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Merge branch 'master' of https://github.com/highfidelity/hifi into fixGlitches
This commit is contained in:
commit
de75eec877
1 changed files with 3 additions and 3 deletions
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@ -274,7 +274,7 @@ function controller(wichSide) {
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this.glowedIntersectingModel.isKnownID = false;
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this.glowedIntersectingModel.isKnownID = false;
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}
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}
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if (!this.grabbing) {
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if (!this.grabbing) {
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var intersection = Entities.findRayIntersection({
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var intersection = Entities.findRayIntersectionBlocking({
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origin: this.palmPosition,
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origin: this.palmPosition,
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direction: this.front
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direction: this.front
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});
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});
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@ -304,7 +304,7 @@ function controller(wichSide) {
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if (this.grabbing) {
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if (this.grabbing) {
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if (!this.entityID.isKnownID) {
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if (!this.entityID.isKnownID) {
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print("Unknown grabbed ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
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print("Unknown grabbed ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
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this.entityID = Entities.findRayIntersection({
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this.entityID = Entities.findRayIntersectionBlocking({
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origin: this.palmPosition,
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origin: this.palmPosition,
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direction: this.front
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direction: this.front
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}).entityID;
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}).entityID;
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@ -475,7 +475,7 @@ function controller(wichSide) {
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Vec3.print("Looking at: ", this.palmPosition);
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Vec3.print("Looking at: ", this.palmPosition);
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var pickRay = { origin: this.palmPosition,
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var pickRay = { origin: this.palmPosition,
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direction: Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)) };
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direction: Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)) };
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var foundIntersection = Entities.findRayIntersection(pickRay);
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var foundIntersection = Entities.findRayIntersectionBlocking(pickRay);
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if(!foundIntersection.accurate) {
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if(!foundIntersection.accurate) {
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print("No accurate intersection");
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print("No accurate intersection");
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