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add a mutex to the agent so we don't delete it when using it
This commit is contained in:
parent
a41b003582
commit
de3f5edd69
2 changed files with 53 additions and 45 deletions
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@ -34,6 +34,8 @@ Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agent
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activeSocket = NULL;
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linkedData = NULL;
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pthread_mutex_init(&deleteMutex, NULL);
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}
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Agent::Agent(const Agent &otherAgent) {
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@ -62,6 +64,8 @@ Agent::Agent(const Agent &otherAgent) {
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} else {
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linkedData = NULL;
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}
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deleteMutex = otherAgent.deleteMutex;
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}
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Agent& Agent::operator=(Agent otherAgent) {
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@ -69,6 +73,17 @@ Agent& Agent::operator=(Agent otherAgent) {
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return *this;
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}
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void Agent::swap(Agent &first, Agent &second) {
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using std::swap;
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swap(first.publicSocket, second.publicSocket);
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swap(first.localSocket, second.localSocket);
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swap(first.activeSocket, second.activeSocket);
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swap(first.type, second.type);
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swap(first.linkedData, second.linkedData);
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swap(first.agentId, second.agentId);
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swap(first.deleteMutex, second.deleteMutex);
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}
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Agent::~Agent() {
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delete publicSocket;
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delete localSocket;
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@ -148,16 +163,6 @@ bool Agent::operator==(const Agent& otherAgent) {
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return matches(otherAgent.publicSocket, otherAgent.localSocket, otherAgent.type);
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}
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void Agent::swap(Agent &first, Agent &second) {
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using std::swap;
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swap(first.publicSocket, second.publicSocket);
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swap(first.localSocket, second.localSocket);
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swap(first.activeSocket, second.activeSocket);
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swap(first.type, second.type);
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swap(first.linkedData, second.linkedData);
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swap(first.agentId, second.agentId);
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}
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bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType) {
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// checks if two agent objects are the same agent (same type + local + public address)
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return type == otherAgentType
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@ -20,42 +20,45 @@
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#endif
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class Agent {
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public:
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Agent();
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Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId);
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Agent(const Agent &otherAgent);
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~Agent();
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Agent& operator=(Agent otherAgent);
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bool operator==(const Agent& otherAgent);
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bool matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType);
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char getType();
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void setType(char newType);
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uint16_t getAgentId();
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void setAgentId(uint16_t thisAgentId);
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double getFirstRecvTimeUsecs();
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void setFirstRecvTimeUsecs(double newTimeUsecs);
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double getLastRecvTimeUsecs();
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void setLastRecvTimeUsecs(double newTimeUsecs);
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sockaddr* getPublicSocket();
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void setPublicSocket(sockaddr *newSocket);
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sockaddr* getLocalSocket();
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void setLocalSocket(sockaddr *newSocket);
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sockaddr* getActiveSocket();
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void activatePublicSocket();
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void activateLocalSocket();
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AgentData* getLinkedData();
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void setLinkedData(AgentData *newData);
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void swap(Agent &first, Agent &second);
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sockaddr *publicSocket, *localSocket, *activeSocket;
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char type;
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uint16_t agentId;
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double firstRecvTimeUsecs;
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double lastRecvTimeUsecs;
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AgentData *linkedData;
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friend std::ostream& operator<<(std::ostream& os, const Agent* agent);
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private:
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void swap(Agent &first, Agent &second);
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sockaddr *publicSocket, *localSocket, *activeSocket;
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char type;
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uint16_t agentId;
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double firstRecvTimeUsecs;
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double lastRecvTimeUsecs;
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AgentData *linkedData;
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public:
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Agent();
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Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId);
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Agent(const Agent &otherAgent);
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~Agent();
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Agent& operator=(Agent otherAgent);
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bool operator==(const Agent& otherAgent);
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bool matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType);
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pthread_mutex_t deleteMutex;
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char getType();
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void setType(char newType);
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uint16_t getAgentId();
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void setAgentId(uint16_t thisAgentId);
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double getFirstRecvTimeUsecs();
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void setFirstRecvTimeUsecs(double newTimeUsecs);
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double getLastRecvTimeUsecs();
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void setLastRecvTimeUsecs(double newTimeUsecs);
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sockaddr* getPublicSocket();
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void setPublicSocket(sockaddr *newSocket);
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sockaddr* getLocalSocket();
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void setLocalSocket(sockaddr *newSocket);
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sockaddr* getActiveSocket();
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void activatePublicSocket();
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void activateLocalSocket();
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AgentData* getLinkedData();
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void setLinkedData(AgentData *newData);
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friend std::ostream& operator<<(std::ostream& os, const Agent* agent);
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};
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std::ostream& operator<<(std::ostream& os, const Agent* agent);
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