handPosition = props.position;
return this.entityIsEquippableWithDistanceCheck(entityID, handPosition);
};
this.entityIsEquippableWithDistanceCheck = function (entityID, handPosition) {
var props = this.entityPropertyCache.getProps(entityID);
var distance = Vec3.distance(props.position, handPosition);
var grabProps = this.entityPropertyCache.getGrabProps(entityID);
@ -989,9 +1096,9 @@ function MyController(hand) {
return false;
}
if (distance > NEAR_PICK_MAX_DISTANCE) {
if (distance > EQUIP_RADIUS) {
if (debug) {
print("equip is skipping '" + props.name + "': too far away.");
print("equip is skipping '" + props.name + "': too far away, " + distance + " meters");
}
return false;
}
@ -1104,7 +1211,7 @@ function MyController(hand) {
return true;
};
this.entityIsNearGrabbable = function(entityID, handPosition) {
this.entityIsNearGrabbable = function(entityID, handPosition, maxDistance) {
if (!this.entityIsGrabbable(entityID)) {
return false;
@ -1114,7 +1221,7 @@ function MyController(hand) {
var distance = Vec3.distance(props.position, handPosition);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
if (distance > NEAR_PICK_MAX_DISTANCE) {
if (distance > maxDistance) {
// too far away, don't grab
if (debug) {
print(" grab is skipping '" + props.name + "': too far away.");
@ -1129,6 +1236,8 @@ function MyController(hand) {
var _this = this;
var name;
this.updateHotspots();
this.grabbedEntity = null;
this.isInitialGrab = false;
this.shouldResetParentOnRelease = false;
@ -1142,16 +1251,12 @@ function MyController(hand) {
var handPosition = this.getHandPosition();
if (SHOW_GRAB_SPHERE) {
this.grabSphereOn();
}
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(handPosition, GRAB_RADIUS);
this.entityPropertyCache.findEntities(handPosition, NEAR_GRAB_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var equippableEntities = candidateEntities.filter(function (entity) {
return _this.entityIsEquippable(entity, handPosition);
return _this.entityIsEquippableWithDistanceCheck(entity, handPosition);
});
var entity;
@ -1172,19 +1277,21 @@ function MyController(hand) {
}
}
var grabbableEntities = candidateEntities.filter(function (entity) {
return _this.entityIsNearGrabbable(entity, handPosition, NEAR_GRAB_MAX_DISTANCE);
});
var rayPickInfo = this.calcRayPickInfo(this.hand);
if (rayPickInfo.entityID) {
candidateEntities.push(rayPickInfo.entityID);
this.entityPropertyCache.addEntity(rayPickInfo.entityID);
this.intersectionDistance = rayPickInfo.distance;
this.entityPropertyCache.updateEntity(rayPickInfo.entityID);
if (this.entityIsGrabbable(rayPickInfo.entityID) && rayPickInfo.distance < NEAR_GRAB_PICK_RADIUS) {
grabbableEntities.push(rayPickInfo.entityID);
}
} else {
this.intersectionDistance = 0;
}
var grabbableEntities = candidateEntities.filter(function (entity) {
return _this.entityIsNearGrabbable(entity, handPosition);
});
if (grabbableEntities.length > 0) {
// sort by distance
grabbableEntities.sort(function (a, b) {
@ -1725,11 +1832,11 @@ function MyController(hand) {
this.lastUnequipCheckTime = now;
if (props.parentID == MyAvatar.sessionUUID &&
Vec3.length(props.localPosition) > NEAR_PICK_MAX_DISTANCE * 2.0) {
Vec3.length(props.localPosition) > NEAR_GRAB_MAX_DISTANCE) {
var handPosition = this.getHandPosition();
// the center of the equipped object being far from the hand isn't enough to autoequip -- we also
// need to fail the findEntities test.
var nearPickedCandidateEntities = Entities.findEntities(handPosition, GRAB_RADIUS);
var nearPickedCandidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
if (nearPickedCandidateEntities.indexOf(this.grabbedEntity) == -1) {
// for whatever reason, the held/equipped entity has been pulled away. ungrab or unequip.
print("handControllerGrab -- autoreleasing held or equipped item because it is far from hand." +
@ -2175,17 +2282,32 @@ function cleanup() {
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
if (!Menu.menuExists("Developer > Grab Script")) {
Menu.addMenu("Developer > Grab Script");
}
Menu.addMenuItem({
menuName: "Developer > Hands",
menuName: "Developer > Grab Script",
menuItemName: "Drop Without Shake",
isCheckable: true,
isChecked: DROP_WITHOUT_SHAKE
});
Menu.addMenuItem({
menuName: "Developer > Grab Script",
menuItemName: "Draw Grab Boxes",
isCheckable: true,
isChecked: DRAW_GRAB_BOXES
});
function handleMenuItemEvent(menuItem) {
if (menuItem === "Drop Without Shake") {
DROP_WITHOUT_SHAKE = Menu.isOptionChecked("Drop Without Shake");
}
if (menuItem === "Draw Grab Boxes") {
DRAW_GRAB_BOXES = Menu.isOptionChecked("Draw Grab Boxes");
DRAW_HAND_SPHERES = DRAW_GRAB_BOXES;
}
}
Menu.menuItemEvent.connect(handleMenuItemEvent);

View file

@ -208,9 +208,9 @@ function isShakingMouse() { // True if the person is waving the mouse around try
return isShaking;
}
var NON_LINEAR_DIVISOR = 2;
var MINIMUM_SEEK_DISTANCE = 0.01;
function updateSeeking() {
if (!Reticle.visible || isShakingMouse()) {
var MINIMUM_SEEK_DISTANCE = 0.1;
function updateSeeking(doNotStartSeeking) {
if (!doNotStartSeeking && (!Reticle.visible || isShakingMouse())) {
if (!isSeeking) {
print('Start seeking mouse.');
isSeeking = true;
@ -224,8 +224,8 @@ function updateSeeking() {
if (!lookAt2D) { // If this happens, something has gone terribly wrong.
print('Cannot seek without lookAt position');
isSeeking = false;
return;
} // E.g., if parallel to location in HUD
return; // E.g., if parallel to location in HUD
}
var copy = Reticle.position;
function updateDimension(axis) {
var distanceBetween = lookAt2D[axis] - Reticle.position[axis];
@ -353,6 +353,16 @@ clickMapping.from(rightTrigger.full).when(isPointingAtOverlayStartedNonFullTrigg
clickMapping.from(leftTrigger.full).when(isPointingAtOverlayStartedNonFullTrigger(leftTrigger)).to(Controller.Actions.ReticleClick);
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(Controller.Actions.ContextMenu);
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(Controller.Actions.ContextMenu);
clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () {
// Allow the reticle depth to be set correctly:
// Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move
// so that the system updates qml state (Reticle.pointingAtSystemOverlay) before it gives us a mouseMove.
// We don't want the system code to always do this for us, because, e.g., we do not want to get a mouseMove
// after the Left/RightSecondaryThumb gives us a context menu. Only from the mouse.
Script.setTimeout(function () {
Reticle.setPosition(Reticle.position);
}, 0);
});
// Partial smoothed trigger is activation.
clickMapping.from(rightTrigger.partial).to(makeToggleAction(Controller.Standard.RightHand));
clickMapping.from(leftTrigger.partial).to(makeToggleAction(Controller.Standard.LeftHand));
@ -386,6 +396,7 @@ function update() {
expireMouseCursor();
clearSystemLaser();
}
updateSeeking(true);
if (!handControllerLockOut.expired(now)) {
return off(); // Let them use mouse it in peace.
}

View file

@ -0,0 +1,40 @@
//
// Created by Anthony J. Thibault on 2016/06/21
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// ctor
Xform = function(rot, pos) {
this.rot = rot;
this.pos = pos;
}
Xform.ident = function() {
return new Xform({x: 0, y: 0, z: 0, w: 1}, {x: 0, y: 0, z: 0});
};
Xform.mul = function(lhs, rhs) {
var rot = Quat.multiply(lhs.rot, rhs.rot);
var pos = Vec3.sum(lhs.pos, Vec3.multiplyQbyV(lhs.rot, rhs.pos));
return new Xform(rot, pos);
};
Xform.prototype.inv = function() {
var invRot = Quat.inverse(this.rot);
var invPos = Vec3.multiply(-1, this.pos);
return new Xform(invRot, Vec3.multiplyQbyV(invRot, invPos));
};
Xform.prototype.mirrorX = function() {
return new Xform({x: this.rot.x, y: -this.rot.y, z: -this.rot.z, w: this.rot.w},
{x: -this.pos.x, y: this.pos.y, z: this.pos.z});
};
Xform.prototype.toString = function() {
var rot = this.rot;
var pos = this.pos;
return "Xform rot = (" + rot.x + ", " + rot.y + ", " + rot.z + ", " + rot.w + "), pos = (" + pos.x + ", " + pos.y + ", " + pos.z + ")";
};